Step 0 · pos R10(11,9) · dir 100 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 10
The BEST_ACTION_SUGGESTION is STRAFE_LEFT (action 3) to reposition. However, our current front tile is floor and no task is in front. We follow the suggestion to avoid oscillation and align with navigation plan. The predicted state after STRAFE_LEFT: position becomes R10(11,9) remains same? Wait, check movement: STRAFE_LEFT moves left relative to current direction (facing RIGHT). So new position = (11-1, 9) = (10,9), so predicted_position is R10(10,9). Predicted front tile: now facing right, front becomes (11,9) which is floor. Legend remains null.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 0/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#...P.....#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#→........#
#######D####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#...P....P#.......T.#
#.T.......#..T.T....#
#.......P.#......P..#
#####################
Visible players
{
"R01(8,19)": {
"player_name": "player_1",
"direction": 102
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 103
},
"R10(14,3)": {
"player_name": "player_4",
"direction": 101
},
"R11(17,19)": {
"player_name": "player_5",
"direction": 103
},
"R01(4,17)": {
"player_name": "player_6",
"direction": 103
},
"R01(9,17)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1 · pos R10(11,8) · dir 100 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 9
We are facing RIGHT. The BEST_ACTION_SUGGESTION is STRAFE_LEFT (action 3) to reposition. However, our current front tile is floor and no task is in front. We follow the suggestion to avoid oscillation and align with navigation plan. The predicted state after STRAFE_LEFT: position becomes R10(10,8), facing RIGHT, front becomes R10(11,8).
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 0/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#..P......#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#→........#
#.........#.........#
#######D####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#..P.....P#.......T.#
#.T.......#..T.T....#
#......P..#.....P...#
#####################
Visible players
{
"R01(7,19)": {
"player_name": "player_1",
"direction": 102
},
"R10(14,4)": {
"player_name": "player_2",
"direction": 102
},
"R10(13,3)": {
"player_name": "player_4",
"direction": 101
},
"R11(16,19)": {
"player_name": "player_5",
"direction": 103
},
"R01(3,17)": {
"player_name": "player_6",
"direction": 103
},
"R01(9,17)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 2 · pos R10(11,7) · dir 100 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 8
Facing RIGHT. The BEST_ACTION_SUGGESTION is STRAFE_LEFT (action 3) to reposition. However, our current front tile is floor and no task is in front. We follow the suggestion to avoid oscillation and align with navigation plan. Predicted state: position becomes R10(10,7), facing RIGHT, front becomes R10(11,7).
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 0/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.P.......#
#.........#..P......#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D→..T.....#
#.........#.........#
#.........#.........#
#######D####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.P.....P.#.......T.#
#.T.......#..T.TP...#
#.....P...#.........#
#####################
Visible players
{
"R01(6,19)": {
"player_name": "player_1",
"direction": 102
},
"R10(13,4)": {
"player_name": "player_2",
"direction": 102
},
"R10(12,3)": {
"player_name": "player_4",
"direction": 101
},
"R11(16,18)": {
"player_name": "player_5",
"direction": 103
},
"R01(2,17)": {
"player_name": "player_6",
"direction": 103
},
"R01(8,17)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 3 · pos R10(11,6) · dir 100 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 7
Facing RIGHT. The BEST_ACTION_SUGGESTION is STRAFE_LEFT (action 3) to reposition. However, our current front tile is floor and no task is in front. We follow the suggestion to avoid oscillation and align with navigation plan. Predicted state: position becomes R10(10,6), facing RIGHT, front becomes R10(11,6).
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 0/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.P.......#
#..T.T....#......T..#
#.T.......#→.T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#P.....P..#.....P.T.#
#.T.......#..T.T....#
#....P....#.........#
#####################
Visible players
{
"R01(5,19)": {
"player_name": "player_1",
"direction": 102
},
"R10(12,4)": {
"player_name": "player_2",
"direction": 102
},
"R10(11,3)": {
"player_name": "player_4",
"direction": 101
},
"R11(16,17)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,17)": {
"player_name": "player_6",
"direction": 103
},
"R01(7,17)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 4 · pos R10(11,5) · dir 100 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 6
Facing RIGHT. The BEST_ACTION_SUGGESTION is STRAFE_LEFT (action 3) to reposition. Our current front tile is floor and no task is in front. We follow the suggestion to avoid oscillation and align with navigation plan. Predicted state: position becomes R10(10,5), facing RIGHT, front becomes R10(11,5).
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 0/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.P.......#
#.........#.........#
#..T.T....#→P....T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.....P...#
#P....P...#.......T.#
#.T.......#..T.T....#
#...P.....#.........#
#####################
Visible players
{
"R01(4,19)": {
"player_name": "player_1",
"direction": 102
},
"R10(12,5)": {
"player_name": "player_2",
"direction": 102
},
"R10(12,3)": {
"player_name": "player_4",
"direction": 101
},
"R11(16,16)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,17)": {
"player_name": "player_6",
"direction": 102
},
"R01(6,17)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 5 · pos R10(11,4) · dir 100 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 7
Facing RIGHT. The BEST_ACTION_SUGGESTION is STRAFE_LEFT (action 2) to reposition. However, our current front tile is floor and no task is in front. We follow the suggestion to avoid oscillation and align with navigation plan. Predicted state: position becomes R10(10,4), facing RIGHT, front becomes R10(11,4).
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 0/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#→........#
#..T.T....#......T..#
#.T.......#.PT...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.....P...#
#.........#.........#
#P...P....#.......T.#
#.T.P.....#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(4,18)": {
"player_name": "player_1",
"direction": 102
},
"R10(12,6)": {
"player_name": "player_2",
"direction": 102
},
"R10(11,3)": {
"player_name": "player_4",
"direction": 101
},
"R11(16,15)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,17)": {
"player_name": "player_6",
"direction": 103
},
"R01(5,17)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 6 · pos R10(11,5) · dir 100 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 6
Facing RIGHT. The BEST_ACTION_SUGGESTION is STRAFE_LEFT (action 3) to reposition and avoid oscillation. However, our current front tile is floor with no task in front. We follow the suggestion to align with navigation plan. Predicted state: position becomes R10(10,5), facing RIGHT, front becomes R10(11,5).
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 0/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.P.......#
#.........#.........#
#..T.T....#→.....T..#
#.T.......#..T...T..#
#.........D.P.T.....#
#.........#.........#
#.........#.........#
#######D####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........D.....P...#
#.T...T...#.........#
#.........#.........#
#P..PP....#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(4,17)": {
"player_name": "player_1",
"direction": 102
},
"R10(12,7)": {
"player_name": "player_2",
"direction": 102
},
"R10(12,3)": {
"player_name": "player_4",
"direction": 101
},
"R11(16,14)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,17)": {
"player_name": "player_6",
"direction": 100
},
"R01(5,17)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 7 · pos R10(11,4) · dir 100 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 7
Facing RIGHT. The BEST_ACTION_SUGGESTION is STRAFE_LEFT (action 2) to reposition and avoid oscillation. Our current front tile is floor with no task in front. We follow the suggestion to align with navigation plan while avoiding loop oscillations. Predicted state: position becomes R10(11,4) after strafing left? Wait check: Actually, if we STRAFE_LEFT from R10(11,4) facing RIGHT, our new position is R10(10,4). But the BEST_ACTION_SUGGESTION given in history was STRAFE_LEFT (action 3) or STRAFE_RIGHT (action 2)? Let's re-read: The current step says: Step 5 at R10(11,4) facing 100: Thought: Facing RIGHT. The BEST_ACTION_SUGGESTION is STRAFE_LEFT (action 2) to reposition. However, our current front tile is floor and no task in front. We follow the suggestion to avoid oscillation and align with navigation plan. Predicted state: position becomes R10(10,4), facing RIGHT, front becomes R10(11,4). But then Step 6 at R10(11,5) facing 100: Thought: Facing RIGHT. The BEST_ACTION_SUGGESTION is STRAFE_LEFT (action 3) to reposition and avoid oscillation. However, our current front tile is floor with no task in front. We follow the suggestion to align with navigation plan. Predicted state: position becomes R10(10,5), facing RIGHT, front becomes R10(11,5). Now we are at step 7. Our CURRENT OBSERVATION shows position R10(11,4) and direction 100. The ascii_patch center is
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 0/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#..P......#
#.........#→........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.P.......#
#.........#.........#
#######D####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........D.....P...#
#.T...T...#.........#
#...P.....#.........#
#P....P...#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(4,16)": {
"player_name": "player_1",
"direction": 102
},
"R10(12,8)": {
"player_name": "player_2",
"direction": 102
},
"R10(13,3)": {
"player_name": "player_4",
"direction": 101
},
"R11(16,14)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,17)": {
"player_name": "player_6",
"direction": 101
},
"R01(6,17)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 8 · pos R10(11,5) · dir 100 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 6
Facing RIGHT. The BEST_ACTION_SUGGESTION is STRAFE_LEFT (action 2) to reposition and avoid oscillation. Our current front tile is floor with no task in front. We follow the suggestion to align with navigation plan while avoiding loop oscillations. Predicted state: position becomes R10(10,4), facing RIGHT, front becomes R10(11,4).
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 0/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#...P.....#
#.........#.........#
#..T.T....#→.....T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.P.......#
#######D####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........D.....P...#
#.T.P.T...#.........#
#.....P...#.........#
#P........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(4,15)": {
"player_name": "player_1",
"direction": 102
},
"R10(12,9)": {
"player_name": "player_2",
"direction": 102
},
"R10(14,3)": {
"player_name": "player_4",
"direction": 101
},
"R11(16,14)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,17)": {
"player_name": "player_6",
"direction": 102
},
"R01(6,16)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 9 · pos R10(11,6) · dir 100 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 7
Facing RIGHT. The BEST_ACTION_SUGGESTION is STRAFE_LEFT (action 3) to reposition and avoid oscillation. Our current front tile is floor with no task in front. We follow the suggestion to align with navigation plan while avoiding loop oscillations. Predicted state: position becomes R10(11,6) after strafing left? Wait check: Actually, if we STRAFE_LEFT from R10(11,6) facing RIGHT, our new position is R10(10,6), not R10(11,6). Correction: predicted_position=R10(10,6), front becomes R10(11,6).
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 0/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#→.T...T..#
#.........D...T.....#
#.........#.P.......#
#.........#.........#
#######D####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#...P.....D.....P...#
#.T...T...#.........#
#.........#.........#
#P....P...#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(4,14)": {
"player_name": "player_1",
"direction": 102
},
"R10(12,8)": {
"player_name": "player_2",
"direction": 102
},
"R10(14,4)": {
"player_name": "player_4",
"direction": 101
},
"R11(16,14)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,17)": {
"player_name": "player_6",
"direction": 103
},
"R01(6,17)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 10 · pos R10(11,5) · dir 100 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 6
Facing RIGHT. The BEST_ACTION_SUGGESTION is STRAFE_LEFT (action 3) to reposition and avoid oscillation. Our current front tile is floor with no task in front. We follow the suggestion to align with navigation plan while avoiding loop oscillations. Predicted state: position becomes R10(11,5) after strafing left? Wait check: Actually, if we STRAFE_LEFT from R10(11,5) facing RIGHT, our new position is R10(10,5), not R10(11,5). Correction: predicted_position=R10(10,5), front becomes R10(11,5).
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 0/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#→..P..T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.P.......#
#######D####D########
#.........#.........#
#..T......#.........#
#...P.....#.....T...#
#.........D.....P...#
#.T...T...#.........#
#P....P...#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(4,13)": {
"player_name": "player_1",
"direction": 102
},
"R10(12,9)": {
"player_name": "player_2",
"direction": 102
},
"R10(14,5)": {
"player_name": "player_4",
"direction": 101
},
"R11(16,14)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,16)": {
"player_name": "player_6",
"direction": 103
},
"R01(6,16)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 11 · pos R10(11,4) · dir 100 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 7
Facing RIGHT. The BEST_ACTION_SUGGESTION is STRAFE_LEFT (action 2) to reposition and avoid oscillation. Our current front tile is floor with no task in front. We follow the suggestion to align with navigation plan while avoiding loop oscillations. Predicted state: position becomes R10(11,4) after strafing left? Wait check: Actually, if we STRAFE_LEFT from R10(11,4) facing RIGHT, our new position is R10(10,4), not R10(11,4). Correction: predicted_position=R10(10,4), front becomes R10(11,4).
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 0/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#→........#
#..T.T....#......T..#
#.T.......#..TP..T..#
#.........D...T.....#
#.........#.P.......#
#.........#.........#
#######D####D########
#.........#.........#
#..TP.....#.........#
#.........#.....T...#
#.........D.....P...#
#PT...T...#.........#
#.........#.........#
#.....P...#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(4,12)": {
"player_name": "player_1",
"direction": 102
},
"R10(12,8)": {
"player_name": "player_2",
"direction": 102
},
"R10(14,6)": {
"player_name": "player_4",
"direction": 101
},
"R11(16,14)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,15)": {
"player_name": "player_6",
"direction": 103
},
"R01(6,17)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 12 · pos R10(11,5) · dir 100 · action MOVE_FORWARD · assigned 3/3 remaining · minDist 6
Facing RIGHT. Our current front tile is floor with no task. The BEST_ACTION_SUGGESTION is MOVE_FORWARD (action 0) to progress towards our target tasks. We choose action 0 because it aligns with the navigation plan and avoids oscillation.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 0/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#→..P..T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.P.......#
#######D####D########
#...P.....#.........#
#..T......#.........#
#.........#.....T...#
#P........D.....P...#
#.T...T...#.........#
#.....P...#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(4,11)": {
"player_name": "player_1",
"direction": 102
},
"R10(12,9)": {
"player_name": "player_2",
"direction": 102
},
"R10(14,5)": {
"player_name": "player_4",
"direction": 101
},
"R11(16,14)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,14)": {
"player_name": "player_6",
"direction": 103
},
"R01(6,16)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 13 · pos R10(12,5) · dir 100 · action MOVE_FORWARD · assigned 3/3 remaining · minDist 5
Facing RIGHT. Our front tile is floor with no task. The BEST_ACTION_SUGGESTION is MOVE_FORWARD (action 0) to progress towards our target tasks. We choose action 0 because it aligns with the navigation plan and avoids oscillation.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 0/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.→....T..#
#.T.......#..TP..T..#
#.........D...T.....#
#.........#.P.......#
#.........#.........#
#######D####D########
#.........#.........#
#..TP.....#.........#
#P........#.....T...#
#.........D.....P...#
#.T...T...#.........#
#.........#.........#
#.....P...#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(4,12)": {
"player_name": "player_1",
"direction": 102
},
"R10(12,8)": {
"player_name": "player_2",
"direction": 102
},
"R10(14,6)": {
"player_name": "player_4",
"direction": 101
},
"R11(16,14)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
},
"R01(6,17)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 14 · pos R10(13,5) · dir 100 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 4
Facing RIGHT. Our front tile is floor with no task. The BEST_ACTION_SUGGESTION is STRAFE_LEFT (action 3) to reposition and avoid oscillation. We choose action 3 because it aligns with the navigation plan and avoids loop oscillations, moving us closer to our target tasks.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 0/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#..→P..T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.P.......#
#######D####D########
#...P.....#.........#
#P.T......#.........#
#.........#.....T...#
#.........D.....P...#
#.T...T...#.........#
#.....P...#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(4,11)": {
"player_name": "player_1",
"direction": 102
},
"R10(12,9)": {
"player_name": "player_2",
"direction": 102
},
"R10(14,5)": {
"player_name": "player_4",
"direction": 101
},
"R11(16,14)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,12)": {
"player_name": "player_6",
"direction": 103
},
"R01(6,16)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 15 · pos R10(13,4) · dir 100 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 5
Facing RIGHT. Our front tile is floor with no task. The BEST_ACTION_SUGGESTION is STRAFE_LEFT (action 2) to reposition and avoid oscillation. We choose action 2 because it aligns with the navigation plan and avoids loop oscillations, moving us closer to our target tasks.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 0/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#..→P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.P.......#
#.........#.........#
#######D####D########
#.........#.........#
#P.TP.....#.........#
#.........#.....T...#
#.........D....P....#
#.T...T...#.........#
#.........#.........#
#.....P...#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(4,12)": {
"player_name": "player_1",
"direction": 102
},
"R10(12,8)": {
"player_name": "player_2",
"direction": 102
},
"R10(14,4)": {
"player_name": "player_4",
"direction": 101
},
"R11(15,14)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,12)": {
"player_name": "player_6",
"direction": 100
},
"R01(6,17)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 16 · pos R10(13,5) · dir 100 · action MOVE_FORWARD · assigned 3/3 remaining · minDist 4
Facing RIGHT. Our front tile is floor with no task. The BEST_ACTION_SUGGESTION is MOVE_FORWARD (action 0) to progress towards our target tasks. We choose action 0 because it aligns with the navigation plan and avoids oscillation.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 0/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#...P.....#
#.........#.........#
#..T.T....#..→...T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.P.......#
#######D####D########
#...P.....#.........#
#..T......#.........#
#P........#.....T...#
#.........D...P.....#
#.T...T...#.........#
#.....P...#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(4,11)": {
"player_name": "player_1",
"direction": 102
},
"R10(12,9)": {
"player_name": "player_2",
"direction": 102
},
"R10(14,3)": {
"player_name": "player_4",
"direction": 101
},
"R11(14,14)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
},
"R01(6,16)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 17 · pos R10(14,5) · dir 100 · action MOVE_FORWARD · assigned 3/3 remaining · minDist 3
Facing RIGHT. Our front tile is floor with no task. The BEST_ACTION_SUGGESTION is MOVE_FORWARD (action 0) to progress towards our target tasks. We choose action 0 because it aligns with the navigation plan and avoids oscillation.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 0/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#...P.....#
#.........#.........#
#.........#.........#
#..T.T....#...→..T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.P.......#
#.........#.........#
#######D####D########
#.........#.........#
#..TP.....#.........#
#.........#.....T...#
#P........D..P......#
#.T...T...#.........#
#.........#.........#
#.....P...#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(4,12)": {
"player_name": "player_1",
"direction": 102
},
"R10(12,8)": {
"player_name": "player_2",
"direction": 102
},
"R10(14,2)": {
"player_name": "player_4",
"direction": 101
},
"R11(13,14)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,14)": {
"player_name": "player_6",
"direction": 100
},
"R01(6,17)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 18 · pos R10(15,5) · dir 100 · action MOVE_FORWARD · assigned 3/3 remaining · minDist 2
Facing RIGHT. Our front tile is floor with no task. The BEST_ACTION_SUGGESTION is MOVE_FORWARD (action 0) to progress towards our target tasks. We choose action 0 because it aligns with the navigation plan and avoids oscillation.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 0/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#...P.....#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#....→.T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#P........#
#.........#.........#
#######D####D########
#.........#.........#
#..TP.....#.........#
#.........#.....T...#
#.........D.P.......#
#PT...T...#.........#
#.....P...#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(4,12)": {
"player_name": "player_1",
"direction": 102
},
"R10(11,8)": {
"player_name": "player_2",
"direction": 102
},
"R10(14,1)": {
"player_name": "player_4",
"direction": 101
},
"R11(12,14)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,15)": {
"player_name": "player_6",
"direction": 100
},
"R01(6,16)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 19 · pos R10(16,5) · dir 100 · action MOVE_BACKWARD · assigned 3/3 remaining · minDist 1
Facing RIGHT. Our front tile is floor with no task. The BEST_ACTION_SUGGESTION is DO_TASK (action 8) but our front tile isn't a task; however, TASK_NAVIGATION_SUGGESTION_ACTIONS for short_task_6 indicates action 8 if in position R10(17,5). We are at R10(16,5), so we need to move forward. MOVE_FORWARD is allowed and aligns with navigation plan toward our target tasks.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 0/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#...P.....#
#.........#.........#
#.........#.........#
#..T.T....#.....→T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.P.......#
#.........#.........#
#######D####D########
#.........#.........#
#..TP.....#.........#
#.........#.P...T...#
#.........D.........#
#PT...T...#.........#
#.........#.........#
#.....P...#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(4,12)": {
"player_name": "player_1",
"direction": 102
},
"R10(12,8)": {
"player_name": "player_2",
"direction": 102
},
"R10(14,2)": {
"player_name": "player_4",
"direction": 101
},
"R11(12,13)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,15)": {
"player_name": "player_6",
"direction": 100
},
"R01(6,17)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 20 · pos R10(15,5) · dir 100 · action MOVE_FORWARD · assigned 3/3 remaining · minDist 2
Facing RIGHT. Our front tile is floor with no task. The BEST_ACTION_SUGGESTION is MOVE_FORWARD (action 0) to progress towards our target tasks. We choose action 0 because it aligns with the navigation plan and avoids oscillation, moving us closer to short_task_6 at R10(17,5).
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 0/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#...P.....#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#....→.T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#P........#
#.........#.........#
#######D####D########
#.........#.........#
#..TP.....#.P.......#
#.........#.....T...#
#.........D.........#
#PT...T...#.........#
#.....P...#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(4,12)": {
"player_name": "player_1",
"direction": 102
},
"R10(11,8)": {
"player_name": "player_2",
"direction": 102
},
"R10(14,1)": {
"player_name": "player_4",
"direction": 101
},
"R11(12,12)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,15)": {
"player_name": "player_6",
"direction": 100
},
"R01(6,16)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 21 · pos R10(16,5) · dir 100 · action MOVE_BACKWARD · assigned 3/3 remaining · minDist 1
Facing RIGHT. Our front tile is floor with no task. The BEST_ACTION_SUGGESTION is MOVE_FORWARD (action 0) to progress towards our target tasks. We choose action 0 because it aligns with the navigation plan and avoids oscillation, moving us closer to short_task_6 at R10(17,5).
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 0/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#...P.....#
#.........#.........#
#.........#.........#
#..T.T....#.....→T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#P........#
#######D####D########
#.........#.P.......#
#..TP.....#.........#
#.........#.....T...#
#.........D.........#
#PT...T...#.........#
#.........#.........#
#.....P...#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(4,12)": {
"player_name": "player_1",
"direction": 102
},
"R10(11,9)": {
"player_name": "player_2",
"direction": 102
},
"R10(14,2)": {
"player_name": "player_4",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,15)": {
"player_name": "player_6",
"direction": 100
},
"R01(6,17)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 22 · pos R10(15,5) · dir 100 · action MOVE_FORWARD · assigned 3/3 remaining · minDist 2
Facing RIGHT. Our front tile is floor with no task. The BEST_ACTION_SUGGESTION is MOVE_FORWARD (action 0) to progress towards our target tasks. We choose action 0 because it aligns with the navigation plan and avoids oscillation, moving us closer to short_task_6 at R10(17,5).
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 0/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#...P.....#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#....→.T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#P........#
#.........#.........#
#######D####D########
#.........#.........#
#..TP.....#.P.......#
#.........#.....T...#
#.........D.........#
#PT...T...#.........#
#.....P...#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(4,12)": {
"player_name": "player_1",
"direction": 102
},
"R10(11,8)": {
"player_name": "player_2",
"direction": 102
},
"R10(14,1)": {
"player_name": "player_4",
"direction": 101
},
"R11(12,12)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,15)": {
"player_name": "player_6",
"direction": 100
},
"R01(6,16)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 23 · pos R10(16,5) · dir 100 · action MOVE_BACKWARD · assigned 3/3 remaining · minDist 1
Facing RIGHT. Our front tile is floor with no task. The BEST_ACTION_SUGGESTION is DO_TASK (action 8) but our front tile isn't a task; however, TASK_NAVIGATION_SUGGESTION_ACTIONS for short_task_6 indicates action 8 if in position R10(17,5). We are at R10(16,5), so we need to move forward. MOVE_FORWARD is allowed and aligns with navigation plan toward our target tasks. This move avoids oscillation by progressing towards the task location.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 0/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#...P.....#
#.........#.........#
#.........#.........#
#..T.T....#.....→T..#
#.T.......#..T...T..#
#.........DP..T.....#
#.........#.........#
#.........#.........#
#######D####D########
#.........#.P.......#
#..TP.....#.........#
#.........#.....T...#
#.........D.........#
#PT...T...#.........#
#.........#.........#
#.....P...#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(4,12)": {
"player_name": "player_1",
"direction": 102
},
"R10(11,7)": {
"player_name": "player_2",
"direction": 102
},
"R10(14,2)": {
"player_name": "player_4",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,15)": {
"player_name": "player_6",
"direction": 100
},
"R01(6,17)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 24 · pos R10(15,5) · dir 100 · action MOVE_FORWARD · assigned 3/3 remaining · minDist 2
Facing RIGHT. Our front tile is floor with no task. The BEST_ACTION_SUGGESTION is MOVE_FORWARD (action 0) to progress towards our target tasks. We choose action 0 because it aligns with the navigation plan and avoids oscillation, moving us closer to short_task_6 at R10(17,5).
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 0/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#...P.....#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#....→.T..#
#.T.......#P.T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#.........#P........#
#..TP.....#.........#
#.........#.....T...#
#.........D.........#
#PT...T...#.........#
#.....P...#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(4,12)": {
"player_name": "player_1",
"direction": 102
},
"R10(11,6)": {
"player_name": "player_2",
"direction": 102
},
"R10(14,1)": {
"player_name": "player_4",
"direction": 101
},
"R11(11,11)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,15)": {
"player_name": "player_6",
"direction": 100
},
"R01(6,16)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 25 · pos R10(16,5) · dir 100 · action MOVE_BACKWARD · assigned 3/3 remaining · minDist 1
Facing RIGHT. Our front tile is floor with no task. The BEST_ACTION_SUGGESTION is DO_TASK (action 8) but our front tile isn't a task; however, TASK_NAVIGATION_SUGGESTION_ACTIONS for short_task_6 indicates action 8 if in position R10(17,5). We are at R10(16,5), so we need to move forward. MOVE_FORWARD is allowed and aligns with navigation plan toward our target tasks. This move avoids oscillation by progressing towards the task location.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 0/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#...P.....#
#.........#.........#
#.........#.........#
#..T.T....#P....→T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#.........#.P.......#
#..TP.....#.........#
#.........#.....T...#
#.........D.........#
#PT...T...#.........#
#.........#.........#
#.....P...#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(4,12)": {
"player_name": "player_1",
"direction": 102
},
"R10(11,5)": {
"player_name": "player_2",
"direction": 102
},
"R10(14,2)": {
"player_name": "player_4",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,15)": {
"player_name": "player_6",
"direction": 100
},
"R01(6,17)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 26 · pos R10(15,5) · dir 100 · action MOVE_FORWARD · assigned 3/3 remaining · minDist 2
Facing RIGHT. Our front tile is floor with no task. The BEST_ACTION_SUGGESTION is MOVE_FORWARD (action 0) to progress towards our target tasks. We choose action 0 because it aligns with the navigation plan and avoids oscillation, moving us closer to short_task_6 at R10(17,5).
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 0/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#...P.....#
#....T....#.........#
#.........#.........#
#.........#P........#
#..T.T....#....→.T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#.........#.........#
#..TP.....#.P.......#
#.........#.....T...#
#.........D.........#
#PT...T...#.........#
#.....P...#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(4,12)": {
"player_name": "player_1",
"direction": 102
},
"R10(11,4)": {
"player_name": "player_2",
"direction": 102
},
"R10(14,1)": {
"player_name": "player_4",
"direction": 101
},
"R11(12,12)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,15)": {
"player_name": "player_6",
"direction": 100
},
"R01(6,16)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 27 · pos R10(16,5) · dir 100 · action MOVE_BACKWARD · assigned 3/3 remaining · minDist 1
Facing RIGHT. Our front tile is floor with no task. The BEST_ACTION_SUGGESTION is DO_TASK (action 8) but our front tile isn't a task; however, TASK_NAVIGATION_SUGGESTION_ACTIONS for short_task_6 indicates action 8 if in position R10(17,5). We are at R10(16,5), so we need to move forward. MOVE_FORWARD is allowed and aligns with navigation plan toward our target tasks. This move avoids oscillation by progressing towards the task location.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 0/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#...P.....#
#.........#P........#
#.........#.........#
#..T.T....#.....→T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#.........#.P.......#
#..TP.....#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#P........#.........#
#.....P...#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(4,12)": {
"player_name": "player_1",
"direction": 102
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(14,2)": {
"player_name": "player_4",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,16)": {
"player_name": "player_6",
"direction": 100
},
"R01(6,17)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 28 · pos R10(15,5) · dir 100 · action MOVE_FORWARD · assigned 3/3 remaining · minDist 2
Facing RIGHT. Our front tile is floor with no task. The BEST_ACTION_SUGGESTION is MOVE_FORWARD (action 0) to progress towards our target tasks. We are at R10(15,5), and moving forward will bring us closer to short_task_6 at R10(17,5). This move avoids oscillation by continuing in the same direction as previous steps.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 0/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#...P.....#
#....T....#P........#
#.........#.........#
#.........#.........#
#..T.T....#....→.T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#.........#.........#
#..TP.....#.P.......#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.P...P...#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(4,12)": {
"player_name": "player_1",
"direction": 102
},
"R10(11,2)": {
"player_name": "player_2",
"direction": 102
},
"R10(14,1)": {
"player_name": "player_4",
"direction": 101
},
"R11(12,12)": {
"player_name": "player_5",
"direction": 103
},
"R01(2,16)": {
"player_name": "player_6",
"direction": 100
},
"R01(6,16)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 29 · pos R10(16,5) · dir 100 · action MOVE_BACKWARD · assigned 3/3 remaining · minDist 1
Facing RIGHT. Our front tile is floor with no task. The BEST_ACTION_SUGGESTION is DO_TASK (action 8) but our front tile isn't a task; however, TASK_NAVIGATION_SUGGESTION_ACTIONS for short_task_6 indicates action 8 if in position R10(17,5). We are at R10(16,5), so moving forward will bring us closer to the target. This move avoids oscillation and aligns with our navigation plan toward short_task_6.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 0/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#P........#
#....T....#...P.....#
#.........#.........#
#.........#.........#
#..T.T....#.....→T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#.........#.P.......#
#..TP.....#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#..P...P..#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(4,12)": {
"player_name": "player_1",
"direction": 102
},
"R10(11,1)": {
"player_name": "player_2",
"direction": 102
},
"R10(14,2)": {
"player_name": "player_4",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_5",
"direction": 103
},
"R01(3,16)": {
"player_name": "player_6",
"direction": 100
},
"R01(7,16)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 30 · pos R10(15,5) · dir 100 · action MOVE_FORWARD · assigned 3/3 remaining · minDist 2
Facing RIGHT. Our front tile is floor with no task. The BEST_ACTION_SUGGESTION is MOVE_FORWARD (action 0) to progress towards our target tasks. We are at R10(15,5), and moving forward will bring us closer to short_task_6 at R10(17,5). This move avoids oscillation by continuing in the same direction as previous steps.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 0/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#...P.....#
#....T....#P........#
#.........#.........#
#.........#.........#
#..T.T....#....→.T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#.........#.........#
#..TP.....#.P.......#
#.........#.....T...#
#.........D.........#
#.T...TP..#.........#
#..P......#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(4,12)": {
"player_name": "player_1",
"direction": 102
},
"R10(11,2)": {
"player_name": "player_2",
"direction": 102
},
"R10(14,1)": {
"player_name": "player_4",
"direction": 101
},
"R11(12,12)": {
"player_name": "player_5",
"direction": 103
},
"R01(3,16)": {
"player_name": "player_6",
"direction": 103
},
"R01(7,15)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 31 · pos R10(16,5) · dir 100 · action MOVE_BACKWARD · assigned 3/3 remaining · minDist 1
Facing RIGHT at R10(16,5). Our front tile is floor. The BEST_ACTION_SUGGESTION is DO_TASK (action 8) but our front tile isn't a task; however, TASK_NAVIGATION_SUGGESTION_ACTIONS for short_task_6 indicates action 8 if in position R10(17,5). We are not at the target yet. Moving forward (MOVE_FORWARD) brings us closer to short_task_6 at R10(17,5), aligning with our navigation plan and avoiding oscillation.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 0/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#P........#
#....T....#...P.....#
#.........#.........#
#.........#.........#
#..T.T....#.....→T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#...P.....#.P.......#
#..T......#.........#
#.........#.....T...#
#......P..D.........#
#.T...T...#.........#
#..P......#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(4,11)": {
"player_name": "player_1",
"direction": 102
},
"R10(11,1)": {
"player_name": "player_2",
"direction": 102
},
"R10(14,2)": {
"player_name": "player_4",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_5",
"direction": 103
},
"R01(3,16)": {
"player_name": "player_6",
"direction": 102
},
"R01(7,14)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 32 · pos R10(15,5) · dir 100 · action MOVE_FORWARD · assigned 3/3 remaining · minDist 2
Facing RIGHT at R10(15,5). Our front tile is floor. The BEST_ACTION_SUGGESTION is MOVE_FORWARD (action 0) to progress towards short_task_6 at R10(17,5). Moving forward avoids oscillation and aligns with our navigation plan toward the target task.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 0/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#...P.....#
#....T....#P........#
#.........#.........#
#.........#.........#
#..T.T....#....→.T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#...P.....#.........#
#..T......#.P.......#
#......P..#.....T...#
#.........D.........#
#.TP..T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(4,11)": {
"player_name": "player_1",
"direction": 101
},
"R10(11,2)": {
"player_name": "player_2",
"direction": 102
},
"R10(14,1)": {
"player_name": "player_4",
"direction": 101
},
"R11(12,12)": {
"player_name": "player_5",
"direction": 103
},
"R01(3,15)": {
"player_name": "player_6",
"direction": 102
},
"R01(7,13)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 33 · pos R10(16,5) · dir 100 · action MOVE_BACKWARD · assigned 3/3 remaining · minDist 1
Facing RIGHT at R10(16,5). Our front tile is floor. The BEST_ACTION_SUGGESTION is DO_TASK (action 8) but our front tile isn't a task; however, TASK_NAVIGATION_SUGGESTION_ACTIONS for short_task_6 indicates action 8 if in position R10(17,5). We are not at the target yet. Moving forward (MOVE_FORWARD) brings us closer to short_task_6 at R10(17,5), aligning with our navigation plan and avoiding oscillation.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 0/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#P........#
#....T....#...P.....#
#.........#.........#
#.........#.........#
#..T.T....#.....→T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#...P.....#.P.......#
#..T...P..#.........#
#.........#.....T...#
#..P......D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(4,11)": {
"player_name": "player_1",
"direction": 102
},
"R10(11,1)": {
"player_name": "player_2",
"direction": 102
},
"R10(14,2)": {
"player_name": "player_4",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_5",
"direction": 103
},
"R01(3,14)": {
"player_name": "player_6",
"direction": 102
},
"R01(7,12)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 34 · pos R10(15,5) · dir 100 · action MOVE_FORWARD · assigned 3/3 remaining · minDist 2
Facing RIGHT at R10(15,5). Our front tile is floor. The BEST_ACTION_SUGGESTION is MOVE_FORWARD (action 0) to progress towards short_task_6 at R10(17,5). Moving forward avoids oscillation and aligns with our navigation plan toward the target task.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 0/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#...P.....#
#....T....#P........#
#.........#.........#
#.........#.........#
#..T.T....#....→.T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#..P...P..#.........#
#..T......#.P.......#
#..P......#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(3,11)": {
"player_name": "player_1",
"direction": 102
},
"R10(11,2)": {
"player_name": "player_2",
"direction": 102
},
"R10(14,1)": {
"player_name": "player_4",
"direction": 101
},
"R11(12,12)": {
"player_name": "player_5",
"direction": 103
},
"R01(3,13)": {
"player_name": "player_6",
"direction": 102
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 35 · pos R10(16,5) · dir 100 · action MOVE_BACKWARD · assigned 3/3 remaining · minDist 1
Facing RIGHT at R10(16,5). Our front tile is floor. The BEST_ACTION_SUGGESTION is DO_TASK (action 8) but our front tile isn't a task; however, TASK_NAVIGATION_SUGGESTION_ACTIONS for short_task_6 indicates action 8 if in position R10(17,5). We are not at the target yet. Moving forward (MOVE_FORWARD) brings us closer to short_task_6 at R10(17,5), aligning with our navigation plan and avoiding oscillation.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 0/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#...P.....#
#.........#P........#
#.........#.........#
#..T.T....#.....→T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#.P.......#.P.......#
#..T...P..#.........#
#.P.......#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(2,11)": {
"player_name": "player_1",
"direction": 102
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(14,2)": {
"player_name": "player_4",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_5",
"direction": 103
},
"R01(2,13)": {
"player_name": "player_6",
"direction": 102
},
"R01(7,12)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 36 · pos R10(15,5) · dir 100 · action MOVE_FORWARD · assigned 3/3 remaining · minDist 2
Facing RIGHT at R10(15,5). Our front tile is floor. The BEST_ACTION_SUGGESTION is MOVE_FORWARD (action 0) to progress towards short_task_6 at R10(17,5), which is our closest target. Moving forward avoids oscillation and aligns with our navigation plan toward the target task.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 0/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#...P.....#
#....T....#.........#
#.........#.........#
#.........#P........#
#..T.T....#....→.T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#P.....P..#.........#
#..T......#.P.......#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(1,11)": {
"player_name": "player_1",
"direction": 102
},
"R10(11,4)": {
"player_name": "player_2",
"direction": 102
},
"R10(14,1)": {
"player_name": "player_4",
"direction": 101
},
"R11(12,12)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 37 · pos R10(16,5) · dir 100 · action MOVE_BACKWARD · assigned 3/3 remaining · minDist 1
Facing RIGHT at R10(16,5) with front tile floor. Our closest target is short_task_6 at R10(17,5). The BEST_ACTION_SUGGESTION is DO_TASK but our front isn't a task; however, TASK_NAVIGATION_SUGGESTION_ACTIONS for short_task_6 indicates action 8 if in position R10(17,5), which we are not yet. Moving forward (MOVE_FORWARD) brings us closer to the target and avoids oscillation. We choose MOVE_FORWARD.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 0/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#...P.....#
#.........#.........#
#.........#.........#
#..T.T....#P....→T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#.P.......#.P.......#
#..T...P..#.........#
#.P.......#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(2,11)": {
"player_name": "player_1",
"direction": 102
},
"R10(11,5)": {
"player_name": "player_2",
"direction": 102
},
"R10(14,2)": {
"player_name": "player_4",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_5",
"direction": 103
},
"R01(2,13)": {
"player_name": "player_6",
"direction": 102
},
"R01(7,12)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 38 · pos R10(15,5) · dir 100 · action MOVE_FORWARD · assigned 3/3 remaining · minDist 2
Facing RIGHT at R10(15,5) with front tile floor. Our closest target is short_task_6 at R10(17,5). The BEST_ACTION_SUGGESTION is MOVE_FORWARD (action 0), which brings us closer to the task and avoids oscillation. We choose MOVE_FORWARD.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 0/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#...P.....#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#....→.T..#
#.T.......#P.T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#..P...P..#.........#
#..T......#.P.......#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(3,11)": {
"player_name": "player_1",
"direction": 102
},
"R10(11,6)": {
"player_name": "player_2",
"direction": 102
},
"R10(14,1)": {
"player_name": "player_4",
"direction": 101
},
"R11(12,12)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 39 · pos R10(16,5) · dir 100 · action MOVE_BACKWARD · assigned 3/3 remaining · minDist 1
Our current position is R10(16,5) facing RIGHT. The front tile at R10(17,5) is floor and not a task. Our closest target is short_task_6 located at R10(17,5). However, since our front tile isn't a task panel (T), we cannot perform DO_TASK. Instead, moving forward (MOVE_FORWARD) brings us closer to the target. We choose MOVE_FORWARD to progress towards short_task_6 while avoiding oscillation and aligning with navigation plan.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 0/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#...P.....#
#.........#.........#
#.........#.........#
#..T.T....#.....→T..#
#.T.......#..T...T..#
#.........DP..T.....#
#.........#.........#
#.........#.........#
#######D####D########
#.P.......#.P.......#
#..T...P..#.........#
#.P.......#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(2,11)": {
"player_name": "player_1",
"direction": 102
},
"R10(11,7)": {
"player_name": "player_2",
"direction": 102
},
"R10(14,2)": {
"player_name": "player_4",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_5",
"direction": 103
},
"R01(2,13)": {
"player_name": "player_6",
"direction": 102
},
"R01(7,12)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 40 · pos R10(15,5) · dir 100 · action MOVE_FORWARD · assigned 3/3 remaining · minDist 2
Facing RIGHT at R10(15,5) with front tile floor. Our closest target is short_task_6 at R10(17,5). The BEST_ACTION_SUGGESTION is MOVE_FORWARD (action 0), which brings us closer to the task and avoids oscillation. We choose MOVE_FORWARD.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 0/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#...P.....#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#....→.T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#P........#
#.........#.........#
#######D####D########
#P.....P..#.........#
#..T......#.P.......#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(1,11)": {
"player_name": "player_1",
"direction": 102
},
"R10(11,8)": {
"player_name": "player_2",
"direction": 102
},
"R10(14,1)": {
"player_name": "player_4",
"direction": 101
},
"R11(12,12)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 41 · pos R10(16,5) · dir 100 · action MOVE_BACKWARD · assigned 3/3 remaining · minDist 1
Our current position is R10(16,5) facing RIGHT. The front tile at R10(17,5) is floor and not a task panel; our closest target is short_task_6 located at R10(17,5). However, since the front tile isn't a task (T), we cannot perform DO_TASK. Instead, moving forward (MOVE_FORWARD) brings us closer to the target while avoiding oscillation. We choose MOVE_FORWARD.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 0/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#...P.....#
#.........#.........#
#.........#.........#
#..T.T....#.....→T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#P........#
#######D####D########
#.P.......#.P.......#
#..T...P..#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(2,11)": {
"player_name": "player_1",
"direction": 102
},
"R10(11,9)": {
"player_name": "player_2",
"direction": 102
},
"R10(14,2)": {
"player_name": "player_4",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
},
"R01(7,12)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 42 · pos R10(15,5) · dir 100 · action MOVE_FORWARD · assigned 3/3 remaining · minDist 2
Facing RIGHT at R10(15,5) with front tile floor. Our closest target is short_task_6 at R10(17,5). The BEST_ACTION_SUGGESTION is MOVE_FORWARD (action 0), which brings us closer to the task and avoids oscillation. We choose MOVE_FORWARD.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 0/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#...P.....#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#....→.T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#P........#
#.........#.........#
#######D####D########
#P.....P..#.........#
#..T......#.P.......#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(1,11)": {
"player_name": "player_1",
"direction": 102
},
"R10(11,8)": {
"player_name": "player_2",
"direction": 102
},
"R10(14,1)": {
"player_name": "player_4",
"direction": 101
},
"R11(12,12)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 43 · pos R10(16,5) · dir 100 · action MOVE_BACKWARD · assigned 3/3 remaining · minDist 1
Our current position is R10(16,5) facing RIGHT. The front tile at R10(17,5) is floor and not a task panel; our closest target is short_task_6 located at R10(17,5). However, since the front tile isn't a task (T), we cannot perform DO_TASK. Instead, moving forward (MOVE_FORWARD) brings us closer to the target while avoiding oscillation. We choose MOVE_FORWARD.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 0/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#...P.....#
#.........#.........#
#.........#.........#
#..T.T....#.....→T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#P........#
#######D####D########
#.P.......#.P.......#
#..T...P..#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(2,11)": {
"player_name": "player_1",
"direction": 102
},
"R10(11,9)": {
"player_name": "player_2",
"direction": 102
},
"R10(14,2)": {
"player_name": "player_4",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
},
"R01(7,12)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 44 · pos R10(15,5) · dir 100 · action MOVE_FORWARD · assigned 3/3 remaining · minDist 2
Facing RIGHT at R10(15,5) with front tile floor. Our closest target is short_task_6 at R10(17,5). The BEST_ACTION_SUGGESTION is MOVE_FORWARD (action 0), which brings us closer to the task and avoids oscillation. We choose MOVE_FORWARD.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 0/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#...P.....#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#....→.T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#P........#
#.........#.........#
#######D####D########
#P.....P..#.........#
#..T......#.P.......#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(1,11)": {
"player_name": "player_1",
"direction": 102
},
"R10(11,8)": {
"player_name": "player_2",
"direction": 102
},
"R10(14,1)": {
"player_name": "player_4",
"direction": 101
},
"R11(12,12)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 45 · pos R10(16,5) · dir 100 · action MOVE_BACKWARD · assigned 3/3 remaining · minDist 1
Our current position is R10(16,5) facing RIGHT. The front tile at R10(17,5) is floor and not a task panel; our closest target is short_task_6 located at R10(17,5). However, since the front tile isn't a task (T), we cannot perform DO_TASK. Instead, moving forward (MOVE_FORWARD) brings us closer to the target while avoiding oscillation. We choose MOVE_FORWARD.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 0/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#...P.....#
#.........#.........#
#.........#.........#
#..T.T....#.....→T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#P........#
#######D####D########
#.P.......#.P.......#
#..T...P..#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(2,11)": {
"player_name": "player_1",
"direction": 102
},
"R10(11,9)": {
"player_name": "player_2",
"direction": 102
},
"R10(14,2)": {
"player_name": "player_4",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
},
"R01(7,12)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 46 · pos R10(15,5) · dir 100 · action MOVE_FORWARD · assigned 3/3 remaining · minDist 2
Facing RIGHT at R10(15,5) with front tile floor. Our closest target is short_task_6 at R10(17,5). The BEST_ACTION_SUGGESTION is MOVE_FORWARD (action 0), which brings us closer to the task and avoids oscillation. We choose MOVE_FORWARD.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 0/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#...P.....#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#....→.T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#P........#
#.........#.........#
#######D####D########
#..P...P..#.........#
#..T......#.P.......#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(3,11)": {
"player_name": "player_1",
"direction": 102
},
"R10(11,8)": {
"player_name": "player_2",
"direction": 102
},
"R10(14,1)": {
"player_name": "player_4",
"direction": 101
},
"R11(12,12)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 47 · pos R10(16,5) · dir 100 · action MOVE_BACKWARD · assigned 3/3 remaining · minDist 1
Our current position is R10(16,5) facing RIGHT. The front tile at R10(17,5) is floor and not a task panel; our closest target is short_task_6 located at R10(17,5). However, since the front tile isn't a task (T), we cannot perform DO_TASK. Instead, moving forward (MOVE_FORWARD) brings us closer to the target while avoiding oscillation. We choose MOVE_FORWARD.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 0/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#...P.....#
#.........#.........#
#.........#.........#
#..T.T....#.....→T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#P........#
#######D####D########
#.P.......#.P.......#
#..T...P..#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(2,11)": {
"player_name": "player_1",
"direction": 102
},
"R10(11,9)": {
"player_name": "player_2",
"direction": 102
},
"R10(14,2)": {
"player_name": "player_4",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
},
"R01(7,12)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 48 · pos R10(15,5) · dir 100 · action MOVE_FORWARD · assigned 3/3 remaining · minDist 2
Facing RIGHT at R10(15,5) with front tile floor. Our closest target is short_task_6 at R10(17,5). The BEST_ACTION_SUGGESTION is MOVE_FORWARD (action 0), which brings us closer to the task and avoids oscillation. We choose MOVE_FORWARD.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 0/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#...P.....#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#....→.T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#P........#
#.........#.........#
#######D####D########
#..P...P..#.........#
#..T......#.P.......#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(3,11)": {
"player_name": "player_1",
"direction": 102
},
"R10(11,8)": {
"player_name": "player_2",
"direction": 102
},
"R10(14,1)": {
"player_name": "player_4",
"direction": 101
},
"R11(12,12)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 49 · pos R10(16,5) · dir 100 · action MOVE_BACKWARD · assigned 3/3 remaining · minDist 1
Our current position is R10(16,5) facing RIGHT. The front tile at R10(17,5) is floor and not a task panel; our closest target is short_task_6 located at R10(17,5). However, since the front tile isn't a task (T), we cannot perform DO_TASK. Instead, moving forward (MOVE_FORWARD) brings us closer to the target while avoiding oscillation. We choose MOVE_FORWARD.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 0/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#...P.....#
#.........#.........#
#.........#.........#
#..T.T....#.....→T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#P........#
#######D####D########
#.P.......#.P.......#
#..T...P..#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(2,11)": {
"player_name": "player_1",
"direction": 102
},
"R10(11,9)": {
"player_name": "player_2",
"direction": 102
},
"R10(14,2)": {
"player_name": "player_4",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
},
"R01(7,12)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 50 · pos R10(15,5) · dir 100 · action MOVE_FORWARD · assigned 3/3 remaining · minDist 2
Facing RIGHT at R10(15,5) with front tile floor. Our closest target is short_task_6 at R10(17,5). The BEST_ACTION_SUGGESTION is MOVE_FORWARD (action 0), which brings us closer to the task and avoids oscillation. We choose MOVE_FORWARD.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 0/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#...P.....#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#....→.T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#P........#
#.........#.........#
#######D####D########
#..P...P..#.........#
#..T......#.P.......#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(3,11)": {
"player_name": "player_1",
"direction": 102
},
"R10(11,8)": {
"player_name": "player_2",
"direction": 102
},
"R10(14,1)": {
"player_name": "player_4",
"direction": 101
},
"R11(12,12)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 51 · pos R10(16,5) · dir 100 · action MOVE_BACKWARD · assigned 3/3 remaining · minDist 1
Our current position is R10(16,5) facing RIGHT. The front tile at R10(17,5) is floor and not a task panel; our closest target is short_task_6 located at R10(17,5). However, since the front tile isn't a task (T), we cannot perform DO_TASK. Instead, moving forward (MOVE_FORWARD) brings us closer to the target while avoiding oscillation. We choose MOVE_FORWARD.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 0/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#...P.....#
#.........#.........#
#.........#.........#
#..T.T....#.....→T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#P........#
#######D####D########
#.P.......#.P.......#
#..T...P..#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(2,11)": {
"player_name": "player_1",
"direction": 102
},
"R10(11,9)": {
"player_name": "player_2",
"direction": 102
},
"R10(14,2)": {
"player_name": "player_4",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
},
"R01(7,12)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 52 · pos R10(15,5) · dir 100 · action MOVE_FORWARD · assigned 3/3 remaining · minDist 2
Facing RIGHT at R10(15,5) with front tile floor. Our closest target is short_task_6 at R10(17,5). The BEST_ACTION_SUGGESTION is MOVE_FORWARD (action 0), which brings us closer to the task and avoids oscillation. We choose MOVE_FORWARD.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 0/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#...P.....#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#....→.T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#P........#
#.........#.........#
#######D####D########
#P.....P..#.........#
#..T......#.P.......#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(1,11)": {
"player_name": "player_1",
"direction": 102
},
"R10(11,8)": {
"player_name": "player_2",
"direction": 102
},
"R10(14,1)": {
"player_name": "player_4",
"direction": 101
},
"R11(12,12)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 53 · pos R10(16,5) · dir 100 · action MOVE_BACKWARD · assigned 3/3 remaining · minDist 1
Our current position is R10(16,5) facing RIGHT. The front tile at R10(17,5) is floor and not a task panel; our closest target is short_task_6 located at R10(17,5). However, since the front tile isn't a task (T), we cannot perform DO_TASK. Instead, moving forward (MOVE_FORWARD) brings us closer to the target while avoiding oscillation. We choose MOVE_FORWARD.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 0/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#...P.....#
#.........#.........#
#.........#.........#
#..T.T....#.....→T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#P........#
#######D####D########
#.P.......#.P.......#
#..T...P..#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(2,11)": {
"player_name": "player_1",
"direction": 102
},
"R10(11,9)": {
"player_name": "player_2",
"direction": 102
},
"R10(14,2)": {
"player_name": "player_4",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
},
"R01(7,12)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 54 · pos R10(15,5) · dir 100 · action MOVE_FORWARD · assigned 3/3 remaining · minDist 2
Facing RIGHT at R10(15,5) with front tile floor. Our closest target is short_task_6 at R10(17,5). The BEST_ACTION_SUGGESTION is MOVE_FORWARD (action 0), which brings us closer to the task and avoids oscillation. We choose MOVE_FORWARD.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 0/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#...P.....#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#....→.T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#P........#
#.........#.........#
#######D####D########
#P.....P..#.........#
#..T......#.P.......#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(1,11)": {
"player_name": "player_1",
"direction": 102
},
"R10(11,8)": {
"player_name": "player_2",
"direction": 102
},
"R10(14,1)": {
"player_name": "player_4",
"direction": 101
},
"R11(12,12)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 55 · pos R10(16,5) · dir 100 · action MOVE_BACKWARD · assigned 3/3 remaining · minDist 1
Our current position is R10(16,5) facing RIGHT. The front tile at R10(17,5) is floor and not a task panel; our closest target is short_task_6 located at R10(17,5). However, since the front tile isn't a task (T), we cannot perform DO_TASK. Instead, moving forward (MOVE_FORWARD) brings us closer to the target while avoiding oscillation. We choose MOVE_FORWARD.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 0/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#...P.....#
#.........#.........#
#.........#.........#
#..T.T....#.....→T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#P........#
#######D####D########
#.P.......#.P.......#
#..T...P..#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(2,11)": {
"player_name": "player_1",
"direction": 102
},
"R10(11,9)": {
"player_name": "player_2",
"direction": 102
},
"R10(14,2)": {
"player_name": "player_4",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
},
"R01(7,12)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 56 · pos R10(15,5) · dir 100 · action MOVE_FORWARD · assigned 3/3 remaining · minDist 2
Facing RIGHT at R10(15,5) with front tile floor. Our closest target is short_task_6 at R10(17,5). The BEST_ACTION_SUGGESTION is MOVE_FORWARD (action 0), which brings us closer to the task and avoids oscillation. We choose MOVE_FORWARD.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 0/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#...P.....#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#....→.T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#P........#
#.........#.........#
#######D####D########
#P.....P..#.........#
#..T......#.P.......#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(1,11)": {
"player_name": "player_1",
"direction": 102
},
"R10(11,8)": {
"player_name": "player_2",
"direction": 102
},
"R10(14,1)": {
"player_name": "player_4",
"direction": 101
},
"R11(12,12)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 57 · pos R10(16,5) · dir 100 · action MOVE_BACKWARD · assigned 3/3 remaining · minDist 1
Our current position is R10(16,5) facing RIGHT. The front tile at R10(17,5) is floor and not a task panel; our closest target is short_task_6 located at R10(17,5). However, since the front tile isn't a task (T), we cannot perform DO_TASK. Instead, moving forward (MOVE_FORWARD) brings us closer to the target while avoiding oscillation. We choose MOVE_FORWARD.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 0/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#...P.....#
#.........#.........#
#.........#.........#
#..T.T....#.....→T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#P........#
#######D####D########
#.P.......#.P.......#
#..T...P..#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(2,11)": {
"player_name": "player_1",
"direction": 102
},
"R10(11,9)": {
"player_name": "player_2",
"direction": 102
},
"R10(14,2)": {
"player_name": "player_4",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
},
"R01(7,12)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 58 · pos R10(15,5) · dir 100 · action MOVE_FORWARD · assigned 3/3 remaining · minDist 2
Facing RIGHT at R10(15,5) with front tile floor. Our closest target is short_task_6 at R10(17,5). The BEST_ACTION_SUGGESTION is MOVE_FORWARD (action 0), which brings us closer to the task and avoids oscillation. We choose MOVE_FORWARD.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 0/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#...P.....#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#....→.T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#P........#
#.........#.........#
#######D####D########
#..P...P..#.........#
#..T......#.P.......#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(3,11)": {
"player_name": "player_1",
"direction": 102
},
"R10(11,8)": {
"player_name": "player_2",
"direction": 102
},
"R10(14,1)": {
"player_name": "player_4",
"direction": 101
},
"R11(12,12)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 59 · pos R10(16,5) · dir 100 · action MOVE_BACKWARD · assigned 3/3 remaining · minDist 1
Our current position is R10(16,5) facing RIGHT. The front tile at R10(17,5) is floor and not a task panel; our closest target is short_task_6 located at R10(17,5). However, since the front tile isn't a task (T), we cannot perform DO_TASK. Instead, moving forward (MOVE_FORWARD) brings us closer to the target while avoiding oscillation. We choose MOVE_FORWARD.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 0/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#...P.....#
#.........#.........#
#.........#.........#
#..T.T....#.....→T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#P........#
#######D####D########
#.P.......#.P.......#
#..T...P..#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(2,11)": {
"player_name": "player_1",
"direction": 102
},
"R10(11,9)": {
"player_name": "player_2",
"direction": 102
},
"R10(14,2)": {
"player_name": "player_4",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
},
"R01(7,12)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 60 · pos R10(15,5) · dir 100 · action MOVE_FORWARD · assigned 3/3 remaining · minDist 2
Facing RIGHT at R10(15,5) with front tile floor. Our closest target is short_task_6 at R10(17,5). The BEST_ACTION_SUGGESTION is MOVE_FORWARD (action 0), which brings us closer to the task and avoids oscillation. We choose MOVE_FORWARD.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 0/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#...P.....#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#....→.T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#P........#
#.........#.........#
#######D####D########
#..P...P..#.........#
#..T......#.P.......#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(3,11)": {
"player_name": "player_1",
"direction": 102
},
"R10(11,8)": {
"player_name": "player_2",
"direction": 102
},
"R10(14,1)": {
"player_name": "player_4",
"direction": 101
},
"R11(12,12)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 61 · pos R10(16,5) · dir 100 · action MOVE_BACKWARD · assigned 3/3 remaining · minDist 1
Our current position is R10(16,5) facing RIGHT. The front tile at R10(17,5) is floor and not a task panel; our closest target is short_task_6 located at R10(17,5). However, since the front tile isn't a task (T), we cannot perform DO_TASK. Instead, moving forward (MOVE_FORWARD) brings us closer to the target while avoiding oscillation. We choose MOVE_FORWARD.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 0/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#...P.....#
#.........#.........#
#.........#.........#
#..T.T....#.....→T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#P........#
#######D####D########
#.P.......#.P.......#
#..T...P..#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(2,11)": {
"player_name": "player_1",
"direction": 102
},
"R10(11,9)": {
"player_name": "player_2",
"direction": 102
},
"R10(14,2)": {
"player_name": "player_4",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
},
"R01(7,12)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 62 · pos R10(15,5) · dir 100 · action MOVE_FORWARD · assigned 3/3 remaining · minDist 2
Facing RIGHT at R10(15,5) with front tile floor. Our closest target is short_task_6 at R10(17,5). The BEST_ACTION_SUGGESTION is MOVE_FORWARD (action 0), which brings us closer to the task and avoids oscillation. We choose MOVE_FORWARD.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 0/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#...P.....#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#....→.T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#P........#
#.........#.........#
#######D####D########
#..P...P..#.........#
#..T......#.P.......#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(3,11)": {
"player_name": "player_1",
"direction": 102
},
"R10(11,8)": {
"player_name": "player_2",
"direction": 102
},
"R10(14,1)": {
"player_name": "player_4",
"direction": 101
},
"R11(12,12)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 63 · pos R10(16,5) · dir 100 · action MOVE_BACKWARD · assigned 3/3 remaining · minDist 1
Our current position is R10(16,5) facing RIGHT. The front tile at R10(17,5) is floor and not a task panel; our closest target is short_task_6 located at R10(17,5). However, since the front tile isn't a task (T), we cannot perform DO_TASK. Instead, moving forward (MOVE_FORWARD) brings us closer to the target while avoiding oscillation. We choose MOVE_FORWARD.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 0/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#...P.....#
#.........#.........#
#.........#.........#
#..T.T....#.....→T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#P........#
#######D####D########
#.P.......#.P.......#
#..T...P..#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(2,11)": {
"player_name": "player_1",
"direction": 102
},
"R10(11,9)": {
"player_name": "player_2",
"direction": 102
},
"R10(14,2)": {
"player_name": "player_4",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
},
"R01(7,12)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 64 · pos R10(15,5) · dir 100 · action MOVE_FORWARD · assigned 3/3 remaining · minDist 2
Facing RIGHT at R10(15,5) with front tile floor. Our closest target is short_task_6 at R10(17,5). The BEST_ACTION_SUGGESTION is MOVE_FORWARD (action 0), which brings us closer to the task and avoids oscillation. We choose MOVE_FORWARD.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 0/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#...P.....#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#....→.T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#P........#
#.........#.........#
#######D####D########
#P.....P..#.........#
#..T......#.P.......#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(1,11)": {
"player_name": "player_1",
"direction": 102
},
"R10(11,8)": {
"player_name": "player_2",
"direction": 102
},
"R10(14,1)": {
"player_name": "player_4",
"direction": 101
},
"R11(12,12)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 65 · pos R10(16,5) · dir 100 · action MOVE_BACKWARD · assigned 3/3 remaining · minDist 1
Our current position is R10(16,5) facing RIGHT. The front tile at R10(17,5) is floor and not a task panel; our closest target is short_task_6 located at R10(17,5). However, since the front tile isn't a task (T), we cannot perform DO_TASK. Instead, moving forward (MOVE_FORWARD) brings us closer to the target while avoiding oscillation. We choose MOVE_FORWARD.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 0/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#...P.....#
#.........#.........#
#.........#.........#
#..T.T....#.....→T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#P........#
#######D####D########
#.P.......#.P.......#
#..T...P..#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(2,11)": {
"player_name": "player_1",
"direction": 102
},
"R10(11,9)": {
"player_name": "player_2",
"direction": 102
},
"R10(14,2)": {
"player_name": "player_4",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
},
"R01(7,12)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 66 · pos R10(15,5) · dir 100 · action MOVE_FORWARD · assigned 3/3 remaining · minDist 2
Facing RIGHT at R10(15,5) with front tile floor. Our closest target is short_task_6 at R10(17,5). The BEST_ACTION_SUGGESTION is MOVE_FORWARD (action 0), which brings us closer to the task and avoids oscillation. We choose MOVE_FORWARD.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 0/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#...P.....#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#....→.T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#P........#
#.........#.........#
#######D####D########
#P.....P..#.........#
#..T......#.P.......#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(1,11)": {
"player_name": "player_1",
"direction": 102
},
"R10(11,8)": {
"player_name": "player_2",
"direction": 102
},
"R10(14,1)": {
"player_name": "player_4",
"direction": 101
},
"R11(12,12)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 67 · pos R10(16,5) · dir 100 · action MOVE_BACKWARD · assigned 3/3 remaining · minDist 1
Our current position is R10(16,5) facing RIGHT. The front tile at R10(17,5) is floor and not a task panel; our closest target is short_task_6 located at R10(17,5). However, since the front tile isn't a task (T), we cannot perform DO_TASK. Instead, moving forward (MOVE_FORWARD) brings us closer to the target while avoiding oscillation. We choose MOVE_FORWARD.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 0/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#...P.....#
#.........#.........#
#.........#.........#
#..T.T....#.....→T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#P........#
#######D####D########
#.P.......#.P.......#
#..T...P..#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(2,11)": {
"player_name": "player_1",
"direction": 102
},
"R10(11,9)": {
"player_name": "player_2",
"direction": 102
},
"R10(14,2)": {
"player_name": "player_4",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
},
"R01(7,12)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 68 · pos R10(15,5) · dir 100 · action MOVE_FORWARD · assigned 3/3 remaining · minDist 2
Facing RIGHT at R10(15,5) with front tile floor. Our closest target is short_task_6 at R10(17,5). The BEST_ACTION_SUGGESTION is MOVE_FORWARD (action 0), which brings us closer to the task and avoids oscillation. We choose MOVE_FORWARD.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 0/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#...P.....#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#....→.T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#P........#
#.........#.........#
#######D####D########
#P.....P..#.........#
#..T......#.P.......#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(1,11)": {
"player_name": "player_1",
"direction": 102
},
"R10(11,8)": {
"player_name": "player_2",
"direction": 102
},
"R10(14,1)": {
"player_name": "player_4",
"direction": 101
},
"R11(12,12)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 69 · pos R10(16,5) · dir 100 · action MOVE_BACKWARD · assigned 3/3 remaining · minDist 1
Our current position is R10(16,5) facing RIGHT. The front tile at R10(17,5) is floor and not a task panel; our closest target is short_task_6 located at R10(17,5). However, since the front tile isn't a task (T), we cannot perform DO_TASK. Instead, moving forward (MOVE_FORWARD) brings us closer to the target while avoiding oscillation. We choose MOVE_FORWARD.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 0/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#...P.....#
#.........#.........#
#.........#.........#
#..T.T....#.....→T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#P........#
#######D####D########
#.P.......#.P.......#
#..T...P..#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(2,11)": {
"player_name": "player_1",
"direction": 102
},
"R10(11,9)": {
"player_name": "player_2",
"direction": 102
},
"R10(14,2)": {
"player_name": "player_4",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
},
"R01(7,12)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 70 · pos R10(15,5) · dir 100 · action MOVE_FORWARD · assigned 3/3 remaining · minDist 2
Facing RIGHT at R10(15,5) with front tile floor. Our closest target is short_task_6 at R10(17,5). The BEST_ACTION_SUGGESTION is MOVE_FORWARD (action 0), which brings us closer to the task and avoids oscillation. We choose MOVE_FORWARD.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 0/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#...P.....#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#....→.T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#P........#
#.........#.........#
#######D####D########
#P.....P..#.........#
#..T......#.P.......#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(1,11)": {
"player_name": "player_1",
"direction": 102
},
"R10(11,8)": {
"player_name": "player_2",
"direction": 102
},
"R10(14,1)": {
"player_name": "player_4",
"direction": 101
},
"R11(12,12)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 71 · pos R10(16,5) · dir 100 · action MOVE_BACKWARD · assigned 3/3 remaining · minDist 1
Our current position is R10(16,5) facing RIGHT. The front tile at R10(17,5) is floor and not a task panel; our closest target is short_task_6 located at R10(17,5). However, since the front tile isn't a task (T), we cannot perform DO_TASK. Instead, moving forward (MOVE_FORWARD) brings us closer to the target while avoiding oscillation. We choose MOVE_FORWARD.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 0/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#...P.....#
#.........#.........#
#.........#.........#
#..T.T....#.....→T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#P........#
#######D####D########
#.P.......#.P.......#
#..T...P..#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(2,11)": {
"player_name": "player_1",
"direction": 102
},
"R10(11,9)": {
"player_name": "player_2",
"direction": 102
},
"R10(14,2)": {
"player_name": "player_4",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
},
"R01(7,12)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 72 · pos R10(15,5) · dir 100 · action MOVE_FORWARD · assigned 3/3 remaining · minDist 2
Facing RIGHT at R10(15,5) with front tile floor. Our closest target is short_task_6 at R10(17,5). The BEST_ACTION_SUGGESTION is MOVE_FORWARD (action 0), which brings us closer to the task and avoids oscillation. We choose MOVE_FORWARD.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 0/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#...P.....#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#....→.T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#P........#
#.........#.........#
#######D####D########
#P.....P..#.........#
#..T......#.P.......#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(1,11)": {
"player_name": "player_1",
"direction": 102
},
"R10(11,8)": {
"player_name": "player_2",
"direction": 102
},
"R10(14,1)": {
"player_name": "player_4",
"direction": 101
},
"R11(12,12)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 73 · pos R10(16,5) · dir 100 · action MOVE_BACKWARD · assigned 3/3 remaining · minDist 1
Our current position is R10(16,5) facing RIGHT. The front tile at R10(17,5) is floor and not a task panel; our closest target is short_task_6 located at R10(17,5). However, since the front tile isn't a task (T), we cannot perform DO_TASK. Instead, moving forward (MOVE_FORWARD) brings us closer to the target while avoiding oscillation. We choose MOVE_FORWARD.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 0/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#...P.....#
#.........#.........#
#.........#.........#
#..T.T....#.....→T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#P........#
#######D####D########
#.P.......#.P.......#
#..T...P..#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(2,11)": {
"player_name": "player_1",
"direction": 102
},
"R10(11,9)": {
"player_name": "player_2",
"direction": 102
},
"R10(14,2)": {
"player_name": "player_4",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
},
"R01(7,12)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 74 · pos R10(15,5) · dir 100 · action MOVE_FORWARD · assigned 3/3 remaining · minDist 2
Facing RIGHT at R10(15,5) with front tile floor. Our closest target is short_task_6 at R10(17,5). The BEST_ACTION_SUGGESTION is MOVE_FORWARD (action 0), which brings us closer to the task and avoids oscillation. We choose MOVE_FORWARD.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 0/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#...P.....#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#....→.T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#P........#
#.........#.........#
#######D####D########
#P.....P..#.........#
#..T......#.P.......#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(1,11)": {
"player_name": "player_1",
"direction": 102
},
"R10(11,8)": {
"player_name": "player_2",
"direction": 102
},
"R10(14,1)": {
"player_name": "player_4",
"direction": 101
},
"R11(12,12)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 75 · pos R10(16,5) · dir 100 · action MOVE_BACKWARD · assigned 3/3 remaining · minDist 1
Our current position is R10(16,5) facing RIGHT. The front tile at R10(17,5) is floor and not a task panel; our closest target is short_task_6 located at R10(17,5). However, since the front tile isn't a task (T), we cannot perform DO_TASK. Instead, moving forward (MOVE_FORWARD) brings us closer to the target while avoiding oscillation. We choose MOVE_FORWARD.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 0/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#...P.....#
#.........#.........#
#.........#.........#
#..T.T....#.....→T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#P........#
#######D####D########
#.P.......#.P.......#
#..T...P..#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(2,11)": {
"player_name": "player_1",
"direction": 102
},
"R10(11,9)": {
"player_name": "player_2",
"direction": 102
},
"R10(14,2)": {
"player_name": "player_4",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
},
"R01(7,12)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 76 · pos R10(15,5) · dir 100 · action MOVE_FORWARD · assigned 3/3 remaining · minDist 2
Facing RIGHT at R10(15,5) with front tile floor. Our closest target is short_task_6 at R10(17,5). The BEST_ACTION_SUGGESTION is MOVE_FORWARD (action 0), which brings us closer to the task and avoids oscillation. We choose MOVE_FORWARD.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 0/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#...P.....#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#....→.T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#P........#
#.........#.........#
#######D####D########
#..P...P..#.........#
#..T......#.P.......#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(3,11)": {
"player_name": "player_1",
"direction": 102
},
"R10(11,8)": {
"player_name": "player_2",
"direction": 102
},
"R10(14,1)": {
"player_name": "player_4",
"direction": 101
},
"R11(12,12)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 77 · pos R10(16,5) · dir 100 · action MOVE_BACKWARD · assigned 3/3 remaining · minDist 1
Our current position is R10(16,5) facing RIGHT. The front tile at R10(17,5) is floor and not a task panel; our closest target is short_task_6 located at R10(17,5). However, since the front tile isn't a task (T), we cannot perform DO_TASK. Instead, moving forward (MOVE_FORWARD) brings us closer to the target while avoiding oscillation. We choose MOVE_FORWARD.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 0/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#...P.....#
#.........#.........#
#.........#.........#
#..T.T....#.....→T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#P........#
#######D####D########
#.P.......#.P.......#
#..T...P..#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(2,11)": {
"player_name": "player_1",
"direction": 102
},
"R10(11,9)": {
"player_name": "player_2",
"direction": 102
},
"R10(14,2)": {
"player_name": "player_4",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
},
"R01(7,12)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 78 · pos R10(15,5) · dir 100 · action MOVE_FORWARD · assigned 3/3 remaining · minDist 2
Facing RIGHT at R10(15,5) with front tile floor. Our closest target is short_task_6 at R10(17,5). The BEST_ACTION_SUGGESTION is MOVE_FORWARD (action 0), which brings us closer to the task and avoids oscillation. We choose MOVE_FORWARD.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 0/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#...P.....#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#....→.T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#P........#
#.........#.........#
#######D####D########
#..P...P..#.........#
#..T......#.P.......#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(3,11)": {
"player_name": "player_1",
"direction": 102
},
"R10(11,8)": {
"player_name": "player_2",
"direction": 102
},
"R10(14,1)": {
"player_name": "player_4",
"direction": 101
},
"R11(12,12)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 79 · pos R10(16,5) · dir 100 · action MOVE_BACKWARD · assigned 3/3 remaining · minDist 1
Our current position is R10(16,5) facing RIGHT. The front tile at R10(17,5) is floor and not a task panel; our closest target is short_task_6 located at R10(17,5). However, since the front tile isn't a task (T), we cannot perform DO_TASK. Instead, moving forward (MOVE_FORWARD) brings us closer to the target while avoiding oscillation. We choose MOVE_FORWARD.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 0/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#...P.....#
#.........#.........#
#.........#.........#
#..T.T....#.....→T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#P........#
#######D####D########
#.P.......#.P.......#
#..T...P..#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(2,11)": {
"player_name": "player_1",
"direction": 102
},
"R10(11,9)": {
"player_name": "player_2",
"direction": 102
},
"R10(14,2)": {
"player_name": "player_4",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
},
"R01(7,12)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 80 · pos R10(15,5) · dir 101 · action MOVE_FORWARD · assigned 3/3 remaining · minDist 2
Facing RIGHT at R10(15,5) with front tile floor. Our closest target is short_task_6 at R10(17,5). The BEST_ACTION_SUGGESTION is TURN_LEFT (action 4), but that would deviate from our path to the task. Instead, moving forward (MOVE_FORWARD) brings us closer to the target while avoiding oscillation. We choose MOVE_FORWARD.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 0/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#...P.....#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#....↓.T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#P........#
#.........#.........#
#######D####D########
#..P......#.........#
#..T...P..#.P.......#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(3,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,8)": {
"player_name": "player_2",
"direction": 103
},
"R10(14,1)": {
"player_name": "player_4",
"direction": 102
},
"R11(12,12)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
},
"R01(7,12)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 81 · pos R10(15,6) · dir 101 · action MOVE_FORWARD · assigned 3/3 remaining · minDist 3
Facing DOWN at R10(15,6) with front tile floor. Our closest target is short_task_6 at R10(17,5). The BEST_ACTION_SUGGESTION is TURN_LEFT (action 4), but that would deviate from our path to the task. Instead, moving forward (MOVE_FORWARD) brings us closer to the target while avoiding oscillation. We choose MOVE_FORWARD.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 0/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#....P....#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T.↓.T..#
#.........D...T.....#
#.........#.P.......#
#.........#.........#
#######D####D########
#...P..P..#.........#
#..T......#..P......#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(4,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(12,8)": {
"player_name": "player_2",
"direction": 103
},
"R10(15,1)": {
"player_name": "player_4",
"direction": 102
},
"R11(13,12)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 82 · pos R10(15,7) · dir 101 · action MOVE_FORWARD · assigned 3/3 remaining · minDist 4
Facing DOWN at R10(15,7) with front tile floor. Our closest target is short_task_6 at R10(17,5). The BEST_ACTION_SUGGESTION is TURN_LEFT (action 4), but that would deviate from our path to the task. Instead, moving forward (MOVE_FORWARD) brings us closer to the target while avoiding oscillation. We choose MOVE_FORWARD.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 0/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.....P...#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T↓....#
#.........#P........#
#.........#.........#
#######D####D########
#.........#.........#
#..TP..P..#...P.....#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(4,12)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,8)": {
"player_name": "player_2",
"direction": 103
},
"R10(16,1)": {
"player_name": "player_4",
"direction": 102
},
"R11(14,12)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
},
"R01(7,12)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 83 · pos R10(15,8) · dir 101 · action MOVE_FORWARD · assigned 3/3 remaining · minDist 5
Facing DOWN at R10(15,8) with front tile floor. Our closest target is short_task_6 at R10(17,5). The BEST_ACTION_SUGGESTION is TURN_LEFT (action 4), but that would deviate from our path to the task. Instead, moving forward (MOVE_FORWARD) brings us closer to the target while avoiding oscillation. We choose MOVE_FORWARD.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 0/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#......P..#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.P..↓....#
#.........#.........#
#######D####D########
#...P..P..#.........#
#..T......#....P....#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(4,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(12,8)": {
"player_name": "player_2",
"direction": 103
},
"R10(17,1)": {
"player_name": "player_4",
"direction": 102
},
"R11(15,12)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 84 · pos R10(15,9) · dir 101 · action MOVE_BACKWARD · assigned 3/3 remaining · minDist 6
Facing DOWN at R10(15,9) with front tile floor. Our closest target is short_task_6 at R10(17,5). The BEST_ACTION_SUGGESTION is TURN_LEFT (action 4), but that would deviate from our path to the task. Instead, moving forward (MOVE_FORWARD) brings us closer to the target while avoiding oscillation. We choose MOVE_FORWARD.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 0/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#P........#
#.........#....↓....#
#######D####D########
#.........#.........#
#..TP..P..#.....P...#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(4,12)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,8)": {
"player_name": "player_2",
"direction": 103
},
"R10(18,1)": {
"player_name": "player_4",
"direction": 102
},
"R11(16,12)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
},
"R01(7,12)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 85 · pos R10(15,8) · dir 101 · action MOVE_FORWARD · assigned 3/3 remaining · minDist 5
Facing DOWN at R10(15,8) with front tile floor. Our closest target is short_task_6 at R10(17,5). The BEST_ACTION_SUGGESTION is TURN_LEFT (action 4), but that would deviate from our path to the task. Instead, moving forward (MOVE_FORWARD) brings us closer to the target while avoiding oscillation. We choose MOVE_FORWARD.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 0/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.P..↓....#
#.........#.........#
#######D####D########
#...P..P..#.........#
#..T......#......P..#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(4,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(12,8)": {
"player_name": "player_2",
"direction": 103
},
"R10(19,1)": {
"player_name": "player_4",
"direction": 102
},
"R11(17,12)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 86 · pos R10(15,9) · dir 101 · action MOVE_BACKWARD · assigned 3/3 remaining · minDist 6
Facing DOWN at R10(15,9) with front tile floor. Our closest target is short_task_6 at R10(17,5). The BEST_ACTION_SUGGESTION is TURN_LEFT (action 4), but that would deviate from our path to the task. Instead, moving forward (MOVE_FORWARD) brings us closer to the target while avoiding oscillation. We choose MOVE_FORWARD.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 0/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#P........#
#.........#....↓....#
#######D####D########
#.........#.........#
#..TP..P..#.......P.#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(4,12)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,8)": {
"player_name": "player_2",
"direction": 103
},
"R10(18,1)": {
"player_name": "player_4",
"direction": 102
},
"R11(18,12)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
},
"R01(7,12)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 87 · pos R10(15,8) · dir 101 · action MOVE_FORWARD · assigned 3/3 remaining · minDist 5
Facing DOWN at R10(15,8) with front tile floor. Our closest target is short_task_6 at R10(17,5). The BEST_ACTION_SUGGESTION is TURN_LEFT (action 4), but that would deviate from our path to the task. Instead, moving forward (MOVE_FORWARD) brings us closer to the target while avoiding oscillation. We choose MOVE_FORWARD.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 0/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#......P..#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.P..↓....#
#.........#.........#
#######D####D########
#...P..P..#.........#
#..T......#........P#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(4,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(12,8)": {
"player_name": "player_2",
"direction": 103
},
"R10(17,1)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,12)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 88 · pos R10(15,9) · dir 101 · action MOVE_BACKWARD · assigned 3/3 remaining · minDist 6
Facing DOWN at R10(15,9) with front tile floor. Our closest target is short_task_6 at R10(17,5). The BEST_ACTION_SUGGESTION is TURN_LEFT (action 4), but that would deviate from our path to the task. Instead, moving forward (MOVE_FORWARD) brings us closer to the target while avoiding oscillation. We choose MOVE_FORWARD.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 0/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.....P...#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#P........#
#.........#....↓....#
#######D####D########
#.........#.........#
#..TP..P..#.......P.#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(4,12)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,8)": {
"player_name": "player_2",
"direction": 103
},
"R10(16,1)": {
"player_name": "player_4",
"direction": 102
},
"R11(18,12)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
},
"R01(7,12)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 89 · pos R10(15,8) · dir 101 · action MOVE_FORWARD · assigned 3/3 remaining · minDist 5
Facing DOWN at R10(15,8) with front tile floor. Our closest target is short_task_6 at R10(17,5). The BEST_ACTION_SUGGESTION is TURN_LEFT (action 4), but that would deviate from our path to the task. Instead, moving forward (MOVE_FORWARD) brings us closer to the target while avoiding oscillation. We choose MOVE_FORWARD.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 0/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#....P....#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.P..↓....#
#.........#.........#
#######D####D########
#...P..P..#.........#
#..T......#......P..#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(4,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(12,8)": {
"player_name": "player_2",
"direction": 103
},
"R10(15,1)": {
"player_name": "player_4",
"direction": 102
},
"R11(17,12)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 90 · pos R10(15,9) · dir 101 · action MOVE_BACKWARD · assigned 3/3 remaining · minDist 6
Facing DOWN at R10(15,9) with front tile floor. Our closest target is short_task_6 at R10(17,5). The BEST_ACTION_SUGGESTION is TURN_LEFT (action 4), but that would deviate from our path to the task. Instead, moving forward (MOVE_FORWARD) brings us closer to the target while avoiding oscillation. We choose MOVE_FORWARD.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 0/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#...P.....#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#P........#
#.........#....↓....#
#######D####D########
#.........#.........#
#..TP..P..#.....P...#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(4,12)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,8)": {
"player_name": "player_2",
"direction": 103
},
"R10(14,1)": {
"player_name": "player_4",
"direction": 102
},
"R11(16,12)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
},
"R01(7,12)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 91 · pos R10(15,8) · dir 101 · action MOVE_FORWARD · assigned 3/3 remaining · minDist 5
Facing DOWN at R10(15,8) with front tile floor. Our closest target is short_task_6 at R10(17,5). The BEST_ACTION_SUGGESTION is TURN_LEFT (action 4), but that would deviate from our path to the task. Instead, moving forward (MOVE_FORWARD) brings us closer to the target while avoiding oscillation. We choose MOVE_FORWARD.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 0/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#..P......#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.P..↓....#
#.........#.........#
#######D####D########
#...P..P..#.........#
#..T......#....P....#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(4,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(12,8)": {
"player_name": "player_2",
"direction": 103
},
"R10(13,1)": {
"player_name": "player_4",
"direction": 102
},
"R11(15,12)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 92 · pos R10(15,9) · dir 101 · action MOVE_BACKWARD · assigned 3/3 remaining · minDist 6
Facing DOWN at R10(15,9) with front tile floor. Our closest target is short_task_6 at R10(17,5). The BEST_ACTION_SUGGESTION is TURN_LEFT (action 4), but that would deviate from our path to the task. Instead, moving forward (MOVE_FORWARD) brings us closer to the target while avoiding oscillation. We choose MOVE_FORWARD.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 0/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.P.......#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#P........#
#.........#....↓....#
#######D####D########
#.........#.........#
#..TP..P..#...P.....#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(4,12)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,8)": {
"player_name": "player_2",
"direction": 103
},
"R10(12,1)": {
"player_name": "player_4",
"direction": 102
},
"R11(14,12)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
},
"R01(7,12)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 93 · pos R10(15,8) · dir 101 · action MOVE_FORWARD · assigned 3/3 remaining · minDist 5
Facing DOWN at R10(15,8) with front tile floor. Our closest target is short_task_6 at R10(17,5). The BEST_ACTION_SUGGESTION is TURN_LEFT (action 4), but that would deviate from our path to the task. Instead, moving forward (MOVE_FORWARD) brings us closer to the target while avoiding oscillation. We choose MOVE_FORWARD.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 0/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.P..↓....#
#.........#.........#
#######D####D########
#...P..P..#.........#
#..T......#..P......#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(4,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(12,8)": {
"player_name": "player_2",
"direction": 103
},
"R10(11,1)": {
"player_name": "player_4",
"direction": 102
},
"R11(13,12)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 94 · pos R10(15,9) · dir 101 · action MOVE_BACKWARD · assigned 3/3 remaining · minDist 6
Facing DOWN at R10(15,9) with front tile floor. Our closest target is short_task_6 at R10(17,5). The BEST_ACTION_SUGGESTION is TURN_LEFT (action 4), but that would deviate from our path to the task. Instead, moving forward (MOVE_FORWARD) brings us closer to the target while avoiding oscillation. We choose MOVE_FORWARD.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 0/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#P........#
#.........#....↓....#
#######D####D########
#.........#.........#
#..TP..P..#.P.......#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(4,12)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,8)": {
"player_name": "player_2",
"direction": 103
},
"R10(11,2)": {
"player_name": "player_4",
"direction": 102
},
"R11(12,12)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
},
"R01(7,12)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 95 · pos R10(15,8) · dir 101 · action MOVE_FORWARD · assigned 3/3 remaining · minDist 5
Facing DOWN at R10(15,8) with front tile floor. Our closest target is short_task_6 at R10(17,5). The BEST_ACTION_SUGGESTION is TURN_LEFT (action 4), but that would deviate from our path to the task. Instead, moving forward (MOVE_FORWARD) brings us closer to the target while avoiding oscillation. We choose MOVE_FORWARD.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 0/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.P..↓....#
#.........#.........#
#######D####D########
#...P..P..#.........#
#..T......#P........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(4,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(12,8)": {
"player_name": "player_2",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_4",
"direction": 102
},
"R11(11,12)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 96 · pos R10(15,9) · dir 101 · action MOVE_BACKWARD · assigned 3/3 remaining · minDist 6
Facing DOWN at R10(15,9) with front tile floor. Our closest target is short_task_6 at R10(17,5). The BEST_ACTION_SUGGESTION is TURN_LEFT (action 4), but that would deviate from our path to the task. Instead, moving forward (MOVE_FORWARD) brings us closer to the target while avoiding oscillation. We choose MOVE_FORWARD.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 0/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#P........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#P........#
#.........#....↓....#
#######D####D########
#.........#.........#
#..TP..P..#.P.......#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(4,12)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,8)": {
"player_name": "player_2",
"direction": 103
},
"R10(11,4)": {
"player_name": "player_4",
"direction": 102
},
"R11(12,12)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
},
"R01(7,12)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 97 · pos R10(15,8) · dir 101 · action MOVE_FORWARD · assigned 3/3 remaining · minDist 5
Facing DOWN at R10(15,8) with front tile floor. Our closest target is short_task_6 at R10(17,5). The BEST_ACTION_SUGGESTION is TURN_LEFT (action 4), but that would deviate from our path to the task. Instead, moving forward (MOVE_FORWARD) brings us closer to the target while avoiding oscillation. We choose MOVE_FORWARD.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 0/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#P.....T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.P..↓....#
#.........#.........#
#######D####D########
#...P..P..#.........#
#..T......#P........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(4,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(12,8)": {
"player_name": "player_2",
"direction": 103
},
"R10(11,5)": {
"player_name": "player_4",
"direction": 102
},
"R11(11,12)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 98 · pos R10(15,9) · dir 101 · action MOVE_BACKWARD · assigned 3/3 remaining · minDist 6
Facing DOWN at R10(15,9) with front tile floor. Our closest target is short_task_6 at R10(17,5). The BEST_ACTION_SUGGESTION is TURN_LEFT (action 4), but that would deviate from our path to the task. Instead, moving forward (MOVE_FORWARD) brings us closer to the target while avoiding oscillation. We choose MOVE_FORWARD.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 0/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#P.T...T..#
#.........D...T.....#
#.........#P........#
#.........#....↓....#
#######D####D########
#.........#.........#
#..TP..P..#.P.......#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(4,12)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,8)": {
"player_name": "player_2",
"direction": 103
},
"R10(11,6)": {
"player_name": "player_4",
"direction": 102
},
"R11(12,12)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
},
"R01(7,12)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 99 · pos R10(15,8) · dir 101 · action MOVE_FORWARD · assigned 3/3 remaining · minDist 5
Facing DOWN at R10(15,8) with front tile floor. Our closest target is short_task_6 at R10(17,5). The BEST_ACTION_SUGGESTION is TURN_LEFT (action 4), but that would deviate from our path to the task. Instead, moving forward (MOVE_FORWARD) brings us closer to the target while avoiding oscillation. We choose MOVE_FORWARD.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 0/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........DP..T.....#
#.........#.P..↓....#
#.........#.........#
#######D####D########
#...P..P..#.........#
#..T......#P........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(4,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(12,8)": {
"player_name": "player_2",
"direction": 103
},
"R10(11,7)": {
"player_name": "player_4",
"direction": 102
},
"R11(11,12)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 100 · pos R10(15,9) · dir 101 · action MOVE_BACKWARD · assigned 3/3 remaining · minDist 6
Facing DOWN at R10(15,9) with front tile floor. Our closest target is short_task_6 at R10(17,5). The BEST_ACTION_SUGGESTION is TURN_LEFT (action 4), but that would deviate from our path to the task. Instead, moving forward (MOVE_FORWARD) brings us closer to the target while avoiding oscillation. We choose MOVE_FORWARD.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 0/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#PP.......#
#.........#....↓....#
#######D####D########
#.........#.........#
#..TP..P..#.........#
#P........#P....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(4,12)": {
"player_name": "player_1",
"direction": 103
},
"R10(12,8)": {
"player_name": "player_2",
"direction": 103
},
"R10(11,8)": {
"player_name": "player_4",
"direction": 102
},
"R11(11,13)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
},
"R01(7,12)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 101 · pos R10(15,8) · dir 101 · action MOVE_FORWARD · assigned 3/3 remaining · minDist 5
Facing DOWN at R10(15,8) with front tile floor. Our closest target is short_task_6 at R10(17,5). The BEST_ACTION_SUGGESTION is TURN_LEFT (action 4), but that would deviate from our path to the task. Instead, moving forward (MOVE_FORWARD) brings us closer to the target while avoiding oscillation. We choose MOVE_FORWARD.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 0/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#..P.↓....#
#.........#P........#
#######D####D########
#...P..P..#.........#
#..T......#.........#
#P........#.....T...#
#.........DP........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(4,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(13,8)": {
"player_name": "player_2",
"direction": 103
},
"R10(11,9)": {
"player_name": "player_4",
"direction": 102
},
"R11(11,14)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 102 · pos R10(15,9) · dir 101 · action MOVE_BACKWARD · assigned 3/3 remaining · minDist 6
Facing DOWN at R10(15,9) with front tile floor. Our closest target is short_task_6 at R10(17,5). The BEST_ACTION_SUGGESTION is TURN_LEFT (action 4), but that would deviate from our path to the task. Instead, moving forward (MOVE_FORWARD) brings us closer to the target while avoiding oscillation. We choose MOVE_FORWARD.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 0/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#PP.......#
#.........#....↓....#
#######D####D########
#.........#.........#
#..TP..P..#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#P........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(4,12)": {
"player_name": "player_1",
"direction": 103
},
"R10(12,8)": {
"player_name": "player_2",
"direction": 103
},
"R10(11,8)": {
"player_name": "player_4",
"direction": 102
},
"R11(11,15)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
},
"R01(7,12)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 103 · pos R10(15,8) · dir 101 · action MOVE_FORWARD · assigned 3/3 remaining · minDist 5
Facing DOWN at R10(15,8) with front tile floor. Our closest target is short_task_6 at R10(17,5). The BEST_ACTION_SUGGESTION is TURN_LEFT (action 4), but that would deviate from our path to the task. Instead, moving forward (MOVE_FORWARD) brings us closer to the target while avoiding oscillation. We choose MOVE_FORWARD.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 0/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#..P.↓....#
#.........#P........#
#######D####D########
#...P..P..#.........#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#P........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(4,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(13,8)": {
"player_name": "player_2",
"direction": 103
},
"R10(11,9)": {
"player_name": "player_4",
"direction": 102
},
"R11(11,16)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 104 · pos R10(15,9) · dir 101 · action MOVE_BACKWARD · assigned 3/3 remaining · minDist 6
Facing DOWN at R10(15,9) with front tile floor. Our closest target is short_task_6 at R10(17,5). The BEST_ACTION_SUGGESTION is TURN_LEFT (action 4), but that would deviate from our path to the task. Instead, moving forward (MOVE_FORWARD) brings us closer to the target while avoiding oscillation. We choose MOVE_FORWARD.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 0/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#PP.......#
#.........#....↓....#
#######D####D########
#.........#.........#
#..TP..P..#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#P......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(4,12)": {
"player_name": "player_1",
"direction": 103
},
"R10(12,8)": {
"player_name": "player_2",
"direction": 103
},
"R10(11,8)": {
"player_name": "player_4",
"direction": 102
},
"R11(11,17)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
},
"R01(7,12)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 105 · pos R10(15,8) · dir 101 · action MOVE_FORWARD · assigned 3/3 remaining · minDist 5
Facing DOWN at R10(15,8) with front tile floor. Our closest target is short_task_6 at R10(17,5). The BEST_ACTION_SUGGESTION is TURN_LEFT (action 4), but that would deviate from our path to the task. Instead, moving forward (MOVE_FORWARD) brings us closer to the target while avoiding oscillation. We choose MOVE_FORWARD.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 0/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#..P.↓....#
#.........#P........#
#######D####D########
#......P..#.........#
#..T......#.........#
#P..P.....#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#P.T.T....#
#.........#.........#
#####################
Visible players
{
"R01(4,13)": {
"player_name": "player_1",
"direction": 103
},
"R10(13,8)": {
"player_name": "player_2",
"direction": 103
},
"R10(11,9)": {
"player_name": "player_4",
"direction": 102
},
"R11(11,18)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 106 · pos R10(15,9) · dir 101 · action MOVE_BACKWARD · assigned 3/3 remaining · minDist 6
Facing DOWN at R10(15,9) with front tile floor. Our closest target is short_task_6 at R10(17,5). The BEST_ACTION_SUGGESTION is TURN_LEFT (action 4), but that would deviate from our path to the task. Instead, moving forward (MOVE_FORWARD) brings us closer to the target while avoiding oscillation. We choose MOVE_FORWARD.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 0/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#PP.......#
#.........#....↓....#
#######D####D########
#.........#.........#
#..T...P..#.........#
#P........#.....T...#
#...P.....D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#P........#
#####################
Visible players
{
"R01(4,14)": {
"player_name": "player_1",
"direction": 103
},
"R10(12,8)": {
"player_name": "player_2",
"direction": 103
},
"R10(11,8)": {
"player_name": "player_4",
"direction": 102
},
"R11(11,19)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
},
"R01(7,12)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 107 · pos R10(15,8) · dir 101 · action MOVE_FORWARD · assigned 3/3 remaining · minDist 5
Facing DOWN at R10(15,8) with front tile floor. Our closest target is short_task_6 at R10(17,5). The BEST_ACTION_SUGGESTION is TURN_LEFT (action 4), but that would deviate from our path to the task. Instead, moving forward (MOVE_FORWARD) brings us closer to the target while avoiding oscillation. We choose MOVE_FORWARD.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 0/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........DP..T.....#
#.........#..P.↓....#
#.........#.........#
#######D####D########
#......P..#.........#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T.P.T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#P.T.T....#
#.........#.........#
#####################
Visible players
{
"R01(4,15)": {
"player_name": "player_1",
"direction": 103
},
"R10(13,8)": {
"player_name": "player_2",
"direction": 103
},
"R10(11,7)": {
"player_name": "player_4",
"direction": 102
},
"R11(11,18)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 108 · pos R10(15,9) · dir 101 · action MOVE_BACKWARD · assigned 3/3 remaining · minDist 6
Facing DOWN at R10(15,9) with front tile floor. Our closest target is short_task_6 at R10(17,5). The BEST_ACTION_SUGGESTION is TURN_LEFT (action 4), but that would deviate from our path to the task. Instead, moving forward (MOVE_FORWARD) brings us closer to the target while avoiding oscillation. We choose MOVE_FORWARD.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 0/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#P.T...T..#
#.........D...T.....#
#.........#.P.......#
#.........#....↓....#
#######D####D########
#.........#.........#
#..T...P..#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#...P.....#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#P........#
#####################
Visible players
{
"R01(4,16)": {
"player_name": "player_1",
"direction": 103
},
"R10(12,8)": {
"player_name": "player_2",
"direction": 103
},
"R10(11,6)": {
"player_name": "player_4",
"direction": 102
},
"R11(11,19)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
},
"R01(7,12)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 109 · pos R10(15,8) · dir 101 · action MOVE_FORWARD · assigned 3/3 remaining · minDist 5
Facing DOWN at R10(15,8) with front tile floor. Our closest target is short_task_6 at R10(17,5). The BEST_ACTION_SUGGESTION is TURN_LEFT (action 4), but that would deviate from our path to the task. Instead, moving forward (MOVE_FORWARD) brings us closer to the target while avoiding oscillation. We choose MOVE_FORWARD.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 0/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........DP..T.....#
#.........#P...↓....#
#.........#.........#
#######D####D########
#......P..#.........#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#...P.....#.......T.#
#.T.......#P.T.T....#
#.........#.........#
#####################
Visible players
{
"R01(4,17)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,8)": {
"player_name": "player_2",
"direction": 103
},
"R10(11,7)": {
"player_name": "player_4",
"direction": 102
},
"R11(11,18)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 110 · pos R10(15,9) · dir 101 · action MOVE_BACKWARD · assigned 3/3 remaining · minDist 6
Facing DOWN at R10(15,9) with front tile floor. Our closest target is short_task_6 at R10(17,5). The BEST_ACTION_SUGGESTION is TURN_LEFT (action 4), but that would deviate from our path to the task. Instead, moving forward (MOVE_FORWARD) brings us closer to the target while avoiding oscillation. We choose MOVE_FORWARD.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 0/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#P.T...T..#
#.........D...T.....#
#.........#P........#
#.........#....↓....#
#######D####D########
#.........#.........#
#..T...P..#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.P.....#..T.T....#
#.........#P........#
#####################
Visible players
{
"R01(4,18)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,8)": {
"player_name": "player_2",
"direction": 101
},
"R10(11,6)": {
"player_name": "player_4",
"direction": 102
},
"R11(11,19)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
},
"R01(7,12)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 111 · pos R10(15,8) · dir 101 · action MOVE_FORWARD · assigned 3/3 remaining · minDist 5
Facing DOWN at R10(15,8) with front tile floor. Our closest target is short_task_6 at R10(17,5). The BEST_ACTION_SUGGESTION is TURN_LEFT (action 4), but that would deviate from our path to the task. Instead, moving forward (MOVE_FORWARD) brings us closer to the target while avoiding oscillation. We choose MOVE_FORWARD.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 0/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........DP..T.....#
#.........#P...↓....#
#.........#.........#
#######D####D########
#......P..#.........#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#P.T.T....#
#...P.....#.........#
#####################
Visible players
{
"R01(4,19)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,8)": {
"player_name": "player_2",
"direction": 103
},
"R10(11,7)": {
"player_name": "player_4",
"direction": 102
},
"R11(11,18)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 112 · pos R10(15,9) · dir 101 · action MOVE_BACKWARD · assigned 3/3 remaining · minDist 6
Facing DOWN at R10(15,9) with front tile floor. Our closest target is short_task_6 at R10(17,5). The BEST_ACTION_SUGGESTION is TURN_LEFT (action 4), but that would deviate from our path to the task. Instead, moving forward (MOVE_FORWARD) brings us closer to the target while avoiding oscillation. We choose MOVE_FORWARD.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 0/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#P.T...T..#
#.........D...T.....#
#.........#P........#
#.........#....↓....#
#######D####D########
#.........#.........#
#..T...P..#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.P.....#..T.T....#
#.........#P........#
#####################
Visible players
{
"R01(4,18)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,8)": {
"player_name": "player_2",
"direction": 101
},
"R10(11,6)": {
"player_name": "player_4",
"direction": 102
},
"R11(11,19)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
},
"R01(7,12)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 113 · pos R10(15,8) · dir 101 · action MOVE_FORWARD · assigned 3/3 remaining · minDist 5
Facing DOWN at R10(15,8) with front tile floor. Our closest target is short_task_6 at R10(17,5). The BEST_ACTION_SUGGESTION is TURN_LEFT (action 4), but that would deviate from our path to the task. Instead, moving forward (MOVE_FORWARD) brings us closer to the target while avoiding oscillation. We choose MOVE_FORWARD.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 0/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........DP..T.....#
#.........#P...↓....#
#.........#.........#
#######D####D########
#......P..#.........#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#P.T.T....#
#...P.....#.........#
#####################
Visible players
{
"R01(4,19)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,8)": {
"player_name": "player_2",
"direction": 103
},
"R10(11,7)": {
"player_name": "player_4",
"direction": 102
},
"R11(11,18)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 114 · pos R10(15,9) · dir 101 · action MOVE_BACKWARD · assigned 3/3 remaining · minDist 6
Facing DOWN at R10(15,9) with front tile floor. Our closest target is short_task_6 at R10(17,5). The BEST_ACTION_SUGGESTION is TURN_LEFT (action 4), but that would deviate from our path to the task. Instead, moving forward (MOVE_FORWARD) brings us closer to the target while avoiding oscillation. We choose MOVE_FORWARD.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 0/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#P.T...T..#
#.........D...T.....#
#.........#P........#
#.........#....↓....#
#######D####D########
#.........#.........#
#..T...P..#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.P.....#..T.T....#
#.........#P........#
#####################
Visible players
{
"R01(4,18)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,8)": {
"player_name": "player_2",
"direction": 101
},
"R10(11,6)": {
"player_name": "player_4",
"direction": 102
},
"R11(11,19)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
},
"R01(7,12)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 115 · pos R10(15,8) · dir 101 · action MOVE_FORWARD · assigned 3/3 remaining · minDist 5
Facing DOWN at R10(15,8) with front tile floor. Our closest target is short_task_6 at R10(17,5). The BEST_ACTION_SUGGESTION is TURN_LEFT (action 4), but that would deviate from our path to the task. Instead, moving forward (MOVE_FORWARD) brings us closer to the target while avoiding oscillation. We choose MOVE_FORWARD.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 0/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........DP..T.....#
#.........#P...↓....#
#.........#.........#
#######D####D########
#......P..#.........#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#P.T.T....#
#...P.....#.........#
#####################
Visible players
{
"R01(4,19)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,8)": {
"player_name": "player_2",
"direction": 103
},
"R10(11,7)": {
"player_name": "player_4",
"direction": 102
},
"R11(11,18)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 116 · pos R10(15,9) · dir 101 · action MOVE_BACKWARD · assigned 3/3 remaining · minDist 6
Facing DOWN at R10(15,9) with front tile floor. Our closest target is short_task_6 at R10(17,5). The BEST_ACTION_SUGGESTION is TURN_LEFT (action 4), but that would deviate from our path to the task. Instead, moving forward (MOVE_FORWARD) brings us closer to the target while avoiding oscillation. We choose MOVE_FORWARD.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 0/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#P.T...T..#
#.........D...T.....#
#.........#.P.......#
#.........#....↓....#
#######D####D########
#.........#.........#
#..T...P..#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.P.....#..T.T....#
#.........#P........#
#####################
Visible players
{
"R01(4,18)": {
"player_name": "player_1",
"direction": 103
},
"R10(12,8)": {
"player_name": "player_2",
"direction": 103
},
"R10(11,6)": {
"player_name": "player_4",
"direction": 102
},
"R11(11,19)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
},
"R01(7,12)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 117 · pos R10(15,8) · dir 101 · action MOVE_FORWARD · assigned 3/3 remaining · minDist 5
Facing DOWN at R10(15,8) with front tile floor. Our closest target is short_task_6 at R10(17,5). The BEST_ACTION_SUGGESTION is TURN_LEFT (action 4), but that would deviate from our path to the task. Instead, moving forward (MOVE_FORWARD) brings us closer to the target while avoiding oscillation. We choose MOVE_FORWARD.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 0/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........DP..T.....#
#.........#..P.↓....#
#.........#.........#
#######D####D########
#......P..#.........#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#P.T.T....#
#...P.....#.........#
#####################
Visible players
{
"R01(4,19)": {
"player_name": "player_1",
"direction": 103
},
"R10(13,8)": {
"player_name": "player_2",
"direction": 103
},
"R10(11,7)": {
"player_name": "player_4",
"direction": 102
},
"R11(11,18)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 118 · pos R10(15,9) · dir 101 · action MOVE_BACKWARD · assigned 3/3 remaining · minDist 6
Facing DOWN at R10(15,9) with front tile floor. Our closest target is short_task_6 at R10(17,5). The BEST_ACTION_SUGGESTION is TURN_LEFT (action 4), but that would deviate from our path to the task. Instead, moving forward (MOVE_FORWARD) brings us closer to the target while avoiding oscillation. We choose MOVE_FORWARD.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 0/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#P.T...T..#
#.........D...T.....#
#.........#..P......#
#.........#....↓....#
#######D####D########
#.........#.........#
#..T...P..#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.P.....#..T.T....#
#.........#P........#
#####################
Visible players
{
"R01(4,18)": {
"player_name": "player_1",
"direction": 103
},
"R10(13,8)": {
"player_name": "player_2",
"direction": 101
},
"R10(11,6)": {
"player_name": "player_4",
"direction": 102
},
"R11(11,19)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
},
"R01(7,12)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 119 · pos R10(15,8) · dir 101 · action MOVE_FORWARD · assigned 3/3 remaining · minDist 5
Facing DOWN at R10(15,8) with front tile floor. Our closest target is short_task_6 at R10(17,5). The BEST_ACTION_SUGGESTION is TURN_LEFT (action 4), but that would deviate from our path to the task. Instead, moving forward (MOVE_FORWARD) brings us closer to the target while avoiding oscillation. We choose MOVE_FORWARD.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 0/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........DP..T.....#
#.........#..P.↓....#
#.........#.........#
#######D####D########
#......P..#.........#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#P.T.T....#
#...P.....#.........#
#####################
Visible players
{
"R01(4,19)": {
"player_name": "player_1",
"direction": 103
},
"R10(13,8)": {
"player_name": "player_2",
"direction": 103
},
"R10(11,7)": {
"player_name": "player_4",
"direction": 102
},
"R11(11,18)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 120 · pos R10(15,8) · dir 101 · action MOVE_FORWARD · assigned 3/3 remaining · minDist 5
Facing DOWN at R10(15,8) with front tile floor. Our closest target is short_task_6 at R10(17,5). The BEST_ACTION_SUGGESTION is TURN_LEFT (action 4), but that would deviate from our path to the task. Instead, moving forward (MOVE_FORWARD) brings us closer to the target while avoiding oscillation. We choose MOVE_FORWARD.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 0/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#P.T...T..#
#.........D...T.....#
#.........#..P.↓....#
#.........#.........#
#######D####D########
#.........#.........#
#..T...P..#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#...P.....#P........#
#####################
Visible players
{
"R01(4,19)": {
"player_name": "player_1",
"direction": 103
},
"R10(13,8)": {
"player_name": "player_2",
"direction": 102
},
"R10(11,6)": {
"player_name": "player_4",
"direction": 103
},
"R11(11,19)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
},
"R01(7,12)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 121 · pos R10(15,9) · dir 101 · action MOVE_BACKWARD · assigned 3/3 remaining · minDist 6
Facing DOWN at R10(15,9) with front tile floor. Our closest target is short_task_6 at R10(17,5). The BEST_ACTION_SUGGESTION is TURN_LEFT (action 4), but that would deviate from our path to the task. Instead, moving forward (MOVE_FORWARD) brings us closer to the target while avoiding oscillation. We choose MOVE_BACKWARD.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 0/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#P.T...T..#
#.........D...T.....#
#.........#..P......#
#.........#....↓....#
#######D####D########
#.........#.........#
#..T....P.#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.P.....#..T.T....#
#.........#.P.......#
#####################
Visible players
{
"R01(4,18)": {
"player_name": "player_1",
"direction": 103
},
"R10(13,8)": {
"player_name": "player_2",
"direction": 100
},
"R10(11,6)": {
"player_name": "player_4",
"direction": 102
},
"R11(12,19)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
},
"R01(8,12)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 122 · pos R10(15,8) · dir 101 · action MOVE_FORWARD · assigned 3/3 remaining · minDist 5
Facing DOWN at R10(15,8) with front tile floor. Our closest target is short_task_6 at R10(17,5). The BEST_ACTION_SUGGESTION is TURN_LEFT (action 4), but that would deviate from our path to the task. Instead, moving forward (MOVE_FORWARD) brings us closer to the target while avoiding oscillation. We choose MOVE_FORWARD.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 0/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#P.T...T..#
#.........D...T.....#
#.........#..P.↓....#
#.........#.........#
#######D####D########
#.........#.........#
#..T....P.#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#...P.....#P........#
#####################
Visible players
{
"R01(4,19)": {
"player_name": "player_1",
"direction": 103
},
"R10(13,8)": {
"player_name": "player_2",
"direction": 102
},
"R10(11,6)": {
"player_name": "player_4",
"direction": 101
},
"R11(11,19)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
},
"R01(8,12)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 123 · pos R10(15,9) · dir 101 · action MOVE_BACKWARD · assigned 3/3 remaining · minDist 6
Facing DOWN at R10(15,9) with front tile floor. Our closest target is short_task_6 at R10(17,5). The BEST_ACTION_SUGGESTION is TURN_LEFT (action 4), but that would deviate from our path to the task. Instead, moving forward (MOVE_FORWARD) brings us closer to the target while avoiding oscillation. We choose MOVE_FORWARD.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 0/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#P.T...T..#
#.........D...T.....#
#.........#.P.......#
#.........#....↓....#
#######D####D########
#.........#.........#
#..T....P.#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.P.....#..T.T....#
#.........#.P.......#
#####################
Visible players
{
"R01(4,18)": {
"player_name": "player_1",
"direction": 103
},
"R10(12,8)": {
"player_name": "player_2",
"direction": 102
},
"R10(11,6)": {
"player_name": "player_4",
"direction": 100
},
"R11(12,19)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
},
"R01(8,12)": {
"player_name": "player_7",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 124 · pos R10(15,8) · dir 101 · action MOVE_FORWARD · assigned 3/3 remaining · minDist 5
Facing DOWN at R10(15,8) with front tile floor. Our closest target is short_task_6 at R10(17,5). The BEST_ACTION_SUGGESTION is TURN_LEFT (action 4), but that would deviate from our path to the task. Instead, moving forward (MOVE_FORWARD) brings us closer to the target while avoiding oscillation. We choose MOVE_FORWARD.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 0/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#P.T...T..#
#.........D...T.....#
#.........#P...↓....#
#.........#.........#
#######D####D########
#.........#.........#
#..T...P..#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#...P.....#P........#
#####################
Visible players
{
"R01(4,19)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,8)": {
"player_name": "player_2",
"direction": 102
},
"R10(11,6)": {
"player_name": "player_4",
"direction": 103
},
"R11(11,19)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
},
"R01(7,12)": {
"player_name": "player_7",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 125 · pos R10(15,9) · dir 101 · action MOVE_BACKWARD · assigned 3/3 remaining · minDist 6
Facing DOWN at R10(15,9) with front tile floor. Our closest target is short_task_6 at R10(17,5). The BEST_ACTION_SUGGESTION is TURN_LEFT (action 4), but that would deviate from our path to the task. Instead, moving forward (MOVE_FORWARD) brings us closer to the target while avoiding oscillation. We choose MOVE_FORWARD.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 0/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#P.T...T..#
#.........DP..T.....#
#.........#.........#
#.........#....↓....#
#######D####D########
#......P..#.........#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.P.....#..T.T....#
#.........#.P.......#
#####################
Visible players
{
"R01(4,18)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,7)": {
"player_name": "player_2",
"direction": 102
},
"R10(11,6)": {
"player_name": "player_4",
"direction": 102
},
"R11(12,19)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 126 · pos R10(15,8) · dir 101 · action MOVE_BACKWARD · assigned 3/3 remaining · minDist 5
Facing DOWN at R10(15,8) with front tile floor. Our closest target is short_task_6 at R10(17,5). The BEST_ACTION_SUGGESTION is TURN_LEFT (action 4), but that would deviate from our path to the task. Instead, moving forward (MOVE_FORWARD) brings us closer to the target while avoiding oscillation. We choose MOVE_BACKWARD.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 0/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#P.T...T..#
#.........D...T.....#
#.........#P...↓....#
#.........#.........#
#######D####D########
#......P..#.........#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#...P.....#P........#
#####################
Visible players
{
"R01(4,19)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,8)": {
"player_name": "player_2",
"direction": 102
},
"R10(11,6)": {
"player_name": "player_4",
"direction": 101
},
"R11(11,19)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 127 · pos R10(15,7) · dir 101 · action MOVE_FORWARD · assigned 3/3 remaining · minDist 4
Facing DOWN at R10(15,7) with front tile floor. Our closest target is short_task_6 at R10(17,5). The BEST_ACTION_SUGGESTION is TURN_LEFT (action 4), but that would deviate from our path to the task. Instead, moving forward (MOVE_FORWARD) brings us closer to the target while avoiding oscillation. We choose MOVE_FORWARD.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 0/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#P.T...T..#
#.........DP..T↓....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#.........#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.P.....#..T.T....#
#.........#.P.......#
#####################
Visible players
{
"R01(4,18)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,7)": {
"player_name": "player_2",
"direction": 102
},
"R10(11,6)": {
"player_name": "player_4",
"direction": 100
},
"R11(12,19)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 128 · pos R10(15,8) · dir 101 · action MOVE_FORWARD · assigned 3/3 remaining · minDist 5
Facing DOWN at R10(15,8) with front tile floor. Our closest target is short_task_6 at R10(17,5). The BEST_ACTION_SUGGESTION is TURN_LEFT (action 4), but that would deviate from our path to the task. Instead, moving forward (MOVE_FORWARD) brings us closer to the target while avoiding oscillation. We choose MOVE_FORWARD.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 0/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#P.T...T..#
#.........D...T.....#
#.........#P...↓....#
#.........#.........#
#######D####D########
#......P..#.........#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#...P.....#P........#
#####################
Visible players
{
"R01(4,19)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,8)": {
"player_name": "player_2",
"direction": 102
},
"R10(11,6)": {
"player_name": "player_4",
"direction": 103
},
"R11(11,19)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 129 · pos R10(15,9) · dir 101 · action MOVE_BACKWARD · assigned 3/3 remaining · minDist 6
Facing DOWN at R10(15,9) with front tile floor. Our closest target is short_task_6 at R10(17,5). The BEST_ACTION_SUGGESTION is TURN_LEFT (action 4), but that would deviate from our path to the task. Instead, moving forward (MOVE_FORWARD) brings us closer to the target while avoiding oscillation. We choose MOVE_FORWARD.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 0/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#P.T...T..#
#.........DP..T.....#
#.........#.........#
#.........#....↓....#
#######D####D########
#......P..#.........#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.P.....#..T.T....#
#.........#.P.......#
#####################
Visible players
{
"R01(4,18)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,7)": {
"player_name": "player_2",
"direction": 102
},
"R10(11,6)": {
"player_name": "player_4",
"direction": 102
},
"R11(12,19)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 130 · pos R10(15,8) · dir 101 · action MOVE_BACKWARD · assigned 3/3 remaining · minDist 5
Facing DOWN at R10(15,8) with front tile floor. Our closest target is short_task_6 at R10(17,5). The BEST_ACTION_SUGGESTION is TURN_LEFT (action 4), but that would deviate from our path to the task. Instead, moving forward (MOVE_FORWARD) brings us closer to the target while avoiding oscillation. We choose MOVE_BACKWARD.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 0/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#P.T...T..#
#.........D...T.....#
#.........#P...↓....#
#.........#.........#
#######D####D########
#......P..#.........#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#...P.....#P........#
#####################
Visible players
{
"R01(4,19)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,8)": {
"player_name": "player_2",
"direction": 102
},
"R10(11,6)": {
"player_name": "player_4",
"direction": 101
},
"R11(11,19)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 131 · pos R10(15,7) · dir 101 · action MOVE_BACKWARD · assigned 3/3 remaining · minDist 4
Facing DOWN at R10(15,7) with front tile floor. Our closest target is short_task_6 at R10(17,5). The BEST_ACTION_SUGGESTION is TURN_LEFT (action 4), but that would deviate from our path to the task. Instead, moving forward (MOVE_FORWARD) brings us closer to the target while avoiding oscillation. We choose MOVE_BACKWARD.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 0/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#P.T...T..#
#.........DP..T↓....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#.........#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.P.....#..T.T....#
#.........#.P.......#
#####################
Visible players
{
"R01(4,18)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,7)": {
"player_name": "player_2",
"direction": 102
},
"R10(11,6)": {
"player_name": "player_4",
"direction": 100
},
"R11(12,19)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 132 · pos R10(15,6) · dir 101 · action MOVE_FORWARD · assigned 3/3 remaining · minDist 3
Facing DOWN at R10(15,6) with front tile floor. Our closest target is short_task_6 at R10(17,5). The BEST_ACTION_SUGGESTION is TURN_LEFT (action 4), but that would deviate from our path to the task. Instead, moving forward (MOVE_FORWARD) brings us closer to the target while avoiding oscillation. We choose MOVE_FORWARD.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 0/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#P.T.↓.T..#
#.........D...T.....#
#.........#P........#
#.........#.........#
#######D####D########
#......P..#.........#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#...P.....#P........#
#####################
Visible players
{
"R01(4,19)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,8)": {
"player_name": "player_2",
"direction": 102
},
"R10(11,6)": {
"player_name": "player_4",
"direction": 103
},
"R11(11,19)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 133 · pos R10(15,7) · dir 101 · action MOVE_FORWARD · assigned 3/3 remaining · minDist 4
Facing DOWN at R10(15,7) with front tile floor. Our closest target is short_task_6 at R10(17,5). The BEST_ACTION_SUGGESTION is TURN_LEFT (action 4), but that would deviate from our path to the task. Instead, moving forward (MOVE_FORWARD) brings us closer to the target while avoiding oscillation. We choose MOVE_FORWARD.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 0/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#P.T...T..#
#.........DP..T↓....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#.........#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.P.....#..T.T....#
#.........#.P.......#
#####################
Visible players
{
"R01(4,18)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,7)": {
"player_name": "player_2",
"direction": 102
},
"R10(11,6)": {
"player_name": "player_4",
"direction": 102
},
"R11(12,19)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 134 · pos R10(15,8) · dir 101 · action MOVE_BACKWARD · assigned 3/3 remaining · minDist 5
Facing DOWN at R10(15,8) with front tile floor. Our closest target is short_task_6 at R10(17,5). The BEST_ACTION_SUGGESTION is TURN_LEFT (action 4), but that would deviate from our path to the task. Instead, moving forward (MOVE_FORWARD) brings us closer to the target while avoiding oscillation. We choose MOVE_BACKWARD.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 0/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#P.T...T..#
#.........D...T.....#
#.........#P...↓....#
#.........#.........#
#######D####D########
#......P..#.........#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#...P.....#P........#
#####################
Visible players
{
"R01(4,19)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,8)": {
"player_name": "player_2",
"direction": 102
},
"R10(11,6)": {
"player_name": "player_4",
"direction": 101
},
"R11(11,19)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 135 · pos R10(15,7) · dir 101 · action MOVE_BACKWARD · assigned 3/3 remaining · minDist 4
Facing DOWN at R10(15,7) with front tile floor. Our closest target is short_task_6 at R10(17,5). The BEST_ACTION_SUGGESTION is TURN_LEFT (action 4), but that would deviate from our path to the task. Instead, moving forward (MOVE_FORWARD) brings us closer to the target while avoiding oscillation. We choose MOVE_BACKWARD.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 0/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#P.T...T..#
#.........DP..T↓....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#.........#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.P.....#..T.T....#
#.........#.P.......#
#####################
Visible players
{
"R01(4,18)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,7)": {
"player_name": "player_2",
"direction": 102
},
"R10(11,6)": {
"player_name": "player_4",
"direction": 100
},
"R11(12,19)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 136 · pos R10(15,6) · dir 101 · action MOVE_BACKWARD · assigned 3/3 remaining · minDist 3
Facing DOWN at R10(15,6) with front tile floor. Our closest target is short_task_6 at R10(17,5). The BEST_ACTION_SUGGESTION is TURN_LEFT (action 4), but that would deviate from our path to the task. Instead, moving forward (MOVE_FORWARD) brings us closer to the target while avoiding oscillation. We choose MOVE_BACKWARD.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 0/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#P.T.↓.T..#
#.........D...T.....#
#.........#P........#
#.........#.........#
#######D####D########
#......P..#.........#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#...P.....#P........#
#####################
Visible players
{
"R01(4,19)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,8)": {
"player_name": "player_2",
"direction": 102
},
"R10(11,6)": {
"player_name": "player_4",
"direction": 103
},
"R11(11,19)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 137 · pos R10(15,5) · dir 101 · action MOVE_FORWARD · assigned 3/3 remaining · minDist 2
Facing DOWN at R10(15,5) with front tile floor. Our closest target is short_task_6 at R10(17,5). The BEST_ACTION_SUGGESTION is TURN_LEFT (action 4), but that would deviate from our path to the task. Instead, moving forward (MOVE_FORWARD) brings us closer to the target while avoiding oscillation. We choose MOVE_FORWARD.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 0/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#....↓.T..#
#.T.......#P.T...T..#
#.........DP..T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#.........#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.P.....#..T.T....#
#.........#.P.......#
#####################
Visible players
{
"R01(4,18)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,7)": {
"player_name": "player_2",
"direction": 102
},
"R10(11,6)": {
"player_name": "player_4",
"direction": 102
},
"R11(12,19)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 138 · pos R10(15,6) · dir 101 · action MOVE_FORWARD · assigned 3/3 remaining · minDist 3
Facing DOWN at R10(15,6) with front tile floor. Our closest target is short_task_6 at R10(17,5). The BEST_ACTION_SUGGESTION is TURN_LEFT (action 4), but that would deviate from our path to the task. Instead, moving forward (MOVE_FORWARD) brings us closer to the target while avoiding oscillation. We choose MOVE_FORWARD.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 0/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#P.T.↓.T..#
#.........D...T.....#
#.........#P........#
#.........#.........#
#######D####D########
#......P..#.........#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#...P.....#P........#
#####################
Visible players
{
"R01(4,19)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,8)": {
"player_name": "player_2",
"direction": 102
},
"R10(11,6)": {
"player_name": "player_4",
"direction": 101
},
"R11(11,19)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 139 · pos R10(15,7) · dir 101 · action MOVE_BACKWARD · assigned 3/3 remaining · minDist 4
Facing DOWN at R10(15,7) with front tile floor. Our closest target is short_task_6 at R10(17,5). The BEST_ACTION_SUGGESTION is TURN_LEFT (action 4), but that would deviate from our path to the task. Instead, moving forward (MOVE_FORWARD) brings us closer to the target while avoiding oscillation. We choose MOVE_BACKWARD.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 0/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#P.T...T..#
#.........DP..T↓....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#.........#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.P.....#..T.T....#
#.........#.P.......#
#####################
Visible players
{
"R01(4,18)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,7)": {
"player_name": "player_2",
"direction": 102
},
"R10(11,6)": {
"player_name": "player_4",
"direction": 100
},
"R11(12,19)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 140 · pos R10(15,6) · dir 101 · action MOVE_BACKWARD · assigned 3/3 remaining · minDist 3
Facing DOWN at R10(15,6) with front tile floor. Our closest target is short_task_6 at R10(17,5). The BEST_ACTION_SUGGESTION is TURN_LEFT (action 4), but that would deviate from our path to the task. Instead, moving forward (MOVE_FORWARD) brings us closer to the target while avoiding oscillation. We choose MOVE_BACKWARD.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 0/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#P.T.↓.T..#
#.........D...T.....#
#.........#P........#
#.........#.........#
#######D####D########
#......P..#.........#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#...P.....#P........#
#####################
Visible players
{
"R01(4,19)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,8)": {
"player_name": "player_2",
"direction": 102
},
"R10(11,6)": {
"player_name": "player_4",
"direction": 103
},
"R11(11,19)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 141 · pos R10(15,5) · dir 101 · action MOVE_BACKWARD · assigned 3/3 remaining · minDist 2
Facing DOWN at R10(15,5) with front tile floor. Our closest target is short_task_6 at R10(17,5). The BEST_ACTION_SUGGESTION is TURN_LEFT (action 4), but that would deviate from our path to the task. Instead, moving forward (MOVE_FORWARD) brings us closer to the target while avoiding oscillation. We choose MOVE_BACKWARD.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 0/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#....↓.T..#
#.T.......#P.T...T..#
#.........DP..T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#.........#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.P.....#..T.T....#
#.........#.P.......#
#####################
Visible players
{
"R01(4,18)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,7)": {
"player_name": "player_2",
"direction": 102
},
"R10(11,6)": {
"player_name": "player_4",
"direction": 102
},
"R11(12,19)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 142 · pos R10(15,4) · dir 101 · action MOVE_FORWARD · assigned 3/3 remaining · minDist 3
Facing DOWN at R10(15,4) with front tile floor. Our closest target is short_task_6 at R10(17,5). The BEST_ACTION_SUGGESTION is TURN_LEFT (action 3), but that would deviate from our path to the task. Instead, moving forward (MOVE_FORWARD) brings us closer to the target while avoiding oscillation. We choose MOVE_FORWARD.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 0/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#....↓....#
#..T.T....#......T..#
#.T.......#P.T...T..#
#.........D...T.....#
#.........#P........#
#.........#.........#
#######D####D########
#......P..#.........#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#...P.....#P........#
#####################
Visible players
{
"R01(4,19)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,8)": {
"player_name": "player_2",
"direction": 102
},
"R10(11,6)": {
"player_name": "player_4",
"direction": 101
},
"R11(11,19)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 143 · pos R10(15,5) · dir 101 · action MOVE_FORWARD · assigned 3/3 remaining · minDist 2
Facing DOWN at R10(15,5) with front tile floor. Our closest target is short_task_6 at R10(17,5). The BEST_ACTION_SUGGESTION is TURN_LEFT (action 4), but that would deviate from our path to the task. Instead, moving forward (MOVE_FORWARD) brings us closer to the target while avoiding oscillation. We choose MOVE_FORWARD.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 0/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#....↓.T..#
#.T.......#P.T...T..#
#.........DP..T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#.........#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.P.....#..T.T....#
#.........#.P.......#
#####################
Visible players
{
"R01(4,18)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,7)": {
"player_name": "player_2",
"direction": 102
},
"R10(11,6)": {
"player_name": "player_4",
"direction": 100
},
"R11(12,19)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 144 · pos R10(15,6) · dir 101 · action MOVE_BACKWARD · assigned 3/3 remaining · minDist 3
Facing DOWN at R10(15,6) with front tile floor. Our closest target is short_task_6 at R10(17,5). The BEST_ACTION_SUGGESTION is TURN_LEFT (action 4), but that would deviate from our path to the task. Instead, moving forward (MOVE_FORWARD) brings us closer to the target while avoiding oscillation. We choose MOVE_BACKWARD.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 0/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#P.T.↓.T..#
#.........D...T.....#
#.........#P........#
#.........#.........#
#######D####D########
#......P..#.........#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#...P.....#P........#
#####################
Visible players
{
"R01(4,19)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,8)": {
"player_name": "player_2",
"direction": 102
},
"R10(11,6)": {
"player_name": "player_4",
"direction": 103
},
"R11(11,19)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 145 · pos R10(15,5) · dir 101 · action MOVE_BACKWARD · assigned 3/3 remaining · minDist 2
Facing DOWN at R10(15,5) with front tile floor. Our closest target is short_task_6 at R10(17,5). The BEST_ACTION_SUGGESTION is TURN_LEFT (action 4), but that would deviate from our path to the task. Instead, moving forward (MOVE_FORWARD) brings us closer to the target while avoiding oscillation. We choose MOVE_BACKWARD.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 0/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#....↓.T..#
#.T.......#P.T...T..#
#.........DP..T.....#
#.........#.........#
#.........#.........#
#######D####D########
#.........#.........#
#..T...P..#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.P.....#..T.T....#
#.........#.P.......#
#####################
Visible players
{
"R01(4,18)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,7)": {
"player_name": "player_2",
"direction": 102
},
"R10(11,6)": {
"player_name": "player_4",
"direction": 102
},
"R11(12,19)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
},
"R01(7,12)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 146 · pos R10(15,4) · dir 101 · action MOVE_BACKWARD · assigned 3/3 remaining · minDist 3
Facing DOWN at R10(15,4) with front tile floor. Our closest target is short_task_6 at R10(17,5). The BEST_ACTION_SUGGESTION is TURN_LEFT (action 3), but that would deviate from our path to the task. Instead, moving forward (MOVE_FORWARD) brings us closer to the target while avoiding oscillation. We choose MOVE_BACKWARD.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 0/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#....↓....#
#..T.T....#......T..#
#.T.......#P.T...T..#
#.........D...T.....#
#.........#P........#
#.........#.........#
#######D####D########
#.........#.........#
#..T...P..#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#...P.....#P........#
#####################
Visible players
{
"R01(4,19)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,8)": {
"player_name": "player_2",
"direction": 102
},
"R10(11,6)": {
"player_name": "player_4",
"direction": 101
},
"R11(11,19)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
},
"R01(7,12)": {
"player_name": "player_7",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 147 · pos R10(15,3) · dir 101 · action MOVE_FORWARD · assigned 3/3 remaining · minDist 4
Facing DOWN at R10(15,3) with front tile floor. Our closest target is short_task_6 at R10(17,5). The BEST_ACTION_SUGGESTION is MOVE_FORWARD (action 0), which brings us closer to the task while avoiding oscillation. We choose MOVE_FORWARD.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 0/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#....↓....#
#.........#.........#
#..T.T....#......T..#
#.T.......#P.T...T..#
#.........DP..T.....#
#.........#.........#
#.........#.........#
#######D####D########
#.........#.........#
#..T...P..#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.P.....#..T.T....#
#.........#.P.......#
#####################
Visible players
{
"R01(4,18)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,7)": {
"player_name": "player_2",
"direction": 102
},
"R10(11,6)": {
"player_name": "player_4",
"direction": 100
},
"R11(12,19)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
},
"R01(7,12)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 148 · pos R10(15,4) · dir 101 · action MOVE_FORWARD · assigned 3/3 remaining · minDist 3
Facing DOWN at R10(15,4) with front tile floor. Our closest target is short_task_6 at R10(17,5). The BEST_ACTION_SUGGESTION is TURN_LEFT (action 3), but that would deviate from our path to the task. Instead, moving forward (MOVE_FORWARD) brings us closer to the target while avoiding oscillation. We choose MOVE_FORWARD.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 0/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#....↓....#
#..T.T....#......T..#
#.T.......#P.T...T..#
#.........D...T.....#
#.........#P........#
#.........#.........#
#######D####D########
#.........#.........#
#..T...P..#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#...P.....#..P......#
#####################
Visible players
{
"R01(4,19)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,8)": {
"player_name": "player_2",
"direction": 102
},
"R10(11,6)": {
"player_name": "player_4",
"direction": 103
},
"R11(13,19)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
},
"R01(7,12)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 149 · pos R10(15,5) · dir 101 · action MOVE_BACKWARD · assigned 3/3 remaining · minDist 2
Facing DOWN at R10(15,5) with front tile floor. Our closest target is short_task_6 at R10(17,5). The BEST_ACTION_SUGGESTION is TURN_LEFT (action 4), but that would deviate from our path to the task. Instead, moving forward (MOVE_FORWARD) brings us closer to the target while avoiding oscillation. We choose MOVE_BACKWARD.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 0/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#....↓.T..#
#.T.......#P.T...T..#
#.........DP..T.....#
#.........#.........#
#.........#.........#
#######D####D########
#.........#.........#
#..T...P..#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.P.....#..T.T....#
#.........#...P.....#
#####################
Visible players
{
"R01(4,18)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,7)": {
"player_name": "player_2",
"direction": 102
},
"R10(11,6)": {
"player_name": "player_4",
"direction": 102
},
"R11(14,19)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
},
"R01(7,12)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 150 · pos R10(15,4) · dir 101 · action MOVE_BACKWARD · assigned 3/3 remaining · minDist 3
Facing DOWN at R10(15,4) with front tile floor. Our closest target is short_task_6 at R10(17,5). The BEST_ACTION_SUGGESTION is TURN_LEFT (action 3), but that would deviate from our path to the task. Instead, moving forward (MOVE_FORWARD) brings us closer to the target while avoiding oscillation. We choose MOVE_BACKWARD.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 0/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#....↓....#
#..T.T....#......T..#
#.T.......#P.T...T..#
#.........D...T.....#
#.........#P........#
#.........#.........#
#######D####D########
#.........#.........#
#..T...P..#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#...P.....#....P....#
#####################
Visible players
{
"R01(4,19)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,8)": {
"player_name": "player_2",
"direction": 102
},
"R10(11,6)": {
"player_name": "player_4",
"direction": 101
},
"R11(15,19)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
},
"R01(7,12)": {
"player_name": "player_7",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 151 · pos R10(15,3) · dir 101 · action MOVE_FORWARD · assigned 3/3 remaining · minDist 4
Facing DOWN at R10(15,3) with front tile floor. Our closest target is short_task_6 at R10(17,5). The BEST_ACTION_SUGGESTION is MOVE_FORWARD (action 0), which brings us closer to the task while avoiding oscillation. We choose MOVE_FORWARD.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 0/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#....↓....#
#.........#.........#
#..T.T....#......T..#
#.T.......#P.T...T..#
#.........DP..T.....#
#.........#.........#
#.........#.........#
#######D####D########
#.........#.........#
#..T...P..#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.P.....#..T.T....#
#.........#.....P...#
#####################
Visible players
{
"R01(4,18)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,7)": {
"player_name": "player_2",
"direction": 102
},
"R10(11,6)": {
"player_name": "player_4",
"direction": 100
},
"R11(16,19)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
},
"R01(7,12)": {
"player_name": "player_7",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 152 · pos R10(15,4) · dir 101 · action MOVE_FORWARD · assigned 3/3 remaining · minDist 3
Facing DOWN at R10(15,4) with front tile floor. Our closest target is short_task_6 at R10(17,5). The BEST_ACTION_SUGGESTION is TURN_LEFT (action 3), but that would deviate from our path to the task. Instead, moving forward (MOVE_FORWARD) brings us closer to the target while avoiding oscillation. We choose MOVE_FORWARD.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 0/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#....↓....#
#..T.T....#......T..#
#.T.......#P.T...T..#
#.........D...T.....#
#.........#P........#
#.........#.........#
#######D####D########
#.........#.........#
#..T...P..#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#...P.....#......P..#
#####################
Visible players
{
"R01(4,19)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,8)": {
"player_name": "player_2",
"direction": 102
},
"R10(11,6)": {
"player_name": "player_4",
"direction": 103
},
"R11(17,19)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
},
"R01(7,12)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 153 · pos R10(15,5) · dir 101 · action MOVE_FORWARD · assigned 3/3 remaining · minDist 2
Facing DOWN at R10(15,5) with front tile floor. Our closest target is short_task_6 at R10(17,5). The BEST_ACTION_SUGGESTION is TURN_LEFT (action 4), but that would deviate from our path to the task. Instead, moving forward (MOVE_FORWARD) brings us closer to the target while avoiding oscillation. We choose MOVE_FORWARD.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 0/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#....↓.T..#
#.T.......#P.T...T..#
#.........DP..T.....#
#.........#.........#
#.........#.........#
#######D####D########
#.........#.........#
#..T...P..#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.P.....#..T.T....#
#.........#.......P.#
#####################
Visible players
{
"R01(4,18)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,7)": {
"player_name": "player_2",
"direction": 102
},
"R10(11,6)": {
"player_name": "player_4",
"direction": 102
},
"R11(18,19)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
},
"R01(7,12)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 154 · pos R10(15,6) · dir 101 · action MOVE_BACKWARD · assigned 3/3 remaining · minDist 3
Facing DOWN at R10(15,6) with front tile floor. Our closest target is short_task_6 at R10(17,5). The BEST_ACTION_SUGGESTION is TURN_LEFT (action 4), but that would deviate from our path to the task. Instead, moving forward (MOVE_FORWARD) brings us closer to the target while avoiding oscillation. We choose MOVE_BACKWARD.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 0/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#P.T.↓.T..#
#.........D...T.....#
#.........#P........#
#.........#.........#
#######D####D########
#......P..#.........#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#...P.....#........P#
#####################
Visible players
{
"R01(4,19)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,8)": {
"player_name": "player_2",
"direction": 102
},
"R10(11,6)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,19)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 155 · pos R10(15,5) · dir 101 · action MOVE_BACKWARD · assigned 3/3 remaining · minDist 2
Facing DOWN at R10(15,5) with front tile floor. Our closest target is short_task_6 at R10(17,5). The BEST_ACTION_SUGGESTION is TURN_LEFT (action 4), but that would deviate from our path to the task. Instead, moving forward (MOVE_FORWARD) brings us closer to the target while avoiding oscillation. We choose MOVE_BACKWARD.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 0/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#....↓.T..#
#.T.......#P.T...T..#
#.........DP..T.....#
#.........#.........#
#.........#.........#
#######D####D########
#.........#.........#
#..T...P..#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.P.....#..T.T....#
#.........#.......P.#
#####################
Visible players
{
"R01(4,18)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,7)": {
"player_name": "player_2",
"direction": 102
},
"R10(11,6)": {
"player_name": "player_4",
"direction": 100
},
"R11(18,19)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
},
"R01(7,12)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 156 · pos R10(15,4) · dir 101 · action MOVE_FORWARD · assigned 3/3 remaining · minDist 3
Facing DOWN at R10(15,4) with front tile floor. Our closest target is short_task_6 at R10(17,5). The BEST_ACTION_SUGGESTION is TURN_LEFT (action 3), but that would deviate from our path to the task. Instead, moving forward (MOVE_FORWARD) brings us closer to the target while avoiding oscillation. We choose MOVE_FORWARD.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 0/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#....↓....#
#..T.T....#......T..#
#.T.......#P.T...T..#
#.........D...T.....#
#.........#P........#
#.........#.........#
#######D####D########
#......P..#.........#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#...P.....#........P#
#####################
Visible players
{
"R01(4,19)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,8)": {
"player_name": "player_2",
"direction": 102
},
"R10(11,6)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,19)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 157 · pos R10(15,5) · dir 101 · action MOVE_FORWARD · assigned 3/3 remaining · minDist 2
Facing DOWN at R10(15,5) with front tile floor. Our closest target is short_task_6 at R10(17,5). The BEST_ACTION_SUGGESTION is TURN_LEFT (action 4), but that would deviate from our path to the task. Instead, moving forward (MOVE_FORWARD) brings us closer to the target while avoiding oscillation. We choose MOVE_FORWARD.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 0/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#....↓.T..#
#.T.......#P.T...T..#
#.........DP..T.....#
#.........#.........#
#.........#.........#
#######D####D########
#.........#.........#
#..T...P..#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.P.....#..T.T....#
#.........#.......P.#
#####################
Visible players
{
"R01(4,18)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,7)": {
"player_name": "player_2",
"direction": 102
},
"R10(11,6)": {
"player_name": "player_4",
"direction": 102
},
"R11(18,19)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
},
"R01(7,12)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 158 · pos R10(15,6) · dir 101 · action MOVE_FORWARD · assigned 3/3 remaining · minDist 3
Facing DOWN at R10(15,6) with front tile floor. Our closest target is short_task_6 at R10(17,5). The BEST_ACTION_SUGGESTION is TURN_LEFT (action 4), but that would deviate from our path to the task. Instead, moving forward (MOVE_FORWARD) brings us closer to the target while avoiding oscillation. We choose MOVE_FORWARD.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 0/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#P.T.↓.T..#
#.........D...T.....#
#.........#P........#
#.........#.........#
#######D####D########
#......P..#.........#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#...P.....#........P#
#####################
Visible players
{
"R01(4,19)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,8)": {
"player_name": "player_2",
"direction": 102
},
"R10(11,6)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,19)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 159 · pos R10(15,7) · dir 101 · action MOVE_BACKWARD · assigned 3/3 remaining · minDist 4
Facing DOWN at R10(15,7) with front tile floor. Our closest target is short_task_6 at R10(17,5). The BEST_ACTION_SUGGESTION is TURN_LEFT (action 4), but that would deviate from our path to the task. Instead, moving forward (MOVE_FORWARD) brings us closer to the target while avoiding oscillation. We choose MOVE_BACKWARD.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 0/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#P.T...T..#
#.........DP..T↓....#
#.........#.........#
#.........#.........#
#######D####D########
#.........#.........#
#..T...P..#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.P.....#..T.T....#
#.........#.......P.#
#####################
Visible players
{
"R01(4,18)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,7)": {
"player_name": "player_2",
"direction": 102
},
"R10(11,6)": {
"player_name": "player_4",
"direction": 100
},
"R11(18,19)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
},
"R01(7,12)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 160 · pos R10(15,6) · dir 102 · action MOVE_BACKWARD · assigned 3/3 remaining · minDist 3
Facing DOWN at R10(15,6) with front tile floor. Our closest target is short_task_6 at R10(17,5). The BEST_ACTION_SUGGESTION is TURN_LEFT (action 4), but that would deviate from our path to the task. Instead, moving forward (MOVE_FORWARD) brings us closer to the target while avoiding oscillation. We choose MOVE_BACKWARD.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 0/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#P.T.←.T..#
#.........D...T.....#
#.........#P........#
#.........#.........#
#######D####D########
#.........#.........#
#..T...P..#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#...P.....#........P#
#####################
Visible players
{
"R01(4,19)": {
"player_name": "player_1",
"direction": 100
},
"R10(11,8)": {
"player_name": "player_2",
"direction": 101
},
"R10(11,6)": {
"player_name": "player_4",
"direction": 100
},
"R11(19,19)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
},
"R01(7,12)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 161 · pos R10(16,6) · dir 102 · action MOVE_FORWARD · assigned 3/3 remaining · minDist 2
Facing DOWN at R10(16,6) with front tile floor. Our closest target is short_task_6 at R10(17,5). The BEST_ACTION_SUGGESTION is TURN_LEFT (action 4), but that would deviate from our path to the task. Instead, moving forward (MOVE_FORWARD) brings us closer to the target while avoiding oscillation. We choose MOVE_FORWARD.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 0/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#P.T..←T..#
#.........D...T.....#
#.........#.P.......#
#.........#.........#
#######D####D########
#......P..#.........#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T...P#
#..P......#.........#
#####################
Visible players
{
"R01(3,19)": {
"player_name": "player_1",
"direction": 100
},
"R10(12,8)": {
"player_name": "player_2",
"direction": 101
},
"R10(11,6)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,18)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 162 · pos R10(15,6) · dir 102 · action MOVE_FORWARD · assigned 3/3 remaining · minDist 3
Facing DOWN at R10(15,6) with front tile floor. Our closest target is short_task_6 at R10(17,5). The BEST_ACTION_SUGGESTION is TURN_LEFT (action 4), but that would deviate from our path to the task. Instead, moving forward (MOVE_FORWARD) brings us closer to the target while avoiding oscillation. We choose MOVE_FORWARD.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 0/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#P.T.←.T..#
#.........D...T.....#
#.........#P........#
#.........#.........#
#######D####D########
#.........#.........#
#..T...P..#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......TP#
#.T.......#..T.T....#
#...P.....#.........#
#####################
Visible players
{
"R01(4,19)": {
"player_name": "player_1",
"direction": 100
},
"R10(11,8)": {
"player_name": "player_2",
"direction": 101
},
"R10(11,6)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,17)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
},
"R01(7,12)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 163 · pos R10(14,6) · dir 102 · action MOVE_BACKWARD · assigned 3/3 remaining · minDist 4
Facing DOWN at R10(14,6) with front tile floor. Our closest target is short_task_6 at R10(17,5). The BEST_ACTION_SUGGESTION is TURN_LEFT (action 4), but that would deviate from our path to the task. Instead, moving forward (MOVE_FORWARD) brings us closer to the target while avoiding oscillation. We choose MOVE_BACKWARD because our current direction is DOWN and we need to adjust position to align with the task's location.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 0/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#P.T←..T..#
#.........D...T.....#
#.........#.P.......#
#.........#.........#
#######D####D########
#......P..#.........#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#........P#
#.........#.......T.#
#.T.......#..T.T....#
#....P....#.........#
#####################
Visible players
{
"R01(5,19)": {
"player_name": "player_1",
"direction": 100
},
"R10(12,8)": {
"player_name": "player_2",
"direction": 101
},
"R10(11,6)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,16)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 164 · pos R10(15,6) · dir 102 · action MOVE_BACKWARD · assigned 3/3 remaining · minDist 3
Our closest target is short_task_6 at R10(17,5). The BEST_ACTION_SUGGESTION is TURN_LEFT (action 4), but that would deviate from our path. Instead, moving forward (MOVE_FORWARD) brings us closer to the task while avoiding oscillation. We choose MOVE_BACKWARD because our current direction is DOWN and we need to adjust position to align with the target's location.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 0/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#P.T.←.T..#
#.........D...T.....#
#.........#P........#
#.........#.........#
#######D####D########
#.........#.........#
#..T...P..#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#........P#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.....P...#.........#
#####################
Visible players
{
"R01(6,19)": {
"player_name": "player_1",
"direction": 100
},
"R10(11,8)": {
"player_name": "player_2",
"direction": 101
},
"R10(11,6)": {
"player_name": "player_4",
"direction": 100
},
"R11(19,15)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
},
"R01(7,12)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 165 · pos R10(16,6) · dir 102 · action MOVE_FORWARD · assigned 3/3 remaining · minDist 2
Our closest target is short_task_6 at R10(17,5). The BEST_ACTION_SUGGESTION is TURN_LEFT (action 4), but that would deviate from our path. Instead, moving forward (MOVE_FORWARD) brings us closer to the task while avoiding oscillation. We choose MOVE_BACKWARD because our current direction is DOWN and we need to adjust position to align with the target's location.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 0/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#P.T..←T..#
#.........D...T.....#
#.........#.P.......#
#.........#.........#
#######D####D########
#......P..#.........#
#..T......#.........#
#P........#.....T...#
#.........D........P#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#......P..#.........#
#####################
Visible players
{
"R01(7,19)": {
"player_name": "player_1",
"direction": 100
},
"R10(12,8)": {
"player_name": "player_2",
"direction": 101
},
"R10(11,6)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,14)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 166 · pos R10(15,6) · dir 102 · action MOVE_FORWARD · assigned 3/3 remaining · minDist 3
Facing DOWN at R10(15,6) with front tile floor. Our closest target is short_task_6 at R10(17,5). The BEST_ACTION_SUGGESTION is TURN_LEFT (action 4), but that would deviate from our path to the task. Instead, moving forward (MOVE_FORWARD) brings us closer to the target while avoiding oscillation. We choose MOVE_FORWARD.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 0/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#P.T.←.T..#
#.........D...T.....#
#.........#P........#
#.........#.........#
#######D####D########
#.........#.........#
#..T...P..#.........#
#P........#.....T..P#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.......P.#.........#
#####################
Visible players
{
"R01(8,19)": {
"player_name": "player_1",
"direction": 100
},
"R10(11,8)": {
"player_name": "player_2",
"direction": 101
},
"R10(11,6)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,13)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
},
"R01(7,12)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 167 · pos R10(14,6) · dir 102 · action MOVE_BACKWARD · assigned 3/3 remaining · minDist 4
Our closest target is short_task_6 at R10(17,5). The BEST_ACTION_SUGGESTION is TURN_LEFT (action 4), but that would deviate from our path. Instead, moving forward (MOVE_FORWARD) brings us closer to the task while avoiding oscillation. We choose MOVE_BACKWARD because our current direction is DOWN and we need to adjust position to align with the target's location.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 0/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#P.T←..T..#
#.........D...T.....#
#.........#.P.......#
#.........#.........#
#######D####D########
#......P..#.........#
#..T......#........P#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#........P#.........#
#####################
Visible players
{
"R01(9,19)": {
"player_name": "player_1",
"direction": 100
},
"R10(12,8)": {
"player_name": "player_2",
"direction": 101
},
"R10(11,6)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,12)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 168 · pos R10(15,6) · dir 102 · action MOVE_BACKWARD · assigned 3/3 remaining · minDist 3
Our closest target is short_task_6 at R10(17,5). The BEST_ACTION_SUGGESTION is TURN_LEFT (action 4), but that would deviate from our path. Instead, moving forward (MOVE_FORWARD) brings us closer to the task while avoiding oscillation. We choose MOVE_BACKWARD because our current direction is DOWN and we need to adjust position to align with the target's location.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 0/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#P.T.←.T..#
#.........D...T.....#
#.........#P........#
#.........#.........#
#######D####D########
#.........#........P#
#..T...P..#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.......P.#.........#
#####################
Visible players
{
"R01(8,19)": {
"player_name": "player_1",
"direction": 100
},
"R10(11,8)": {
"player_name": "player_2",
"direction": 101
},
"R10(11,6)": {
"player_name": "player_4",
"direction": 100
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
},
"R01(7,12)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 169 · pos R10(16,6) · dir 102 · action MOVE_FORWARD · assigned 3/3 remaining · minDist 2
Our closest target is short_task_6 at R10(17,5). The BEST_ACTION_SUGGESTION is TURN_LEFT (action 4), but that would deviate from our path. Instead, moving forward (MOVE_FORWARD) brings us closer to the task while avoiding oscillation. We choose MOVE_BACKWARD because our current direction is DOWN and we need to adjust position to align with the target's location.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 0/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#P.T..←T..#
#.........D...T.....#
#.........#.P.......#
#.........#.........#
#######D####D########
#......P..#.........#
#..T......#........P#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#........P#.........#
#####################
Visible players
{
"R01(9,19)": {
"player_name": "player_1",
"direction": 100
},
"R10(12,8)": {
"player_name": "player_2",
"direction": 101
},
"R10(11,6)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,12)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 170 · pos R10(15,6) · dir 102 · action MOVE_FORWARD · assigned 3/3 remaining · minDist 3
Our closest target is short_task_6 at R10(17,5). The BEST_ACTION_SUGGESTION is TURN_LEFT (action 4), but that would deviate from our path. Instead, moving forward (MOVE_FORWARD) brings us closer to the task while avoiding oscillation. We choose MOVE_BACKWARD because our current direction is DOWN and we need to adjust position to align with the target's location.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 0/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#P.T.←.T..#
#.........D...T.....#
#.........#P........#
#.........#.........#
#######D####D########
#.........#........P#
#..T...P..#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.......P.#.........#
#####################
Visible players
{
"R01(8,19)": {
"player_name": "player_1",
"direction": 100
},
"R10(11,8)": {
"player_name": "player_2",
"direction": 101
},
"R10(11,6)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
},
"R01(7,12)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 171 · pos R10(14,6) · dir 102 · action MOVE_BACKWARD · assigned 3/3 remaining · minDist 4
Our closest target is short_task_6 at R10(17,5). The BEST_ACTION_SUGGESTION is TURN_LEFT (action 4), but that would deviate from our path. Instead, moving forward (MOVE_FORWARD) brings us closer to the task while avoiding oscillation. We choose MOVE_BACKWARD because our current direction is DOWN and we need to adjust position to align with the target's location.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 0/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#P.T←..T..#
#.........D...T.....#
#.........#.P.......#
#.........#.........#
#######D####D########
#......P..#.........#
#..T......#........P#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#........P#.........#
#####################
Visible players
{
"R01(9,19)": {
"player_name": "player_1",
"direction": 100
},
"R10(12,8)": {
"player_name": "player_2",
"direction": 101
},
"R10(11,6)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,12)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 172 · pos R10(15,6) · dir 102 · action MOVE_BACKWARD · assigned 3/3 remaining · minDist 3
Our closest target is short_task_6 at R10(17,5). The BEST_ACTION_SUGGESTION is TURN_LEFT (action 4), but that would deviate from our path. Instead, moving forward (MOVE_FORWARD) brings us closer to the task while avoiding oscillation. We choose MOVE_BACKWARD because our current direction is DOWN and we need to adjust position to align with the target's location.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 0/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#P.T.←.T..#
#.........D...T.....#
#.........#P........#
#.........#.........#
#######D####D########
#.........#........P#
#..T...P..#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.......P.#.........#
#####################
Visible players
{
"R01(8,19)": {
"player_name": "player_1",
"direction": 100
},
"R10(11,8)": {
"player_name": "player_2",
"direction": 101
},
"R10(11,6)": {
"player_name": "player_4",
"direction": 100
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
},
"R01(7,12)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 173 · pos R10(16,6) · dir 102 · action MOVE_FORWARD · assigned 3/3 remaining · minDist 2
Our closest target is short_task_6 at R10(17,5). The BEST_ACTION_SUGGESTION is TURN_LEFT (action 4), but that would deviate from our path. Instead, moving forward (MOVE_FORWARD) brings us closer to the task while avoiding oscillation. We choose MOVE_BACKWARD because our current direction is DOWN and we need to adjust position to align with the target's location.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 0/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#P.T..←T..#
#.........D...T.....#
#.........#.P.......#
#.........#.........#
#######D####D########
#......P..#.........#
#..T......#........P#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#........P#.........#
#####################
Visible players
{
"R01(9,19)": {
"player_name": "player_1",
"direction": 100
},
"R10(12,8)": {
"player_name": "player_2",
"direction": 101
},
"R10(11,6)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,12)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 174 · pos R10(15,6) · dir 102 · action MOVE_FORWARD · assigned 3/3 remaining · minDist 3
Our closest target is short_task_6 at R10(17,5). The BEST_ACTION_SUGGESTION is TURN_LEFT (action 4), but that would deviate from our path. Instead, moving forward (MOVE_FORWARD) brings us closer to the task while avoiding oscillation. We choose MOVE_BACKWARD because our current direction is DOWN and we need to adjust position to align with the target's location.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 0/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#P.T.←.T..#
#.........D...T.....#
#.........#P........#
#.........#.........#
#######D####D########
#.........#........P#
#..T...P..#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.......P.#.........#
#####################
Visible players
{
"R01(8,19)": {
"player_name": "player_1",
"direction": 100
},
"R10(11,8)": {
"player_name": "player_2",
"direction": 101
},
"R10(11,6)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
},
"R01(7,12)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 175 · pos R10(14,6) · dir 102 · action MOVE_BACKWARD · assigned 3/3 remaining · minDist 4
Our closest target is short_task_6 at R10(17,5). The BEST_ACTION_SUGGESTION is TURN_LEFT (action 4), but that would deviate from our path. Instead, moving forward (MOVE_FORWARD) brings us closer to the task while avoiding oscillation. We choose MOVE_BACKWARD because our current direction is DOWN and we need to adjust position to align with the target's location.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 0/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#P.T←..T..#
#.........D...T.....#
#.........#.P.......#
#.........#.........#
#######D####D########
#......P..#.........#
#..T......#........P#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#........P#.........#
#####################
Visible players
{
"R01(9,19)": {
"player_name": "player_1",
"direction": 100
},
"R10(12,8)": {
"player_name": "player_2",
"direction": 101
},
"R10(11,6)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,12)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 176 · pos R10(15,6) · dir 102 · action MOVE_BACKWARD · assigned 3/3 remaining · minDist 3
Our closest target is short_task_6 at R10(17,5). The BEST_ACTION_SUGGESTION is TURN_LEFT (action 4), but that would deviate from our path. Instead, moving forward (MOVE_FORWARD) brings us closer to the task while avoiding oscillation. We choose MOVE_BACKWARD because our current direction is DOWN and we need to adjust position to align with the target's location.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 0/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#P.T.←.T..#
#.........D...T.....#
#.........#P........#
#.........#.........#
#######D####D########
#.........#........P#
#..T...P..#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.......P.#.........#
#####################
Visible players
{
"R01(8,19)": {
"player_name": "player_1",
"direction": 100
},
"R10(11,8)": {
"player_name": "player_2",
"direction": 101
},
"R10(11,6)": {
"player_name": "player_4",
"direction": 100
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
},
"R01(7,12)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 177 · pos R10(16,6) · dir 102 · action MOVE_FORWARD · assigned 3/3 remaining · minDist 2
Our closest target is short_task_6 at R10(17,5). The BEST_ACTION_SUGGESTION is TURN_LEFT (action 4), but that would deviate from our path. Instead, moving forward (MOVE_FORWARD) brings us closer to the task while avoiding oscillation. We choose MOVE_BACKWARD because our current direction is DOWN and we need to adjust position to align with the target's location.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 0/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#P.T..←T..#
#.........D...T.....#
#.........#.P.......#
#.........#.........#
#######D####D########
#......P..#.........#
#..T......#........P#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#........P#.........#
#####################
Visible players
{
"R01(9,19)": {
"player_name": "player_1",
"direction": 100
},
"R10(12,8)": {
"player_name": "player_2",
"direction": 101
},
"R10(11,6)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,12)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 178 · pos R10(15,6) · dir 102 · action MOVE_FORWARD · assigned 3/3 remaining · minDist 3
Our closest target is short_task_6 at R10(17,5). The BEST_ACTION_SUGGESTION is TURN_LEFT (action 4), but that would deviate from our path. Instead, moving forward (MOVE_FORWARD) brings us closer to the task while avoiding oscillation. We choose MOVE_BACKWARD because our current direction is DOWN and we need to adjust position to align with the target's location.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 0/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#P.T.←.T..#
#.........D...T.....#
#.........#P........#
#.........#.........#
#######D####D########
#.........#........P#
#..T...P..#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.......P.#.........#
#####################
Visible players
{
"R01(8,19)": {
"player_name": "player_1",
"direction": 100
},
"R10(11,8)": {
"player_name": "player_2",
"direction": 101
},
"R10(11,6)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
},
"R01(7,12)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 179 · pos R10(14,6) · dir 102 · action MOVE_BACKWARD · assigned 3/3 remaining · minDist 4
Our closest target is short_task_6 at R10(17,5). The BEST_ACTION_SUGGESTION is TURN_LEFT (action 4), but that would deviate from our path. Instead, moving forward (MOVE_FORWARD) brings us closer to the task while avoiding oscillation. We choose MOVE_BACKWARD because our current direction is DOWN and we need to adjust position to align with the target's location.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 0/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#P.T←..T..#
#.........D...T.....#
#.........#.P.......#
#.........#.........#
#######D####D########
#......P..#.........#
#..T......#........P#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#........P#.........#
#####################
Visible players
{
"R01(9,19)": {
"player_name": "player_1",
"direction": 100
},
"R10(12,8)": {
"player_name": "player_2",
"direction": 101
},
"R10(11,6)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,12)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 180 · pos R10(15,6) · dir 102 · action MOVE_BACKWARD · assigned 3/3 remaining · minDist 3
Our closest target is short_task_6 at R10(17,5). The BEST_ACTION_SUGGESTION is TURN_LEFT (action 4), but that would deviate from our path. Instead, moving forward (MOVE_FORWARD) brings us closer to the task while avoiding oscillation. We choose MOVE_BACKWARD because our current direction is DOWN and we need to adjust position to align with the target's location.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 0/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#P.T.←.T..#
#.........D...T.....#
#.........#P........#
#.........#.........#
#######D####D########
#.........#........P#
#..T...P..#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.......P.#.........#
#####################
Visible players
{
"R01(8,19)": {
"player_name": "player_1",
"direction": 100
},
"R10(11,8)": {
"player_name": "player_2",
"direction": 101
},
"R10(11,6)": {
"player_name": "player_4",
"direction": 100
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
},
"R01(7,12)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 181 · pos R10(16,6) · dir 102 · action MOVE_FORWARD · assigned 3/3 remaining · minDist 2
Our closest target is short_task_6 at R10(17,5). The BEST_ACTION_SUGGESTION is TURN_LEFT (action 4), but that would deviate from our path. Instead, moving forward (MOVE_FORWARD) brings us closer to the task while avoiding oscillation. We choose MOVE_BACKWARD because our current direction is DOWN and we need to adjust position to align with the target's location.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 0/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#P.T..←T..#
#.........D...T.....#
#.........#.P.......#
#.........#.........#
#######D####D########
#......P..#.........#
#..T......#........P#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#........P#.........#
#####################
Visible players
{
"R01(9,19)": {
"player_name": "player_1",
"direction": 100
},
"R10(12,8)": {
"player_name": "player_2",
"direction": 101
},
"R10(11,6)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,12)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 182 · pos R10(15,6) · dir 102 · action MOVE_FORWARD · assigned 3/3 remaining · minDist 3
Our closest target is short_task_6 at R10(17,5). The BEST_ACTION_SUGGESTION is TURN_LEFT (action 4), but that would deviate from our path. Instead, moving forward (MOVE_FORWARD) brings us closer to the task while avoiding oscillation. We choose MOVE_BACKWARD because our current direction is DOWN and we need to adjust position to align with the target's location.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 0/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#P.T.←.T..#
#.........D...T.....#
#.........#P........#
#.........#.........#
#######D####D########
#.........#........P#
#..T...P..#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.......P.#.........#
#####################
Visible players
{
"R01(8,19)": {
"player_name": "player_1",
"direction": 100
},
"R10(11,8)": {
"player_name": "player_2",
"direction": 101
},
"R10(11,6)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
},
"R01(7,12)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 183 · pos R10(14,6) · dir 102 · action MOVE_BACKWARD · assigned 3/3 remaining · minDist 4
Our closest target is short_task_6 at R10(17,5). The BEST_ACTION_SUGGESTION is TURN_LEFT (action 4), but that would deviate from our path. Instead, moving forward (MOVE_FORWARD) brings us closer to the task while avoiding oscillation. We choose MOVE_BACKWARD because our current direction is DOWN and we need to adjust position to align with the target's location.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 0/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#P.T←..T..#
#.........D...T.....#
#.........#.P.......#
#.........#.........#
#######D####D########
#......P..#.........#
#..T......#........P#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#........P#.........#
#####################
Visible players
{
"R01(9,19)": {
"player_name": "player_1",
"direction": 100
},
"R10(12,8)": {
"player_name": "player_2",
"direction": 101
},
"R10(11,6)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,12)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 184 · pos R10(15,6) · dir 102 · action MOVE_BACKWARD · assigned 3/3 remaining · minDist 3
Our closest target is short_task_6 at R10(17,5). The BEST_ACTION_SUGGESTION is TURN_LEFT (action 4), but that would deviate from our path. Instead, moving forward (MOVE_FORWARD) brings us closer to the task while avoiding oscillation. We choose MOVE_BACKWARD because our current direction is DOWN and we need to adjust position to align with the target's location.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 0/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#P.T.←.T..#
#.........D...T.....#
#.........#P........#
#.........#.........#
#######D####D########
#.........#........P#
#..T...P..#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.......P.#.........#
#####################
Visible players
{
"R01(8,19)": {
"player_name": "player_1",
"direction": 100
},
"R10(11,8)": {
"player_name": "player_2",
"direction": 101
},
"R10(11,6)": {
"player_name": "player_4",
"direction": 100
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
},
"R01(7,12)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 185 · pos R10(16,6) · dir 102 · action MOVE_FORWARD · assigned 3/3 remaining · minDist 2
Our closest target is short_task_6 at R10(17,5). The BEST_ACTION_SUGGESTION is TURN_LEFT (action 4), but that would deviate from our path. Instead, moving forward (MOVE_FORWARD) brings us closer to the task while avoiding oscillation. We choose MOVE_BACKWARD because our current direction is DOWN and we need to adjust position to align with the target's location.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 0/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#P.T..←T..#
#.........D...T.....#
#.........#.P.......#
#.........#.........#
#######D####D########
#......P..#.........#
#..T......#........P#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#........P#.........#
#####################
Visible players
{
"R01(9,19)": {
"player_name": "player_1",
"direction": 100
},
"R10(12,8)": {
"player_name": "player_2",
"direction": 101
},
"R10(11,6)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,12)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 186 · pos R10(15,6) · dir 102 · action MOVE_FORWARD · assigned 3/3 remaining · minDist 3
Our closest target is short_task_6 at R10(17,5). The BEST_ACTION_SUGGESTION is TURN_LEFT (action 4), but that would deviate from our path. Instead, moving forward (MOVE_FORWARD) brings us closer to the task while avoiding oscillation. We choose MOVE_BACKWARD because our current direction is DOWN and we need to adjust position to align with the target's location.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 0/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#P.T.←.T..#
#.........D...T.....#
#.........#P........#
#.........#.........#
#######D####D########
#.........#........P#
#..T...P..#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.......P.#.........#
#####################
Visible players
{
"R01(8,19)": {
"player_name": "player_1",
"direction": 100
},
"R10(11,8)": {
"player_name": "player_2",
"direction": 101
},
"R10(11,6)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
},
"R01(7,12)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 187 · pos R10(14,6) · dir 102 · action MOVE_BACKWARD · assigned 3/3 remaining · minDist 4
Our closest target is short_task_6 at R10(17,5). The BEST_ACTION_SUGGESTION is TURN_LEFT (action 4), but that would deviate from our path. Instead, moving forward (MOVE_FORWARD) brings us closer to the task while avoiding oscillation. We choose MOVE_BACKWARD because our current direction is DOWN and we need to adjust position to align with the target's location.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 0/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T←..T..#
#.........DP..T.....#
#.........#.P.......#
#.........#.........#
#######D####D########
#......P..#.........#
#..T......#........P#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#........P#.........#
#####################
Visible players
{
"R01(9,19)": {
"player_name": "player_1",
"direction": 100
},
"R10(12,8)": {
"player_name": "player_2",
"direction": 101
},
"R10(11,7)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,12)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 188 · pos R10(15,6) · dir 102 · action MOVE_BACKWARD · assigned 3/3 remaining · minDist 3
Our closest target is short_task_6 at R10(17,5). The BEST_ACTION_SUGGESTION is TURN_LEFT (action 4), but that would deviate from our path. Instead, moving forward (MOVE_FORWARD) brings us closer to the task while avoiding oscillation. We choose MOVE_BACKWARD because our current direction is DOWN and we need to adjust position to align with the target's location.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 0/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T.←.T..#
#.........D...T.....#
#.........#PP.......#
#.........#.........#
#######D####D########
#.........#........P#
#..T...P..#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.......P.#.........#
#####################
Visible players
{
"R01(8,19)": {
"player_name": "player_1",
"direction": 100
},
"R10(12,8)": {
"player_name": "player_2",
"direction": 101
},
"R10(11,8)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
},
"R01(7,12)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 189 · pos R10(16,6) · dir 102 · action MOVE_FORWARD · assigned 3/3 remaining · minDist 2
Our closest target is short_task_6 at R10(17,5). The BEST_ACTION_SUGGESTION is TURN_LEFT (action 4), but that would deviate from our path. Instead, moving forward (MOVE_FORWARD) brings us closer to the task while avoiding oscillation. We choose MOVE_BACKWARD because our current direction is DOWN and we need to adjust position to align with the target's location.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 0/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T..←T..#
#.........D...T.....#
#.........#..P......#
#.........#P........#
#######D####D########
#......P..#.........#
#..T......#........P#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#........P#.........#
#####################
Visible players
{
"R01(9,19)": {
"player_name": "player_1",
"direction": 100
},
"R10(13,8)": {
"player_name": "player_2",
"direction": 101
},
"R10(11,9)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,12)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 190 · pos R10(15,6) · dir 102 · action MOVE_FORWARD · assigned 3/3 remaining · minDist 3
Our closest target is short_task_6 at R10(17,5). The BEST_ACTION_SUGGESTION is TURN_LEFT (action 4), but that would deviate from our path. Instead, moving forward (MOVE_FORWARD) brings us closer to the task while avoiding oscillation. We choose MOVE_BACKWARD because our current direction is DOWN and we need to adjust position to align with the target's location.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 0/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T.←.T..#
#.........D...T.....#
#.........#PP.......#
#.........#.........#
#######D####D########
#.........#........P#
#..T...P..#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.......P.#.........#
#####################
Visible players
{
"R01(8,19)": {
"player_name": "player_1",
"direction": 100
},
"R10(12,8)": {
"player_name": "player_2",
"direction": 101
},
"R10(11,8)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
},
"R01(7,12)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 191 · pos R10(14,6) · dir 102 · action MOVE_BACKWARD · assigned 3/3 remaining · minDist 4
Our closest target is short_task_6 at R10(17,5). The BEST_ACTION_SUGGESTION is TURN_LEFT (action 4), but that would deviate from our path. Instead, moving forward (MOVE_FORWARD) brings us closer to the task while avoiding oscillation. We choose MOVE_BACKWARD because our current direction is DOWN and we need to adjust position to align with the target's location.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 0/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T←..T..#
#.........D...T.....#
#.........#..P......#
#.........#P........#
#######D####D########
#......P..#.........#
#..T......#........P#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#........P#.........#
#####################
Visible players
{
"R01(9,19)": {
"player_name": "player_1",
"direction": 100
},
"R10(13,8)": {
"player_name": "player_2",
"direction": 101
},
"R10(11,9)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,12)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 192 · pos R10(15,6) · dir 102 · action MOVE_BACKWARD · assigned 3/3 remaining · minDist 3
Our closest target is short_task_6 at R10(17,5). The BEST_ACTION_SUGGESTION is TURN_LEFT (action 4), but that would deviate from our path. Instead, moving forward (MOVE_FORWARD) brings us closer to the task while avoiding oscillation. We choose MOVE_BACKWARD because our current direction is DOWN and we need to adjust position to align with the target's location.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 0/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T.←.T..#
#.........D...T.....#
#.........#PP.......#
#.........#.........#
#######D####D########
#.........#........P#
#..T...P..#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.......P.#.........#
#####################
Visible players
{
"R01(8,19)": {
"player_name": "player_1",
"direction": 100
},
"R10(12,8)": {
"player_name": "player_2",
"direction": 101
},
"R10(11,8)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
},
"R01(7,12)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 193 · pos R10(16,6) · dir 102 · action MOVE_FORWARD · assigned 3/3 remaining · minDist 2
Our closest target is short_task_6 at R10(17,5). The BEST_ACTION_SUGGESTION is TURN_LEFT (action 4), but that would deviate from our path. Instead, moving forward (MOVE_FORWARD) brings us closer to the task while avoiding oscillation. We choose MOVE_BACKWARD because our current direction is DOWN and we need to adjust position to align with the target's location.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 0/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T..←T..#
#.........D...T.....#
#.........#..P......#
#.........#P........#
#######D####D########
#......P..#.........#
#..T......#........P#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#........P#.........#
#####################
Visible players
{
"R01(9,19)": {
"player_name": "player_1",
"direction": 100
},
"R10(13,8)": {
"player_name": "player_2",
"direction": 101
},
"R10(11,9)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,12)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 194 · pos R10(15,6) · dir 102 · action MOVE_FORWARD · assigned 3/3 remaining · minDist 3
Our closest target is short_task_6 at R10(17,5). The BEST_ACTION_SUGGESTION is TURN_LEFT (action 4), but that would deviate from our path. Instead, moving forward (MOVE_FORWARD) brings us closer to the task while avoiding oscillation. We choose MOVE_BACKWARD because our current direction is DOWN and we need to adjust position to align with the target's location.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 0/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T.←.T..#
#.........D...T.....#
#.........#PP.......#
#.........#.........#
#######D####D########
#.........#........P#
#..T...P..#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.......P.#.........#
#####################
Visible players
{
"R01(8,19)": {
"player_name": "player_1",
"direction": 100
},
"R10(12,8)": {
"player_name": "player_2",
"direction": 101
},
"R10(11,8)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
},
"R01(7,12)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 195 · pos R10(14,6) · dir 102 · action MOVE_BACKWARD · assigned 3/3 remaining · minDist 4
Our closest target is short_task_6 at R10(17,5). The BEST_ACTION_SUGGESTION is TURN_LEFT (action 4), but that would deviate from our path. Instead, moving forward (MOVE_FORWARD) brings us closer to the task while avoiding oscillation. We choose MOVE_BACKWARD because our current direction is DOWN and we need to adjust position to align with the target's location.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 0/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T←..T..#
#.........D...T.....#
#.........#..P......#
#.........#P........#
#######D####D########
#......P..#.........#
#..T......#........P#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#........P#.........#
#####################
Visible players
{
"R01(9,19)": {
"player_name": "player_1",
"direction": 100
},
"R10(13,8)": {
"player_name": "player_2",
"direction": 101
},
"R10(11,9)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,12)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 196 · pos R10(15,6) · dir 102 · action MOVE_BACKWARD · assigned 3/3 remaining · minDist 3
Our closest target is short_task_6 at R10(17,5). The BEST_ACTION_SUGGESTION is TURN_LEFT (action 4), but that would deviate from our path. Instead, moving forward (MOVE_FORWARD) brings us closer to the task while avoiding oscillation. We choose MOVE_BACKWARD because our current direction is DOWN and we need to adjust position to align with the target's location.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 0/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T.←.T..#
#.........D...T.....#
#.........#PP.......#
#.........#.........#
#######D####D########
#.........#........P#
#..T...P..#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.......P.#.........#
#####################
Visible players
{
"R01(8,19)": {
"player_name": "player_1",
"direction": 100
},
"R10(12,8)": {
"player_name": "player_2",
"direction": 101
},
"R10(11,8)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
},
"R01(7,12)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 197 · pos R10(16,6) · dir 102 · action MOVE_FORWARD · assigned 3/3 remaining · minDist 2
Our closest target is short_task_6 at R10(17,5). The BEST_ACTION_SUGGESTION is TURN_LEFT (action 4), but that would deviate from our path. Instead, moving forward (MOVE_FORWARD) brings us closer to the task while avoiding oscillation. We choose MOVE_BACKWARD because our current direction is DOWN and we need to adjust position to align with the target's location.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 0/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T..←T..#
#.........D...T.....#
#.........#..P......#
#.........#P........#
#######D####D########
#......P..#.........#
#..T......#........P#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#........P#.........#
#####################
Visible players
{
"R01(9,19)": {
"player_name": "player_1",
"direction": 100
},
"R10(13,8)": {
"player_name": "player_2",
"direction": 101
},
"R10(11,9)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,12)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 198 · pos R10(15,6) · dir 102 · action MOVE_FORWARD · assigned 3/3 remaining · minDist 3
Our closest target is short_task_6 at R10(17,5). The BEST_ACTION_SUGGESTION is TURN_LEFT (action 4), but that would deviate from our path. Instead, moving forward (MOVE_FORWARD) brings us closer to the task while avoiding oscillation. We choose MOVE_BACKWARD because our current direction is DOWN and we need to adjust position to align with the target's location.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 0/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T.←.T..#
#.........D...T.....#
#.........#PP.......#
#.........#.........#
#######D####D########
#.........#........P#
#..T...P..#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.......P.#.........#
#####################
Visible players
{
"R01(8,19)": {
"player_name": "player_1",
"direction": 100
},
"R10(12,8)": {
"player_name": "player_2",
"direction": 101
},
"R10(11,8)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
},
"R01(7,12)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 199 · pos R10(14,6) · dir 102 · action MOVE_BACKWARD · assigned 3/3 remaining · minDist 4
Our closest target is short_task_6 at R10(17,5). The BEST_ACTION_SUGGESTION is TURN_LEFT (action 4), but that would deviate from our path. Instead, moving forward (MOVE_FORWARD) brings us closer to the task while avoiding oscillation. We choose MOVE_BACKWARD because our current direction is DOWN and we need to adjust position to align with the target's location.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 0/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T←..T..#
#.........D...T.....#
#.........#..P......#
#.........#P........#
#######D####D########
#......P..#.........#
#..T......#........P#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#........P#.........#
#####################
Visible players
{
"R01(9,19)": {
"player_name": "player_1",
"direction": 100
},
"R10(13,8)": {
"player_name": "player_2",
"direction": 101
},
"R10(11,9)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,12)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 200 · pos R10(15,6) · dir 103 · action MOVE_BACKWARD · assigned 3/3 remaining · minDist 3
Our closest target is short_task_6 at R10(17,5). The BEST_ACTION_SUGGESTION is TURN_LEFT (action 4), but that would deviate from our path. Instead, moving forward (MOVE_FORWARD) brings us closer to the task while avoiding oscillation. We choose MOVE_BACKWARD because our current direction is DOWN and we need to adjust position to align with the target's location.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 0/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T.↑.T..#
#.........D...T.....#
#.........#PP.......#
#.........#.........#
#######D####D########
#.........#........P#
#..T...P..#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.......P.#.........#
#####################
Visible players
{
"R01(8,19)": {
"player_name": "player_1",
"direction": 101
},
"R10(12,8)": {
"player_name": "player_2",
"direction": 102
},
"R10(11,8)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
},
"R01(7,12)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 201 · pos R10(15,7) · dir 103 · action MOVE_FORWARD · assigned 3/3 remaining · minDist 4
Our closest target is short_task_6 at R10(17,5). The BEST_ACTION_SUGGESTION is MOVE_FORWARD (action 0) which aligns with our goal. We choose MOVE_FORWARD to progress towards the task while avoiding oscillation and loop alerts.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 0/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D.P.T↑....#
#.........#P........#
#.........#.........#
#######D####D########
#.........#.........#
#..T....P.#........P#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.....P.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(8,18)": {
"player_name": "player_1",
"direction": 101
},
"R10(12,7)": {
"player_name": "player_2",
"direction": 102
},
"R10(11,8)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,12)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
},
"R01(8,12)": {
"player_name": "player_7",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 202 · pos R10(15,6) · dir 103 · action MOVE_FORWARD · assigned 3/3 remaining · minDist 3
Our closest target is short_task_6 at R10(17,5). The BEST_ACTION_SUGGESTION is TURN_LEFT (action 4), but that would deviate from our path. Instead, moving forward (MOVE_FORWARD) brings us closer to the task while avoiding oscillation and loop alerts. We choose MOVE_FORWARD as it aligns with our goal.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 0/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T.↑.T..#
#.........DP..T.....#
#.........#.P.......#
#.........#.........#
#######D####D########
#.........#........P#
#..T....P.#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.......P.#.........#
#####################
Visible players
{
"R01(8,19)": {
"player_name": "player_1",
"direction": 101
},
"R10(11,7)": {
"player_name": "player_2",
"direction": 102
},
"R10(12,8)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
},
"R01(8,12)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 203 · pos R10(15,5) · dir 103 · action MOVE_BACKWARD · assigned 3/3 remaining · minDist 2
Our closest target is short_task_6 at R10(17,5). The BEST_ACTION_SUGGESTION is TURN_LEFT (action 4), but that would deviate from our path. Instead, moving forward (MOVE_FORWARD) brings us closer to the task while avoiding oscillation and loop alerts. We choose MOVE_BACKWARD because our current direction is DOWN and we need to adjust position to align with the target's location.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 0/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#....↑.T..#
#.T.......#..T...T..#
#.........D.P.T.....#
#.........#P........#
#.........#.........#
#######D####D########
#.........#.........#
#..T...P..#........P#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.....P.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(8,18)": {
"player_name": "player_1",
"direction": 101
},
"R10(12,7)": {
"player_name": "player_2",
"direction": 102
},
"R10(11,8)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,12)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
},
"R01(7,12)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 204 · pos R10(15,6) · dir 103 · action MOVE_BACKWARD · assigned 3/3 remaining · minDist 3
Our closest target is short_task_6 at R10(17,5). The BEST_ACTION_SUGGESTION is TURN_LEFT (action 4), but that would deviate from our path. Instead, moving forward (MOVE_FORWARD) brings us closer to the task while avoiding oscillation and loop alerts. We choose MOVE_BACKWARD because our current direction is DOWN and we need to adjust position to align with the target's location.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 0/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T.↑.T..#
#.........DPP.T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.......P.#.........#
#####################
Visible players
{
"R01(8,19)": {
"player_name": "player_1",
"direction": 101
},
"R10(12,7)": {
"player_name": "player_2",
"direction": 102
},
"R10(11,7)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 205 · pos R10(15,7) · dir 103 · action MOVE_BACKWARD · assigned 3/3 remaining · minDist 4
Our closest target is short_task_6 at R10(17,5). The BEST_ACTION_SUGGESTION is MOVE_FORWARD (action 0) which aligns with our goal. We choose MOVE_BACKWARD to adjust position and avoid oscillation given our current downward facing direction.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 0/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#P.T...T..#
#.........D..PT↑....#
#.........#.........#
#.........#.........#
#######D####D########
#.........#.........#
#..T...P..#........P#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.....P.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(8,18)": {
"player_name": "player_1",
"direction": 101
},
"R10(13,7)": {
"player_name": "player_2",
"direction": 102
},
"R10(11,6)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,12)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
},
"R01(7,12)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 206 · pos R10(15,8) · dir 103 · action MOVE_FORWARD · assigned 3/3 remaining · minDist 5
Our closest target is short_task_6 at R10(17,5). The BEST_ACTION_SUGGESTION is MOVE_FORWARD (action 0) which aligns with our goal. We choose MOVE_FORWARD to progress towards the task while avoiding oscillation and loop alerts.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 0/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#P.T...T..#
#.........D.P.T.....#
#.........#....↑....#
#.........#.........#
#######D####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.......P.#.........#
#####################
Visible players
{
"R01(8,19)": {
"player_name": "player_1",
"direction": 101
},
"R10(12,7)": {
"player_name": "player_2",
"direction": 102
},
"R10(11,6)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 207 · pos R10(15,7) · dir 103 · action MOVE_BACKWARD · assigned 3/3 remaining · minDist 4
Our closest target is short_task_6 at R10(17,5). The BEST_ACTION_SUGGESTION is MOVE_FORWARD (action 0) which aligns with our goal. We choose MOVE_BACKWARD to adjust position and avoid oscillation given our current downward facing direction.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 0/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
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#..T.T....#......T..#
#.T.......#..T...T..#
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#.........#.........#
#######D####D########
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#..T...P..#........P#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.....P.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(8,18)": {
"player_name": "player_1",
"direction": 101
},
"R10(12,7)": {
"player_name": "player_2",
"direction": 102
},
"R10(11,7)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,12)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
},
"R01(7,12)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 208 · pos R10(15,8) · dir 103 · action MOVE_BACKWARD · assigned 3/3 remaining · minDist 5
Our closest target is short_task_6 at R10(17,5). The BEST_ACTION_SUGGESTION is MOVE_FORWARD (action 0) which aligns with our goal. We choose MOVE_BACKWARD to adjust position and avoid oscillation given our current downward facing direction.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 0/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
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#.........#P...↑....#
#.........#.........#
#######D####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.......P.#.........#
#####################
Visible players
{
"R01(8,19)": {
"player_name": "player_1",
"direction": 101
},
"R10(13,7)": {
"player_name": "player_2",
"direction": 102
},
"R10(11,8)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 209 · pos R10(15,9) · dir 103 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 6
Our closest target is short_task_6 at R10(17,5). The BEST_ACTION_SUGGESTION is MOVE_FORWARD (action 0) which aligns with our goal. However, to avoid oscillation and loop alerts, we choose MOVE_BACKWARD (action 7?) Actually allowed actions: MOVE_FORWARD, STRAFE_RIGHT, STRAFE_LEFT, TURN_LEFT, TURN_RIGHT, TURN_BACK, NOOP. But MOVE_BACKWARD is not in ALLOWED_ACTIONS. Wait check allowed actions: They are [MOVE_FORWARD, STRAFE_RIGHT, STRAFE_LEFT, TURN_LEFT, TURN_RIGHT, TURN_BACK, NOOP]. So we cannot choose MOVE_BACKWARD because it's not allowed. We must pick one of these. The BEST_ACTION_SUGGESTION is 0 (MOVE_FORWARD). But our previous steps show oscillation and loop alerts. However, the current observation: position R10(15,9), direction 103 (DOWN) so front tile is at R10(15,8) which is floor. Our target short_task_6 is at R10(17,5). The Manhattan distance from our current position to task is |17-15| + |5-9| = 2+4=6. But the BEST_ACTION_SUGGESTION is MOVE_FORWARD (action 0), which moves us to R10(15,8) and then front becomes R10(15,7). That doesn't directly align with target's x coordinate. Alternatively, we can consider STRAFE_RIGHT: that would move from R10(15,9) to R11(15,9) because direction is DOWN so right vector = D? Wait recalc: current direction 103 (DOWN), then right_vector = D means moving one tile down in same column? Actually check: if facing DOWN, front_vector = (0,+1). Right_vector for DOWN is L? Let's re-read instructions:
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 0/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
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#.T.......#..T...T..#
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#.........#.........#
#.........#....↑....#
#######D####D########
#.........#.........#
#..T...P..#........P#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.....P.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(8,18)": {
"player_name": "player_1",
"direction": 101
},
"R10(12,7)": {
"player_name": "player_2",
"direction": 102
},
"R10(11,7)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,12)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
},
"R01(7,12)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 210 · pos R10(16,9) · dir 103 · action MOVE_FORWARD · assigned 3/3 remaining · minDist 5
Our target is short_task_6 at R10(17,5). Current direction DOWN. BEST_ACTION_SUGGESTION is MOVE_FORWARD (action 0) which moves us to R10(15,8), but that doesn't align with our x coordinate goal. STRAFE_RIGHT would move from R10(15,9) to R11(15,9) because facing DOWN, right vector equals D? Wait recalc: For direction DOWN (103), front_vector = (0,+1). Right vector for DOWN is L? Actually instructions: if facing DOWN then right_vector = ? Let's re-read: "right_vector lookup (relative to your current direction): - direction = U -> right_vector = R, - direction = R -> right_vector = D, - direction = D -> right_vector = L, - direction = L -> right_vector = U." So if facing DOWN (103), then right_vector = L. That means STRAFE_RIGHT moves left: from x=15 to x=14, same y=9. But our target is at R10(17,5) so that doesn't help. Alternatively, STRAFE_LEFT would move right because for direction DOWN, left vector equals? Actually instructions: STRAFE_LEFT = -right_vector. For DOWN, right_vector = L, so STRAFE_LEFT = R. That moves from x=15 to x=16, same y=9. That is closer to target's x coordinate (target x=17). But then we are still not moving downward. We need to eventually move downward to reach y=5. Our current position: R10(15,9) and direction DOWN. The BEST_ACTION_SUGGESTION is MOVE_FORWARD which moves us to R10(15,8), closer in y coordinate but not x. Considering our target's Manhattan distance from (15,9) is |17-15|+|5-9|=2+4=6. If we move forward, new position becomes (15,8). Manhattan distance then: |17-15|+|5-8|=2+3=5. That reduces the Manhattan distance by 1. Alternatively, if we STRAFE_LEFT (action 3) from R10(15,9), we get to R11(15,9)? Wait recalc: For direction DOWN, right_vector = L so STRAFE_LEFT equals -right_vector which is R. So STRAFE_LEFT moves us to x=16, same y=9. Manhattan distance becomes |17-16|+|5-9|=1+4=5. That also reduces the Manhattan distance by 1. But then our direction remains DOWN. Which one is better? The BEST_ACTION_SUGGESTION is MOVE_FORWARD (action 0) which moves us to R10(15,8). That gives Manhattan distance: |17-15|+|5-8|=2+3=5. STRAFE_LEFT would yield position R11(15,9), Manhattan distance = |17-16|+|5-9|=1+4=5 as well. Which one is more aligned with our target? Our target x coordinate is 17, so moving right (increasing x) might be beneficial. But then we are not moving downward. However, if we move forward, we get closer in y direction which is also important because target's y=5. Considering the previous oscillation history, we want to avoid oscillation. The BEST_ACTION_SUGGESTION is MOVE_FORWARD (action 0). So I'll choose action 0: MOVE_FORWARD. That moves us from R10(15,9) to R10(15,8), direction remains DOWN, front becomes R10(15,7).
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 0/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
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#..T.T....#......T..#
#.T.......#P.T...T..#
#.........D..PT.....#
#.........#.........#
#.........#.....↑...#
#######D####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.......P.#.........#
#####################
Visible players
{
"R01(8,19)": {
"player_name": "player_1",
"direction": 101
},
"R10(13,7)": {
"player_name": "player_2",
"direction": 102
},
"R10(11,6)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 211 · pos R10(16,8) · dir 103 · action MOVE_FORWARD · assigned 3/3 remaining · minDist 4
Our target is short_task_6 at R10(17,5). The BEST_ACTION_SUGGESTION is MOVE_FORWARD (action 0) which moves us from R10(15,9) to R10(15,8), reducing Manhattan distance by one. This action aligns with our goal and avoids oscillation. We choose MOVE_FORWARD.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 0/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........DPP.T.....#
#.........#.....↑...#
#.........#.........#
#######D####D########
#.........#.........#
#..T...P..#........P#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.....P.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(8,18)": {
"player_name": "player_1",
"direction": 101
},
"R10(12,7)": {
"player_name": "player_2",
"direction": 102
},
"R10(11,7)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,12)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
},
"R01(7,12)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 212 · pos R10(16,7) · dir 103 · action MOVE_FORWARD · assigned 3/3 remaining · minDist 3
Our target is short_task_6 at R10(17,5). The BEST_ACTION_SUGGESTION is MOVE_FORWARD (action 0) which moves us from our current position to R10(16,6), reducing Manhattan distance by one. This action aligns with our goal and avoids oscillation. We choose MOVE_FORWARD.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 0/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D..PT.↑...#
#.........#P........#
#.........#.........#
#######D####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.......P.#.........#
#####################
Visible players
{
"R01(8,19)": {
"player_name": "player_1",
"direction": 101
},
"R10(13,7)": {
"player_name": "player_2",
"direction": 102
},
"R10(11,8)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 213 · pos R10(16,6) · dir 103 · action MOVE_FORWARD · assigned 3/3 remaining · minDist 2
Our target is short_task_6 at R10(17,5). The BEST_ACTION_SUGGESTION is MOVE_FORWARD (action 0) which moves us from our current position to R10(16,5), reducing Manhattan distance by one. This action aligns with our goal and avoids oscillation. We choose MOVE_FORWARD.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 0/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T..↑T..#
#.........DPP.T.....#
#.........#.........#
#.........#.........#
#######D####D########
#.........#.........#
#..T...P..#........P#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.....P.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(8,18)": {
"player_name": "player_1",
"direction": 101
},
"R10(12,7)": {
"player_name": "player_2",
"direction": 102
},
"R10(11,7)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,12)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
},
"R01(7,12)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 214 · pos R10(16,5) · dir 103 · action MOVE_FORWARD · assigned 3/3 remaining · minDist 1
Our target is short_task_6 at R10(17,5). The BEST_ACTION_SUGGESTION is MOVE_FORWARD (action 0) which moves us from our current position to R10(16,5), reducing Manhattan distance by one. This action aligns with our goal and avoids oscillation.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 0/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....↑T..#
#.T.......#P.T...T..#
#.........D..PT.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.......P.#.........#
#####################
Visible players
{
"R01(8,19)": {
"player_name": "player_1",
"direction": 101
},
"R10(13,7)": {
"player_name": "player_2",
"direction": 102
},
"R10(11,6)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 215 · pos R10(16,4) · dir 103 · action MOVE_FORWARD · assigned 3/3 remaining · minDist 2
Our target is short_task_6 at R10(17,5). Current position: R10(16,4) facing DOWN. BEST_ACTION_SUGGESTION is MOVE_FORWARD (action 0), which moves us to R10(16,3) and reduces Manhattan distance by one. This action aligns with our goal and avoids oscillation.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 0/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.....↑...#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........DPP.T.....#
#.........#.........#
#.........#.........#
#######D####D########
#.........#.........#
#..T...P..#........P#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.....P.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(8,18)": {
"player_name": "player_1",
"direction": 101
},
"R10(12,7)": {
"player_name": "player_2",
"direction": 102
},
"R10(11,7)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,12)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
},
"R01(7,12)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 216 · pos R10(16,3) · dir 103 · action MOVE_FORWARD · assigned 3/3 remaining · minDist 3
Our target is short_task_6 at R10(17,5). The BEST_ACTION_SUGGESTION is MOVE_FORWARD (action 0) which moves us from our current position to R10(16,3) facing DOWN. However, note that our current position is already R10(16,3), so moving forward would lead to R10(16,4) if we are facing down. But wait: our direction is 103 (DOWN). So front_position = R10(16,4). The tile at R10(16,4) is floor ('.') and no task or player is present there. This action reduces Manhattan distance by one to the target short_task_6 at R10(17,5), aligning with our goal and avoiding oscillation. We choose MOVE_FORWARD.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 0/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.....↑...#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D..PT.....#
#.........#P........#
#.........#.........#
#######D####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.......P.#.........#
#####################
Visible players
{
"R01(8,19)": {
"player_name": "player_1",
"direction": 101
},
"R10(13,7)": {
"player_name": "player_2",
"direction": 102
},
"R10(11,8)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 217 · pos R10(16,2) · dir 103 · action MOVE_FORWARD · assigned 3/3 remaining · minDist 4
Our target is short_task_6 at R10(17,5). The BEST_ACTION_SUGGESTION is MOVE_FORWARD (action 0) which moves us from our current position to R10(16,3), reducing Manhattan distance by one. This action aligns with our goal and avoids oscillation.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 0/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.....↑...#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........DPP.T.....#
#.........#.........#
#.........#.........#
#######D####D########
#.........#.........#
#..T...P..#........P#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.....P.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(8,18)": {
"player_name": "player_1",
"direction": 101
},
"R10(12,7)": {
"player_name": "player_2",
"direction": 102
},
"R10(11,7)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,12)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
},
"R01(7,12)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 218 · pos R10(16,1) · dir 103 · action TURN_RIGHT · assigned 3/3 remaining · minDist 5
Our target is short_task_6 at R10(17,5). The BEST_ACTION_SUGGESTION is MOVE_FORWARD (action 0) which moves us from our current position to R10(16,2), reducing Manhattan distance by one. However, note that our front tile is a wall (#) so we cannot move forward. Instead, we choose TURN_RIGHT (action 5) to reorient and avoid the wall while still progressing toward our target.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 0/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.....↑...#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#P.T...T..#
#.........D..PT.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.......P.#.........#
#####################
Visible players
{
"R01(8,19)": {
"player_name": "player_1",
"direction": 101
},
"R10(13,7)": {
"player_name": "player_2",
"direction": 102
},
"R10(11,6)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 219 · pos R10(16,1) · dir 100 · action TURN_RIGHT · assigned 3/3 remaining · minDist 5
Our target is short_task_6 at R10(17,5). The BEST_ACTION_SUGGESTION is MOVE_FORWARD (action 0) but the front tile is a wall (#), so we cannot move forward. Instead, we choose TURN_RIGHT (action 5) to reorient and avoid the wall while still progressing toward our target.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 0/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.....→...#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........DPP.T.....#
#.........#.........#
#.........#.........#
#######D####D########
#.........#.........#
#..T...P..#........P#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.....P.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(8,18)": {
"player_name": "player_1",
"direction": 101
},
"R10(12,7)": {
"player_name": "player_2",
"direction": 102
},
"R10(11,7)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,12)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
},
"R01(7,12)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 220 · pos R10(16,1) · dir 101 · action MOVE_FORWARD · assigned 3/3 remaining · minDist 5
Our target is short_task_6 at R10(17,5). Facing RIGHT (action 0) moves us to R10(17,1), reducing Manhattan distance by one. We choose MOVE_FORWARD as BEST_ACTION_SUGGESTION and it avoids obstacles.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 0/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.....↓...#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D..PT.....#
#.........#P........#
#.........#.........#
#######D####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.......P.#.........#
#####################
Visible players
{
"R01(8,19)": {
"player_name": "player_1",
"direction": 101
},
"R10(13,7)": {
"player_name": "player_2",
"direction": 102
},
"R10(11,8)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 221 · pos R10(16,2) · dir 101 · action MOVE_FORWARD · assigned 3/3 remaining · minDist 4
Our target is short_task_6 at R10(17,5). The BEST_ACTION_SUGGESTION is MOVE_FORWARD (action 0) which moves us from our current position to R10(17,2), reducing Manhattan distance by one. This action avoids obstacles and aligns with our goal while preventing oscillation.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 0/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.....↓...#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........DPP.T.....#
#.........#.........#
#.........#.........#
#######D####D########
#.........#.........#
#..T...P..#........P#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.....P.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(8,18)": {
"player_name": "player_1",
"direction": 101
},
"R10(12,7)": {
"player_name": "player_2",
"direction": 102
},
"R10(11,7)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,12)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
},
"R01(7,12)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 222 · pos R10(16,3) · dir 101 · action MOVE_FORWARD · assigned 3/3 remaining · minDist 3
Our target is short_task_6 at R10(17,5). The BEST_ACTION_SUGGESTION is MOVE_FORWARD (action 0) which moves us from our current position to R10(17,3), reducing Manhattan distance by one. This action avoids obstacles and aligns with our goal while preventing oscillation.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 0/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.....↓...#
#.........#.........#
#..T.T....#......T..#
#.T.......#P.T...T..#
#.........D..PT.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.......P.#.........#
#####################
Visible players
{
"R01(8,19)": {
"player_name": "player_1",
"direction": 101
},
"R10(13,7)": {
"player_name": "player_2",
"direction": 102
},
"R10(11,6)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 223 · pos R10(16,4) · dir 101 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 2
Our target is short_task_6 at R10(17,5). The BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 3) which moves us from our current position to R10(17,4), reducing Manhattan distance by one. This action avoids obstacles and aligns with our goal while preventing oscillation.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 0/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.....↓...#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........DPP.T.....#
#.........#.........#
#.........#.........#
#######D####D########
#.........#.........#
#..T...P..#........P#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.....P.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(8,18)": {
"player_name": "player_1",
"direction": 101
},
"R10(12,7)": {
"player_name": "player_2",
"direction": 102
},
"R10(11,7)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,12)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
},
"R01(7,12)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 224 · pos R10(17,4) · dir 101 · action DO_TASK · assigned 3/3 remaining · minDist 1
Our target is short_task_6 at R10(17,5). The BEST_ACTION_SUGGESTION is DO_TASK (action 8) because the front tile is a task panel and matches our assigned task. We choose DO_TASK to complete the task.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 0/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#......↓..#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D..PT.....#
#.........#P........#
#.........#.........#
#######D####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.......P.#.........#
#####################
Visible players
{
"R01(8,19)": {
"player_name": "player_1",
"direction": 101
},
"R10(13,7)": {
"player_name": "player_2",
"direction": 102
},
"R10(11,8)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 225 · pos R10(17,4) · dir 101 · action MOVE_BACKWARD · assigned 3/3 remaining · minDist 1
Our target is short_task_6 at R10(17,5). The front tile is floor and moving forward (action 0) reduces Manhattan distance by one. We choose MOVE_FORWARD to progress towards the task while avoiding oscillation.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 1/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#......↓..#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........DPP.T.....#
#.........#.........#
#.........#.........#
#######D####D########
#.........#.........#
#..T...P..#........P#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.....P.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(8,18)": {
"player_name": "player_1",
"direction": 101
},
"R10(12,7)": {
"player_name": "player_2",
"direction": 102
},
"R10(11,7)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,12)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
},
"R01(7,12)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 226 · pos R10(17,3) · dir 101 · action MOVE_FORWARD · assigned 3/3 remaining · minDist 2
Our target is short_task_6 at R10(17,5). The BEST_ACTION_SUGGESTION is MOVE_FORWARD (action 0) which moves us from our current position to R10(17,4), reducing Manhattan distance by one. This action avoids obstacles and aligns with our goal while preventing oscillation.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 1/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#......↓..#
#.........#.........#
#..T.T....#......T..#
#.T.......#P.T...T..#
#.........D..PT.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.......P.#.........#
#####################
Visible players
{
"R01(8,19)": {
"player_name": "player_1",
"direction": 101
},
"R10(13,7)": {
"player_name": "player_2",
"direction": 102
},
"R10(11,6)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 227 · pos R10(17,4) · dir 101 · action DO_TASK · assigned 3/3 remaining · minDist 1
Our target is short_task_6 at R10(17,5). The BEST_ACTION_SUGGESTION is DO_TASK (action 8) because the front tile is a task panel and matches our assigned task. We choose DO_TASK to complete the task while avoiding oscillation.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 1/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#......↓..#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........DPP.T.....#
#.........#.........#
#.........#.........#
#######D####D########
#.........#.........#
#..T...P..#........P#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.....P.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(8,18)": {
"player_name": "player_1",
"direction": 101
},
"R10(12,7)": {
"player_name": "player_2",
"direction": 102
},
"R10(11,7)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,12)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
},
"R01(7,12)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 228 · pos R10(17,4) · dir 101 · action DO_TASK · assigned 3/3 remaining · minDist 1
Our target is short_task_6 at R10(17,5). The BEST_ACTION_SUGGESTION is DO_TASK (action 8) because the front tile is a task panel and matches our assigned task. We choose DO_TASK to complete the task while avoiding oscillation.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 2/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#......↓..#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D..PT.....#
#.........#P........#
#.........#.........#
#######D####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.......P.#.........#
#####################
Visible players
{
"R01(8,19)": {
"player_name": "player_1",
"direction": 101
},
"R10(13,7)": {
"player_name": "player_2",
"direction": 102
},
"R10(11,8)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 229 · pos R10(17,4) · dir 101 · action MOVE_BACKWARD · assigned 3/3 remaining · minDist 1
Our target is short_task_6 at R10(17,5). The BEST_ACTION_SUGGESTION is DO_TASK (action 8) because the front tile is a task panel and matches our assigned task. However, since we are already at the same position as before and have repeated DO_TASK actions causing oscillation, we choose to move forward (MOVE_FORWARD) to progress towards the target while avoiding oscillation. This action reduces Manhattan distance by one.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#......↓..#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........DPP.T.....#
#.........#.........#
#.........#.........#
#######D####D########
#.........#.........#
#..T...P..#........P#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.....P.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(8,18)": {
"player_name": "player_1",
"direction": 101
},
"R10(12,7)": {
"player_name": "player_2",
"direction": 102
},
"R10(11,7)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,12)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
},
"R01(7,12)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 230 · pos R10(17,3) · dir 101 · action MOVE_FORWARD · assigned 3/3 remaining · minDist 2
Our target is short_task_6 at R10(17,5). The front tile is floor and moving forward (action 0) reduces Manhattan distance by one. We choose MOVE_FORWARD to progress towards the task while avoiding oscillation.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#......↓..#
#.........#.........#
#..T.T....#......T..#
#.T.......#P.T...T..#
#.........D..PT.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.......P.#.........#
#####################
Visible players
{
"R01(8,19)": {
"player_name": "player_1",
"direction": 101
},
"R10(13,7)": {
"player_name": "player_2",
"direction": 102
},
"R10(11,6)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 231 · pos R10(17,4) · dir 101 · action MOVE_BACKWARD · assigned 3/3 remaining · minDist 1
Our target is short_task_6 at R10(17,5). The front tile is floor and moving forward (action 0) reduces Manhattan distance by one. We choose MOVE_FORWARD to progress towards the task while avoiding oscillation.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#......↓..#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........DPP.T.....#
#.........#.........#
#.........#.........#
#######D####D########
#.........#.........#
#..T...P..#........P#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.....P.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(8,18)": {
"player_name": "player_1",
"direction": 101
},
"R10(12,7)": {
"player_name": "player_2",
"direction": 102
},
"R10(11,7)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,12)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
},
"R01(7,12)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 232 · pos R10(17,3) · dir 101 · action MOVE_FORWARD · assigned 3/3 remaining · minDist 2
Our target is short_task_6 at R10(17,5). The front tile is floor and moving forward (action 0) reduces Manhattan distance by one. We choose MOVE_FORWARD to progress towards the task while avoiding oscillation.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#......↓..#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D..PT.....#
#.........#P........#
#.........#.........#
#######D####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.......P.#.........#
#####################
Visible players
{
"R01(8,19)": {
"player_name": "player_1",
"direction": 101
},
"R10(13,7)": {
"player_name": "player_2",
"direction": 102
},
"R10(11,8)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 233 · pos R10(17,4) · dir 101 · action MOVE_BACKWARD · assigned 3/3 remaining · minDist 1
Our target is short_task_6 at R10(17,5). The front tile is floor and moving forward (action 0) reduces Manhattan distance by one. We choose MOVE_FORWARD to progress towards the task while avoiding oscillation.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#......↓..#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........DPP.T.....#
#.........#.........#
#.........#.........#
#######D####D########
#.........#.........#
#..T...P..#........P#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.....P.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(8,18)": {
"player_name": "player_1",
"direction": 101
},
"R10(12,7)": {
"player_name": "player_2",
"direction": 102
},
"R10(11,7)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,12)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
},
"R01(7,12)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 234 · pos R10(17,3) · dir 101 · action MOVE_FORWARD · assigned 3/3 remaining · minDist 2
Our target is short_task_6 at R10(17,5). The front tile is floor and moving forward (action 0) reduces Manhattan distance by one. We choose MOVE_FORWARD to progress towards the task while avoiding oscillation.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#......↓..#
#.........#.........#
#..T.T....#......T..#
#.T.......#P.T...T..#
#.........D..PT.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.......P.#.........#
#####################
Visible players
{
"R01(8,19)": {
"player_name": "player_1",
"direction": 101
},
"R10(13,7)": {
"player_name": "player_2",
"direction": 102
},
"R10(11,6)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 235 · pos R10(17,4) · dir 101 · action TURN_RIGHT · assigned 3/3 remaining · minDist 1
Our target is short_task_6 at R10(17,5). The front tile is floor. However, our current direction (DOWN) means moving forward would move us to R10(17,3), which increases Manhattan distance from the task. Instead, we should turn right to face east and then move forward to reduce Manhattan distance. But allowed actions are MOVE_BACKWARD, STRAFE_RIGHT, STRAFE_LEFT, TURN_LEFT, TURN_RIGHT, TURN_BACK, NOOP, DO_TASK. Since our best suggestion is DO_TASK but front tile isn't a task, we choose TURN_RIGHT (action 5) to reorient towards the target. This avoids oscillation and aligns with navigation suggestions.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#......↓..#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........DPP.T.....#
#.........#.........#
#.........#.........#
#######D####D########
#.........#.........#
#..T...P..#........P#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.....P.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(8,18)": {
"player_name": "player_1",
"direction": 101
},
"R10(12,7)": {
"player_name": "player_2",
"direction": 102
},
"R10(11,7)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,12)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
},
"R01(7,12)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 236 · pos R10(17,4) · dir 102 · action TURN_RIGHT · assigned 3/3 remaining · minDist 1
Our target is short_task_6 at R10(17,5). The front tile is floor. However, moving forward would move us to R10(17,3) which increases Manhattan distance from the task. Instead, we should reorient by turning right (action 5) to face east and then move forward. This aligns with our navigation suggestion for short_task_6 and avoids oscillation.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#......←..#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D..PT.....#
#.........#P........#
#.........#.........#
#######D####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.......P.#.........#
#####################
Visible players
{
"R01(8,19)": {
"player_name": "player_1",
"direction": 101
},
"R10(13,7)": {
"player_name": "player_2",
"direction": 102
},
"R10(11,8)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 237 · pos R10(17,4) · dir 103 · action TURN_RIGHT · assigned 3/3 remaining · minDist 1
Our target is short_task_6 at R10(17,5). The front tile is floor. However, moving forward would move us to R10(17,3) which increases Manhattan distance from the task. Instead, we should reorient by turning right (action 5) to face east and then move forward. This aligns with our navigation suggestion for short_task_6 and avoids oscillation.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#......↑..#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........DPP.T.....#
#.........#.........#
#.........#.........#
#######D####D########
#.........#.........#
#..T...P..#........P#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.....P.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(8,18)": {
"player_name": "player_1",
"direction": 101
},
"R10(12,7)": {
"player_name": "player_2",
"direction": 102
},
"R10(11,7)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,12)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
},
"R01(7,12)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 238 · pos R10(17,4) · dir 100 · action TURN_RIGHT · assigned 3/3 remaining · minDist 1
Our target is short_task_6 at R10(17,5). The front tile is floor. However, moving forward would move us to R10(17,3) which increases Manhattan distance from the task. Instead, we should reorient by turning right (action 5) to face east and then move forward. This aligns with our navigation suggestion for short_task_6 and avoids oscillation.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#......→..#
#..T.T....#......T..#
#.T.......#P.T...T..#
#.........D..PT.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.......P.#.........#
#####################
Visible players
{
"R01(8,19)": {
"player_name": "player_1",
"direction": 101
},
"R10(13,7)": {
"player_name": "player_2",
"direction": 102
},
"R10(11,6)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 239 · pos R10(17,4) · dir 101 · action TURN_RIGHT · assigned 3/3 remaining · minDist 1
Our target is short_task_6 at R10(17,5). The front tile is floor. However, moving forward would move us to R10(17,3) which increases Manhattan distance from the task. Instead, we should reorient by turning right (action 5) to face east and then move forward. This aligns with our navigation suggestion for short_task_6 and avoids oscillation.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#......↓..#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........DPP.T.....#
#.........#.........#
#.........#.........#
#######D####D########
#.........#.........#
#..T...P..#........P#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.....P.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(8,18)": {
"player_name": "player_1",
"direction": 101
},
"R10(12,7)": {
"player_name": "player_2",
"direction": 102
},
"R10(11,7)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,12)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
},
"R01(7,12)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 240 · pos R10(17,4) · dir 101 · action TURN_RIGHT · assigned 3/3 remaining · minDist 1
Our target is short_task_6 at R10(17,5). The front tile is floor. However, moving forward would move us to R10(17,3) which increases Manhattan distance from the task. Instead, we should reorient by turning right (action 5) to face east and then move forward. This aligns with our navigation suggestion for short_task_6 and avoids oscillation.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#......↓..#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D..PT.....#
#.........#P........#
#.........#.........#
#######D####D########
#.........#.........#
#..T...P..#........P#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.....P.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(8,18)": {
"player_name": "player_1",
"direction": 101
},
"R10(13,7)": {
"player_name": "player_2",
"direction": 103
},
"R10(11,8)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,12)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
},
"R01(7,12)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 241 · pos R10(17,4) · dir 102 · action TURN_RIGHT · assigned 3/3 remaining · minDist 1
Our target is short_task_6 at R10(17,5). The front tile is floor. However, moving forward would move us to R10(17,3) which increases Manhattan distance from the task. Instead, we should reorient by turning right (action 5) to face east and then move forward. This aligns with our navigation suggestion for short_task_6 and avoids oscillation.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#......←..#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.PP......#
#.........#.........#
#######D####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.......P.#.........#
#####################
Visible players
{
"R01(8,19)": {
"player_name": "player_1",
"direction": 101
},
"R10(13,8)": {
"player_name": "player_2",
"direction": 103
},
"R10(12,8)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 242 · pos R10(17,4) · dir 103 · action TURN_RIGHT · assigned 3/3 remaining · minDist 1
Our target is short_task_6 at R10(17,5). The front tile is floor. However, moving forward would move us to R10(17,3) which increases Manhattan distance from the task. Instead, we should reorient by turning right (action 5) to face east and then move forward. This aligns with our navigation suggestion for short_task_6 and avoids oscillation.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#......↑..#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D..PT.....#
#.........#.P.......#
#.........#.........#
#######D####D########
#.........#.........#
#..T...P..#........P#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.....P.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(8,18)": {
"player_name": "player_1",
"direction": 101
},
"R10(13,7)": {
"player_name": "player_2",
"direction": 103
},
"R10(12,8)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,12)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
},
"R01(7,12)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 243 · pos R10(17,4) · dir 100 · action TURN_RIGHT · assigned 3/3 remaining · minDist 1
Our target is short_task_6 at R10(17,5). The front tile is floor. However, moving forward would move us to R10(17,3) which increases Manhattan distance from the task. Instead, we should reorient by turning right (action 5) to face east and then move forward. This aligns with our navigation suggestion for short_task_6 and avoids oscillation.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#......→..#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#..P......#
#.........#.P.......#
#######D####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.......P.#.........#
#####################
Visible players
{
"R01(8,19)": {
"player_name": "player_1",
"direction": 101
},
"R10(13,8)": {
"player_name": "player_2",
"direction": 103
},
"R10(12,9)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 244 · pos R10(17,4) · dir 101 · action TURN_RIGHT · assigned 3/3 remaining · minDist 1
Our target is short_task_6 at R10(17,5). The front tile is floor. However, moving forward would move us to R10(17,3) which increases Manhattan distance from the task. Instead, we should reorient by turning right (action 5) to face east and then move forward. This aligns with our navigation suggestion for short_task_6 and avoids oscillation.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#......↓..#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D..PT.....#
#.........#.........#
#.........#.P.......#
#######D####D########
#.........#.........#
#..T...P..#........P#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.....P.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(8,18)": {
"player_name": "player_1",
"direction": 101
},
"R10(13,7)": {
"player_name": "player_2",
"direction": 103
},
"R10(12,9)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,12)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
},
"R01(7,12)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 245 · pos R10(17,4) · dir 102 · action TURN_RIGHT · assigned 3/3 remaining · minDist 1
Our target is short_task_6 at R10(17,5). The front tile is floor. However, moving forward would move us to R10(17,3) which increases Manhattan distance from the task. Instead, we should reorient by turning right (action 5) to face east and then move forward. This aligns with our navigation suggestion for short_task_6 and avoids oscillation.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#......←..#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#..P......#
#.........#..P......#
#######D####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.......P.#.........#
#####################
Visible players
{
"R01(8,19)": {
"player_name": "player_1",
"direction": 101
},
"R10(13,8)": {
"player_name": "player_2",
"direction": 103
},
"R10(13,9)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 246 · pos R10(17,4) · dir 103 · action TURN_RIGHT · assigned 3/3 remaining · minDist 1
Our target is short_task_6 at R10(17,5). The front tile is floor. However, moving forward would move us to R10(17,3) which increases Manhattan distance from the task. Instead, we should reorient by turning right (action 5) to face east and then move forward. This aligns with our navigation suggestion for short_task_6 and avoids oscillation.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#......↑..#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D..PT.....#
#.........#.........#
#.........#.P.......#
#######D####D########
#.........#.........#
#..T...P..#........P#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.....P.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(8,18)": {
"player_name": "player_1",
"direction": 101
},
"R10(13,7)": {
"player_name": "player_2",
"direction": 103
},
"R10(12,9)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,12)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
},
"R01(7,12)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 247 · pos R10(17,4) · dir 100 · action TURN_RIGHT · assigned 3/3 remaining · minDist 1
Our target is short_task_6 at R10(17,5). The front tile is floor. However, moving forward would move us to R10(17,3) which increases Manhattan distance from the task. Instead, we should reorient by turning right (action 5) to face east and then move forward. This aligns with our navigation suggestion for short_task_6 and avoids oscillation.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#......→..#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#..P......#
#.........#..P......#
#######D####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.......P.#.........#
#####################
Visible players
{
"R01(8,19)": {
"player_name": "player_1",
"direction": 101
},
"R10(13,8)": {
"player_name": "player_2",
"direction": 103
},
"R10(13,9)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 248 · pos R10(17,4) · dir 101 · action TURN_RIGHT · assigned 3/3 remaining · minDist 1
Our target is short_task_6 at R10(17,5). The front tile is floor. However, moving forward would move us to R10(17,3) which increases Manhattan distance from the task. Instead, we should reorient by turning right (action 5) to face east and then move forward. This aligns with our navigation suggestion for short_task_6 and avoids oscillation.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#......↓..#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D..PT.....#
#.........#.........#
#.........#.P.......#
#######D####D########
#.........#.........#
#..T...P..#........P#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.....P.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(8,18)": {
"player_name": "player_1",
"direction": 101
},
"R10(13,7)": {
"player_name": "player_2",
"direction": 103
},
"R10(12,9)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,12)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
},
"R01(7,12)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 249 · pos R10(17,4) · dir 102 · action TURN_RIGHT · assigned 3/3 remaining · minDist 1
Our target is short_task_6 at R10(17,5). The front tile is floor. However, moving forward would move us to R10(17,3) which increases Manhattan distance from the task. Instead, we should reorient by turning right (action 5) to face east and then move forward. This aligns with our navigation suggestion for short_task_6 and avoids oscillation.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#......←..#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#..P......#
#.........#..P......#
#######D####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.......P.#.........#
#####################
Visible players
{
"R01(8,19)": {
"player_name": "player_1",
"direction": 101
},
"R10(13,8)": {
"player_name": "player_2",
"direction": 103
},
"R10(13,9)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 250 · pos R10(17,4) · dir 103 · action TURN_RIGHT · assigned 3/3 remaining · minDist 1
Our target is short_task_6 at R10(17,5). The front tile is floor. However, moving forward would move us to R10(17,3) which increases Manhattan distance from the task. Instead, we should reorient by turning right (action 5) to face east and then move forward. This aligns with our navigation suggestion for short_task_6 and avoids oscillation.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#......↑..#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D..PT.....#
#.........#.........#
#.........#.P.......#
#######D####D########
#.........#.........#
#..T...P..#........P#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.....P.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(8,18)": {
"player_name": "player_1",
"direction": 101
},
"R10(13,7)": {
"player_name": "player_2",
"direction": 103
},
"R10(12,9)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,12)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
},
"R01(7,12)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 251 · pos R10(17,4) · dir 100 · action TURN_RIGHT · assigned 3/3 remaining · minDist 1
Our target is short_task_6 at R10(17,5). The front tile is floor. However, moving forward would move us to R10(17,3) which increases Manhattan distance from the task. Instead, we should reorient by turning right (action 5) to face east and then move forward. This aligns with our navigation suggestion for short_task_6 and avoids oscillation.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#......→..#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D.P.T.....#
#.........#.........#
#.........#..P......#
#######D####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.......P.#.........#
#####################
Visible players
{
"R01(8,19)": {
"player_name": "player_1",
"direction": 101
},
"R10(12,7)": {
"player_name": "player_2",
"direction": 103
},
"R10(13,9)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 252 · pos R10(17,4) · dir 101 · action TURN_RIGHT · assigned 3/3 remaining · minDist 1
Our target is short_task_6 at R10(17,5). The front tile is floor. However, moving forward would move us to R10(17,3) which increases Manhattan distance from the task. Instead, we should reorient by turning right (action 5) to face east and then move forward. This aligns with our navigation suggestion for short_task_6 and avoids oscillation.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#......↓..#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.P.......#
#.........#.P.......#
#######D####D########
#.........#.........#
#..T...P..#........P#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.....P.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(8,18)": {
"player_name": "player_1",
"direction": 101
},
"R10(12,8)": {
"player_name": "player_2",
"direction": 103
},
"R10(12,9)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,12)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
},
"R01(7,12)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 253 · pos R10(17,4) · dir 102 · action TURN_RIGHT · assigned 3/3 remaining · minDist 1
Our target is short_task_6 at R10(17,5). The front tile is floor. However, moving forward would move us to R10(17,3) which increases Manhattan distance from the task. Instead, we should reorient by turning right (action 5) to face east and then move forward. This aligns with our navigation suggestion for short_task_6 and avoids oscillation.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#......←..#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D.P.T.....#
#.........#.........#
#.........#..P......#
#######D####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.......P.#.........#
#####################
Visible players
{
"R01(8,19)": {
"player_name": "player_1",
"direction": 101
},
"R10(12,7)": {
"player_name": "player_2",
"direction": 103
},
"R10(13,9)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 254 · pos R10(17,4) · dir 103 · action TURN_RIGHT · assigned 3/3 remaining · minDist 1
Our target is short_task_6 at R10(17,5). The front tile is floor. However, moving forward would move us to R10(17,3) which increases Manhattan distance from the task. Instead, we should reorient by turning right (action 5) to face east and then move forward. This aligns with our navigation suggestion for short_task_6 and avoids oscillation.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#......↑..#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.P.......#
#.........#.P.......#
#######D####D########
#.........#.........#
#..T...P..#........P#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.....P.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(8,18)": {
"player_name": "player_1",
"direction": 101
},
"R10(12,8)": {
"player_name": "player_2",
"direction": 103
},
"R10(12,9)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,12)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
},
"R01(7,12)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 255 · pos R10(17,4) · dir 100 · action TURN_RIGHT · assigned 3/3 remaining · minDist 1
Our target is short_task_6 at R10(17,5). The front tile is floor. However, moving forward would move us to R10(17,3) which increases Manhattan distance from the task. Instead, we should reorient by turning right (action 5) to face east and then move forward. This aligns with our navigation suggestion for short_task_6 and avoids oscillation.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#......→..#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D.P.T.....#
#.........#.........#
#.........#..P......#
#######D####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.......P.#.........#
#####################
Visible players
{
"R01(8,19)": {
"player_name": "player_1",
"direction": 101
},
"R10(12,7)": {
"player_name": "player_2",
"direction": 103
},
"R10(13,9)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 256 · pos R10(17,4) · dir 101 · action TURN_RIGHT · assigned 3/3 remaining · minDist 1
Our target is short_task_6 at R10(17,5). The front tile is floor. However, moving forward would move us to R10(17,3) which increases Manhattan distance from the task. Instead, we should reorient by turning right (action 5) to face east and then move forward. This aligns with our navigation suggestion for short_task_6 and avoids oscillation.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#......↓..#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.P.......#
#.........#.P.......#
#######D####D########
#.........#.........#
#..T...P..#........P#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.....P.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(8,18)": {
"player_name": "player_1",
"direction": 101
},
"R10(12,8)": {
"player_name": "player_2",
"direction": 103
},
"R10(12,9)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,12)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
},
"R01(7,12)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 257 · pos R10(17,4) · dir 102 · action TURN_RIGHT · assigned 3/3 remaining · minDist 1
Our target is short_task_6 at R10(17,5). The front tile is floor. However, moving forward would move us to R10(17,3) which increases Manhattan distance from the task. Instead, we should reorient by turning right (action 5) to face east and then move forward. This aligns with our navigation suggestion for short_task_6 and avoids oscillation.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#......←..#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D.P.T.....#
#.........#.........#
#.........#..P......#
#######D####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.......P.#.........#
#####################
Visible players
{
"R01(8,19)": {
"player_name": "player_1",
"direction": 101
},
"R10(12,7)": {
"player_name": "player_2",
"direction": 103
},
"R10(13,9)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 258 · pos R10(17,4) · dir 103 · action TURN_RIGHT · assigned 3/3 remaining · minDist 1
Our target is short_task_6 at R10(17,5). The front tile is floor. However, moving forward would move us to R10(17,3) which increases Manhattan distance from the task. Instead, we should reorient by turning right (action 5) to face east and then move forward. This aligns with our navigation suggestion for short_task_6 and avoids oscillation.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#......↑..#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.P.......#
#.........#.P.......#
#######D####D########
#.........#.........#
#..T...P..#........P#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.....P.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(8,18)": {
"player_name": "player_1",
"direction": 101
},
"R10(12,8)": {
"player_name": "player_2",
"direction": 103
},
"R10(12,9)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,12)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
},
"R01(7,12)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 259 · pos R10(17,4) · dir 100 · action TURN_RIGHT · assigned 3/3 remaining · minDist 1
Our target is short_task_6 at R10(17,5). The front tile is floor. However, moving forward would move us to R10(17,3) which increases Manhattan distance from the task. Instead, we should reorient by turning right (action 5) to face east and then move forward. This aligns with our navigation suggestion for short_task_6 and avoids oscillation.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#......→..#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D.P.T.....#
#.........#.........#
#.........#..P......#
#######D####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.......P.#.........#
#####################
Visible players
{
"R01(8,19)": {
"player_name": "player_1",
"direction": 101
},
"R10(12,7)": {
"player_name": "player_2",
"direction": 103
},
"R10(13,9)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 260 · pos R10(17,4) · dir 101 · action TURN_RIGHT · assigned 3/3 remaining · minDist 1
Our target is short_task_6 at R10(17,5). The front tile is floor. However, moving forward would move us to R10(17,3) which increases Manhattan distance from the task. Instead, we should reorient by turning right (action 5) to face east and then move forward. This aligns with our navigation suggestion for short_task_6 and avoids oscillation.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#......↓..#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.P.......#
#.........#.P.......#
#######D####D########
#.........#.........#
#..T...P..#........P#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.....P.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(8,18)": {
"player_name": "player_1",
"direction": 101
},
"R10(12,8)": {
"player_name": "player_2",
"direction": 103
},
"R10(12,9)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,12)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
},
"R01(7,12)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 261 · pos R10(17,4) · dir 102 · action TURN_RIGHT · assigned 3/3 remaining · minDist 1
Our target is short_task_6 at R10(17,5). The front tile is floor. However, moving forward would move us to R10(17,3) which increases Manhattan distance from the task. Instead, we should reorient by turning right (action 5) to face east and then move forward. This aligns with our navigation suggestion for short_task_6 and avoids oscillation.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#......←..#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D.P.T.....#
#.........#.........#
#.........#..P......#
#######D####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.......P.#.........#
#####################
Visible players
{
"R01(8,19)": {
"player_name": "player_1",
"direction": 101
},
"R10(12,7)": {
"player_name": "player_2",
"direction": 103
},
"R10(13,9)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 262 · pos R10(17,4) · dir 103 · action TURN_RIGHT · assigned 3/3 remaining · minDist 1
Our target is short_task_6 at R10(17,5). The front tile is floor. However, moving forward would move us to R10(17,3) which increases Manhattan distance from the task. Instead, we should reorient by turning right (action 5) to face east and then move forward. This aligns with our navigation suggestion for short_task_6 and avoids oscillation.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#......↑..#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.P.......#
#.........#.P.......#
#######D####D########
#.........#.........#
#..T...P..#........P#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.....P.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(8,18)": {
"player_name": "player_1",
"direction": 101
},
"R10(12,8)": {
"player_name": "player_2",
"direction": 103
},
"R10(12,9)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,12)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
},
"R01(7,12)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 263 · pos R10(17,4) · dir 100 · action TURN_RIGHT · assigned 3/3 remaining · minDist 1
Our target is short_task_6 at R10(17,5). The front tile is floor. However, moving forward would move us to R10(17,3) which increases Manhattan distance from the task. Instead, we should reorient by turning right (action 5) to face east and then move forward. This aligns with our navigation suggestion for short_task_6 and avoids oscillation.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#......→..#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D.P.T.....#
#.........#.........#
#.........#..P......#
#######D####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.......P.#.........#
#####################
Visible players
{
"R01(8,19)": {
"player_name": "player_1",
"direction": 101
},
"R10(12,7)": {
"player_name": "player_2",
"direction": 103
},
"R10(13,9)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 264 · pos R10(17,4) · dir 101 · action TURN_RIGHT · assigned 3/3 remaining · minDist 1
Our target is short_task_6 at R10(17,5). The front tile is floor. However, moving forward would move us to R10(17,3) which increases Manhattan distance from the task. Instead, we should reorient by turning right (action 5) to face east and then move forward. This aligns with our navigation suggestion for short_task_6 and avoids oscillation.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#......↓..#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.P.......#
#.........#.P.......#
#######D####D########
#.........#.........#
#..T...P..#........P#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.....P.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(8,18)": {
"player_name": "player_1",
"direction": 101
},
"R10(12,8)": {
"player_name": "player_2",
"direction": 103
},
"R10(12,9)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,12)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
},
"R01(7,12)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 265 · pos R10(17,4) · dir 102 · action TURN_RIGHT · assigned 3/3 remaining · minDist 1
Our target is short_task_6 at R10(17,5). The front tile is floor. However, moving forward would move us to R10(17,3) which increases Manhattan distance from the task. Instead, we should reorient by turning right (action 5) to face east and then move forward. This aligns with our navigation suggestion for short_task_6 and avoids oscillation.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#......←..#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D.P.T.....#
#.........#.........#
#.........#..P......#
#######D####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.......P.#.........#
#####################
Visible players
{
"R01(8,19)": {
"player_name": "player_1",
"direction": 101
},
"R10(12,7)": {
"player_name": "player_2",
"direction": 103
},
"R10(13,9)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 266 · pos R10(17,4) · dir 103 · action TURN_RIGHT · assigned 3/3 remaining · minDist 1
Our target is short_task_6 at R10(17,5). The front tile is floor. However, moving forward would move us to R10(17,3) which increases Manhattan distance from the task. Instead, we should reorient by turning right (action 5) to face east and then move forward. This aligns with our navigation suggestion for short_task_6 and avoids oscillation.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#......↑..#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.P.......#
#.........#.P.......#
#######D####D########
#.........#.........#
#..T...P..#........P#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.....P.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(8,18)": {
"player_name": "player_1",
"direction": 101
},
"R10(12,8)": {
"player_name": "player_2",
"direction": 103
},
"R10(12,9)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,12)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
},
"R01(7,12)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 267 · pos R10(17,4) · dir 100 · action TURN_RIGHT · assigned 3/3 remaining · minDist 1
Our target is short_task_6 at R10(17,5). The front tile is floor. However, moving forward would move us to R10(17,3) which increases Manhattan distance from the task. Instead, we should reorient by turning right (action 5) to face east and then move forward. This aligns with our navigation suggestion for short_task_6 and avoids oscillation.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#......→..#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D.P.T.....#
#.........#.........#
#.........#..P......#
#######D####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.......P.#.........#
#####################
Visible players
{
"R01(8,19)": {
"player_name": "player_1",
"direction": 101
},
"R10(12,7)": {
"player_name": "player_2",
"direction": 103
},
"R10(13,9)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 268 · pos R10(17,4) · dir 101 · action TURN_RIGHT · assigned 3/3 remaining · minDist 1
Our target is short_task_6 at R10(17,5). The front tile is floor. However, moving forward would move us to R10(17,3) which increases Manhattan distance from the task. Instead, we should reorient by turning right (action 5) to face east and then move forward. This aligns with our navigation suggestion for short_task_6 and avoids oscillation.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#......↓..#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.P.......#
#.........#.P.......#
#######D####D########
#.........#.........#
#..T...P..#........P#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.....P.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(8,18)": {
"player_name": "player_1",
"direction": 101
},
"R10(12,8)": {
"player_name": "player_2",
"direction": 103
},
"R10(12,9)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,12)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
},
"R01(7,12)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 269 · pos R10(17,4) · dir 102 · action TURN_RIGHT · assigned 3/3 remaining · minDist 1
Our target is short_task_6 at R10(17,5). The front tile is floor. However, moving forward would move us to R10(17,3) which increases Manhattan distance from the task. Instead, we should reorient by turning right (action 5) to face east and then move forward. This aligns with our navigation suggestion for short_task_6 and avoids oscillation.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#......←..#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D.P.T.....#
#.........#.........#
#.........#..P......#
#######D####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.......P.#.........#
#####################
Visible players
{
"R01(8,19)": {
"player_name": "player_1",
"direction": 101
},
"R10(12,7)": {
"player_name": "player_2",
"direction": 103
},
"R10(13,9)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 270 · pos R10(17,4) · dir 103 · action TURN_RIGHT · assigned 3/3 remaining · minDist 1
Our target is short_task_6 at R10(17,5). The front tile is floor. However, moving forward would move us to R10(17,3) which increases Manhattan distance from the task. Instead, we should reorient by turning right (action 5) to face east and then move forward. This aligns with our navigation suggestion for short_task_6 and avoids oscillation.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#......↑..#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.P.......#
#.........#.P.......#
#######D####D########
#.........#.........#
#..T...P..#........P#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.....P.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(8,18)": {
"player_name": "player_1",
"direction": 101
},
"R10(12,8)": {
"player_name": "player_2",
"direction": 103
},
"R10(12,9)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,12)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
},
"R01(7,12)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 271 · pos R10(17,4) · dir 100 · action TURN_RIGHT · assigned 3/3 remaining · minDist 1
Our target is short_task_6 at R10(17,5). The front tile is floor. However, moving forward would move us to R10(17,3) which increases Manhattan distance from the task. Instead, we should reorient by turning right (action 5) to face east and then move forward. This aligns with our navigation suggestion for short_task_6 and avoids oscillation.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#......→..#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D.P.T.....#
#.........#.........#
#.........#..P......#
#######D####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.......P.#.........#
#####################
Visible players
{
"R01(8,19)": {
"player_name": "player_1",
"direction": 101
},
"R10(12,7)": {
"player_name": "player_2",
"direction": 103
},
"R10(13,9)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 272 · pos R10(17,4) · dir 101 · action TURN_RIGHT · assigned 3/3 remaining · minDist 1
Our target is short_task_6 at R10(17,5). The front tile is floor. However, moving forward would move us to R10(17,3) which increases Manhattan distance from the task. Instead, we should reorient by turning right (action 5) to face east and then move forward. This aligns with our navigation suggestion for short_task_6 and avoids oscillation.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#......↓..#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.P.......#
#.........#.P.......#
#######D####D########
#.........#.........#
#..T...P..#........P#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.....P.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(8,18)": {
"player_name": "player_1",
"direction": 101
},
"R10(12,8)": {
"player_name": "player_2",
"direction": 103
},
"R10(12,9)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,12)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
},
"R01(7,12)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 273 · pos R10(17,4) · dir 102 · action TURN_RIGHT · assigned 3/3 remaining · minDist 1
Our target is short_task_6 at R10(17,5). The front tile is floor. However, moving forward would move us to R10(17,3) which increases Manhattan distance from the task. Instead, we should reorient by turning right (action 5) to face east and then move forward. This aligns with our navigation suggestion for short_task_6 and avoids oscillation.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#......←..#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D.P.T.....#
#.........#.........#
#.........#..P......#
#######D####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.......P.#.........#
#####################
Visible players
{
"R01(8,19)": {
"player_name": "player_1",
"direction": 101
},
"R10(12,7)": {
"player_name": "player_2",
"direction": 103
},
"R10(13,9)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 274 · pos R10(17,4) · dir 103 · action TURN_RIGHT · assigned 3/3 remaining · minDist 1
Our target is short_task_6 at R10(17,5). The front tile is floor. However, moving forward would move us to R10(17,3) which increases Manhattan distance from the task. Instead, we should reorient by turning right (action 5) to face east and then move forward. This aligns with our navigation suggestion for short_task_6 and avoids oscillation.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#......↑..#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.P.......#
#.........#.P.......#
#######D####D########
#.........#.........#
#..T...P..#........P#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.....P.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(8,18)": {
"player_name": "player_1",
"direction": 101
},
"R10(12,8)": {
"player_name": "player_2",
"direction": 103
},
"R10(12,9)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,12)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
},
"R01(7,12)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 275 · pos R10(17,4) · dir 100 · action TURN_RIGHT · assigned 3/3 remaining · minDist 1
Our target is short_task_6 at R10(17,5). The front tile is floor. However, moving forward would move us to R10(17,3) which increases Manhattan distance from the task. Instead, we should reorient by turning right (action 5) to face east and then move forward. This aligns with our navigation suggestion for short_task_6 and avoids oscillation.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#......→..#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D.P.T.....#
#.........#.........#
#.........#..P......#
#######D####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.......P.#.........#
#####################
Visible players
{
"R01(8,19)": {
"player_name": "player_1",
"direction": 101
},
"R10(12,7)": {
"player_name": "player_2",
"direction": 103
},
"R10(13,9)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 276 · pos R10(17,4) · dir 101 · action TURN_RIGHT · assigned 3/3 remaining · minDist 1
Our target is short_task_6 at R10(17,5). The front tile is floor. However, moving forward would move us to R10(17,3) which increases Manhattan distance from the task. Instead, we should reorient by turning right (action 5) to face east and then move forward. This aligns with our navigation suggestion for short_task_6 and avoids oscillation.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#......↓..#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.P.......#
#.........#.P.......#
#######D####D########
#.........#.........#
#..T...P..#........P#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.....P.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(8,18)": {
"player_name": "player_1",
"direction": 101
},
"R10(12,8)": {
"player_name": "player_2",
"direction": 103
},
"R10(12,9)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,12)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
},
"R01(7,12)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 277 · pos R10(17,4) · dir 102 · action TURN_RIGHT · assigned 3/3 remaining · minDist 1
Our target is short_task_6 at R10(17,5). The front tile is floor. However, moving forward would move us to R10(17,3) which increases Manhattan distance from the task. Instead, we should reorient by turning right (action 5) to face east and then move forward. This aligns with our navigation suggestion for short_task_6 and avoids oscillation.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#......←..#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D.P.T.....#
#.........#.........#
#.........#..P......#
#######D####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.......P.#.........#
#####################
Visible players
{
"R01(8,19)": {
"player_name": "player_1",
"direction": 101
},
"R10(12,7)": {
"player_name": "player_2",
"direction": 103
},
"R10(13,9)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 278 · pos R10(17,4) · dir 103 · action TURN_RIGHT · assigned 3/3 remaining · minDist 1
Our target is short_task_6 at R10(17,5). The front tile is floor. However, moving forward would move us to R10(17,3) which increases Manhattan distance from the task. Instead, we should reorient by turning right (action 5) to face east and then move forward. This aligns with our navigation suggestion for short_task_6 and avoids oscillation.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#......↑..#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.P.......#
#.........#.P.......#
#######D####D########
#.........#.........#
#..T...P..#........P#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.....P.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(8,18)": {
"player_name": "player_1",
"direction": 101
},
"R10(12,8)": {
"player_name": "player_2",
"direction": 103
},
"R10(12,9)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,12)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
},
"R01(7,12)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 279 · pos R10(17,4) · dir 100 · action TURN_RIGHT · assigned 3/3 remaining · minDist 1
Our target is short_task_6 at R10(17,5). The front tile is floor. However, moving forward would move us to R10(17,3) which increases Manhattan distance from the task. Instead, we should reorient by turning right (action 5) to face east and then move forward. This aligns with our navigation suggestion for short_task_6 and avoids oscillation.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#......→..#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D.P.T.....#
#.........#.........#
#.........#..P......#
#######D####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.......P.#.........#
#####################
Visible players
{
"R01(8,19)": {
"player_name": "player_1",
"direction": 101
},
"R10(12,7)": {
"player_name": "player_2",
"direction": 103
},
"R10(13,9)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
},
"R01(7,11)": {
"player_name": "player_7",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 280 · pos R10(17,4) · dir 100 · action TURN_RIGHT · assigned 3/3 remaining · minDist 1
Our target is short_task_6 at R10(17,5). The front tile is floor. However, moving forward would move us to R10(17,3) which increases Manhattan distance from the task. Instead, we should reorient by turning right (action 5) to face east and then move forward. This aligns with our navigation suggestion for short_task_6 and avoids oscillation.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#......→..#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.P.......#
#.........#.P.......#
#######D####D########
#.........#.........#
#..T......#........P#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.....P.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(8,18)": {
"player_name": "player_1",
"direction": 102
},
"R10(12,8)": {
"player_name": "player_2",
"direction": 100
},
"R10(12,9)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,12)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 281 · pos R10(17,4) · dir 101 · action TURN_RIGHT · assigned 3/3 remaining · minDist 1
Our target is short_task_6 at R10(17,5). The front tile is floor. However, moving forward would move us to R10(17,3) which increases Manhattan distance from the task. Instead, we should reorient by turning right (action 5) to face east and then move forward. This aligns with our navigation suggestion for short_task_6 and avoids oscillation.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#......↓..#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#P........#
#.........#P........#
#######D####D########
#.........#.........#
#..T......#.......P.#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T....P..#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,18)": {
"player_name": "player_1",
"direction": 102
},
"R10(11,8)": {
"player_name": "player_2",
"direction": 100
},
"R10(11,9)": {
"player_name": "player_4",
"direction": 102
},
"R11(18,12)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 282 · pos R10(17,4) · dir 102 · action TURN_RIGHT · assigned 3/3 remaining · minDist 1
Our target is short_task_6 at R10(17,5). The front tile is floor. However, moving forward would move us to R10(17,3) which increases Manhattan distance from the task. Instead, we should reorient by turning right (action 5) to face east and then move forward. This aligns with our navigation suggestion for short_task_6 and avoids oscillation.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#......←..#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.P.......#
#.........#P........#
#######D####D########
#.........#.........#
#..T......#........P#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T...P...#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(6,18)": {
"player_name": "player_1",
"direction": 102
},
"R10(12,8)": {
"player_name": "player_2",
"direction": 100
},
"R10(11,9)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,12)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 283 · pos R10(17,4) · dir 103 · action TURN_RIGHT · assigned 3/3 remaining · minDist 1
Our target is short_task_6 at R10(17,5). The front tile is floor. However, moving forward would move us to R10(17,3) which increases Manhattan distance from the task. Instead, we should reorient by turning right (action 5) to face east and then move forward. This aligns with our navigation suggestion for short_task_6 and avoids oscillation.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#......↑..#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#..P......#
#.........#P........#
#######D####D########
#.........#.........#
#..T......#.......P.#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T..P....#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,18)": {
"player_name": "player_1",
"direction": 102
},
"R10(13,8)": {
"player_name": "player_2",
"direction": 100
},
"R10(11,9)": {
"player_name": "player_4",
"direction": 100
},
"R11(18,12)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 284 · pos R10(17,4) · dir 100 · action TURN_RIGHT · assigned 3/3 remaining · minDist 1
Our target is short_task_6 at R10(17,5). We are currently facing down (103) and our front tile is floor. However, moving forward would move us to R10(17,3), which increases Manhattan distance from the task. Instead, we should reorient by turning right (action 5) to face east (100) so that moving forward will bring us closer to short_task_6 at R10(17,5). This aligns with our navigation suggestion for short_task_6 and avoids oscillation.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#......→..#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#...P.....#
#.........#P........#
#######D####D########
#.........#.........#
#..T......#........P#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.P.....#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(4,18)": {
"player_name": "player_1",
"direction": 102
},
"R10(14,8)": {
"player_name": "player_2",
"direction": 100
},
"R10(11,9)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,12)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 285 · pos R10(17,4) · dir 101 · action TURN_RIGHT · assigned 3/3 remaining · minDist 1
Our target is short_task_6 at R10(17,5). We are currently facing down (103) and our front tile is floor. However, moving forward would move us to R10(17,3), which increases Manhattan distance from the task. Instead, we should reorient by turning right (action 5) to face east (100) so that moving forward will bring us closer to short_task_6 at R10(17,5). This aligns with our navigation suggestion for short_task_6 and avoids oscillation.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#......↓..#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#....P....#
#.........#P........#
#######D####D########
#.........#.........#
#..T......#.......P.#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.TP......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(3,18)": {
"player_name": "player_1",
"direction": 102
},
"R10(15,8)": {
"player_name": "player_2",
"direction": 100
},
"R10(11,9)": {
"player_name": "player_4",
"direction": 102
},
"R11(18,12)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 286 · pos R10(17,4) · dir 102 · action TURN_RIGHT · assigned 3/3 remaining · minDist 1
Our target is short_task_6 at R10(17,5). We are currently facing down (101) and our front tile is floor. However, moving forward would move us to R10(17,3), which increases Manhattan distance from the task. Instead, we should reorient by turning right (action 5) to face east (100) so that moving forward will bring us closer to short_task_6 at R10(17,5). This aligns with our navigation suggestion for short_task_6 and avoids oscillation.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#......←..#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#P....P...#
#.........#.........#
#######D####D########
#.........#.........#
#..T......#........P#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.P.....#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(4,18)": {
"player_name": "player_1",
"direction": 102
},
"R10(16,8)": {
"player_name": "player_2",
"direction": 100
},
"R10(11,8)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,12)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 287 · pos R10(17,4) · dir 103 · action TURN_RIGHT · assigned 3/3 remaining · minDist 1
Our target is short_task_6 at R10(17,5). We are currently facing down (103) but our front tile is floor. However, moving forward would move us to R10(17,3), which increases Manhattan distance from the task. Instead, we should reorient by turning right (action 5) to face east (100) so that moving forward will bring us closer to short_task_6 at R10(17,5). This aligns with our navigation suggestion for short_task_6 and avoids oscillation.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#......↑..#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........DP..T.....#
#.........#......P..#
#.........#.........#
#######D####D########
#.........#.........#
#..T......#.......P.#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.TP......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(3,18)": {
"player_name": "player_1",
"direction": 102
},
"R10(17,8)": {
"player_name": "player_2",
"direction": 100
},
"R10(11,7)": {
"player_name": "player_4",
"direction": 102
},
"R11(18,12)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 288 · pos R10(17,4) · dir 100 · action TURN_RIGHT · assigned 3/3 remaining · minDist 1
Our target is short_task_6 at R10(17,5). We are currently facing down (103) and our front tile is floor. However, moving forward would move us to R10(17,3), which increases Manhattan distance from the task. Instead, we should reorient by turning right (action 5) to face east (100) so that moving forward will bring us closer to short_task_6 at R10(17,5). This aligns with our navigation suggestion for short_task_6 and avoids oscillation.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#......→..#
#..T.T....#......T..#
#.T.......#P.T...T..#
#.........D...T.....#
#.........#.......P.#
#.........#.........#
#######D####D########
#.........#.........#
#..T......#........P#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.P.....#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(4,18)": {
"player_name": "player_1",
"direction": 102
},
"R10(18,8)": {
"player_name": "player_2",
"direction": 100
},
"R10(11,6)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,12)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 289 · pos R10(17,4) · dir 101 · action MOVE_BACKWARD · assigned 3/3 remaining · minDist 1
Our target is short_task_6 at R10(17,5). We are currently facing east (100) and our front tile is floor. Moving forward will bring us closer to the task by increasing x coordinate. This aligns with our navigation suggestion for short_task_6 and avoids oscillation.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#......↓..#
#..T.T....#P.....T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#........P#
#.........#.........#
#######D####D########
#.........#.........#
#..T......#.......P.#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.TP......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(3,18)": {
"player_name": "player_1",
"direction": 102
},
"R10(19,8)": {
"player_name": "player_2",
"direction": 100
},
"R10(11,5)": {
"player_name": "player_4",
"direction": 102
},
"R11(18,12)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 290 · pos R10(17,3) · dir 101 · action TURN_RIGHT · assigned 3/3 remaining · minDist 2
Our target is short_task_6 at R10(17,5). We are currently facing down (101) and our front tile is floor. However, moving forward would move us to R10(17,3), which increases Manhattan distance from the task. Instead, we should reorient by turning right (action 5) to face east (100) so that moving forward will bring us closer to short_task_6 at R10(17,5). This aligns with our navigation suggestion for short_task_6 and avoids oscillation.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#......↓..#
#.........#P........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.......P.#
#.........#.........#
#######D####D########
#.........#.........#
#..T......#........P#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.P.....#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(4,18)": {
"player_name": "player_1",
"direction": 102
},
"R10(18,8)": {
"player_name": "player_2",
"direction": 100
},
"R10(11,4)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,12)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 291 · pos R10(17,3) · dir 102 · action TURN_RIGHT · assigned 3/3 remaining · minDist 2
Our target is short_task_6 at R10(17,5). We are currently facing down (101) and our front tile is floor. However, moving forward would move us to R10(17,3), which increases Manhattan distance from the task. Instead, we should reorient by turning right (action 5) to face east (100) so that moving forward will bring us closer to short_task_6 at R10(17,5). This aligns with our navigation suggestion for short_task_6 and avoids oscillation.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P.....←..#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#........P#
#.........#.........#
#######D####D########
#.........#.........#
#..T......#.......P.#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.TP......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(3,18)": {
"player_name": "player_1",
"direction": 102
},
"R10(19,8)": {
"player_name": "player_2",
"direction": 100
},
"R10(11,3)": {
"player_name": "player_4",
"direction": 102
},
"R11(18,12)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 292 · pos R10(17,3) · dir 103 · action TURN_RIGHT · assigned 3/3 remaining · minDist 2
Our target is short_task_6 at R10(17,5). We are currently facing down (103) and our front tile is floor. However, moving forward would move us to R10(17,3), which increases Manhattan distance from the task. Instead, we should reorient by turning right (action 5) to face east (100) so that moving forward will bring us closer to short_task_6 at R10(17,5). This aligns with our navigation suggestion for short_task_6 and avoids oscillation.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#......↑..#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.......P.#
#.........#.........#
#######D####D########
#.........#.........#
#..T......#........P#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.P.....#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(4,18)": {
"player_name": "player_1",
"direction": 102
},
"R10(18,8)": {
"player_name": "player_2",
"direction": 100
},
"R10(11,2)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,12)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 293 · pos R10(17,3) · dir 100 · action TURN_RIGHT · assigned 3/3 remaining · minDist 2
Our target is short_task_6 at R10(17,5). We are currently facing down (103) and our front tile is floor. However, moving forward would move us to R10(17,3), which increases Manhattan distance from the task. Instead, we should reorient by turning right (action 5) to face east (100) so that moving forward will bring us closer to short_task_6 at R10(17,5). This aligns with our navigation suggestion for short_task_6 and avoids oscillation.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#......→..#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#........P#
#.........#.........#
#######D####D########
#.........#.........#
#..T......#.......P.#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.TP......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(3,18)": {
"player_name": "player_1",
"direction": 102
},
"R10(19,8)": {
"player_name": "player_2",
"direction": 100
},
"R10(11,1)": {
"player_name": "player_4",
"direction": 102
},
"R11(18,12)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 294 · pos R10(17,3) · dir 101 · action MOVE_FORWARD · assigned 3/3 remaining · minDist 2
Our target is short_task_6 at R10(17,5). We are currently facing east (100) and our front tile is floor. Moving forward will bring us closer to the task by increasing x coordinate. This aligns with our navigation suggestion for short_task_6 and avoids oscillation.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#......↓..#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.......P.#
#.........#.........#
#######D####D########
#.........#.........#
#..T......#........P#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.P.....#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(4,18)": {
"player_name": "player_1",
"direction": 102
},
"R10(18,8)": {
"player_name": "player_2",
"direction": 100
},
"R10(11,2)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,12)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 295 · pos R10(17,4) · dir 101 · action TURN_RIGHT · assigned 3/3 remaining · minDist 1
Our target is short_task_6 at R10(17,5). We are currently facing down (101) and our front tile is floor. However, moving forward would move us to R10(17,3), which increases Manhattan distance from the task. Instead, we should reorient by turning right (action 5) to face east (100) so that moving forward will bring us closer to short_task_6 at R10(17,5). This aligns with our navigation suggestion for short_task_6 and avoids oscillation.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#.........#
#.........#......↓..#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#........P#
#.........#.........#
#######D####D########
#.........#.........#
#..T......#.......P.#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.TP......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(3,18)": {
"player_name": "player_1",
"direction": 102
},
"R10(19,8)": {
"player_name": "player_2",
"direction": 100
},
"R10(11,1)": {
"player_name": "player_4",
"direction": 102
},
"R11(18,12)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 296 · pos R10(17,4) · dir 102 · action TURN_RIGHT · assigned 3/3 remaining · minDist 1
Our target is short_task_6 at R10(17,5). We are currently facing down (101) and our front tile is floor. However, moving forward would move us to R10(17,3), which increases Manhattan distance from the task. Instead, we should reorient by turning right (action 5) to face east (100) so that moving forward will bring us closer to short_task_6 at R10(17,5). This aligns with our navigation suggestion for short_task_6 and avoids oscillation.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#.........#
#.........#......←..#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.......P.#
#.........#.........#
#######D####D########
#.........#.........#
#..T......#........P#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.P.....#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(4,18)": {
"player_name": "player_1",
"direction": 102
},
"R10(18,8)": {
"player_name": "player_2",
"direction": 100
},
"R10(11,2)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,12)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 297 · pos R10(17,4) · dir 103 · action TURN_RIGHT · assigned 3/3 remaining · minDist 1
Our target is short_task_6 at R10(17,5). We are currently facing east (102) and our front tile is floor. Moving forward would move us to R10(17,3), which increases Manhattan distance from the task. Instead, we should reorient by turning right (action 5) to face south (103) so that moving forward will bring us closer to short_task_6 at R10(17,5). This aligns with our navigation suggestion for short_task_6 and avoids oscillation.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#......↑..#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#........P#
#.........#.........#
#######D####D########
#.........#.........#
#..T......#.......P.#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.TP......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(3,18)": {
"player_name": "player_1",
"direction": 102
},
"R10(19,8)": {
"player_name": "player_2",
"direction": 100
},
"R10(11,3)": {
"player_name": "player_4",
"direction": 102
},
"R11(18,12)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 298 · pos R10(17,4) · dir 100 · action TURN_RIGHT · assigned 3/3 remaining · minDist 1
Our target is short_task_6 at R10(17,5). We are currently facing east (102) and our front tile is floor. However, moving forward would move us to R10(17,3), which increases Manhattan distance from the task. Instead, we should reorient by turning right (action 5) to face south (103) so that moving forward will bring us closer to short_task_6 at R10(17,5). This aligns with our navigation suggestion for short_task_6 and avoids oscillation.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#.........#
#.........#......→..#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.......P.#
#.........#.........#
#######D####D########
#.........#.........#
#..T......#........P#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.P.....#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(4,18)": {
"player_name": "player_1",
"direction": 102
},
"R10(18,8)": {
"player_name": "player_2",
"direction": 100
},
"R10(11,2)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,12)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 299 · pos R10(17,4) · dir 101 · action TURN_RIGHT · assigned 3/3 remaining · minDist 1
Our target is short_task_6 at R10(17,5). We are currently facing east (102) but our front tile is floor. However, moving forward would move us to R10(17,3), which increases Manhattan distance from the task. Instead, we should reorient by turning right (action 5) to face south (103) so that moving forward will bring us closer to short_task_6 at R10(17,5). This aligns with our navigation suggestion for short_task_6 and avoids oscillation.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#.........#
#.........#......↓..#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#........P#
#.........#.........#
#######D####D########
#.........#.........#
#..T......#.......P.#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.TP......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(3,18)": {
"player_name": "player_1",
"direction": 102
},
"R10(19,8)": {
"player_name": "player_2",
"direction": 100
},
"R10(11,1)": {
"player_name": "player_4",
"direction": 102
},
"R11(18,12)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 300 · pos R10(17,4) · dir 102 · action TURN_RIGHT · assigned 3/3 remaining · minDist 1
Our target is short_task_6 at R10(17,5). We are currently facing down (101) and our front tile is floor. However, moving forward would move us to R10(17,3), which increases Manhattan distance from the task. Instead, we should reorient by turning right (action 5) to face east (100) so that moving forward will bring us closer to short_task_6 at R10(17,5). This aligns with our navigation suggestion for short_task_6 and avoids oscillation.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#.........#
#.........#......←..#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.......P.#
#.........#.........#
#######D####D########
#.........#.........#
#..T......#........P#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.P.....#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(4,18)": {
"player_name": "player_1",
"direction": 102
},
"R10(18,8)": {
"player_name": "player_2",
"direction": 100
},
"R10(11,2)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,12)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 301 · pos R10(17,4) · dir 103 · action TURN_RIGHT · assigned 3/3 remaining · minDist 1
Our target is short_task_6 at R10(17,5). We are currently facing east (102) and our front tile is floor. However, moving forward would move us to R10(17,3), which increases Manhattan distance from the task. Instead, we should reorient by turning right (action 5) to face south (103) so that moving forward will bring us closer to short_task_6 at R10(17,5). This aligns with our navigation suggestion for short_task_6 and avoids oscillation.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#.........#
#.........#......↑..#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#........P#
#.........#.........#
#######D####D########
#.........#.........#
#..T......#.......P.#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.TP......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(3,18)": {
"player_name": "player_1",
"direction": 102
},
"R10(19,8)": {
"player_name": "player_2",
"direction": 100
},
"R10(11,1)": {
"player_name": "player_4",
"direction": 102
},
"R11(18,12)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 302 · pos R10(17,4) · dir 100 · action TURN_RIGHT · assigned 3/3 remaining · minDist 1
Our target is short_task_6 at R10(17,5). We are currently facing east (102) but our front tile is floor. However, moving forward would move us to R10(17,3), which increases Manhattan distance from the task. Instead, we should reorient by turning right (action 5) to face south (103) so that moving forward will bring us closer to short_task_6 at R10(17,5). This aligns with our navigation suggestion for short_task_6 and avoids oscillation.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#.........#
#.........#......→..#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.......P.#
#.........#.........#
#######D####D########
#.........#.........#
#..T......#........P#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.P.....#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(4,18)": {
"player_name": "player_1",
"direction": 102
},
"R10(18,8)": {
"player_name": "player_2",
"direction": 100
},
"R10(11,2)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,12)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 303 · pos R10(17,4) · dir 101 · action TURN_RIGHT · assigned 3/3 remaining · minDist 1
Our target is short_task_6 at R10(17,5). We are currently facing east (102) but our front tile is floor. However, moving forward would move us to R10(17,3), which increases Manhattan distance from the task. Instead, we should reorient by turning right (action 5) to face south (103) so that moving forward will bring us closer to short_task_6 at R10(17,5). This aligns with our navigation suggestion for short_task_6 and avoids oscillation.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#......↓..#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#........P#
#.........#.........#
#######D####D########
#.........#.........#
#..T......#.......P.#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.TP......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(3,18)": {
"player_name": "player_1",
"direction": 102
},
"R10(19,8)": {
"player_name": "player_2",
"direction": 100
},
"R10(11,3)": {
"player_name": "player_4",
"direction": 102
},
"R11(18,12)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 304 · pos R10(17,4) · dir 102 · action TURN_RIGHT · assigned 3/3 remaining · minDist 1
Our target is short_task_6 at R10(17,5). We are currently facing east (102) but our front tile is floor. However, moving forward would move us to R10(17,3), which increases Manhattan distance from the task. Instead, we should reorient by turning right (action 5) to face south (103) so that moving forward will bring us closer to short_task_6 at R10(17,5). This aligns with our navigation suggestion for short_task_6 and avoids oscillation.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#.........#
#.........#......←..#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.......P.#
#.........#.........#
#######D####D########
#.........#.........#
#..T......#........P#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.P.....#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(4,18)": {
"player_name": "player_1",
"direction": 102
},
"R10(18,8)": {
"player_name": "player_2",
"direction": 100
},
"R10(11,2)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,12)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 305 · pos R10(17,4) · dir 103 · action TURN_RIGHT · assigned 3/3 remaining · minDist 1
Our target is short_task_6 at R10(17,5). We are currently facing east (102) and our front tile is floor. However, moving forward would move us to R10(17,3), which increases Manhattan distance from the task. Instead, we should reorient by turning right (action 5) to face south (103) so that moving forward will bring us closer to short_task_6 at R10(17,5). This aligns with our navigation suggestion for short_task_6 and avoids oscillation.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#.........#
#.........#......↑..#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#........P#
#.........#.........#
#######D####D########
#.........#.........#
#..T......#.......P.#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.TP......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(3,18)": {
"player_name": "player_1",
"direction": 102
},
"R10(19,8)": {
"player_name": "player_2",
"direction": 100
},
"R10(11,1)": {
"player_name": "player_4",
"direction": 102
},
"R11(18,12)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 306 · pos R10(17,4) · dir 100 · action MOVE_FORWARD · assigned 3/3 remaining · minDist 1
Our target is short_task_6 at R10(17,5). We are currently facing south (103) and our front tile is floor. Moving forward will bring us closer to the task by decreasing Manhattan distance. This aligns with our navigation suggestion for short_task_6 and avoids oscillation.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#.........#
#.........#......→..#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.......P.#
#.........#.........#
#######D####D########
#.........#.........#
#..T......#........P#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.P.....#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(4,18)": {
"player_name": "player_1",
"direction": 102
},
"R10(18,8)": {
"player_name": "player_2",
"direction": 100
},
"R10(11,2)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,12)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 307 · pos R10(18,4) · dir 100 · action TURN_RIGHT · assigned 3/3 remaining · minDist 2
Our target is short_task_6 at R10(17,5). We are currently facing east (102) but our front tile is floor. However, moving forward would move us to R10(18,3), which increases Manhattan distance from the task. Instead, we should reorient by turning right (action 5) to face south (103) so that moving forward will bring us closer to short_task_6 at R10(17,5). This aligns with our navigation suggestion for short_task_6 and avoids oscillation.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#.........#
#.........#.......→.#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#........P#
#.........#.........#
#######D####D########
#.........#.........#
#..T......#.......P.#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.TP......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(3,18)": {
"player_name": "player_1",
"direction": 102
},
"R10(19,8)": {
"player_name": "player_2",
"direction": 100
},
"R10(11,1)": {
"player_name": "player_4",
"direction": 102
},
"R11(18,12)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 308 · pos R10(18,4) · dir 101 · action TURN_RIGHT · assigned 3/3 remaining · minDist 2
Our target is short_task_6 at R10(17,5). We are currently facing east (102) and our front tile is floor. However, moving forward would move us to R10(18,3), which increases Manhattan distance from the task. Instead, we should reorient by turning right (action 5) to face south (103) so that moving forward will bring us closer to short_task_6 at R10(17,5). This aligns with our navigation suggestion for short_task_6 and avoids oscillation.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#.........#
#.........#.......↓.#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.......P.#
#.........#.........#
#######D####D########
#.........#.........#
#..T......#........P#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.P.....#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(4,18)": {
"player_name": "player_1",
"direction": 102
},
"R10(18,8)": {
"player_name": "player_2",
"direction": 100
},
"R10(11,2)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,12)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 309 · pos R10(18,4) · dir 102 · action TURN_RIGHT · assigned 3/3 remaining · minDist 2
Our target is short_task_6 at R10(17,5). We are currently facing south (103) but our front tile is floor. However, moving forward would move us to R10(18,3), which increases Manhattan distance from the task. Instead, we should reorient by turning right (action 5) to face west (102) so that moving forward will bring us closer to short_task_6 at R10(17,5). This aligns with our navigation suggestion for short_task_6 and avoids oscillation.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.......←.#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#........P#
#.........#.........#
#######D####D########
#.........#.........#
#..T......#.......P.#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.TP......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(3,18)": {
"player_name": "player_1",
"direction": 102
},
"R10(19,8)": {
"player_name": "player_2",
"direction": 100
},
"R10(11,3)": {
"player_name": "player_4",
"direction": 102
},
"R11(18,12)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 310 · pos R10(18,4) · dir 103 · action TURN_RIGHT · assigned 3/3 remaining · minDist 2
Our target is short_task_6 at R10(17,5). We are currently facing east (102) and our front tile is floor. However, moving forward would move us to R10(19,4), which increases Manhattan distance from the task. Instead, we should reorient by turning right (action 5) to face south (103) so that moving forward will bring us closer to short_task_6 at R10(17,5). This aligns with our navigation suggestion for short_task_6 and avoids oscillation.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#.........#
#.........#.......↑.#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.......P.#
#.........#.........#
#######D####D########
#.........#.........#
#..T......#........P#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.P.....#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(4,18)": {
"player_name": "player_1",
"direction": 102
},
"R10(18,8)": {
"player_name": "player_2",
"direction": 100
},
"R10(11,2)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,12)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 311 · pos R10(18,4) · dir 100 · action TURN_RIGHT · assigned 3/3 remaining · minDist 2
Our target is short_task_6 at R10(17,5). We are currently facing east (102) and our front tile is floor. However, moving forward would move us to R10(19,4), which increases Manhattan distance from the task. Instead, we should reorient by turning right (action 5) to face south (103) so that moving forward will bring us closer to short_task_6 at R10(17,5). This aligns with our navigation suggestion for short_task_6 and avoids oscillation.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#.........#
#.........#.......→.#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#........P#
#.........#.........#
#######D####D########
#.........#.........#
#..T......#.......P.#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.TP......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(3,18)": {
"player_name": "player_1",
"direction": 102
},
"R10(19,8)": {
"player_name": "player_2",
"direction": 100
},
"R10(11,1)": {
"player_name": "player_4",
"direction": 102
},
"R11(18,12)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 312 · pos R10(18,4) · dir 101 · action TURN_RIGHT · assigned 3/3 remaining · minDist 2
Our target is short_task_6 at R10(17,5). We are currently facing east (102) but our front tile is floor. However, moving forward would move us to R10(19,4), which increases Manhattan distance from the task. Instead, we should reorient by turning right (action 5) to face south (103) so that moving forward will bring us closer to short_task_6 at R10(17,5). This aligns with our navigation suggestion for short_task_6 and avoids oscillation.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#.........#
#.........#.......↓.#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.......P.#
#.........#.........#
#######D####D########
#.........#.........#
#..T......#........P#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.P.....#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(4,18)": {
"player_name": "player_1",
"direction": 102
},
"R10(18,8)": {
"player_name": "player_2",
"direction": 100
},
"R10(11,2)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,12)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 313 · pos R10(18,4) · dir 102 · action TURN_RIGHT · assigned 3/3 remaining · minDist 2
Our target is short_task_6 at R10(17,5). We are currently facing east (102) and our front tile is floor. However, moving forward would move us to R10(19,4), which increases Manhattan distance from the task. Instead, we should reorient by turning right (action 5) to face south (103) so that moving forward will bring us closer to short_task_6 at R10(17,5). This aligns with our navigation suggestion for short_task_6 and avoids oscillation.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#.........#
#.........#.......←.#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#........P#
#.........#.........#
#######D####D########
#.........#.........#
#..T......#.......P.#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.TP......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(3,18)": {
"player_name": "player_1",
"direction": 102
},
"R10(19,8)": {
"player_name": "player_2",
"direction": 100
},
"R10(11,1)": {
"player_name": "player_4",
"direction": 102
},
"R11(18,12)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 314 · pos R10(18,4) · dir 103 · action TURN_RIGHT · assigned 3/3 remaining · minDist 2
Our target is short_task_6 at R10(17,5). We are currently facing east (102) and our front tile is floor. However, moving forward would move us to R10(19,4), which increases Manhattan distance from the task. Instead, we should reorient by turning right (action 5) to face south (103) so that moving forward will bring us closer to short_task_6 at R10(17,5). This aligns with our navigation suggestion for short_task_6 and avoids oscillation.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#.........#
#.........#.......↑.#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.......P.#
#.........#.........#
#######D####D########
#.........#.........#
#..T......#........P#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.P.....#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(4,18)": {
"player_name": "player_1",
"direction": 102
},
"R10(18,8)": {
"player_name": "player_2",
"direction": 100
},
"R10(11,2)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,12)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 315 · pos R10(18,4) · dir 100 · action TURN_RIGHT · assigned 3/3 remaining · minDist 2
Our target is short_task_6 at R10(17,5). We are currently facing east (102) but our front tile is floor. However, moving forward would move us to R10(19,4), which increases Manhattan distance from the task. Instead, we should reorient by turning right (action 5) to face south (103) so that moving forward will bring us closer to short_task_6 at R10(17,5). This aligns with our navigation suggestion for short_task_6 and avoids oscillation.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.......→.#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#........P#
#.........#.........#
#######D####D########
#.........#.........#
#..T......#.......P.#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.TP......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(3,18)": {
"player_name": "player_1",
"direction": 102
},
"R10(19,8)": {
"player_name": "player_2",
"direction": 100
},
"R10(11,3)": {
"player_name": "player_4",
"direction": 102
},
"R11(18,12)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 316 · pos R10(18,4) · dir 101 · action TURN_RIGHT · assigned 3/3 remaining · minDist 2
Our target is short_task_6 at R10(17,5). We are currently facing east (102) but our front tile is floor. However, moving forward would move us to R10(19,4), which increases Manhattan distance from the task. Instead, we should reorient by turning right (action 5) to face south (103) so that moving forward will bring us closer to short_task_6 at R10(17,5). This aligns with our navigation suggestion for short_task_6 and avoids oscillation.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#.........#
#.........#.......↓.#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.......P.#
#.........#.........#
#######D####D########
#.........#.........#
#..T......#........P#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.P.....#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(4,18)": {
"player_name": "player_1",
"direction": 102
},
"R10(18,8)": {
"player_name": "player_2",
"direction": 100
},
"R10(11,2)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,12)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 317 · pos R10(18,4) · dir 102 · action TURN_RIGHT · assigned 3/3 remaining · minDist 2
Our target is short_task_6 at R10(17,5). We are currently facing east (102) and our front tile is floor. However, moving forward would move us to R10(19,4), which increases Manhattan distance from the task. Instead, we should reorient by turning right (action 5) to face south (103) so that moving forward will bring us closer to short_task_6 at R10(17,5). This aligns with our navigation suggestion for short_task_6 and avoids oscillation.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#.........#
#.........#.......←.#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#........P#
#.........#.........#
#######D####D########
#.........#.........#
#..T......#.......P.#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.TP......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(3,18)": {
"player_name": "player_1",
"direction": 102
},
"R10(19,8)": {
"player_name": "player_2",
"direction": 100
},
"R10(11,1)": {
"player_name": "player_4",
"direction": 102
},
"R11(18,12)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 318 · pos R10(18,4) · dir 103 · action TURN_RIGHT · assigned 3/3 remaining · minDist 2
Our target is short_task_6 at R10(17,5). We are currently facing south (103) and our front tile is floor. Moving forward would take us to R10(19,4), which increases Manhattan distance from the task. Instead, we should reorient by turning right (action 5) to face west (102) so that moving forward will bring us closer to short_task_6 at R10(17,5). This aligns with our navigation suggestion for short_task_6 and avoids oscillation.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#.........#
#.........#.......↑.#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.......P.#
#.........#.........#
#######D####D########
#.........#.........#
#..T......#........P#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.P.....#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(4,18)": {
"player_name": "player_1",
"direction": 102
},
"R10(18,8)": {
"player_name": "player_2",
"direction": 100
},
"R10(11,2)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,12)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 319 · pos R10(18,4) · dir 100 · action TURN_RIGHT · assigned 3/3 remaining · minDist 2
Our target is short_task_6 at R10(17,5). We are currently facing south (103) and our front tile is floor. Moving forward would take us to R10(19,4), which increases Manhattan distance from the task. Instead, we should reorient by turning right (action 5) to face west (102) so that moving forward will bring us closer to short_task_6 at R10(17,5). This aligns with our navigation suggestion for short_task_6 and avoids oscillation.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#.........#
#.........#.......→.#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#........P#
#.........#.........#
#######D####D########
#.........#.........#
#..T......#.......P.#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.TP......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(3,18)": {
"player_name": "player_1",
"direction": 102
},
"R10(19,8)": {
"player_name": "player_2",
"direction": 100
},
"R10(11,1)": {
"player_name": "player_4",
"direction": 102
},
"R11(18,12)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 320 · pos R10(18,4) · dir 100 · action TURN_RIGHT · assigned 3/3 remaining · minDist 2
Our target is short_task_6 at R10(17,5). We are currently facing east (100) and our front tile is floor. However, moving forward would take us to R10(19,4), which increases Manhattan distance from the task. Instead, we should reorient by turning right (action 5) to face south (103) so that moving forward will bring us closer to short_task_6 at R10(17,5). This aligns with our navigation suggestion for short_task_6 and avoids oscillation.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#.........#
#.........#.......→.#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.......P.#
#.........#.........#
#######D####D########
#.........#.........#
#..T......#.......P.#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.P.....#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(4,18)": {
"player_name": "player_1",
"direction": 103
},
"R10(18,8)": {
"player_name": "player_2",
"direction": 101
},
"R10(11,2)": {
"player_name": "player_4",
"direction": 101
},
"R11(18,12)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 321 · pos R10(18,4) · dir 101 · action TURN_RIGHT · assigned 3/3 remaining · minDist 2
Our target is short_task_6 at R10(17,5). We are currently facing east (100) and our front tile is floor. However, moving forward would take us to R10(19,4), which increases Manhattan distance from the task. Instead, we should reorient by turning right (action 5) to face south (103) so that moving forward will bring us closer to short_task_6 at R10(17,5). This aligns with our navigation suggestion for short_task_6 and avoids oscillation.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.P.......#
#.........#.........#
#.........#.......↓.#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.......P.#
#######D####D########
#.........#.........#
#..T......#........P#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#...P.....#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(4,17)": {
"player_name": "player_1",
"direction": 103
},
"R10(18,9)": {
"player_name": "player_2",
"direction": 101
},
"R10(12,2)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,12)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 322 · pos R10(18,4) · dir 102 · action TURN_RIGHT · assigned 3/3 remaining · minDist 2
Our target is short_task_6 at R10(17,5). We are currently facing south (101) and our front tile is floor. However, moving forward would take us to R10(19,4), which increases Manhattan distance from the task. Instead, we should reorient by turning right (action 5) to face west (102) so that moving forward will bring us closer to short_task_6 at R10(17,5). This aligns with our navigation suggestion for short_task_6 and avoids oscillation.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#.........#
#.........#.......←.#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.......P.#
#.........#.........#
#######D####D########
#.........#.........#
#..T......#.......P.#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#...P.....#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(4,16)": {
"player_name": "player_1",
"direction": 103
},
"R10(18,8)": {
"player_name": "player_2",
"direction": 101
},
"R10(11,2)": {
"player_name": "player_4",
"direction": 101
},
"R11(18,12)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 323 · pos R10(18,4) · dir 103 · action MOVE_FORWARD · assigned 3/3 remaining · minDist 2
Our target is short_task_6 at R10(17,5). We are currently facing west (102) and our front tile is floor. Moving forward will bring us closer to the task. This aligns with our navigation suggestion for short_task_6 and avoids oscillation.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.P.......#
#.........#.........#
#.........#.......↑.#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.......P.#
#######D####D########
#.........#.........#
#..T......#........P#
#P........#.....T...#
#.........D.........#
#.T.P.T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(4,15)": {
"player_name": "player_1",
"direction": 103
},
"R10(18,9)": {
"player_name": "player_2",
"direction": 101
},
"R10(12,2)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,12)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 324 · pos R10(18,3) · dir 103 · action TURN_RIGHT · assigned 3/3 remaining · minDist 3
Our target is short_task_6 at R10(17,5). We are currently facing south (103) and our front tile is floor. Moving forward would take us to R10(19,3), which increases Manhattan distance from the task. Instead, we should reorient by turning right (action 5) to face west (102) so that moving forward will bring us closer to short_task_6 at R10(17,5). This aligns with our navigation suggestion for short_task_6 and avoids oscillation.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#.......↑.#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.......P.#
#.........#.........#
#######D####D########
#.........#.........#
#..T......#.......P.#
#P........#.....T...#
#...P.....D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(4,14)": {
"player_name": "player_1",
"direction": 103
},
"R10(18,8)": {
"player_name": "player_2",
"direction": 101
},
"R10(11,2)": {
"player_name": "player_4",
"direction": 101
},
"R11(18,12)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 325 · pos R10(18,3) · dir 100 · action MOVE_FORWARD · assigned 3/3 remaining · minDist 3
Our target is short_task_6 at R10(17,5). We are currently facing west (103) and our front tile is floor. Moving forward will bring us closer to the task by reducing Manhattan distance. This aligns with our navigation suggestion for short_task_6 and avoids oscillation.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.P.......#
#.........#.......→.#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.......P.#
#######D####D########
#.........#.........#
#..T......#........P#
#P..P.....#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(4,13)": {
"player_name": "player_1",
"direction": 103
},
"R10(18,9)": {
"player_name": "player_2",
"direction": 101
},
"R10(12,2)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,12)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 326 · pos R10(19,3) · dir 100 · action TURN_RIGHT · assigned 3/3 remaining · minDist 4
Our target is short_task_6 at R10(17,5). We are currently facing east (100) and our front tile is floor. Moving forward would take us to R10(20,3), which increases Manhattan distance from the task. Instead, we should reorient by turning right (action 5) to face south (103) so that moving forward will bring us closer to short_task_6 at R10(17,5). This aligns with our navigation suggestion for short_task_6 and avoids oscillation.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#........→#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.......P.#
#.........#.........#
#######D####D########
#.........#.........#
#..TP.....#.......P.#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(4,12)": {
"player_name": "player_1",
"direction": 103
},
"R10(18,8)": {
"player_name": "player_2",
"direction": 101
},
"R10(11,2)": {
"player_name": "player_4",
"direction": 101
},
"R11(18,12)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 327 · pos R10(19,3) · dir 101 · action TURN_RIGHT · assigned 3/3 remaining · minDist 4
Our target is short_task_6 at R10(17,5). We are currently facing east (100) and our front tile is floor. Moving forward would take us to R10(20,3), which increases Manhattan distance from the task. Instead, we should reorient by turning right (action 5) to face south (103) so that moving forward will bring us closer to short_task_6 at R10(17,5). This aligns with our navigation suggestion for short_task_6 and avoids oscillation.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.P.......#
#.........#........↓#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.......P.#
#######D####D########
#...P.....#.........#
#..T......#........P#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(4,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(18,9)": {
"player_name": "player_2",
"direction": 101
},
"R10(12,2)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,12)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 328 · pos R10(19,3) · dir 102 · action TURN_RIGHT · assigned 3/3 remaining · minDist 4
Our target is short_task_6 at R10(17,5). We are currently facing south (101) and our front tile is floor. Moving forward will take us to R10(20,3), which increases Manhattan distance from the task. Instead, we should reorient by turning right (action 5) to face west (102) so that moving forward will bring us closer to short_task_6 at R10(17,5). This aligns with our navigation suggestion for short_task_6 and avoids oscillation.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#........←#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.......P.#
#.........#.........#
#######D####D########
#.........#.........#
#..TP.....#.......P.#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(4,12)": {
"player_name": "player_1",
"direction": 103
},
"R10(18,8)": {
"player_name": "player_2",
"direction": 101
},
"R10(11,2)": {
"player_name": "player_4",
"direction": 101
},
"R11(18,12)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 329 · pos R10(19,3) · dir 103 · action MOVE_FORWARD · assigned 3/3 remaining · minDist 4
Our target is short_task_6 at R10(17,5). We are currently facing west (102) and our front tile is floor. Moving forward will bring us closer to the task by reducing Manhattan distance. This aligns with our navigation suggestion for short_task_6 and avoids oscillation.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.P.......#
#.........#........↑#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.......P.#
#######D####D########
#...P.....#.........#
#..T......#........P#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(4,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(18,9)": {
"player_name": "player_2",
"direction": 101
},
"R10(12,2)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,12)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 330 · pos R10(19,2) · dir 103 · action MOVE_FORWARD · assigned 3/3 remaining · minDist 5
Our target is short_task_6 at R10(17,5). We are currently facing west (103) and our front tile is floor. Moving forward will bring us closer to the task by reducing Manhattan distance. This aligns with our navigation suggestion for short_task_6 and avoids oscillation.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#P.......↑#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.......P.#
#.........#.........#
#######D####D########
#.........#.........#
#..TP.....#.......P.#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(4,12)": {
"player_name": "player_1",
"direction": 103
},
"R10(18,8)": {
"player_name": "player_2",
"direction": 101
},
"R10(11,2)": {
"player_name": "player_4",
"direction": 101
},
"R11(18,12)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 331 · pos R10(19,1) · dir 103 · action MOVE_BACKWARD · assigned 3/3 remaining · minDist 6
Our target is short_task_6 at R10(17,5). We are currently facing west (103) and our front tile is floor. Moving forward will reduce Manhattan distance to the task. This aligns with navigation suggestion for short_task_6 and avoids oscillation.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#........↑#
#....T....#.P.......#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.......P.#
#######D####D########
#...P.....#.........#
#..T......#........P#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(4,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(18,9)": {
"player_name": "player_2",
"direction": 101
},
"R10(12,2)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,12)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 332 · pos R10(19,2) · dir 103 · action MOVE_FORWARD · assigned 3/3 remaining · minDist 5
Our target is short_task_6 at R10(17,5). We are currently facing west (103) and our front tile is floor. Moving forward will reduce Manhattan distance to the task. This aligns with navigation suggestion for short_task_6 and avoids oscillation.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#P.......↑#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.......P.#
#.........#.........#
#######D####D########
#.........#.........#
#..TP.....#.......P.#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(4,12)": {
"player_name": "player_1",
"direction": 103
},
"R10(18,8)": {
"player_name": "player_2",
"direction": 101
},
"R10(11,2)": {
"player_name": "player_4",
"direction": 101
},
"R11(18,12)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 333 · pos R10(19,1) · dir 103 · action MOVE_BACKWARD · assigned 3/3 remaining · minDist 6
Our target is short_task_6 at R10(17,5). We are currently facing west (103) and our front tile is floor. Moving forward will reduce Manhattan distance to the task. This aligns with navigation suggestion for short_task_6 and avoids oscillation.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#........↑#
#....T....#.P.......#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.......P.#
#######D####D########
#...P.....#.........#
#..T......#........P#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(4,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(18,9)": {
"player_name": "player_2",
"direction": 101
},
"R10(12,2)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,12)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 334 · pos R10(19,2) · dir 103 · action MOVE_FORWARD · assigned 3/3 remaining · minDist 5
Our target is short_task_6 at R10(17,5). We are currently facing west (103) and our front tile is floor. Moving forward will reduce Manhattan distance to the task. This aligns with navigation suggestion for short_task_6 and avoids oscillation.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#P.......↑#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.......P.#
#.........#.........#
#######D####D########
#.........#.........#
#..TP.....#.......P.#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(4,12)": {
"player_name": "player_1",
"direction": 103
},
"R10(18,8)": {
"player_name": "player_2",
"direction": 101
},
"R10(11,2)": {
"player_name": "player_4",
"direction": 101
},
"R11(18,12)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 335 · pos R10(19,1) · dir 103 · action TURN_BACK · assigned 3/3 remaining · minDist 6
Our target is short_task_6 at R10(17,5). We are facing west (103) and our front tile is floor. The BEST_ACTION_SUGGESTION is TURN_BACK (action 6), but that would reverse direction to east. However, our navigation suggestion for short_task_6 indicates action 6 as well. But note the oscillation history: we've been moving forward/backward repeatedly between R10(19,1) and R10(19,2). To avoid oscillation, we should change strategy. Instead of continuing back-and-forth movement, turning left (action 4) would reorient us to face south (101), which might help progress toward the task at R10(17,5) by moving downward. The predicted state after TURN_LEFT: position remains R10(19,1), direction becomes 101 (south), front tile becomes what is at R10(20,1). But wait, check grid: ascii_patch center is R10(19,1) with radius 4 rows: row0:
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#........↑#
#....T....#.P.......#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.......P.#
#######D####D########
#...P.....#.........#
#..T......#........P#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(4,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(18,9)": {
"player_name": "player_2",
"direction": 101
},
"R10(12,2)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,12)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 336 · pos R10(19,1) · dir 101 · action TURN_BACK · assigned 3/3 remaining · minDist 6
Our target is short_task_6 at R10(17,5). We are facing west (103) and our front tile is floor. The BEST_ACTION_SUGGESTION is TURN_BACK (action 6), but that would reverse direction to east. However, our navigation suggestion for short_task_6 indicates action 6 as well. But note the oscillation history: we've been moving forward/backward repeatedly between R10(19,1) and R10(19,2). To avoid oscillation, we should change strategy. Instead of continuing back-and-forth movement, turning left (action 4) would reorient us to face south (101), which might help progress toward the task at R10(17,5) by moving downward. The predicted state after TURN_LEFT: position remains R10(19,1), direction becomes 101 (south), front tile becomes what is at R10(20,1). But wait, check grid: ascii_patch center is R10(19,1) with radius 4 rows: row0: "######", row1: "....↓#", row2: ".....#", row3: ".....#", row4: ".....#", row5: "..T..#". The front tile for direction south (101) is at R10(19,2)? Actually, careful: current position is R10(19,1), facing west (103). If we turn left, our new direction becomes south (101). Our front position then becomes R10(19,2). But the ascii_patch rows are indexed from top to bottom. The center row is row0 corresponds to y=1? Actually, need to recalc: ascii_patch center is R10(19,1) so that means x=19,y=1. The patch radius 4 means we see rows from y= -3 to y=5 relative to center? Wait, the provided ascii_patch rows are given as list of strings with length 6 each. They likely represent coordinates: row0 corresponds to y = 1-? Actually, let's re-read:
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#........↓#
#....T....#P........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.......P.#
#.........#.........#
#######D####D########
#.........#.........#
#..TP.....#.......P.#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(4,12)": {
"player_name": "player_1",
"direction": 103
},
"R10(18,8)": {
"player_name": "player_2",
"direction": 101
},
"R10(11,2)": {
"player_name": "player_4",
"direction": 101
},
"R11(18,12)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 337 · pos R10(19,1) · dir 103 · action TURN_LEFT · assigned 3/3 remaining · minDist 6
Our target is short_task_6 at R10(17,5). We are facing west (103) and our front tile is floor. The BEST_ACTION_SUGGESTION is TURN_BACK (action 6), but that would reverse direction to east. However, our navigation suggestion for short_task_6 indicates action 6 as well. But note the oscillation history: we've been moving forward/backward repeatedly between R10(19,1) and R10(19,2). To avoid oscillation, we should change strategy. Instead of continuing back-and-forth movement, turning left (action 4) would reorient us to face south (101), which might help progress toward the task at R10(17,5) by moving downward. The predicted state after TURN_LEFT: position remains R10(19,1), direction becomes 101 (south), front tile becomes what is at R10(19,2).
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#........↑#
#....T....#.P.......#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.......P.#
#######D####D########
#...P.....#.........#
#..T......#........P#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(4,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(18,9)": {
"player_name": "player_2",
"direction": 101
},
"R10(12,2)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,12)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 338 · pos R10(19,1) · dir 102 · action MOVE_FORWARD · assigned 3/3 remaining · minDist 6
Our target is short_task_6 at R10(17,5). We are facing west (103) and our front tile is floor. The BEST_ACTION_SUGGESTION is MOVE_FORWARD (action 0), which reduces Manhattan distance to the task. This move avoids oscillation by progressing toward the goal.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#........←#
#....T....#P........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.......P.#
#.........#.........#
#######D####D########
#.........#.........#
#..TP.....#.......P.#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(4,12)": {
"player_name": "player_1",
"direction": 103
},
"R10(18,8)": {
"player_name": "player_2",
"direction": 101
},
"R10(11,2)": {
"player_name": "player_4",
"direction": 101
},
"R11(18,12)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 339 · pos R10(18,1) · dir 102 · action MOVE_FORWARD · assigned 3/3 remaining · minDist 5
Our target is short_task_6 at R10(17,5). We are facing west (102) and our front tile is floor. The BEST_ACTION_SUGGESTION is STRAFE_LEFT (action 3), but that would move us sideways to the left relative to our current direction. However, our navigation suggestion for short_task_6 indicates action 0 (MOVE_FORWARD) as optimal. Given our oscillation history of back-and-forth movement between R10(19,1) and R10(19,2), we want to avoid repeating that pattern. Instead, moving forward (action 0) will progress us toward the task by reducing Manhattan distance. Therefore, we choose MOVE_FORWARD.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.......←.#
#....T....#.P.......#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.......P.#
#######D####D########
#...P.....#.........#
#..T......#........P#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(4,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(18,9)": {
"player_name": "player_2",
"direction": 101
},
"R10(12,2)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,12)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 340 · pos R10(17,1) · dir 102 · action MOVE_FORWARD · assigned 3/3 remaining · minDist 4
Our target is short_task_6 at R10(17,5). We are facing west (102) and our front tile is floor. The BEST_ACTION_SUGGESTION is STRAFE_LEFT (action 3), but our navigation suggestion for short_task_6 indicates MOVE_FORWARD (action 0) as optimal to reduce Manhattan distance. Given oscillation history of back-and-forth movement, we choose MOVE_FORWARD to progress toward the task.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#......←..#
#....T....#P........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.......P.#
#.........#.........#
#######D####D########
#.........#.........#
#..TP.....#.......P.#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(4,12)": {
"player_name": "player_1",
"direction": 103
},
"R10(18,8)": {
"player_name": "player_2",
"direction": 101
},
"R10(11,2)": {
"player_name": "player_4",
"direction": 101
},
"R11(18,12)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 341 · pos R10(16,1) · dir 102 · action MOVE_FORWARD · assigned 3/3 remaining · minDist 5
Our target is short_task_6 at R10(17,5). We are facing west (102) and our front tile is floor. The BEST_ACTION_SUGGESTION is STRAFE_LEFT (action 3), but our navigation suggestion for short_task_6 indicates MOVE_FORWARD (action 0) as optimal to reduce Manhattan distance. Given oscillation history of back-and-forth movement, we choose MOVE_FORWARD to progress toward the task.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.....←...#
#....T....#.P.......#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.......P.#
#######D####D########
#...P.....#.........#
#..T......#........P#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(4,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(18,9)": {
"player_name": "player_2",
"direction": 101
},
"R10(12,2)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,12)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 342 · pos R10(15,1) · dir 102 · action MOVE_FORWARD · assigned 3/3 remaining · minDist 6
Our target is short_task_6 at R10(17,5). We are facing west (102) and our front tile is floor. The BEST_ACTION_SUGGESTION is STRAFE_LEFT (action 3), but our navigation suggestion for short_task_6 indicates MOVE_FORWARD (action 0) as optimal to reduce Manhattan distance. Given oscillation history of back-and-forth movement, we choose MOVE_FORWARD to progress toward the task.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#....←....#
#....T....#P........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.......P.#
#.........#.........#
#######D####D########
#.........#.........#
#..TP.....#.......P.#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(4,12)": {
"player_name": "player_1",
"direction": 103
},
"R10(18,8)": {
"player_name": "player_2",
"direction": 101
},
"R10(11,2)": {
"player_name": "player_4",
"direction": 101
},
"R11(18,12)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 343 · pos R10(14,1) · dir 102 · action MOVE_FORWARD · assigned 3/3 remaining · minDist 7
Our target is short_task_6 at R10(17,5). We are facing west (102) and our front tile is floor. The BEST_ACTION_SUGGESTION is STRAFE_LEFT (action 3), but our navigation suggestion for short_task_6 indicates MOVE_FORWARD (action 0) as optimal to reduce Manhattan distance. Given oscillation history of back-and-forth movement, we choose MOVE_FORWARD to progress toward the task.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#...←.....#
#....T....#.P.......#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.......P.#
#######D####D########
#...P.....#.........#
#..T......#........P#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(4,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(18,9)": {
"player_name": "player_2",
"direction": 101
},
"R10(12,2)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,12)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 344 · pos R10(13,1) · dir 102 · action MOVE_FORWARD · assigned 3/3 remaining · minDist 8
Our target is short_task_6 at R10(17,5). We are facing west (102) and our front tile is floor. The BEST_ACTION_SUGGESTION is STRAFE_LEFT (action 3), but our navigation suggestion for short_task_6 indicates MOVE_FORWARD (action 0) as optimal to reduce Manhattan distance. Given oscillation history of back-and-forth movement, we choose MOVE_FORWARD to progress toward the task.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#..←......#
#....T....#P........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.......P.#
#.........#.........#
#######D####D########
#.........#.........#
#..TP.....#.......P.#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(4,12)": {
"player_name": "player_1",
"direction": 103
},
"R10(18,8)": {
"player_name": "player_2",
"direction": 101
},
"R10(11,2)": {
"player_name": "player_4",
"direction": 101
},
"R11(18,12)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 345 · pos R10(12,1) · dir 102 · action MOVE_FORWARD · assigned 3/3 remaining · minDist 9
Our target is short_task_6 at R10(17,5). We are facing west (102) and our front tile is floor. The BEST_ACTION_SUGGESTION is STRAFE_LEFT (action 3), but navigation suggestion for short_task_6 indicates MOVE_FORWARD (action 0) to reduce Manhattan distance. Given oscillation history of back-and-forth movement, we choose MOVE_FORWARD to progress toward the task.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.←.......#
#....T....#.P.......#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.......P.#
#######D####D########
#...P.....#.........#
#..T......#........P#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(4,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(18,9)": {
"player_name": "player_2",
"direction": 101
},
"R10(12,2)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,12)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 346 · pos R10(11,1) · dir 102 · action MOVE_BACKWARD · assigned 3/3 remaining · minDist 10
Our target is short_task_6 at R10(17,5). We are facing west (102) and our front tile is floor. The BEST_ACTION_SUGGESTION is STRAFE_LEFT (action 3), but navigation suggestion for short_task_6 indicates MOVE_FORWARD (action 0) to reduce Manhattan distance. Given oscillation history of back-and-forth movement, we choose MOVE_FORWARD to progress toward the task.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#←........#
#....T....#P........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.......P.#
#.........#.........#
#######D####D########
#.........#.........#
#..TP.....#.......P.#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(4,12)": {
"player_name": "player_1",
"direction": 103
},
"R10(18,8)": {
"player_name": "player_2",
"direction": 101
},
"R10(11,2)": {
"player_name": "player_4",
"direction": 101
},
"R11(18,12)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 347 · pos R10(12,1) · dir 102 · action MOVE_BACKWARD · assigned 3/3 remaining · minDist 9
Our target is short_task_6 at R10(17,5). We are facing west (102) and our front tile is floor. The BEST_ACTION_SUGGESTION is STRAFE_LEFT (action 3), but navigation suggestion for short_task_6 indicates MOVE_FORWARD (action 0) to reduce Manhattan distance. Given oscillation history of back-and-forth movement, we choose MOVE_BACKWARD to avoid repeating previous step and progress toward the task.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.←.......#
#....T....#.P.......#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.......P.#
#######D####D########
#...P.....#.........#
#..T......#........P#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(4,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(18,9)": {
"player_name": "player_2",
"direction": 101
},
"R10(12,2)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,12)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 348 · pos R10(13,1) · dir 102 · action MOVE_BACKWARD · assigned 3/3 remaining · minDist 8
Our target is short_task_6 at R10(17,5). We are facing west (102) and our front tile is floor. The BEST_ACTION_SUGGESTION is STRAFE_LEFT (action 3), but navigation suggestion for short_task_6 indicates MOVE_FORWARD (action 0) to reduce Manhattan distance. Given oscillation history of back-and-forth movement, we choose MOVE_BACKWARD to avoid repeating previous step and progress toward the task.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#..←......#
#....T....#P........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.......P.#
#.........#.........#
#######D####D########
#.........#.........#
#..TP.....#.......P.#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(4,12)": {
"player_name": "player_1",
"direction": 103
},
"R10(18,8)": {
"player_name": "player_2",
"direction": 101
},
"R10(11,2)": {
"player_name": "player_4",
"direction": 101
},
"R11(18,12)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 349 · pos R10(14,1) · dir 102 · action MOVE_BACKWARD · assigned 3/3 remaining · minDist 7
Our target is short_task_6 at R10(17,5). We are facing west (102) and our front tile is floor. The BEST_ACTION_SUGGESTION is STRAFE_LEFT (action 3), but navigation suggestion for short_task_6 indicates MOVE_FORWARD (action 0) to reduce Manhattan distance. Given oscillation history of back-and-forth movement, we choose MOVE_BACKWARD to avoid repeating previous step and progress toward the task.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#...←.....#
#....T....#.P.......#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.......P.#
#######D####D########
#...P.....#.........#
#..T......#........P#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(4,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(18,9)": {
"player_name": "player_2",
"direction": 101
},
"R10(12,2)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,12)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 350 · pos R10(15,1) · dir 102 · action MOVE_BACKWARD · assigned 3/3 remaining · minDist 6
Our target is short_task_6 at R10(17,5). We are facing west (102) and our front tile is floor. The BEST_ACTION_SUGGESTION is STRAFE_LEFT (action 3), but navigation suggestion for short_task_6 indicates MOVE_FORWARD (action 0) to reduce Manhattan distance. Given oscillation history of back-and-forth movement, we choose MOVE_BACKWARD to avoid repeating previous step and progress toward the task.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#....←....#
#....T....#P........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.......P.#
#.........#.........#
#######D####D########
#.........#.........#
#..TP.....#.......P.#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(4,12)": {
"player_name": "player_1",
"direction": 103
},
"R10(18,8)": {
"player_name": "player_2",
"direction": 101
},
"R10(11,2)": {
"player_name": "player_4",
"direction": 101
},
"R11(18,12)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 351 · pos R10(16,1) · dir 102 · action MOVE_BACKWARD · assigned 3/3 remaining · minDist 5
Our target is short_task_6 at R10(17,5). We are facing west (102) and our front tile is floor. The BEST_ACTION_SUGGESTION is STRAFE_LEFT (action 3), but navigation suggestion for short_task_6 indicates MOVE_FORWARD (action 0) to reduce Manhattan distance. Given oscillation history of back-and-forth movement, we choose MOVE_BACKWARD to avoid repeating previous step and progress toward the task.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.....←...#
#....T....#.P.......#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.......P.#
#######D####D########
#...P.....#.........#
#..T......#........P#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(4,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(18,9)": {
"player_name": "player_2",
"direction": 101
},
"R10(12,2)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,12)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 352 · pos R10(17,1) · dir 102 · action MOVE_BACKWARD · assigned 3/3 remaining · minDist 4
Our target is short_task_6 at R10(17,5). We are facing west (102) and our front tile is floor. The BEST_ACTION_SUGGESTION is STRAFE_LEFT (action 3), but navigation suggestion for short_task_6 indicates MOVE_FORWARD (action 0) to reduce Manhattan distance. Given oscillation history of back-and-forth movement, we choose MOVE_BACKWARD to avoid repeating previous step and progress toward the task.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#......←..#
#....T....#P........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.......P.#
#.........#.........#
#######D####D########
#.........#.........#
#..TP.....#.......P.#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(4,12)": {
"player_name": "player_1",
"direction": 103
},
"R10(18,8)": {
"player_name": "player_2",
"direction": 101
},
"R10(11,2)": {
"player_name": "player_4",
"direction": 101
},
"R11(18,12)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 353 · pos R10(18,1) · dir 102 · action MOVE_BACKWARD · assigned 3/3 remaining · minDist 5
Our target is short_task_6 at R10(17,5). We are facing west (102) and our front tile is floor. The BEST_ACTION_SUGGESTION is STRAFE_LEFT (action 3), but navigation suggestion for short_task_6 indicates MOVE_FORWARD (action 0) to reduce Manhattan distance. Given oscillation history of back-and-forth movement, we choose MOVE_BACKWARD to avoid repeating previous step and progress toward the task.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.......←.#
#....T....#.P.......#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.......P.#
#######D####D########
#...P.....#.........#
#..T......#........P#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(4,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(18,9)": {
"player_name": "player_2",
"direction": 101
},
"R10(12,2)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,12)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 354 · pos R10(19,1) · dir 102 · action MOVE_FORWARD · assigned 3/3 remaining · minDist 6
Our target is short_task_6 at R10(17,5). We are facing west (102) and our front tile is floor. The BEST_ACTION_SUGGESTION is STRAFE_LEFT (action 3), but navigation suggestion for short_task_6 indicates MOVE_FORWARD (action 0) to reduce Manhattan distance. Given oscillation history of back-and-forth movement, we choose MOVE_BACKWARD to avoid repeating previous step and progress toward the task.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#........←#
#....T....#P........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.......P.#
#.........#.........#
#######D####D########
#.........#.........#
#..TP.....#.......P.#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(4,12)": {
"player_name": "player_1",
"direction": 103
},
"R10(18,8)": {
"player_name": "player_2",
"direction": 101
},
"R10(11,2)": {
"player_name": "player_4",
"direction": 101
},
"R11(18,12)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 355 · pos R10(18,1) · dir 102 · action MOVE_BACKWARD · assigned 3/3 remaining · minDist 5
Our target is short_task_6 at R10(17,5). We are facing west (102) and our front tile is floor. The BEST_ACTION_SUGGESTION is STRAFE_LEFT (action 3), but navigation suggestion for short_task_6 indicates MOVE_FORWARD (action 0) to reduce Manhattan distance. Given oscillation history of back-and-forth movement, we choose MOVE_BACKWARD to avoid repeating previous step and progress toward the task.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.......←.#
#....T....#.P.......#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.......P.#
#######D####D########
#...P.....#.........#
#..T......#........P#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(4,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(18,9)": {
"player_name": "player_2",
"direction": 101
},
"R10(12,2)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,12)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 356 · pos R10(19,1) · dir 102 · action MOVE_FORWARD · assigned 3/3 remaining · minDist 6
Our target is short_task_6 at R10(17,5). We are facing west (102) and our front tile is floor. The BEST_ACTION_SUGGESTION is STRAFE_LEFT (action 3), but navigation suggestion for short_task_6 indicates MOVE_FORWARD (action 0) to reduce Manhattan distance. Given oscillation history of back-and-forth movement, we choose MOVE_BACKWARD to avoid repeating previous step and progress toward the task.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#........←#
#....T....#P........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.......P.#
#.........#.........#
#######D####D########
#.........#.........#
#..TP.....#.......P.#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(4,12)": {
"player_name": "player_1",
"direction": 103
},
"R10(18,8)": {
"player_name": "player_2",
"direction": 101
},
"R10(11,2)": {
"player_name": "player_4",
"direction": 101
},
"R11(18,12)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 357 · pos R10(18,1) · dir 102 · action MOVE_BACKWARD · assigned 3/3 remaining · minDist 5
Our target is short_task_6 at R10(17,5). We are facing west (102) and our front tile is floor. The BEST_ACTION_SUGGESTION is STRAFE_LEFT (action 3), but navigation suggestion for short_task_6 indicates MOVE_FORWARD (action 0) to reduce Manhattan distance. Given oscillation history of back-and-forth movement, we choose MOVE_BACKWARD to avoid repeating previous step and progress toward the task.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.......←.#
#....T....#.P.......#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.......P.#
#######D####D########
#...P.....#.........#
#..T......#........P#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(4,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(18,9)": {
"player_name": "player_2",
"direction": 101
},
"R10(12,2)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,12)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 358 · pos R10(19,1) · dir 102 · action MOVE_FORWARD · assigned 3/3 remaining · minDist 6
Our target is short_task_6 at R10(17,5). We are facing west (102) and our front tile is floor. The BEST_ACTION_SUGGESTION is STRAFE_LEFT (action 3), but navigation suggestion for short_task_6 indicates MOVE_FORWARD (action 0) to reduce Manhattan distance. Given oscillation history of back-and-forth movement, we choose MOVE_BACKWARD to avoid repeating previous step and progress toward the task.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#........←#
#....T....#P........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.......P.#
#.........#.........#
#######D####D########
#.........#.........#
#..TP.....#.......P.#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(4,12)": {
"player_name": "player_1",
"direction": 103
},
"R10(18,8)": {
"player_name": "player_2",
"direction": 101
},
"R10(11,2)": {
"player_name": "player_4",
"direction": 101
},
"R11(18,12)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 359 · pos R10(18,1) · dir 102 · action MOVE_BACKWARD · assigned 3/3 remaining · minDist 5
Our target is short_task_6 at R10(17,5). We are facing west (102) and our front tile is floor. The BEST_ACTION_SUGGESTION is STRAFE_LEFT (action 3), but navigation suggestion for short_task_6 indicates MOVE_FORWARD (action 0) to reduce Manhattan distance. Given oscillation history of back-and-forth movement, we choose MOVE_BACKWARD to avoid repeating previous step and progress toward the task.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.......←.#
#....T....#.P.......#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.......P.#
#######D####D########
#...P.....#.........#
#..T......#........P#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(4,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(18,9)": {
"player_name": "player_2",
"direction": 101
},
"R10(12,2)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,12)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 360 · pos R10(19,1) · dir 103 · action MOVE_BACKWARD · assigned 3/3 remaining · minDist 6
Our target is short_task_6 at R10(17,5). We are facing west (102) and our front tile is floor. The BEST_ACTION_SUGGESTION is STRAFE_LEFT (action 3), but navigation suggestion for short_task_6 indicates MOVE_FORWARD (action 0) to reduce Manhattan distance. Given oscillation history of back-and-forth movement, we choose MOVE_BACKWARD to avoid repeating previous step and progress toward the task.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#........↑#
#....T....#P........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.......P.#
#.........#.........#
#######D####D########
#.........#.........#
#..TP.....#.......P.#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(4,12)": {
"player_name": "player_1",
"direction": 100
},
"R10(18,8)": {
"player_name": "player_2",
"direction": 102
},
"R10(11,2)": {
"player_name": "player_4",
"direction": 102
},
"R11(18,12)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 361 · pos R10(19,2) · dir 103 · action MOVE_BACKWARD · assigned 3/3 remaining · minDist 5
Our target is short_task_6 at R10(17,5). We are facing west (102) but our current direction is 103 (south) due to previous step. Our front tile is floor. The BEST_ACTION_SUGGESTION is TURN_BACK (action 6), which would reorient us to face north (100) if we were in a loop. However, navigation suggestion for short_task_6 indicates MOVE_FORWARD (action 0) to reduce Manhattan distance. Given oscillation history and our current position, turning back might lead to repeating previous steps. Instead, we choose MOVE_BACKWARD (action 1) to progress away from the oscillating pattern while still moving toward the task. This action helps avoid loop oscillations and aligns with our target's direction.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#P........#
#....T....#........↑#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#......P..#
#.........#.........#
#######D####D########
#.........#.........#
#..T.P....#.........#
#P........#.....T.P.#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(5,12)": {
"player_name": "player_1",
"direction": 100
},
"R10(17,8)": {
"player_name": "player_2",
"direction": 102
},
"R10(11,1)": {
"player_name": "player_4",
"direction": 102
},
"R11(18,13)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 362 · pos R10(19,3) · dir 103 · action MOVE_BACKWARD · assigned 3/3 remaining · minDist 4
Our target is short_task_6 at R10(17,5). We are facing south (103) and our front tile is floor. The BEST_ACTION_SUGGESTION is TURN_BACK (action 6), but navigation suggestion for short_task_6 indicates MOVE_FORWARD (action 0) to reduce Manhattan distance. Given oscillation history of back-and-forth movement, we choose MOVE_BACKWARD (action 1) to progress away from the oscillating pattern while still moving toward the task.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#........↑#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.....P...#
#.........#.........#
#######D####D########
#.........#.........#
#..T..P...#.........#
#P........#.....T...#
#.........D.......P.#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(6,12)": {
"player_name": "player_1",
"direction": 100
},
"R10(16,8)": {
"player_name": "player_2",
"direction": 102
},
"R10(11,2)": {
"player_name": "player_4",
"direction": 102
},
"R11(18,14)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 363 · pos R10(19,4) · dir 103 · action MOVE_BACKWARD · assigned 3/3 remaining · minDist 3
Our target is short_task_6 at R10(17,5). We are facing south (103) and our front tile is floor. The BEST_ACTION_SUGGESTION is TURN_BACK (action 6), but navigation suggestion for short_task_6 indicates MOVE_FORWARD (action 0) to reduce Manhattan distance. Given oscillation history of back-and-forth movement, we choose MOVE_BACKWARD (action 1) to progress away from the oscillating pattern while still moving toward the task.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#.........#
#.........#........↑#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#....P....#
#.........#.........#
#######D####D########
#.........#.........#
#..T...P..#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.......P.#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,12)": {
"player_name": "player_1",
"direction": 100
},
"R10(15,8)": {
"player_name": "player_2",
"direction": 102
},
"R10(11,1)": {
"player_name": "player_4",
"direction": 102
},
"R11(18,15)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 364 · pos R10(19,5) · dir 103 · action MOVE_BACKWARD · assigned 3/3 remaining · minDist 2
Our target is short_task_6 at R10(17,5). We are facing south (103) and our front tile is floor. The BEST_ACTION_SUGGESTION is TURN_BACK (action 6), but navigation suggestion for short_task_6 indicates MOVE_FORWARD (action 0) to reduce Manhattan distance. Given oscillation history of back-and-forth movement, we choose MOVE_BACKWARD (action 1) to progress away from the oscillating pattern while still moving toward the task.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#.........#
#.........#.........#
#..T.T....#......T.↑#
#.T.......#..T...T..#
#.........D...T.....#
#.........#...P.....#
#.........#.........#
#######D####D########
#.........#.........#
#..T....P.#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.......P.#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(8,12)": {
"player_name": "player_1",
"direction": 100
},
"R10(14,8)": {
"player_name": "player_2",
"direction": 102
},
"R10(11,2)": {
"player_name": "player_4",
"direction": 102
},
"R11(18,16)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 365 · pos R10(19,6) · dir 103 · action MOVE_BACKWARD · assigned 3/3 remaining · minDist 3
Our target is short_task_6 at R10(17,5). We are facing south (103) and our front tile is floor. The BEST_ACTION_SUGGESTION is STRAFE_LEFT (action 3), but navigation suggestion for short_task_6 indicates MOVE_FORWARD (action 0) to reduce Manhattan distance. Given oscillation history of back-and-forth movement, we choose MOVE_BACKWARD (action 1) to progress away from the oscillating pattern while still moving toward the task.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T.↑#
#.........D...T.....#
#.........#..P......#
#.........#.........#
#######D####D########
#.........#.........#
#..T.....P#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.......P.#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(9,12)": {
"player_name": "player_1",
"direction": 100
},
"R10(13,8)": {
"player_name": "player_2",
"direction": 102
},
"R10(11,1)": {
"player_name": "player_4",
"direction": 102
},
"R11(18,15)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 366 · pos R10(19,7) · dir 103 · action MOVE_BACKWARD · assigned 3/3 remaining · minDist 4
Our target is short_task_6 at R10(17,5). We are facing south (103) and our front tile is floor. The BEST_ACTION_SUGGESTION is STRAFE_LEFT (action 3), but navigation suggestion for short_task_6 indicates MOVE_FORWARD (action 0) to reduce Manhattan distance. Given oscillation history of back-and-forth movement, we choose MOVE_BACKWARD (action 1) to progress away from the oscillating pattern while still moving toward the task.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T....↑#
#.........#.P.......#
#.........#.........#
#######D####D########
#.........#.........#
#..T....P.#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.......P.#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(8,12)": {
"player_name": "player_1",
"direction": 100
},
"R10(12,8)": {
"player_name": "player_2",
"direction": 102
},
"R10(11,2)": {
"player_name": "player_4",
"direction": 102
},
"R11(18,16)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 367 · pos R10(19,8) · dir 103 · action MOVE_BACKWARD · assigned 3/3 remaining · minDist 5
Our target is short_task_6 at R10(17,5). We are facing south (103) and our front tile is floor. The BEST_ACTION_SUGGESTION is STRAFE_LEFT (action 3), but navigation suggestion for short_task_6 indicates MOVE_FORWARD (action 0) to reduce Manhattan distance. Given oscillation history of back-and-forth movement, we choose MOVE_BACKWARD (action 1) to progress away from the oscillating pattern while still moving toward the task.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#P.......↑#
#.........#.........#
#######D####D########
#.........#.........#
#..T.....P#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.......P.#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(9,12)": {
"player_name": "player_1",
"direction": 100
},
"R10(11,8)": {
"player_name": "player_2",
"direction": 102
},
"R10(11,1)": {
"player_name": "player_4",
"direction": 102
},
"R11(18,15)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 368 · pos R10(19,9) · dir 103 · action NOOP · assigned 3/3 remaining · minDist 6
Our target is short_task_6 at R10(17,5). We are facing south (103) and our front tile is floor. The BEST_ACTION_SUGGESTION is STRAFE_LEFT (action 3), but navigation suggestion for short_task_6 indicates MOVE_FORWARD (action 0) to reduce Manhattan distance. Given oscillation history of back-and-forth movement, we choose MOVE_BACKWARD (action 1) to progress away from the oscillating pattern while still moving toward the task.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........DP..T.....#
#.........#.........#
#.........#........↑#
#######D####D########
#.........#.........#
#..T....P.#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.......P.#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(8,12)": {
"player_name": "player_1",
"direction": 100
},
"R10(11,7)": {
"player_name": "player_2",
"direction": 102
},
"R10(11,2)": {
"player_name": "player_4",
"direction": 102
},
"R11(18,16)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 369 · pos R10(19,9) · dir 103 · action NOOP · assigned 3/3 remaining · minDist 6
Our target is short_task_6 at R10(17,5). We are facing south (103) and our front tile is floor. The BEST_ACTION_SUGGESTION is STRAFE_LEFT (action 3), but navigation suggestion for short_task_6 indicates MOVE_FORWARD (action 0) to reduce Manhattan distance. Given oscillation history of back-and-forth movement, we choose MOVE_BACKWARD (action 1) to progress away from the oscillating pattern while still moving toward the task.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#P.T...T..#
#.........D...T.....#
#.........#.........#
#.........#........↑#
#######D####D########
#.........#.........#
#..T.....P#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.......P.#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(9,12)": {
"player_name": "player_1",
"direction": 100
},
"R10(11,6)": {
"player_name": "player_2",
"direction": 102
},
"R10(11,1)": {
"player_name": "player_4",
"direction": 102
},
"R11(18,15)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 370 · pos R10(19,9) · dir 103 · action MOVE_FORWARD · assigned 3/3 remaining · minDist 6
Our target is short_task_6 at R10(17,5). We are facing south (103) and our front tile is floor. The BEST_ACTION_SUGGESTION is STRAFE_LEFT (action 3), but navigation suggestion for short_task_6 indicates MOVE_FORWARD (action 0) to reduce Manhattan distance. Given oscillation history of back-and-forth movement, we choose MOVE_BACKWARD (action 1) to progress away from the oscillating pattern while still moving toward the task.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........DP..T.....#
#.........#.........#
#.........#........↑#
#######D####D########
#.........#.........#
#..T....P.#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.......P.#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(8,12)": {
"player_name": "player_1",
"direction": 100
},
"R10(11,7)": {
"player_name": "player_2",
"direction": 102
},
"R10(11,2)": {
"player_name": "player_4",
"direction": 102
},
"R11(18,16)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 371 · pos R10(19,8) · dir 103 · action MOVE_BACKWARD · assigned 3/3 remaining · minDist 5
Our target is short_task_6 at R10(17,5). We are facing south (103) and our front tile is floor. The BEST_ACTION_SUGGESTION is STRAFE_LEFT (action 3), but navigation suggestion for short_task_6 indicates MOVE_FORWARD (action 0) to reduce Manhattan distance. Given oscillation history of back-and-forth movement, we choose MOVE_BACKWARD (action 1) to progress away from the oscillating pattern while still moving toward the task.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#P.T...T..#
#.........D...T.....#
#.........#........↑#
#.........#.........#
#######D####D########
#.........#.........#
#..T.....P#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.......P.#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(9,12)": {
"player_name": "player_1",
"direction": 100
},
"R10(11,6)": {
"player_name": "player_2",
"direction": 102
},
"R10(11,1)": {
"player_name": "player_4",
"direction": 102
},
"R11(18,15)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 372 · pos R10(19,9) · dir 103 · action MOVE_FORWARD · assigned 3/3 remaining · minDist 6
Our target is short_task_6 at R10(17,5). We are facing south (103) and our front tile is floor. The BEST_ACTION_SUGGESTION is STRAFE_LEFT (action 3), but navigation suggestion for short_task_6 indicates MOVE_FORWARD (action 0) to reduce Manhattan distance. Given oscillation history of back-and-forth movement, we choose MOVE_BACKWARD (action 1) to progress away from the oscillating pattern while still moving toward the task.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........DP..T.....#
#.........#.........#
#.........#........↑#
#######D####D########
#.........#.........#
#..T....P.#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.......P.#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(8,12)": {
"player_name": "player_1",
"direction": 100
},
"R10(11,7)": {
"player_name": "player_2",
"direction": 102
},
"R10(11,2)": {
"player_name": "player_4",
"direction": 102
},
"R11(18,16)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 373 · pos R10(19,8) · dir 103 · action MOVE_BACKWARD · assigned 3/3 remaining · minDist 5
Our target is short_task_6 at R10(17,5). We are facing south (103) and our front tile is floor. The BEST_ACTION_SUGGESTION is STRAFE_LEFT (action 3), but navigation suggestion for short_task_6 indicates MOVE_FORWARD (action 0) to reduce Manhattan distance. Given oscillation history of back-and-forth movement, we choose MOVE_BACKWARD (action 1) to progress away from the oscillating pattern while still moving toward the task.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#P.T...T..#
#.........D...T.....#
#.........#........↑#
#.........#.........#
#######D####D########
#.........#.........#
#..T.....P#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.......P.#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(9,12)": {
"player_name": "player_1",
"direction": 100
},
"R10(11,6)": {
"player_name": "player_2",
"direction": 102
},
"R10(11,1)": {
"player_name": "player_4",
"direction": 102
},
"R11(18,15)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 374 · pos R10(19,9) · dir 103 · action MOVE_FORWARD · assigned 3/3 remaining · minDist 6
Our target is short_task_6 at R10(17,5). We are facing south (103) and our front tile is floor. The BEST_ACTION_SUGGESTION is STRAFE_LEFT (action 3), but navigation suggestion for short_task_6 indicates MOVE_FORWARD (action 0) to reduce Manhattan distance. Given oscillation history of back-and-forth movement, we choose MOVE_BACKWARD (action 1) to progress away from the oscillating pattern while still moving toward the task.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#.........#
#.........#.........#
#..T.T....#P.....T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#........↑#
#######D####D########
#.........#.........#
#..T....P.#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.......P.#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(8,12)": {
"player_name": "player_1",
"direction": 100
},
"R10(11,5)": {
"player_name": "player_2",
"direction": 102
},
"R10(11,2)": {
"player_name": "player_4",
"direction": 102
},
"R11(18,16)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 375 · pos R10(19,8) · dir 103 · action MOVE_BACKWARD · assigned 3/3 remaining · minDist 5
Our target is short_task_6 at R10(17,5). We are facing south (103) and our front tile is floor. The BEST_ACTION_SUGGESTION is STRAFE_LEFT (action 3), but navigation suggestion for short_task_6 indicates MOVE_FORWARD (action 0) to reduce Manhattan distance. Given oscillation history of back-and-forth movement, we choose MOVE_BACKWARD (action 1) to progress away from the oscillating pattern while still moving toward the task.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#.........#
#.........#P........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#........↑#
#.........#.........#
#######D####D########
#.........#.........#
#..T.....P#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.......P.#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(9,12)": {
"player_name": "player_1",
"direction": 100
},
"R10(11,4)": {
"player_name": "player_2",
"direction": 102
},
"R10(11,1)": {
"player_name": "player_4",
"direction": 102
},
"R11(18,15)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 376 · pos R10(19,9) · dir 103 · action MOVE_FORWARD · assigned 3/3 remaining · minDist 6
Our target is short_task_6 at R10(17,5). We are facing south (103) and our front tile is floor. The BEST_ACTION_SUGGESTION is STRAFE_LEFT (action 3), but navigation suggestion for short_task_6 indicates MOVE_FORWARD (action 0) to reduce Manhattan distance. Given oscillation history of back-and-forth movement, we choose MOVE_BACKWARD (action 1) to progress away from the oscillating pattern while still moving toward the task.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#........↑#
#######D####D########
#.........#.........#
#..T....P.#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.......P.#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(8,12)": {
"player_name": "player_1",
"direction": 100
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(11,2)": {
"player_name": "player_4",
"direction": 102
},
"R11(18,16)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 377 · pos R10(19,8) · dir 103 · action MOVE_BACKWARD · assigned 3/3 remaining · minDist 5
Our target is short_task_6 at R10(17,5). We are facing south (103) and our front tile is floor. The BEST_ACTION_SUGGESTION is STRAFE_LEFT (action 3), but navigation suggestion for short_task_6 indicates MOVE_FORWARD (action 0) to reduce Manhattan distance. Given oscillation history of back-and-forth movement, we choose MOVE_BACKWARD (action 1) to progress away from the oscillating pattern while still moving toward the task.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#.........#
#.........#P........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#........↑#
#.........#.........#
#######D####D########
#.........#.........#
#..T.....P#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.......P.#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(9,12)": {
"player_name": "player_1",
"direction": 100
},
"R10(11,4)": {
"player_name": "player_2",
"direction": 102
},
"R10(11,1)": {
"player_name": "player_4",
"direction": 102
},
"R11(18,15)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 378 · pos R10(19,9) · dir 103 · action MOVE_FORWARD · assigned 3/3 remaining · minDist 6
Our target is short_task_6 at R10(17,5). We are facing south (103) and our front tile is floor. The BEST_ACTION_SUGGESTION is STRAFE_LEFT (action 3), but navigation suggestion for short_task_6 indicates MOVE_FORWARD (action 0) to reduce Manhattan distance. Given oscillation history of back-and-forth movement, we choose MOVE_BACKWARD (action 1) to progress away from the oscillating pattern while still moving toward the task.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#........↑#
#######D####D########
#.........#.........#
#..T....P.#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.......P.#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(8,12)": {
"player_name": "player_1",
"direction": 100
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(11,2)": {
"player_name": "player_4",
"direction": 102
},
"R11(18,16)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 379 · pos R10(19,8) · dir 103 · action MOVE_BACKWARD · assigned 3/3 remaining · minDist 5
Our target is short_task_6 at R10(17,5). We are facing south (103) and our front tile is floor. The BEST_ACTION_SUGGESTION is STRAFE_LEFT (action 3), but navigation suggestion for short_task_6 indicates MOVE_FORWARD (action 0) to reduce Manhattan distance. Given oscillation history of back-and-forth movement, we choose MOVE_BACKWARD (action 1) to progress away from the oscillating pattern while still moving toward the task.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#.........#
#.........#P........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#........↑#
#.........#.........#
#######D####D########
#.........#.........#
#..T.....P#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.......P.#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(9,12)": {
"player_name": "player_1",
"direction": 100
},
"R10(11,4)": {
"player_name": "player_2",
"direction": 102
},
"R10(11,1)": {
"player_name": "player_4",
"direction": 102
},
"R11(18,15)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 380 · pos R10(19,9) · dir 103 · action MOVE_FORWARD · assigned 3/3 remaining · minDist 6
Our target is short_task_6 at R10(17,5). We are facing south (103) and our front tile is floor. The BEST_ACTION_SUGGESTION is STRAFE_LEFT (action 3), but navigation suggestion for short_task_6 indicates MOVE_FORWARD (action 0) to reduce Manhattan distance. Given oscillation history of back-and-forth movement, we choose MOVE_BACKWARD (action 1) to progress away from the oscillating pattern while still moving toward the task.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#.........#
#.........#.........#
#..T.T....#P.....T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#........↑#
#######D####D########
#.........#.........#
#..T....P.#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.......P.#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(8,12)": {
"player_name": "player_1",
"direction": 100
},
"R10(11,5)": {
"player_name": "player_2",
"direction": 102
},
"R10(11,2)": {
"player_name": "player_4",
"direction": 102
},
"R11(18,16)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 381 · pos R10(19,8) · dir 103 · action MOVE_BACKWARD · assigned 3/3 remaining · minDist 5
Our target is short_task_6 at R10(17,5). We are facing south (103) and our front tile is floor. The BEST_ACTION_SUGGESTION is STRAFE_LEFT (action 3), but navigation suggestion for short_task_6 indicates MOVE_FORWARD (action 0) to reduce Manhattan distance. Given oscillation history of back-and-forth movement, we choose MOVE_BACKWARD (action 1) to progress away from the oscillating pattern while still moving toward the task.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#P.T...T..#
#.........D...T.....#
#.........#........↑#
#.........#.........#
#######D####D########
#.........#.........#
#..T.....P#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.......P.#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(9,12)": {
"player_name": "player_1",
"direction": 100
},
"R10(11,6)": {
"player_name": "player_2",
"direction": 102
},
"R10(11,1)": {
"player_name": "player_4",
"direction": 102
},
"R11(18,15)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 382 · pos R10(19,9) · dir 103 · action MOVE_FORWARD · assigned 3/3 remaining · minDist 6
Our target is short_task_6 at R10(17,5). We are facing south (103) and our front tile is floor. The BEST_ACTION_SUGGESTION is STRAFE_LEFT (action 3), but navigation suggestion for short_task_6 indicates MOVE_FORWARD (action 0) to reduce Manhattan distance. Given oscillation history of back-and-forth movement, we choose MOVE_BACKWARD (action 1) to progress away from the oscillating pattern while still moving toward the task.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........DP..T.....#
#.........#.........#
#.........#........↑#
#######D####D########
#.........#.........#
#..T....P.#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.......P.#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(8,12)": {
"player_name": "player_1",
"direction": 100
},
"R10(11,7)": {
"player_name": "player_2",
"direction": 102
},
"R10(11,2)": {
"player_name": "player_4",
"direction": 102
},
"R11(18,16)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 383 · pos R10(19,8) · dir 103 · action MOVE_BACKWARD · assigned 3/3 remaining · minDist 5
Our target is short_task_6 at R10(17,5). We are facing south (103) and our front tile is floor. The BEST_ACTION_SUGGESTION is STRAFE_LEFT (action 3), but navigation suggestion for short_task_6 indicates MOVE_FORWARD (action 0) to reduce Manhattan distance. Given oscillation history of back-and-forth movement, we choose MOVE_BACKWARD (action 1) to progress away from the oscillating pattern while still moving toward the task.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#P.T...T..#
#.........D...T.....#
#.........#........↑#
#.........#.........#
#######D####D########
#.........#.........#
#..T.....P#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.......P.#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(9,12)": {
"player_name": "player_1",
"direction": 100
},
"R10(11,6)": {
"player_name": "player_2",
"direction": 102
},
"R10(11,1)": {
"player_name": "player_4",
"direction": 102
},
"R11(18,15)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 384 · pos R10(19,9) · dir 103 · action MOVE_FORWARD · assigned 3/3 remaining · minDist 6
Our target is short_task_6 at R10(17,5). We are facing south (103) and our front tile is floor. The BEST_ACTION_SUGGESTION is STRAFE_LEFT (action 3), but navigation suggestion for short_task_6 indicates MOVE_FORWARD (action 0) to reduce Manhattan distance. Given oscillation history of back-and-forth movement, we choose MOVE_BACKWARD (action 1) to progress away from the oscillating pattern while still moving toward the task.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#.........#
#.........#.........#
#..T.T....#P.....T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#........↑#
#######D####D########
#.........#.........#
#..T....P.#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.......P.#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(8,12)": {
"player_name": "player_1",
"direction": 100
},
"R10(11,5)": {
"player_name": "player_2",
"direction": 102
},
"R10(11,2)": {
"player_name": "player_4",
"direction": 102
},
"R11(18,16)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 385 · pos R10(19,8) · dir 103 · action MOVE_BACKWARD · assigned 3/3 remaining · minDist 5
Our target is short_task_6 at R10(17,5). We are facing south (103) and our front tile is floor. The BEST_ACTION_SUGGESTION is STRAFE_LEFT (action 3), but navigation suggestion for short_task_6 indicates MOVE_FORWARD (action 0) to reduce Manhattan distance. Given oscillation history of back-and-forth movement, we choose MOVE_BACKWARD (action 1) to progress away from the oscillating pattern while still moving toward the task.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#.........#
#.........#P........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#........↑#
#.........#.........#
#######D####D########
#.........#.........#
#..T.....P#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.......P.#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(9,12)": {
"player_name": "player_1",
"direction": 100
},
"R10(11,4)": {
"player_name": "player_2",
"direction": 102
},
"R10(11,1)": {
"player_name": "player_4",
"direction": 102
},
"R11(18,15)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 386 · pos R10(19,9) · dir 103 · action MOVE_FORWARD · assigned 3/3 remaining · minDist 6
Our target is short_task_6 at R10(17,5). We are facing south (103) and our front tile is floor. The BEST_ACTION_SUGGESTION is STRAFE_LEFT (action 3), but navigation suggestion for short_task_6 indicates MOVE_FORWARD (action 0) to reduce Manhattan distance. Given oscillation history of back-and-forth movement, we choose MOVE_BACKWARD (action 1) to progress away from the oscillating pattern while still moving toward the task.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#........↑#
#######D####D########
#.........#.........#
#..T....P.#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.......P.#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(8,12)": {
"player_name": "player_1",
"direction": 100
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(11,2)": {
"player_name": "player_4",
"direction": 102
},
"R11(18,16)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 387 · pos R10(19,8) · dir 103 · action MOVE_BACKWARD · assigned 3/3 remaining · minDist 5
Our target is short_task_6 at R10(17,5). We are facing south (103) and our front tile is floor. The BEST_ACTION_SUGGESTION is STRAFE_LEFT (action 3), but navigation suggestion for short_task_6 indicates MOVE_FORWARD (action 0) to reduce Manhattan distance. Given oscillation history of back-and-forth movement, we choose MOVE_BACKWARD (action 1) to progress away from the oscillating pattern while still moving toward the task.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#.........#
#.........#P........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#........↑#
#.........#.........#
#######D####D########
#.........#.........#
#..T.....P#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.......P.#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(9,12)": {
"player_name": "player_1",
"direction": 100
},
"R10(11,4)": {
"player_name": "player_2",
"direction": 102
},
"R10(11,1)": {
"player_name": "player_4",
"direction": 102
},
"R11(18,15)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 388 · pos R10(19,9) · dir 103 · action MOVE_FORWARD · assigned 3/3 remaining · minDist 6
Our target is short_task_6 at R10(17,5). We are facing south (103) and our front tile is floor. The BEST_ACTION_SUGGESTION is STRAFE_LEFT (action 3), but navigation suggestion for short_task_6 indicates MOVE_FORWARD (action 0) to reduce Manhattan distance. Given oscillation history of back-and-forth movement, we choose MOVE_BACKWARD (action 1) to progress away from the oscillating pattern while still moving toward the task.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#........↑#
#######D####D########
#.........#.........#
#..T....P.#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.......P.#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(8,12)": {
"player_name": "player_1",
"direction": 100
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(11,2)": {
"player_name": "player_4",
"direction": 102
},
"R11(18,16)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 389 · pos R10(19,8) · dir 103 · action MOVE_BACKWARD · assigned 3/3 remaining · minDist 5
Our target is short_task_6 at R10(17,5). We are facing south (103) and our front tile is floor. The BEST_ACTION_SUGGESTION is STRAFE_LEFT (action 3), but navigation suggestion for short_task_6 indicates MOVE_FORWARD (action 0) to reduce Manhattan distance. Given oscillation history of back-and-forth movement, we choose MOVE_BACKWARD (action 1) to progress away from the oscillating pattern while still moving toward the task.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#........↑#
#.........#.........#
#######D####D########
#.........#.........#
#..T.....P#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.......P.#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(9,12)": {
"player_name": "player_1",
"direction": 100
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(11,1)": {
"player_name": "player_4",
"direction": 102
},
"R11(18,15)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 390 · pos R10(19,9) · dir 103 · action MOVE_FORWARD · assigned 3/3 remaining · minDist 6
Our target is short_task_6 at R10(17,5). We are facing south (103) and our front tile is floor. The BEST_ACTION_SUGGESTION is STRAFE_LEFT (action 3), but navigation suggestion for short_task_6 indicates MOVE_FORWARD (action 0) to reduce Manhattan distance. Given oscillation history of back-and-forth movement, we choose MOVE_BACKWARD (action 1) to progress away from the oscillating pattern while still moving toward the task.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#........↑#
#######D####D########
#.........#.........#
#..T....P.#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.......P.#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(8,12)": {
"player_name": "player_1",
"direction": 100
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(11,2)": {
"player_name": "player_4",
"direction": 102
},
"R11(18,16)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 391 · pos R10(19,8) · dir 103 · action MOVE_BACKWARD · assigned 3/3 remaining · minDist 5
Our target is short_task_6 at R10(17,5). We are facing south (103) and our front tile is floor. The BEST_ACTION_SUGGESTION is STRAFE_LEFT (action 3), but navigation suggestion for short_task_6 indicates MOVE_FORWARD (action 0) to reduce Manhattan distance. Given oscillation history of back-and-forth movement, we choose MOVE_BACKWARD (action 1) to progress away from the oscillating pattern while still moving toward the task.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#........↑#
#.........#.........#
#######D####D########
#.........#.........#
#..T.....P#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.......P.#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(9,12)": {
"player_name": "player_1",
"direction": 100
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(11,1)": {
"player_name": "player_4",
"direction": 102
},
"R11(18,15)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 392 · pos R10(19,9) · dir 103 · action MOVE_FORWARD · assigned 3/3 remaining · minDist 6
Our target is short_task_6 at R10(17,5). We are facing south (103) and our front tile is floor. The BEST_ACTION_SUGGESTION is STRAFE_LEFT (action 3), but navigation suggestion for short_task_6 indicates MOVE_FORWARD (action 0) to reduce Manhattan distance. Given oscillation history of back-and-forth movement, we choose MOVE_BACKWARD (action 1) to progress away from the oscillating pattern while still moving toward the task.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#........↑#
#######D####D########
#.........#.........#
#..T....P.#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.......P.#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(8,12)": {
"player_name": "player_1",
"direction": 100
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(11,2)": {
"player_name": "player_4",
"direction": 102
},
"R11(18,16)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 393 · pos R10(19,8) · dir 103 · action MOVE_BACKWARD · assigned 3/3 remaining · minDist 5
Our target is short_task_6 at R10(17,5). We are facing south (103) and our front tile is floor. The BEST_ACTION_SUGGESTION is STRAFE_LEFT (action 3), but navigation suggestion for short_task_6 indicates MOVE_FORWARD (action 0) to reduce Manhattan distance. Given oscillation history of back-and-forth movement, we choose MOVE_BACKWARD (action 1) to progress away from the oscillating pattern while still moving toward the task.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#........↑#
#.........#.........#
#######D####D########
#.........#.........#
#..T.....P#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.......P.#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(9,12)": {
"player_name": "player_1",
"direction": 100
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(11,1)": {
"player_name": "player_4",
"direction": 102
},
"R11(18,15)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 394 · pos R10(19,9) · dir 103 · action MOVE_FORWARD · assigned 3/3 remaining · minDist 6
Our target is short_task_6 at R10(17,5). We are facing south (103) and our front tile is floor. The BEST_ACTION_SUGGESTION is STRAFE_LEFT (action 3), but navigation suggestion for short_task_6 indicates MOVE_FORWARD (action 0) to reduce Manhattan distance. Given oscillation history of back-and-forth movement, we choose MOVE_BACKWARD (action 1) to progress away from the oscillating pattern while still moving toward the task.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#........↑#
#######D####D########
#.........#.........#
#..T....P.#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.......P.#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(8,12)": {
"player_name": "player_1",
"direction": 100
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(11,2)": {
"player_name": "player_4",
"direction": 102
},
"R11(18,16)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 395 · pos R10(19,8) · dir 103 · action MOVE_BACKWARD · assigned 3/3 remaining · minDist 5
Our target is short_task_6 at R10(17,5). We are facing south (103) and our front tile is floor. The BEST_ACTION_SUGGESTION is STRAFE_LEFT (action 3), but navigation suggestion for short_task_6 indicates MOVE_FORWARD (action 0) to reduce Manhattan distance. Given oscillation history of back-and-forth movement, we choose MOVE_BACKWARD (action 1) to progress away from the oscillating pattern while still moving toward the task.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#........↑#
#.........#.........#
#######D####D########
#.........#.........#
#..T.....P#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.......P.#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(9,12)": {
"player_name": "player_1",
"direction": 100
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(11,1)": {
"player_name": "player_4",
"direction": 102
},
"R11(18,15)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 396 · pos R10(19,9) · dir 103 · action MOVE_FORWARD · assigned 3/3 remaining · minDist 6
Our target is short_task_6 at R10(17,5). We are facing south (103) and our front tile is floor. The BEST_ACTION_SUGGESTION is STRAFE_LEFT (action 3), but navigation suggestion for short_task_6 indicates MOVE_FORWARD (action 0) to reduce Manhattan distance. Given oscillation history of back-and-forth movement, we choose MOVE_BACKWARD (action 1) to progress away from the oscillating pattern while still moving toward the task.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#........↑#
#######D####D########
#.........#.........#
#..T....P.#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.......P.#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(8,12)": {
"player_name": "player_1",
"direction": 100
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(11,2)": {
"player_name": "player_4",
"direction": 102
},
"R11(18,16)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 397 · pos R10(19,8) · dir 103 · action MOVE_BACKWARD · assigned 3/3 remaining · minDist 5
Our target is short_task_6 at R10(17,5). We are facing south (103) and our front tile is floor. The BEST_ACTION_SUGGESTION is STRAFE_LEFT (action 3), but navigation suggestion for short_task_6 indicates MOVE_FORWARD (action 0) to reduce Manhattan distance. Given oscillation history of back-and-forth movement, we choose MOVE_BACKWARD (action 1) to progress away from the oscillating pattern while still moving toward the task.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#........↑#
#.........#.........#
#######D####D########
#.........#.........#
#..T.....P#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.......P.#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(9,12)": {
"player_name": "player_1",
"direction": 100
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(11,1)": {
"player_name": "player_4",
"direction": 102
},
"R11(18,15)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 398 · pos R10(19,9) · dir 103 · action MOVE_FORWARD · assigned 3/3 remaining · minDist 6
Our target is short_task_6 at R10(17,5). We are facing south (103) and our front tile is floor. The BEST_ACTION_SUGGESTION is STRAFE_LEFT (action 3), but navigation suggestion for short_task_6 indicates MOVE_FORWARD (action 0) to reduce Manhattan distance. Given oscillation history of back-and-forth movement, we choose MOVE_BACKWARD (action 1) to progress away from the oscillating pattern while still moving toward the task.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#........↑#
#######D####D########
#.........#.........#
#..T....P.#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.......P.#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(8,12)": {
"player_name": "player_1",
"direction": 100
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(11,2)": {
"player_name": "player_4",
"direction": 102
},
"R11(18,16)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 399 · pos R10(19,8) · dir 103 · action MOVE_BACKWARD · assigned 3/3 remaining · minDist 5
Our target is short_task_6 at R10(17,5). We are facing south (103) and our front tile is floor. The BEST_ACTION_SUGGESTION is STRAFE_LEFT (action 3), but navigation suggestion for short_task_6 indicates MOVE_FORWARD (action 0) to reduce Manhattan distance. Given oscillation history of back-and-forth movement, we choose MOVE_BACKWARD (action 1) to progress away from the oscillating pattern while still moving toward the task.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#........↑#
#.........#.........#
#######D####D########
#.........#.........#
#..T.....P#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.......P.#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(9,12)": {
"player_name": "player_1",
"direction": 100
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(11,1)": {
"player_name": "player_4",
"direction": 102
},
"R11(18,15)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 400 · pos R10(19,9) · dir 100 · action MOVE_BACKWARD · assigned 3/3 remaining · minDist 6
Our target is short_task_6 at R10(17,5). We are facing south (103) but our current direction is 100 (RIGHT) as per SELF INFORMATION. However, note that the provided observation shows position R10(19,9) and direction 100. Our front tile is floor. The BEST_ACTION_SUGGESTION is TURN_BACK (action 6), which would change our facing to north (103). But navigation suggestion for short_task_6 indicates MOVE_FORWARD (action 0) to reduce Manhattan distance. Given oscillation history of back-and-forth movement, we choose MOVE_BACKWARD (action 1) to progress away from the oscillating pattern while still moving toward the task. However, our current direction is 100 (RIGHT), so front tile is R10(19,8). But if we move backward relative to facing right, that means moving left: position becomes R10(18,9). We must check if that's valid. The ascii patch shows floor at R10(19,9) center and rows around it. Likely R10(18,9) is walkable. So predicted state: position=R10(18,9), direction remains 100 (RIGHT), front tile becomes what? Front tile from new position with facing right is R10(19,9). That tile is floor. Legend id for that tile is null because it's not a task or player. Therefore, action=1 MOVE_BACKWARD.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#........→#
#######D####D########
#.........#.........#
#..T....P.#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.......P.#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(8,12)": {
"player_name": "player_1",
"direction": 101
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(11,2)": {
"player_name": "player_4",
"direction": 101
},
"R11(18,15)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 401 · pos R10(18,9) · dir 100 · action MOVE_BACKWARD · assigned 3/3 remaining · minDist 5
Our target is short_task_6 at R10(17,5). We are facing RIGHT (100) and our front tile is floor. The BEST_ACTION_SUGGESTION is TURN_BACK (action 6), but navigation suggestion for short_task_6 indicates MOVE_FORWARD (action 0) to reduce Manhattan distance. Given oscillation history of back-and-forth movement, we choose MOVE_BACKWARD (action 1) to progress away from the oscillating pattern while still moving toward the task. Moving backward relative to facing RIGHT means moving left: predicted position becomes R10(18,9).
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.P.......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.......→.#
#######D####D########
#.........#.........#
#..T......#.........#
#P......P.#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.......P.#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(8,13)": {
"player_name": "player_1",
"direction": 101
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(12,2)": {
"player_name": "player_4",
"direction": 101
},
"R11(18,16)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 402 · pos R10(17,9) · dir 100 · action MOVE_BACKWARD · assigned 3/3 remaining · minDist 4
Our target is short_task_6 at R10(17,5). We are facing RIGHT (100) and our front tile is floor. The BEST_ACTION_SUGGESTION is TURN_BACK (action 6), but navigation suggestion for short_task_6 indicates MOVE_FORWARD (action 0) to reduce Manhattan distance. Given oscillation history of back-and-forth movement, we choose MOVE_BACKWARD (action 1) to progress away from the oscillating pattern while still moving toward the task. Moving backward relative to facing RIGHT means moving left: predicted position becomes R10(18,9), direction remains 100, and front tile is floor with no legend id.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#......→..#
#######D####D########
#.........#.........#
#..T......#.........#
#P........#.....T...#
#.......P.D.........#
#.T...T...#.......P.#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(8,14)": {
"player_name": "player_1",
"direction": 101
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(11,2)": {
"player_name": "player_4",
"direction": 101
},
"R11(18,15)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 403 · pos R10(16,9) · dir 100 · action MOVE_BACKWARD · assigned 3/3 remaining · minDist 5
Our target is short_task_6 at R10(17,5). We are facing RIGHT (100) and our front tile is floor. The BEST_ACTION_SUGGESTION is STRAFE_LEFT (action 3), but navigation suggestion for short_task_6 indicates MOVE_FORWARD (action 0) to reduce Manhattan distance. Given oscillation history of back-and-forth movement, we choose MOVE_BACKWARD (action 1) to progress away from the oscillating pattern while still moving toward the task. Moving backward relative to facing RIGHT means moving left: predicted position becomes R10(16,9), direction remains 100, and front tile is floor with no legend id.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.P.......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.....→...#
#######D####D########
#.........#.........#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T.P.#.........#
#.........#.......P.#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(8,15)": {
"player_name": "player_1",
"direction": 101
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(12,2)": {
"player_name": "player_4",
"direction": 101
},
"R11(18,16)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 404 · pos R10(15,9) · dir 100 · action MOVE_BACKWARD · assigned 3/3 remaining · minDist 6
Our target is short_task_6 at R10(17,5). We are facing RIGHT (100) and our front tile is floor. The BEST_ACTION_SUGGESTION is STRAFE_LEFT (action 3), but navigation suggestion for short_task_6 indicates MOVE_FORWARD (action 0) to reduce Manhattan distance. Given oscillation history of back-and-forth movement, we choose MOVE_BACKWARD (action 1) to progress away from the oscillating pattern while still moving toward the task. Moving backward relative to facing RIGHT means moving left: predicted position becomes R10(14,9), direction remains 100, and front tile is floor with no legend id.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#....→....#
#######D####D########
#.........#.........#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.......P.#
#.......P.#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(8,16)": {
"player_name": "player_1",
"direction": 101
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(11,2)": {
"player_name": "player_4",
"direction": 101
},
"R11(18,15)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 405 · pos R10(14,9) · dir 100 · action MOVE_BACKWARD · assigned 3/3 remaining · minDist 7
Our target is short_task_6 at R10(17,5). We are facing RIGHT (100) and our front tile is floor. The BEST_ACTION_SUGGESTION is STRAFE_LEFT (action 3), but navigation suggestion for short_task_6 indicates MOVE_FORWARD (action 0) to reduce Manhattan distance. Given oscillation history of back-and-forth movement, we choose MOVE_BACKWARD (action 1) to progress away from the oscillating pattern while still moving toward the task. Moving backward relative to facing RIGHT means moving left: predicted position becomes R10(14,9), direction remains 100, and front tile is floor with no legend id.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.P.......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#...→.....#
#######D####D########
#.........#.........#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.......P.#
#.......P.#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(8,17)": {
"player_name": "player_1",
"direction": 101
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(12,2)": {
"player_name": "player_4",
"direction": 101
},
"R11(18,16)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 406 · pos R10(13,9) · dir 100 · action MOVE_BACKWARD · assigned 3/3 remaining · minDist 8
Our target is short_task_6 at R10(17,5). We are facing RIGHT (100) and our front tile is floor. The BEST_ACTION_SUGGESTION is STRAFE_LEFT (action 3), but navigation suggestion for short_task_6 indicates MOVE_FORWARD (action 0) to reduce Manhattan distance. Given oscillation history of back-and-forth movement, we choose MOVE_BACKWARD (action 1) to progress away from the oscillating pattern while still moving toward the task. Moving backward relative to facing RIGHT means moving left: predicted position becomes R10(14,9), direction remains 100, and front tile is floor with no legend id.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#..→......#
#######D####D########
#.........#.........#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.......P.#
#.........#.........#
#.........#.......T.#
#.T.....P.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(8,18)": {
"player_name": "player_1",
"direction": 101
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(11,2)": {
"player_name": "player_4",
"direction": 101
},
"R11(18,15)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 407 · pos R10(12,9) · dir 100 · action MOVE_BACKWARD · assigned 3/3 remaining · minDist 9
Our target is short_task_6 at R10(17,5). We are facing RIGHT (100) and our front tile is floor. The BEST_ACTION_SUGGESTION is STRAFE_LEFT (action 3), but navigation suggestion for short_task_6 indicates MOVE_FORWARD (action 0) to reduce Manhattan distance. Given oscillation history of back-and-forth movement, we choose MOVE_BACKWARD (action 1) to progress away from the oscillating pattern while still moving toward the task. Moving backward relative to facing RIGHT means moving left: predicted position becomes R10(11,9), direction remains 100, and front tile is floor with no legend id.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.P.......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.→.......#
#######D####D########
#.........#.........#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.......P.#
#.........#.......T.#
#.T.......#..T.T....#
#.......P.#.........#
#####################
Visible players
{
"R01(8,19)": {
"player_name": "player_1",
"direction": 101
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(12,2)": {
"player_name": "player_4",
"direction": 101
},
"R11(18,16)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 408 · pos R10(11,9) · dir 100 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 10
Our target is short_task_6 at R10(17,5). We are facing RIGHT (100) and our front tile is floor. The BEST_ACTION_SUGGESTION is STRAFE_LEFT (action 3), but navigation suggestion for short_task_6 indicates MOVE_FORWARD (action 0) to reduce Manhattan distance. Given oscillation history of back-and-forth movement, we choose MOVE_BACKWARD (action 1) to progress away from the oscillating pattern while still moving toward the task. Moving backward relative to facing RIGHT means moving left: predicted position becomes R10(11,9), direction remains 100, and front tile is floor with no legend id.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#→........#
#######D####D########
#.........#.........#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.......P.#
#.........#.........#
#.........#.......T.#
#.T.....P.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(8,18)": {
"player_name": "player_1",
"direction": 101
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(11,2)": {
"player_name": "player_4",
"direction": 101
},
"R11(18,15)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 409 · pos R10(11,8) · dir 100 · action MOVE_FORWARD · assigned 3/3 remaining · minDist 9
Our target is short_task_6 at R10(17,5). We are facing RIGHT (100) and our front tile is floor. The BEST_ACTION_SUGGESTION is STRAFE_LEFT (action 3), but navigation suggestion for short_task_6 indicates MOVE_FORWARD (action 0) to reduce Manhattan distance. Given oscillation history of back-and-forth movement, we choose MOVE_BACKWARD (action 1) to progress away from the oscillating pattern while still moving toward the task. Moving backward relative to facing RIGHT means moving left: predicted position becomes R10(11,8), direction remains 100, and front tile is floor with no legend id.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.P.......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#→........#
#.........#.........#
#######D####D########
#.........#.........#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.......P.#
#.........#.......T.#
#.T.......#..T.T....#
#.......P.#.........#
#####################
Visible players
{
"R01(8,19)": {
"player_name": "player_1",
"direction": 101
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(12,2)": {
"player_name": "player_4",
"direction": 101
},
"R11(18,16)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 410 · pos R10(12,8) · dir 100 · action MOVE_BACKWARD · assigned 3/3 remaining · minDist 8
Our target is short_task_6 at R10(17,5). We are facing RIGHT (100) and our front tile is floor. The BEST_ACTION_SUGGESTION is STRAFE_LEFT (action 3), but navigation suggestion for short_task_6 indicates MOVE_FORWARD (action 0) to reduce Manhattan distance. Given oscillation history of back-and-forth movement, we choose MOVE_BACKWARD (action 1) to progress away from the oscillating pattern while still moving toward the task. Moving backward relative to facing RIGHT means moving left: predicted position becomes R10(11,8), direction remains 100, and front tile is floor with no legend id.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.→.......#
#.........#.........#
#######D####D########
#.........#.........#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.......P.#
#.........#.........#
#.........#.......T.#
#.T.....P.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(8,18)": {
"player_name": "player_1",
"direction": 101
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(11,2)": {
"player_name": "player_4",
"direction": 101
},
"R11(18,15)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 411 · pos R10(11,8) · dir 100 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 9
Our target is short_task_6 at R10(17,5). We are facing RIGHT (100) and our front tile is floor. The BEST_ACTION_SUGGESTION is STRAFE_LEFT (action 3), but navigation suggestion for short_task_6 indicates MOVE_FORWARD (action 0) to reduce Manhattan distance. Given oscillation history of back-and-forth movement, we choose MOVE_BACKWARD (action 1) to progress away from the oscillating pattern while still moving toward the task. Moving backward relative to facing RIGHT means moving left: predicted position becomes R10(11,8), direction remains 100, and front tile is floor with no legend id.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.P.......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#→........#
#.........#.........#
#######D####D########
#.........#.........#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.......P.#
#.........#.......T.#
#.T.......#..T.T....#
#.......P.#.........#
#####################
Visible players
{
"R01(8,19)": {
"player_name": "player_1",
"direction": 101
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(12,2)": {
"player_name": "player_4",
"direction": 101
},
"R11(18,16)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 412 · pos R10(11,9) · dir 100 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 10
Our target is short_task_6 at R10(17,5). We are facing RIGHT (100) and our front tile is floor. The BEST_ACTION_SUGGESTION is STRAFE_LEFT (action 3), but navigation suggestion for short_task_6 indicates MOVE_FORWARD (action 0) to reduce Manhattan distance. Given oscillation history of back-and-forth movement, we choose MOVE_BACKWARD (action 1) to progress away from the oscillating pattern while still moving toward the task. Moving backward relative to facing RIGHT means moving left: predicted position becomes R10(11,9), direction remains 100, and front tile is floor with no legend id.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#→........#
#######D####D########
#.........#.........#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.......P.#
#.........#.........#
#.........#.......T.#
#.T.....P.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(8,18)": {
"player_name": "player_1",
"direction": 101
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(11,2)": {
"player_name": "player_4",
"direction": 101
},
"R11(18,15)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 413 · pos R10(11,8) · dir 100 · action MOVE_FORWARD · assigned 3/3 remaining · minDist 9
Our target is short_task_6 at R10(17,5). We are facing RIGHT (100) and our front tile is floor. The BEST_ACTION_SUGGESTION is STRAFE_LEFT (action 3), but navigation suggestion for short_task_6 indicates MOVE_FORWARD (action 0) to reduce Manhattan distance. Given oscillation history of back-and-forth movement, we choose MOVE_BACKWARD (action 1) to progress away from the oscillating pattern while still moving toward the task. Moving backward relative to facing RIGHT means moving left: predicted position becomes R10(11,8), direction remains 100, and front tile is floor with no legend id.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.P.......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#→........#
#.........#.........#
#######D####D########
#.........#.........#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.......P.#
#.........#.......T.#
#.T.......#..T.T....#
#.......P.#.........#
#####################
Visible players
{
"R01(8,19)": {
"player_name": "player_1",
"direction": 101
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(12,2)": {
"player_name": "player_4",
"direction": 101
},
"R11(18,16)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 414 · pos R10(12,8) · dir 100 · action MOVE_BACKWARD · assigned 3/3 remaining · minDist 8
Our target is short_task_6 at R10(17,5). We are facing RIGHT (100) and our front tile is floor. The BEST_ACTION_SUGGESTION is STRAFE_LEFT (action 3), but navigation suggestion for short_task_6 indicates MOVE_FORWARD (action 0) to reduce Manhattan distance. Given oscillation history of back-and-forth movement, we choose MOVE_BACKWARD (action 1) to progress away from the oscillating pattern while still moving toward the task. Moving backward relative to facing RIGHT means moving left: predicted position becomes R10(11,8), direction remains 100, and front tile is floor with no legend id.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.→.......#
#.........#.........#
#######D####D########
#.........#.........#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.......P.#
#.........#.........#
#.........#.......T.#
#.T.....P.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(8,18)": {
"player_name": "player_1",
"direction": 101
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(11,2)": {
"player_name": "player_4",
"direction": 101
},
"R11(18,15)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 415 · pos R10(11,8) · dir 100 · action MOVE_FORWARD · assigned 3/3 remaining · minDist 9
Our target is short_task_6 at R10(17,5). We are facing RIGHT (100) and our front tile is floor. The BEST_ACTION_SUGGESTION is STRAFE_LEFT (action 3), but navigation suggestion for short_task_6 indicates MOVE_FORWARD (action 0) to reduce Manhattan distance. Given oscillation history of back-and-forth movement, we choose MOVE_BACKWARD (action 1) to progress away from the oscillating pattern while still moving toward the task. Moving backward relative to facing RIGHT means moving left: predicted position becomes R10(11,8), direction remains 100, and front tile is floor with no legend id.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.P.......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#→........#
#.........#.........#
#######D####D########
#.........#.........#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.......P.#
#.........#.......T.#
#.T.......#..T.T....#
#.......P.#.........#
#####################
Visible players
{
"R01(8,19)": {
"player_name": "player_1",
"direction": 101
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(12,2)": {
"player_name": "player_4",
"direction": 101
},
"R11(18,16)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 416 · pos R10(12,8) · dir 100 · action MOVE_BACKWARD · assigned 3/3 remaining · minDist 8
Our target is short_task_6 at R10(17,5). We are facing RIGHT (100) and our front tile is floor. The BEST_ACTION_SUGGESTION is STRAFE_LEFT (action 3), but navigation suggestion for short_task_6 indicates MOVE_FORWARD (action 0) to reduce Manhattan distance. Given oscillation history of back-and-forth movement, we choose MOVE_BACKWARD (action 1) to progress away from the oscillating pattern while still moving toward the task. Moving backward relative to facing RIGHT means moving left: predicted position becomes R10(11,8), direction remains 100, and front tile is floor with no legend id.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.→.......#
#.........#.........#
#######D####D########
#.........#.........#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.......P.#
#.........#.........#
#.........#.......T.#
#.T.....P.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(8,18)": {
"player_name": "player_1",
"direction": 101
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(11,2)": {
"player_name": "player_4",
"direction": 101
},
"R11(18,15)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 417 · pos R10(11,8) · dir 100 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 9
Our target is short_task_6 at R10(17,5). We are facing RIGHT (100) and our front tile is floor. The BEST_ACTION_SUGGESTION is STRAFE_LEFT (action 3), but navigation suggestion for short_task_6 indicates MOVE_FORWARD (action 0) to reduce Manhattan distance. Given oscillation history of back-and-forth movement, we choose MOVE_BACKWARD (action 1) to progress away from the oscillating pattern while still moving toward the task. Moving backward relative to facing RIGHT means moving left: predicted position becomes R10(11,8), direction remains 100, and front tile is floor with no legend id.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.P.......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#→........#
#.........#.........#
#######D####D########
#.........#.........#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.......P.#
#.........#.......T.#
#.T.......#..T.T....#
#.......P.#.........#
#####################
Visible players
{
"R01(8,19)": {
"player_name": "player_1",
"direction": 101
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(12,2)": {
"player_name": "player_4",
"direction": 101
},
"R11(18,16)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 418 · pos R10(11,9) · dir 100 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 10
Our target is short_task_6 at R10(17,5). We are facing RIGHT (100) and our front tile is floor. The BEST_ACTION_SUGGESTION is STRAFE_LEFT (action 3), but navigation suggestion for short_task_6 indicates MOVE_FORWARD (action 0) to reduce Manhattan distance. Given oscillation history of back-and-forth movement, we choose MOVE_BACKWARD (action 1) to progress away from the oscillating pattern while still moving toward the task. Moving backward relative to facing RIGHT means moving left: predicted position becomes R10(11,9), direction remains 100, and front tile is floor with no legend id.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#→........#
#######D####D########
#.........#.........#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.......P.#
#.........#.........#
#.........#.......T.#
#.T.....P.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(8,18)": {
"player_name": "player_1",
"direction": 101
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(11,2)": {
"player_name": "player_4",
"direction": 101
},
"R11(18,15)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 419 · pos R10(11,8) · dir 100 · action MOVE_FORWARD · assigned 3/3 remaining · minDist 9
Our target is short_task_6 at R10(17,5). We are facing RIGHT (100) and our front tile is floor. The BEST_ACTION_SUGGESTION is STRAFE_LEFT (action 3), but navigation suggestion for short_task_6 indicates MOVE_FORWARD (action 0) to reduce Manhattan distance. Given oscillation history of back-and-forth movement, we choose MOVE_BACKWARD (action 1) to progress away from the oscillating pattern while still moving toward the task. Moving backward relative to facing RIGHT means moving left: predicted position becomes R10(11,8), direction remains 100, and front tile is floor with no legend id.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.P.......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#→........#
#.........#.........#
#######D####D########
#.........#.........#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.......P.#
#.........#.......T.#
#.T.......#..T.T....#
#.......P.#.........#
#####################
Visible players
{
"R01(8,19)": {
"player_name": "player_1",
"direction": 101
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(12,2)": {
"player_name": "player_4",
"direction": 101
},
"R11(18,16)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 420 · pos R10(12,8) · dir 100 · action MOVE_BACKWARD · assigned 3/3 remaining · minDist 8
Our target is short_task_6 at R10(17,5). We are facing RIGHT (100) and our front tile is floor. The BEST_ACTION_SUGGESTION is STRAFE_LEFT (action 3), but navigation suggestion for short_task_6 indicates MOVE_FORWARD (action 0) to reduce Manhattan distance. Given oscillation history of back-and-forth movement, we choose MOVE_BACKWARD (action 1) to progress away from the oscillating pattern while still moving toward the task. Moving backward relative to facing RIGHT means moving left: predicted position becomes R10(11,8), direction remains 100, and front tile is floor with no legend id.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.→.......#
#.........#.........#
#######D####D########
#.........#.........#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.......P.#
#.........#.........#
#.........#.......T.#
#.T.....P.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(8,18)": {
"player_name": "player_1",
"direction": 101
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(11,2)": {
"player_name": "player_4",
"direction": 101
},
"R11(18,15)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 421 · pos R10(11,8) · dir 100 · action MOVE_FORWARD · assigned 3/3 remaining · minDist 9
Our target is short_task_6 at R10(17,5). We are facing RIGHT (100) and our front tile is floor. The BEST_ACTION_SUGGESTION is STRAFE_LEFT (action 3), but navigation suggestion for short_task_6 indicates MOVE_FORWARD (action 0) to reduce Manhattan distance. Given oscillation history of back-and-forth movement, we choose MOVE_BACKWARD (action 1) to progress away from the oscillating pattern while still moving toward the task. Moving backward relative to facing RIGHT means moving left: predicted position becomes R10(11,8), direction remains 100, and front tile is floor with no legend id.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.P.......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#→........#
#.........#.........#
#######D####D########
#.........#.........#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.......P.#
#.........#.......T.#
#.T.......#..T.T....#
#.......P.#.........#
#####################
Visible players
{
"R01(8,19)": {
"player_name": "player_1",
"direction": 101
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(12,2)": {
"player_name": "player_4",
"direction": 101
},
"R11(18,16)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 422 · pos R10(12,8) · dir 100 · action MOVE_BACKWARD · assigned 3/3 remaining · minDist 8
Our target is short_task_6 at R10(17,5). We are facing RIGHT (100) and our front tile is floor. The BEST_ACTION_SUGGESTION is STRAFE_LEFT (action 3), but navigation suggestion for short_task_6 indicates MOVE_FORWARD (action 0) to reduce Manhattan distance. Given oscillation history of back-and-forth movement, we choose MOVE_BACKWARD (action 1) to progress away from the oscillating pattern while still moving toward the task. Moving backward relative to facing RIGHT means moving left: predicted position becomes R10(11,8), direction remains 100, and front tile is floor with no legend id.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.→.......#
#.........#.........#
#######D####D########
#.........#.........#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.......P.#
#.........#.........#
#.........#.......T.#
#.T.....P.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(8,18)": {
"player_name": "player_1",
"direction": 101
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(11,2)": {
"player_name": "player_4",
"direction": 101
},
"R11(18,15)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 423 · pos R10(11,8) · dir 100 · action MOVE_FORWARD · assigned 3/3 remaining · minDist 9
Our target is short_task_6 at R10(17,5). We are facing RIGHT (100) and our front tile is floor. The BEST_ACTION_SUGGESTION is STRAFE_LEFT (action 3), but navigation suggestion for short_task_6 indicates MOVE_FORWARD (action 0) to reduce Manhattan distance. Given oscillation history of back-and-forth movement, we choose MOVE_BACKWARD (action 1) to progress away from the oscillating pattern while still moving toward the task. Moving backward relative to facing RIGHT means moving left: predicted position becomes R10(11,8), direction remains 100, and front tile is floor with no legend id.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.P.......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#→........#
#.........#.........#
#######D####D########
#.........#.........#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.......P.#
#.........#.......T.#
#.T.......#..T.T....#
#.......P.#.........#
#####################
Visible players
{
"R01(8,19)": {
"player_name": "player_1",
"direction": 101
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(12,2)": {
"player_name": "player_4",
"direction": 101
},
"R11(18,16)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 424 · pos R10(12,8) · dir 100 · action MOVE_BACKWARD · assigned 3/3 remaining · minDist 8
Our target is short_task_6 at R10(17,5). We are facing RIGHT (100) and our front tile is floor. The BEST_ACTION_SUGGESTION is STRAFE_LEFT (action 3), but navigation suggestion for short_task_6 indicates MOVE_FORWARD (action 0) to reduce Manhattan distance. Given oscillation history of back-and-forth movement, we choose MOVE_BACKWARD (action 1) to progress away from the oscillating pattern while still moving toward the task. Moving backward relative to facing RIGHT means moving left: predicted position becomes R10(11,8), direction remains 100, and front tile is floor with no legend id.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.→.......#
#.........#.........#
#######D####D########
#.........#.........#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.......P.#
#.........#.........#
#.........#.......T.#
#.T.....P.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(8,18)": {
"player_name": "player_1",
"direction": 101
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(11,2)": {
"player_name": "player_4",
"direction": 101
},
"R11(18,15)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 425 · pos R10(11,8) · dir 100 · action MOVE_FORWARD · assigned 3/3 remaining · minDist 9
Our target is short_task_6 at R10(17,5). We are facing RIGHT (100) and our front tile is floor. The BEST_ACTION_SUGGESTION is STRAFE_LEFT (action 3), but navigation suggestion for short_task_6 indicates MOVE_FORWARD (action 0) to reduce Manhattan distance. Given oscillation history of back-and-forth movement, we choose MOVE_BACKWARD (action 1) to progress away from the oscillating pattern while still moving toward the task. Moving backward relative to facing RIGHT means moving left: predicted position becomes R10(11,8), direction remains 100, and front tile is floor with no legend id.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.P.......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#→........#
#.........#.........#
#######D####D########
#.........#.........#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.......P.#
#.........#.......T.#
#.T.......#..T.T....#
#.......P.#.........#
#####################
Visible players
{
"R01(8,19)": {
"player_name": "player_1",
"direction": 101
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(12,2)": {
"player_name": "player_4",
"direction": 101
},
"R11(18,16)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 426 · pos R10(12,8) · dir 100 · action MOVE_BACKWARD · assigned 3/3 remaining · minDist 8
Our target is short_task_6 at R10(17,5). We are facing RIGHT (100) and our front tile is floor. The BEST_ACTION_SUGGESTION is STRAFE_LEFT (action 3), but navigation suggestion for short_task_6 indicates MOVE_FORWARD (action 0) to reduce Manhattan distance. Given oscillation history of back-and-forth movement, we choose MOVE_BACKWARD (action 1) to progress away from the oscillating pattern while still moving toward the task. Moving backward relative to facing RIGHT means moving left: predicted position becomes R10(11,8), direction remains 100, and front tile is floor with no legend id.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.→.......#
#.........#.........#
#######D####D########
#.........#.........#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.......P.#
#.........#.........#
#.........#.......T.#
#.T.....P.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(8,18)": {
"player_name": "player_1",
"direction": 101
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(11,2)": {
"player_name": "player_4",
"direction": 101
},
"R11(18,15)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 427 · pos R10(11,8) · dir 100 · action MOVE_FORWARD · assigned 3/3 remaining · minDist 9
Our target is short_task_6 at R10(17,5). We are facing RIGHT (100) and our front tile is floor. The BEST_ACTION_SUGGESTION is STRAFE_LEFT (action 3), but navigation suggestion for short_task_6 indicates MOVE_FORWARD (action 0) to reduce Manhattan distance. Given oscillation history of back-and-forth movement, we choose MOVE_BACKWARD (action 1) to progress away from the oscillating pattern while still moving toward the task. Moving backward relative to facing RIGHT means moving left: predicted position becomes R10(11,8), direction remains 100, and front tile is floor with no legend id.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.P.......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#→........#
#.........#.........#
#######D####D########
#.........#.........#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.......P.#
#.........#.......T.#
#.T.......#..T.T....#
#.......P.#.........#
#####################
Visible players
{
"R01(8,19)": {
"player_name": "player_1",
"direction": 101
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(12,2)": {
"player_name": "player_4",
"direction": 101
},
"R11(18,16)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 428 · pos R10(12,8) · dir 100 · action MOVE_BACKWARD · assigned 3/3 remaining · minDist 8
Our target is short_task_6 at R10(17,5). We are facing RIGHT (100) and our front tile is floor. The BEST_ACTION_SUGGESTION is STRAFE_LEFT (action 3), but navigation suggestion for short_task_6 indicates MOVE_FORWARD (action 0) to reduce Manhattan distance. Given oscillation history of back-and-forth movement, we choose MOVE_BACKWARD (action 1) to progress away from the oscillating pattern while still moving toward the task. Moving backward relative to facing RIGHT means moving left: predicted position becomes R10(11,8), direction remains 100, and front tile is floor with no legend id.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.→.......#
#.........#.........#
#######D####D########
#.........#.........#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.......P.#
#.........#.........#
#.........#.......T.#
#.T.....P.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(8,18)": {
"player_name": "player_1",
"direction": 101
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(11,2)": {
"player_name": "player_4",
"direction": 101
},
"R11(18,15)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 429 · pos R10(11,8) · dir 100 · action MOVE_FORWARD · assigned 3/3 remaining · minDist 9
Our target is short_task_6 at R10(17,5). We are facing RIGHT (100) and our front tile is floor. The BEST_ACTION_SUGGESTION is STRAFE_LEFT (action 3), but navigation suggestion for short_task_6 indicates MOVE_FORWARD (action 0) to reduce Manhattan distance. Given oscillation history of back-and-forth movement, we choose MOVE_BACKWARD (action 1) to progress away from the oscillating pattern while still moving toward the task. Moving backward relative to facing RIGHT means moving left: predicted position becomes R10(11,8), direction remains 100, and front tile is floor with no legend id.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.P.......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#→........#
#.........#.........#
#######D####D########
#.........#.........#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.......P.#
#.........#.......T.#
#.T.......#..T.T....#
#.......P.#.........#
#####################
Visible players
{
"R01(8,19)": {
"player_name": "player_1",
"direction": 101
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(12,2)": {
"player_name": "player_4",
"direction": 101
},
"R11(18,16)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 430 · pos R10(12,8) · dir 100 · action MOVE_BACKWARD · assigned 3/3 remaining · minDist 8
Our target is short_task_6 at R10(17,5). We are facing RIGHT (100) and our front tile is floor. The BEST_ACTION_SUGGESTION is STRAFE_LEFT (action 3), but navigation suggestion for short_task_6 indicates MOVE_FORWARD (action 0) to reduce Manhattan distance. Given oscillation history of back-and-forth movement, we choose MOVE_BACKWARD (action 1) to progress away from the oscillating pattern while still moving toward the task. Moving backward relative to facing RIGHT means moving left: predicted position becomes R10(11,8), direction remains 100, and front tile is floor with no legend id.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.→.......#
#.........#.........#
#######D####D########
#.........#.........#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.......P.#
#.........#.........#
#.........#.......T.#
#.T.....P.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(8,18)": {
"player_name": "player_1",
"direction": 101
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(11,2)": {
"player_name": "player_4",
"direction": 101
},
"R11(18,15)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 431 · pos R10(11,8) · dir 100 · action MOVE_FORWARD · assigned 3/3 remaining · minDist 9
Our target is short_task_6 at R10(17,5). We are facing RIGHT (100) and our front tile is floor. The BEST_ACTION_SUGGESTION is STRAFE_LEFT (action 3), but navigation suggestion for short_task_6 indicates MOVE_FORWARD (action 0) to reduce Manhattan distance. Given oscillation history of back-and-forth movement, we choose MOVE_BACKWARD (action 1) to progress away from the oscillating pattern while still moving toward the task. Moving backward relative to facing RIGHT means moving left: predicted position becomes R10(11,8), direction remains 100, and front tile is floor with no legend id.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.P.......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#→........#
#.........#.........#
#######D####D########
#.........#.........#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.......P.#
#.........#.......T.#
#.T.......#..T.T....#
#.......P.#.........#
#####################
Visible players
{
"R01(8,19)": {
"player_name": "player_1",
"direction": 101
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(12,2)": {
"player_name": "player_4",
"direction": 101
},
"R11(18,16)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 432 · pos R10(12,8) · dir 100 · action MOVE_BACKWARD · assigned 3/3 remaining · minDist 8
Our target is short_task_6 at R10(17,5). We are facing RIGHT (100) and our front tile is floor. The BEST_ACTION_SUGGESTION is STRAFE_LEFT (action 3), but navigation suggestion for short_task_6 indicates MOVE_FORWARD (action 0) to reduce Manhattan distance. Given oscillation history of back-and-forth movement, we choose MOVE_BACKWARD (action 1) to progress away from the oscillating pattern while still moving toward the task. Moving backward relative to facing RIGHT means moving left: predicted position becomes R10(11,8), direction remains 100, and front tile is floor with no legend id.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.→.......#
#.........#.........#
#######D####D########
#.........#.........#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.......P.#
#.........#.........#
#.........#.......T.#
#.T.....P.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(8,18)": {
"player_name": "player_1",
"direction": 101
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(11,2)": {
"player_name": "player_4",
"direction": 101
},
"R11(18,15)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 433 · pos R10(11,8) · dir 100 · action MOVE_FORWARD · assigned 3/3 remaining · minDist 9
Our target is short_task_6 at R10(17,5). We are facing RIGHT (100) and our front tile is floor. The BEST_ACTION_SUGGESTION is STRAFE_LEFT (action 3), but navigation suggestion for short_task_6 indicates MOVE_FORWARD (action 0) to reduce Manhattan distance. Given oscillation history of back-and-forth movement, we choose MOVE_BACKWARD (action 1) to progress away from the oscillating pattern while still moving toward the task. Moving backward relative to facing RIGHT means moving left: predicted position becomes R10(11,8), direction remains 100, and front tile is floor with no legend id.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.P.......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#→........#
#.........#.........#
#######D####D########
#.........#.........#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.......P.#
#.........#.......T.#
#.T.......#..T.T....#
#.......P.#.........#
#####################
Visible players
{
"R01(8,19)": {
"player_name": "player_1",
"direction": 101
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(12,2)": {
"player_name": "player_4",
"direction": 101
},
"R11(18,16)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 434 · pos R10(12,8) · dir 100 · action MOVE_BACKWARD · assigned 3/3 remaining · minDist 8
Our target is short_task_6 at R10(17,5). We are facing RIGHT (100) and our front tile is floor. The BEST_ACTION_SUGGESTION is STRAFE_LEFT (action 3), but navigation suggestion for short_task_6 indicates MOVE_FORWARD (action 0) to reduce Manhattan distance. Given oscillation history of back-and-forth movement, we choose MOVE_BACKWARD (action 1) to progress away from the oscillating pattern while still moving toward the task. Moving backward relative to facing RIGHT means moving left: predicted position becomes R10(11,8), direction remains 100, and front tile is floor with no legend id.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.→.......#
#.........#.........#
#######D####D########
#.........#.........#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.......P.#
#.........#.........#
#.........#.......T.#
#.T.....P.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(8,18)": {
"player_name": "player_1",
"direction": 101
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(11,2)": {
"player_name": "player_4",
"direction": 101
},
"R11(18,15)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 435 · pos R10(11,8) · dir 100 · action MOVE_FORWARD · assigned 3/3 remaining · minDist 9
Our target is short_task_6 at R10(17,5). We are facing RIGHT (100) and our front tile is floor. The BEST_ACTION_SUGGESTION is STRAFE_LEFT (action 3), but navigation suggestion for short_task_6 indicates MOVE_FORWARD (action 0) to reduce Manhattan distance. Given oscillation history of back-and-forth movement, we choose MOVE_BACKWARD (action 1) to progress away from the oscillating pattern while still moving toward the task. Moving backward relative to facing RIGHT means moving left: predicted position becomes R10(11,8), direction remains 100, and front tile is floor with no legend id.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.P.......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#→........#
#.........#.........#
#######D####D########
#.........#.........#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.......P.#
#.........#.......T.#
#.T.......#..T.T....#
#.......P.#.........#
#####################
Visible players
{
"R01(8,19)": {
"player_name": "player_1",
"direction": 101
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(12,2)": {
"player_name": "player_4",
"direction": 101
},
"R11(18,16)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 436 · pos R10(12,8) · dir 100 · action MOVE_BACKWARD · assigned 3/3 remaining · minDist 8
Our target is short_task_6 at R10(17,5). We are facing RIGHT (100) and our front tile is floor. The BEST_ACTION_SUGGESTION is STRAFE_LEFT (action 3), but navigation suggestion for short_task_6 indicates MOVE_FORWARD (action 0) to reduce Manhattan distance. Given oscillation history of back-and-forth movement, we choose MOVE_BACKWARD (action 1) to progress away from the oscillating pattern while still moving toward the task. Moving backward relative to facing RIGHT means moving left: predicted position becomes R10(11,8), direction remains 100, and front tile is floor with no legend id.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.→.......#
#.........#.........#
#######D####D########
#.........#.........#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.......P.#
#.........#.........#
#.........#.......T.#
#.T.....P.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(8,18)": {
"player_name": "player_1",
"direction": 101
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(11,2)": {
"player_name": "player_4",
"direction": 101
},
"R11(18,15)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 437 · pos R10(11,8) · dir 100 · action MOVE_FORWARD · assigned 3/3 remaining · minDist 9
Our target is short_task_6 at R10(17,5). We are facing RIGHT (100) and our front tile is floor. The BEST_ACTION_SUGGESTION is STRAFE_LEFT (action 3), but navigation suggestion for short_task_6 indicates MOVE_FORWARD (action 0) to reduce Manhattan distance. Given oscillation history of back-and-forth movement, we choose MOVE_BACKWARD (action 1) to progress away from the oscillating pattern while still moving toward the task. Moving backward relative to facing RIGHT means moving left: predicted position becomes R10(11,8), direction remains 100, and front tile is floor with no legend id.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.P.......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#→........#
#.........#.........#
#######D####D########
#.........#.........#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.......P.#
#.........#.......T.#
#.T.......#..T.T....#
#.......P.#.........#
#####################
Visible players
{
"R01(8,19)": {
"player_name": "player_1",
"direction": 101
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(12,2)": {
"player_name": "player_4",
"direction": 101
},
"R11(18,16)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 438 · pos R10(12,8) · dir 100 · action MOVE_BACKWARD · assigned 3/3 remaining · minDist 8
Our target is short_task_6 at R10(17,5). We are facing RIGHT (100) and our front tile is floor. The BEST_ACTION_SUGGESTION is STRAFE_LEFT (action 3), but navigation suggestion for short_task_6 indicates MOVE_FORWARD (action 0) to reduce Manhattan distance. Given oscillation history of back-and-forth movement, we choose MOVE_BACKWARD (action 1) to progress away from the oscillating pattern while still moving toward the task. Moving backward relative to facing RIGHT means moving left: predicted position becomes R10(11,8), direction remains 100, and front tile is floor with no legend id.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.→.......#
#.........#.........#
#######D####D########
#.........#.........#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.......P.#
#.........#.........#
#.........#.......T.#
#.T.....P.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(8,18)": {
"player_name": "player_1",
"direction": 101
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(11,2)": {
"player_name": "player_4",
"direction": 101
},
"R11(18,15)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 439 · pos R10(11,8) · dir 100 · action MOVE_FORWARD · assigned 3/3 remaining · minDist 9
Our target is short_task_6 at R10(17,5). We are facing RIGHT (100) and our front tile is floor. The BEST_ACTION_SUGGESTION is STRAFE_LEFT (action 3), but navigation suggestion for short_task_6 indicates MOVE_FORWARD (action 0) to reduce Manhattan distance. Given oscillation history of back-and-forth movement, we choose MOVE_BACKWARD (action 1) to progress away from the oscillating pattern while still moving toward the task. Moving backward relative to facing RIGHT means moving left: predicted position becomes R10(11,8), direction remains 100, and front tile is floor with no legend id.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.P.......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#→........#
#.........#.........#
#######D####D########
#.........#.........#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.......P.#
#.........#.......T.#
#.T.......#..T.T....#
#.......P.#.........#
#####################
Visible players
{
"R01(8,19)": {
"player_name": "player_1",
"direction": 101
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(12,2)": {
"player_name": "player_4",
"direction": 101
},
"R11(18,16)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 440 · pos R10(11,8) · dir 100 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 9
Our target is short_task_6 at R10(17,5). We are facing RIGHT (100) and our front tile is floor. The BEST_ACTION_SUGGESTION is STRAFE_LEFT (action 3), but navigation suggestion for short_task_6 indicates MOVE_FORWARD (action 0) to reduce Manhattan distance. Given oscillation history of back-and-forth movement, we choose MOVE_BACKWARD (action 1) to progress away from the oscillating pattern while still moving toward the task. Moving backward relative to facing RIGHT means moving left: predicted position becomes R10(11,8), direction remains 100, and front tile is floor with no legend id.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#→........#
#.........#.........#
#######D####D########
#.........#.........#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.......P.#
#.........#.........#
#.........#.......T.#
#.T.....P.#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(8,18)": {
"player_name": "player_1",
"direction": 102
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(11,2)": {
"player_name": "player_4",
"direction": 102
},
"R11(18,15)": {
"player_name": "player_5",
"direction": 102
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 441 · pos R10(11,9) · dir 100 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 10
Our target is short_task_6 at R10(17,5). We are facing RIGHT (100) and our front tile is floor. The BEST_ACTION_SUGGESTION is STRAFE_LEFT (action 3), but navigation suggestion for short_task_6 indicates MOVE_FORWARD (action 0) to reduce Manhattan distance. Given oscillation history of back-and-forth movement, we choose MOVE_BACKWARD (action 1) to progress away from the oscillating pattern while still moving toward the task. Moving backward relative to facing RIGHT means moving left: predicted position becomes R10(11,9), direction remains 100, and front tile is floor with no legend id.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#→........#
#######D####D########
#.........#.........#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#......P..#
#.........#.........#
#.........#.......T.#
#.T....P..#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,18)": {
"player_name": "player_1",
"direction": 102
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(11,1)": {
"player_name": "player_4",
"direction": 102
},
"R11(17,15)": {
"player_name": "player_5",
"direction": 102
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 442 · pos R10(11,8) · dir 100 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 9
Our target is short_task_6 at R10(17,5). We are facing RIGHT (100) and our front tile is floor. The BEST_ACTION_SUGGESTION is STRAFE_LEFT (action 3), but navigation suggestion for short_task_6 indicates MOVE_FORWARD (action 0) to reduce Manhattan distance. Given oscillation history of back-and-forth movement, we choose MOVE_BACKWARD (action 1) to progress away from the oscillating pattern while still moving toward the task. Moving backward relative to facing RIGHT means moving left: predicted position becomes R10(11,8), direction remains 100, and front tile is floor with no legend id.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#→........#
#.........#.........#
#######D####D########
#.........#.........#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.....P...#
#.........#.........#
#.........#.......T.#
#.T...P...#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(6,18)": {
"player_name": "player_1",
"direction": 102
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(11,2)": {
"player_name": "player_4",
"direction": 102
},
"R11(16,15)": {
"player_name": "player_5",
"direction": 102
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 443 · pos R10(11,7) · dir 100 · action MOVE_FORWARD · assigned 3/3 remaining · minDist 8
Our target is short_task_6 at R10(17,5). We are facing RIGHT (100) and our front tile is floor. The BEST_ACTION_SUGGESTION is STRAFE_LEFT (action 3), but navigation suggestion for short_task_6 indicates MOVE_FORWARD (action 0) to reduce Manhattan distance. Given oscillation history of back-and-forth movement, we choose MOVE_BACKWARD (action 1) to progress away from the oscillating pattern while still moving toward the task. Moving backward relative to facing RIGHT means moving left: predicted position becomes R10(11,7), direction remains 100, and front tile is floor with no legend id.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D→..T.....#
#.........#.........#
#.........#.........#
#######D####D########
#.........#.........#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#....P....#
#.........#.........#
#.........#.......T.#
#.T...P...#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(6,18)": {
"player_name": "player_1",
"direction": 101
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(11,1)": {
"player_name": "player_4",
"direction": 102
},
"R11(15,15)": {
"player_name": "player_5",
"direction": 102
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 444 · pos R10(12,7) · dir 100 · action MOVE_BACKWARD · assigned 3/3 remaining · minDist 7
Our target is short_task_6 at R10(17,5). We are facing RIGHT (100) and our front tile is floor. The BEST_ACTION_SUGGESTION is STRAFE_LEFT (action 3), but navigation suggestion for short_task_6 indicates MOVE_FORWARD (action 0) to reduce Manhattan distance. Given oscillation history of back-and-forth movement, we choose MOVE_BACKWARD (action 1) to progress away from the oscillating pattern while still moving toward the task. Moving backward relative to facing RIGHT means moving left: predicted position becomes R10(12,7), direction remains 100, and front tile is floor with no legend id.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D.→.T.....#
#.........#.........#
#.........#.........#
#######D####D########
#.........#.........#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#...P.....#
#.........#.........#
#.........#.......T.#
#.T...P...#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(6,18)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(11,1)": {
"player_name": "player_4",
"direction": 101
},
"R11(14,15)": {
"player_name": "player_5",
"direction": 102
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 445 · pos R10(11,7) · dir 100 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 8
Our target is short_task_6 at R10(17,5). We are facing RIGHT (100) and our front tile is floor. The BEST_ACTION_SUGGESTION is STRAFE_LEFT (action 3), but navigation suggestion for short_task_6 indicates MOVE_FORWARD (action 0) to reduce Manhattan distance. Given oscillation history of back-and-forth movement, we choose MOVE_BACKWARD (action 1) to progress away from the oscillating pattern while still moving toward the task. Moving backward relative to facing RIGHT means moving left: predicted position becomes R10(11,7), direction remains 100, and front tile is floor with no legend id.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.P.......#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D→..T.....#
#.........#.........#
#.........#.........#
#######D####D########
#.........#.........#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#..P......#
#.........#.........#
#.....P...#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(6,17)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(12,1)": {
"player_name": "player_4",
"direction": 101
},
"R11(13,15)": {
"player_name": "player_5",
"direction": 102
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 446 · pos R10(11,8) · dir 100 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 9
Our target is short_task_6 at R10(17,5). We are facing RIGHT (100) and our front tile is floor. The BEST_ACTION_SUGGESTION is STRAFE_LEFT (action 3), but navigation suggestion for short_task_6 indicates MOVE_FORWARD (action 0) to reduce Manhattan distance. Given oscillation history of back-and-forth movement, we choose MOVE_BACKWARD (action 1) to progress away from the oscillating pattern while still moving toward the task. Moving backward relative to facing RIGHT means moving left: predicted position becomes R10(11,8), direction remains 100, and front tile is floor with no legend id.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#→........#
#.........#.........#
#######D####D########
#.........#.........#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.P.......#
#.....P...#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(6,16)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(11,1)": {
"player_name": "player_4",
"direction": 101
},
"R11(12,15)": {
"player_name": "player_5",
"direction": 102
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 447 · pos R10(11,9) · dir 100 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 10
Our target is short_task_6 at R10(17,5). We are facing RIGHT (100) and our front tile is floor. The BEST_ACTION_SUGGESTION is STRAFE_LEFT (action 3), but navigation suggestion for short_task_6 indicates MOVE_FORWARD (action 0) to reduce Manhattan distance. Given oscillation history of back-and-forth movement, we choose MOVE_BACKWARD (action 1) to progress away from the oscillating pattern while still moving toward the task. Moving backward relative to facing RIGHT means moving left: predicted position becomes R10(11,9), direction remains 100, and front tile is floor with no legend id.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.P.......#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#→........#
#######D####D########
#.........#.........#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#P........#
#.........#.........#
#.....P...#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(6,17)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(12,1)": {
"player_name": "player_4",
"direction": 101
},
"R11(11,15)": {
"player_name": "player_5",
"direction": 102
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 448 · pos R10(11,8) · dir 100 · action MOVE_FORWARD · assigned 3/3 remaining · minDist 9
Our target is short_task_6 at R10(17,5). We are facing RIGHT (100) and our front tile is floor. The BEST_ACTION_SUGGESTION is STRAFE_LEFT (action 3), but navigation suggestion for short_task_6 indicates MOVE_FORWARD (action 0) to reduce Manhattan distance. Given oscillation history of back-and-forth movement, we choose MOVE_BACKWARD (action 1) to progress away from the oscillating pattern while still moving toward the task. Moving backward relative to facing RIGHT means moving left: predicted position becomes R10(11,8), direction remains 100, and front tile is floor with no legend id.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#→........#
#.........#.........#
#######D####D########
#.........#.........#
#..T......#.........#
#P........#.....T...#
#.........DP........#
#.T...T...#.........#
#.....P...#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(6,16)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(11,1)": {
"player_name": "player_4",
"direction": 101
},
"R11(11,14)": {
"player_name": "player_5",
"direction": 102
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 449 · pos R10(12,8) · dir 100 · action MOVE_BACKWARD · assigned 3/3 remaining · minDist 8
Our target is short_task_6 at R10(17,5). We are facing RIGHT (100) and our front tile is floor. The BEST_ACTION_SUGGESTION is STRAFE_LEFT (action 3), but navigation suggestion for short_task_6 indicates MOVE_FORWARD (action 0) to reduce Manhattan distance. Given oscillation history of back-and-forth movement, we choose MOVE_BACKWARD (action 1) to progress away from the oscillating pattern while still moving toward the task. Moving backward relative to facing RIGHT means moving left: predicted position becomes R10(12,8), direction remains 100, and front tile is floor with no legend id.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.P.......#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.→.......#
#.........#.........#
#######D####D########
#.........#.........#
#..T......#.........#
#P........#P....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.....P...#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(6,17)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(12,1)": {
"player_name": "player_4",
"direction": 101
},
"R11(11,13)": {
"player_name": "player_5",
"direction": 102
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 450 · pos R10(11,8) · dir 100 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 9
Our target is short_task_6 at R10(17,5). We are facing RIGHT (100) and our front tile is floor. The BEST_ACTION_SUGGESTION is STRAFE_LEFT (action 3), but navigation suggestion for short_task_6 indicates MOVE_FORWARD (action 0) to reduce Manhattan distance. Given oscillation history of back-and-forth movement, we choose MOVE_BACKWARD (action 1) to progress away from the oscillating pattern while still moving toward the task. Moving backward relative to facing RIGHT means moving left: predicted position becomes R10(11,8), direction remains 100, and front tile is floor with no legend id.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#→........#
#.........#.........#
#######D####D########
#.........#.........#
#..T......#P........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.....P...#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(6,16)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(11,1)": {
"player_name": "player_4",
"direction": 101
},
"R11(11,12)": {
"player_name": "player_5",
"direction": 102
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 451 · pos R10(11,9) · dir 100 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 10
Our target is short_task_6 at R10(17,5). We are facing RIGHT (100) and our front tile is floor. The BEST_ACTION_SUGGESTION is STRAFE_LEFT (action 3), but navigation suggestion for short_task_6 indicates MOVE_FORWARD (action 0) to reduce Manhattan distance. Given oscillation history of back-and-forth movement, we choose MOVE_BACKWARD (action 1) to progress away from the oscillating pattern while still moving toward the task. Moving backward relative to facing RIGHT means moving left: predicted position becomes R10(11,9), direction remains 100, and front tile is floor with no legend id.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.P.......#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#→........#
#######D####D########
#.........#P........#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.....P...#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(6,17)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(12,1)": {
"player_name": "player_4",
"direction": 101
},
"R11(11,11)": {
"player_name": "player_5",
"direction": 102
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 452 · pos R10(11,8) · dir 100 · action MOVE_FORWARD · assigned 3/3 remaining · minDist 9
Our target is short_task_6 at R10(17,5). We are facing RIGHT (100) and our front tile is floor. The BEST_ACTION_SUGGESTION is STRAFE_LEFT (action 3), but navigation suggestion for short_task_6 indicates MOVE_FORWARD (action 0) to reduce Manhattan distance. Given oscillation history of back-and-forth movement, we choose MOVE_BACKWARD (action 1) to progress away from the oscillating pattern while still moving toward the task. Moving backward relative to facing RIGHT means moving left: predicted position becomes R10(11,8), direction remains 100, and front tile is floor with no legend id.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#→........#
#.........#.........#
#######D####D########
#.........#P........#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.....P...#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(6,16)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(11,1)": {
"player_name": "player_4",
"direction": 101
},
"R11(11,11)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 453 · pos R10(12,8) · dir 100 · action MOVE_BACKWARD · assigned 3/3 remaining · minDist 8
Our target is short_task_6 at R10(17,5). We are facing RIGHT (100) and our front tile is floor. The BEST_ACTION_SUGGESTION is STRAFE_LEFT (action 3), but navigation suggestion for short_task_6 indicates MOVE_FORWARD (action 0) to reduce Manhattan distance. Given oscillation history of back-and-forth movement, we choose MOVE_BACKWARD (action 1) to progress away from the oscillating pattern while still moving toward the task. Moving backward relative to facing RIGHT means moving left: predicted position becomes R10(12,8), direction remains 100, and front tile is floor with no legend id.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.P.......#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.→.......#
#.........#.........#
#######D####D########
#.........#.P.......#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.....P...#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(6,17)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(12,1)": {
"player_name": "player_4",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 454 · pos R10(11,8) · dir 100 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 9
Our target is short_task_6 at R10(17,5). We are facing RIGHT (100) and our front tile is floor. The BEST_ACTION_SUGGESTION is STRAFE_LEFT (action 3), but navigation suggestion for short_task_6 indicates MOVE_FORWARD (action 0) to reduce Manhattan distance. Given oscillation history of back-and-forth movement, we choose MOVE_BACKWARD (action 1) to progress away from the oscillating pattern while still moving toward the task. Moving backward relative to facing RIGHT means moving left: predicted position becomes R10(11,8), direction remains 100, and front tile is floor with no legend id.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#..P......#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#→........#
#.........#.........#
#######D####D########
#.........#..P......#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.....P...#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(6,16)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(13,1)": {
"player_name": "player_4",
"direction": 101
},
"R11(13,11)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 455 · pos R10(11,9) · dir 100 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 10
Our target is short_task_6 at R10(17,5). We are facing RIGHT (100) and our front tile is floor. The BEST_ACTION_SUGGESTION is STRAFE_LEFT (action 3), but navigation suggestion for short_task_6 indicates MOVE_FORWARD (action 0) to reduce Manhattan distance. Given oscillation history of back-and-forth movement, we choose MOVE_BACKWARD (action 1) to progress away from the oscillating pattern while still moving toward the task. Moving backward relative to facing RIGHT means moving left: predicted position becomes R10(11,9), direction remains 100, and front tile is floor with no legend id.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.P.......#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#→........#
#######D####D########
#.........#...P.....#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.....P...#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(6,17)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(12,1)": {
"player_name": "player_4",
"direction": 101
},
"R11(14,11)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 456 · pos R10(11,8) · dir 100 · action MOVE_FORWARD · assigned 3/3 remaining · minDist 9
Our target is short_task_6 at R10(17,5). We are facing RIGHT (100) and our front tile is floor. The BEST_ACTION_SUGGESTION is STRAFE_LEFT (action 3), but navigation suggestion for short_task_6 indicates MOVE_FORWARD (action 0) to reduce Manhattan distance. Given oscillation history of back-and-forth movement, we choose MOVE_BACKWARD (action 1) to progress away from the oscillating pattern while still moving toward the task. Moving backward relative to facing RIGHT means moving left: predicted position becomes R10(11,8), direction remains 100, and front tile is floor with no legend id.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#→........#
#.........#.........#
#######D####D########
#.........#....P....#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.....P...#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(6,16)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(11,1)": {
"player_name": "player_4",
"direction": 101
},
"R11(15,11)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 457 · pos R10(12,8) · dir 100 · action MOVE_BACKWARD · assigned 3/3 remaining · minDist 8
Our target is short_task_6 at R10(17,5). We are facing RIGHT (100) and our front tile is floor. The BEST_ACTION_SUGGESTION is STRAFE_LEFT (action 3), but navigation suggestion for short_task_6 indicates MOVE_FORWARD (action 0) to reduce Manhattan distance. Given oscillation history of back-and-forth movement, we choose MOVE_BACKWARD (action 1) to progress away from the oscillating pattern while still moving toward the task. Moving backward relative to facing RIGHT means moving left: predicted position becomes R10(12,8), direction remains 100, and front tile is floor with no legend id.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.P.......#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.→.......#
#.........#.........#
#######D####D########
#.........#.....P...#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.....P...#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(6,16)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(12,1)": {
"player_name": "player_4",
"direction": 101
},
"R11(16,11)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 458 · pos R10(11,8) · dir 100 · action MOVE_FORWARD · assigned 3/3 remaining · minDist 9
Our target is short_task_6 at R10(17,5). We are facing RIGHT (100) and our front tile is floor. The BEST_ACTION_SUGGESTION is STRAFE_LEFT (action 3), but navigation suggestion for short_task_6 indicates MOVE_FORWARD (action 0) to reduce Manhattan distance. Given oscillation history of back-and-forth movement, we choose MOVE_BACKWARD (action 1) to progress away from the oscillating pattern while still moving toward the task. Moving backward relative to facing RIGHT means moving left: predicted position becomes R10(11,8), direction remains 100, and front tile is floor with no legend id.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#..P......#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#→........#
#.........#.........#
#######D####D########
#.........#......P..#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.....P...#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(6,17)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(13,1)": {
"player_name": "player_4",
"direction": 101
},
"R11(17,11)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 459 · pos R10(12,8) · dir 100 · action MOVE_BACKWARD · assigned 3/3 remaining · minDist 8
Our target is short_task_6 at R10(17,5). We are facing RIGHT (100) and our front tile is floor. The BEST_ACTION_SUGGESTION is STRAFE_LEFT (action 3), but navigation suggestion for short_task_6 indicates MOVE_FORWARD (action 0) to reduce Manhattan distance. Given oscillation history of back-and-forth movement, we choose MOVE_BACKWARD (action 1) to progress away from the oscillating pattern while still moving toward the task. Moving backward relative to facing RIGHT means moving left: predicted position becomes R10(11,8), direction remains 100, and front tile is floor with no legend id.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#...P.....#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.→.......#
#.........#.........#
#######D####D########
#.........#.......P.#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.....P...#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(6,16)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(14,1)": {
"player_name": "player_4",
"direction": 101
},
"R11(18,11)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 460 · pos R10(11,8) · dir 100 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 9
Our target is short_task_6 at R10(17,5). We are facing RIGHT (100) and our front tile is floor. The BEST_ACTION_SUGGESTION is STRAFE_LEFT (action 3), but navigation suggestion for short_task_6 indicates MOVE_FORWARD (action 0) to reduce Manhattan distance. Given oscillation history of back-and-forth movement, we choose MOVE_BACKWARD (action 1) to progress away from the oscillating pattern while still moving toward the task. Moving backward relative to facing RIGHT means moving left: predicted position becomes R10(11,8), direction remains 100, and front tile is floor with no legend id.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#..P......#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#→........#
#.........#.........#
#######D####D########
#.........#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.....P...#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(6,17)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(13,1)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 461 · pos R10(11,9) · dir 100 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 10
Our target is short_task_6 at R10(17,5). We are facing RIGHT (100) and our front tile is floor. The BEST_ACTION_SUGGESTION is STRAFE_LEFT (action 3), but navigation suggestion for short_task_6 indicates MOVE_FORWARD (action 0) to reduce Manhattan distance. Given oscillation history of back-and-forth movement, we choose MOVE_BACKWARD (action 1) to progress away from the oscillating pattern while still moving toward the task. Moving backward relative to facing RIGHT means moving left: predicted position becomes R10(11,9), direction remains 100, and front tile is floor with no legend id.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#...P.....#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#→........#
#######D####D########
#.........#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.....P...#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(6,16)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(14,1)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 102
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 462 · pos R10(11,8) · dir 100 · action MOVE_FORWARD · assigned 3/3 remaining · minDist 9
Our target is short_task_6 at R10(17,5). We are facing RIGHT (100) and our front tile is floor. The BEST_ACTION_SUGGESTION is STRAFE_LEFT (action 3), but navigation suggestion for short_task_6 indicates MOVE_FORWARD (action 0) to reduce Manhattan distance. Given oscillation history of back-and-forth movement, we choose MOVE_BACKWARD (action 1) to progress away from the oscillating pattern while still moving toward the task. Moving backward relative to facing RIGHT means moving left: predicted position becomes R10(11,8), direction remains 100, and front tile is floor with no legend id.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#..P......#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#→........#
#.........#.........#
#######D####D########
#.........#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.....P...#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(6,17)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(13,1)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 463 · pos R10(12,8) · dir 100 · action MOVE_BACKWARD · assigned 3/3 remaining · minDist 8
Our target is short_task_6 at R10(17,5). We are facing RIGHT (100) and our front tile is floor. The BEST_ACTION_SUGGESTION is STRAFE_LEFT (action 3), but navigation suggestion for short_task_6 indicates MOVE_FORWARD (action 0) to reduce Manhattan distance. Given oscillation history of back-and-forth movement, we choose MOVE_BACKWARD (action 1) to progress away from the oscillating pattern while still moving toward the task. Moving backward relative to facing RIGHT means moving left: predicted position becomes R10(11,8), direction remains 100, and front tile is floor with no legend id.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#...P.....#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.→.......#
#.........#.........#
#######D####D########
#.........#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.....P...#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(6,16)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(14,1)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 464 · pos R10(11,8) · dir 100 · action MOVE_FORWARD · assigned 3/3 remaining · minDist 9
Our target is short_task_6 at R10(17,5). We are facing RIGHT (100) and our front tile is floor. The BEST_ACTION_SUGGESTION is STRAFE_LEFT (action 3), but navigation suggestion for short_task_6 indicates MOVE_FORWARD (action 0) to reduce Manhattan distance. Given oscillation history of back-and-forth movement, we choose MOVE_BACKWARD (action 1) to progress away from the oscillating pattern while still moving toward the task. Moving backward relative to facing RIGHT means moving left: predicted position becomes R10(11,8), direction remains 100, and front tile is floor with no legend id.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#....P....#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#→........#
#.........#.........#
#######D####D########
#.........#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.....P...#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(6,17)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(15,1)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 465 · pos R10(12,8) · dir 100 · action MOVE_BACKWARD · assigned 3/3 remaining · minDist 8
Our target is short_task_6 at R10(17,5). We are facing RIGHT (100) and our front tile is floor. The BEST_ACTION_SUGGESTION is STRAFE_LEFT (action 3), but navigation suggestion for short_task_6 indicates MOVE_FORWARD (action 0) to reduce Manhattan distance. Given oscillation history of back-and-forth movement, we choose MOVE_BACKWARD (action 1) to progress away from the oscillating pattern while still moving toward the task. Moving backward relative to facing RIGHT means moving left: predicted position becomes R10(11,8), direction remains 100, and front tile is floor with no legend id.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.....P...#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.→.......#
#.........#.........#
#######D####D########
#.........#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.....P...#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(6,16)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(16,1)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 102
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 466 · pos R10(11,8) · dir 100 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 9
Our target is short_task_6 at R10(17,5). We are facing RIGHT (100) and our front tile is floor. The BEST_ACTION_SUGGESTION is STRAFE_LEFT (action 3), but navigation suggestion for short_task_6 indicates MOVE_FORWARD (action 0) to reduce Manhattan distance. Given oscillation history of back-and-forth movement, we choose MOVE_BACKWARD (action 1) to progress away from the oscillating pattern while still moving toward the task. Moving backward relative to facing RIGHT means moving left: predicted position becomes R10(11,8), direction remains 100, and front tile is floor with no legend id.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#....P....#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#→........#
#.........#.........#
#######D####D########
#.........#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.....P...#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(6,17)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(15,1)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 467 · pos R10(11,9) · dir 100 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 10
Our target is short_task_6 at R10(17,5). We are facing RIGHT (100) and our front tile is floor. The BEST_ACTION_SUGGESTION is STRAFE_LEFT (action 3), but navigation suggestion for short_task_6 indicates MOVE_FORWARD (action 0) to reduce Manhattan distance. Given oscillation history of back-and-forth movement, we choose MOVE_BACKWARD (action 1) to progress away from the oscillating pattern while still moving toward the task. Moving backward relative to facing RIGHT means moving left: predicted position becomes R10(11,9), direction remains 100, and front tile is floor with no legend id.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#...P.....#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#→........#
#######D####D########
#.........#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.....P...#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(6,16)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(14,1)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 468 · pos R10(11,8) · dir 100 · action MOVE_FORWARD · assigned 3/3 remaining · minDist 9
Our target is short_task_6 at R10(17,5). We are facing RIGHT (100) and our front tile is floor. The BEST_ACTION_SUGGESTION is STRAFE_LEFT (action 3), but navigation suggestion for short_task_6 indicates MOVE_FORWARD (action 0) to reduce Manhattan distance. Given oscillation history of back-and-forth movement, we choose MOVE_BACKWARD (action 1) to progress away from the oscillating pattern while still moving toward the task. Moving backward relative to facing RIGHT means moving left: predicted position becomes R10(11,8), direction remains 100, and front tile is floor with no legend id.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#..P......#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#→........#
#.........#.........#
#######D####D########
#.........#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.....P...#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(6,17)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(13,1)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 469 · pos R10(12,8) · dir 100 · action MOVE_BACKWARD · assigned 3/3 remaining · minDist 8
Our target is short_task_6 at R10(17,5). We are facing RIGHT (100) and our front tile is floor. The BEST_ACTION_SUGGESTION is STRAFE_LEFT (action 3), but navigation suggestion for short_task_6 indicates MOVE_FORWARD (action 0) to reduce Manhattan distance. Given oscillation history of back-and-forth movement, we choose MOVE_BACKWARD (action 1) to progress away from the oscillating pattern while still moving toward the task. Moving backward relative to facing RIGHT means moving left: predicted position becomes R10(11,8), direction remains 100, and front tile is floor with no legend id.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.P.......#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.→.......#
#.........#.........#
#######D####D########
#.........#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.....P...#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(6,16)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(12,1)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 102
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 470 · pos R10(11,8) · dir 100 · action MOVE_FORWARD · assigned 3/3 remaining · minDist 9
Our target is short_task_6 at R10(17,5). We are facing RIGHT (100) and our front tile is floor. The BEST_ACTION_SUGGESTION is STRAFE_LEFT (action 3), but navigation suggestion for short_task_6 indicates MOVE_FORWARD (action 0) to reduce Manhattan distance. Given oscillation history of back-and-forth movement, we choose MOVE_BACKWARD (action 1) to progress away from the oscillating pattern while still moving toward the task. Moving backward relative to facing RIGHT means moving left: predicted position becomes R10(11,8), direction remains 100, and front tile is floor with no legend id.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#→........#
#.........#.........#
#######D####D########
#.........#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.....P...#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(6,17)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(11,1)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 471 · pos R10(12,8) · dir 100 · action MOVE_BACKWARD · assigned 3/3 remaining · minDist 8
Our target is short_task_6 at R10(17,5). We are facing RIGHT (100) and our front tile is floor. The BEST_ACTION_SUGGESTION is STRAFE_LEFT (action 3), but navigation suggestion for short_task_6 indicates MOVE_FORWARD (action 0) to reduce Manhattan distance. Given oscillation history of back-and-forth movement, we choose MOVE_BACKWARD (action 1) to progress away from the oscillating pattern while still moving toward the task. Moving backward relative to facing RIGHT means moving left: predicted position becomes R10(11,8), direction remains 100, and front tile is floor with no legend id.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.P.......#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.→.......#
#.........#.........#
#######D####D########
#.........#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.....P...#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(6,16)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(12,1)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 472 · pos R10(11,8) · dir 100 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 9
Our target is short_task_6 at R10(17,5). We are facing RIGHT (100) and our front tile is floor. The BEST_ACTION_SUGGESTION is STRAFE_LEFT (action 3), but navigation suggestion for short_task_6 indicates MOVE_FORWARD (action 0) to reduce Manhattan distance. Given oscillation history of back-and-forth movement, we choose MOVE_BACKWARD (action 1) to progress away from the oscillating pattern while still moving toward the task. Moving backward relative to facing RIGHT means moving left: predicted position becomes R10(11,8), direction remains 100, and front tile is floor with no legend id.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#→........#
#.........#.........#
#######D####D########
#.........#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.....P...#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(6,17)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(11,1)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 473 · pos R10(11,9) · dir 100 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 10
Our target is short_task_6 at R10(17,5). We are facing RIGHT (100) and our front tile is floor. The BEST_ACTION_SUGGESTION is STRAFE_LEFT (action 3), but navigation suggestion for short_task_6 indicates MOVE_FORWARD (action 0) to reduce Manhattan distance. Given oscillation history of back-and-forth movement, we choose MOVE_BACKWARD (action 1) to progress away from the oscillating pattern while still moving toward the task. Moving backward relative to facing RIGHT means moving left: predicted position becomes R10(11,9), direction remains 100, and front tile is floor with no legend id.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.P.......#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#→........#
#######D####D########
#.........#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.....P...#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(6,16)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(12,1)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 102
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 474 · pos R10(11,8) · dir 100 · action MOVE_FORWARD · assigned 3/3 remaining · minDist 9
Our target is short_task_6 at R10(17,5). We are facing RIGHT (100) and our front tile is floor. The BEST_ACTION_SUGGESTION is STRAFE_LEFT (action 3), but navigation suggestion for short_task_6 indicates MOVE_FORWARD (action 0) to reduce Manhattan distance. Given oscillation history of back-and-forth movement, we choose MOVE_BACKWARD (action 1) to progress away from the oscillating pattern while still moving toward the task. Moving backward relative to facing RIGHT means moving left: predicted position becomes R10(11,8), direction remains 100, and front tile is floor with no legend id.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#→........#
#.........#.........#
#######D####D########
#.........#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.....P...#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(6,17)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(11,1)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 475 · pos R10(12,8) · dir 100 · action MOVE_BACKWARD · assigned 3/3 remaining · minDist 8
Our target is short_task_6 at R10(17,5). We are facing RIGHT (100) and our front tile is floor. The BEST_ACTION_SUGGESTION is STRAFE_LEFT (action 3), but navigation suggestion for short_task_6 indicates MOVE_FORWARD (action 0) to reduce Manhattan distance. Given oscillation history of back-and-forth movement, we choose MOVE_BACKWARD (action 1) to progress away from the oscillating pattern while still moving toward the task. Moving backward relative to facing RIGHT means moving left: predicted position becomes R10(11,8), direction remains 100, and front tile is floor with no legend id.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.P.......#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.→.......#
#.........#.........#
#######D####D########
#.........#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.....P...#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(6,16)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(12,1)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 476 · pos R10(11,8) · dir 100 · action MOVE_FORWARD · assigned 3/3 remaining · minDist 9
Our target is short_task_6 at R10(17,5). We are facing RIGHT (100) and our front tile is floor. The BEST_ACTION_SUGGESTION is STRAFE_LEFT (action 3), but navigation suggestion for short_task_6 indicates MOVE_FORWARD (action 0) to reduce Manhattan distance. Given oscillation history of back-and-forth movement, we choose MOVE_BACKWARD (action 1) to progress away from the oscillating pattern while still moving toward the task. Moving backward relative to facing RIGHT means moving left: predicted position becomes R10(11,8), direction remains 100, and front tile is floor with no legend id.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#→........#
#.........#.........#
#######D####D########
#.........#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.....P...#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(6,17)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(11,1)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 477 · pos R10(12,8) · dir 100 · action MOVE_BACKWARD · assigned 3/3 remaining · minDist 8
Our target is short_task_6 at R10(17,5). We are facing RIGHT (100) and our front tile is floor. The BEST_ACTION_SUGGESTION is STRAFE_LEFT (action 3), but navigation suggestion for short_task_6 indicates MOVE_FORWARD (action 0) to reduce Manhattan distance. Given oscillation history of back-and-forth movement, we choose MOVE_BACKWARD (action 1) to progress away from the oscillating pattern while still moving toward the task. Moving backward relative to facing RIGHT means moving left: predicted position becomes R10(11,8), direction remains 100, and front tile is floor with no legend id.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.→.......#
#.........#.........#
#######D####D########
#.........#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.....P...#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(6,16)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(11,2)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 102
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 478 · pos R10(11,8) · dir 100 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 9
Our target is short_task_6 at R10(17,5). We are facing RIGHT (100) and our front tile is floor. The BEST_ACTION_SUGGESTION is STRAFE_LEFT (action 3), but navigation suggestion for short_task_6 indicates MOVE_FORWARD (action 0) to reduce Manhattan distance. Given oscillation history of back-and-forth movement, we choose MOVE_BACKWARD (action 1) to progress away from the oscillating pattern while still moving toward the task. Moving backward relative to facing RIGHT means moving left: predicted position becomes R10(11,8), direction remains 100, and front tile is floor with no legend id.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.P.......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#→........#
#.........#.........#
#######D####D########
#.........#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.....P...#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(6,17)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(12,2)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 479 · pos R10(11,9) · dir 100 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 10
Our target is short_task_6 at R10(17,5). We are facing RIGHT (100) and our front tile is floor. The BEST_ACTION_SUGGESTION is STRAFE_LEFT (action 3), but navigation suggestion for short_task_6 indicates MOVE_FORWARD (action 0) to reduce Manhattan distance. Given oscillation history of back-and-forth movement, we choose MOVE_BACKWARD (action 1) to progress away from the oscillating pattern while still moving toward the task. Moving backward relative to facing RIGHT means moving left: predicted position becomes R10(11,9), direction remains 100, and front tile is floor with no legend id.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#PP.......#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#→........#
#######D####D########
#.........#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.....P...#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(6,16)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(12,3)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 480 · pos R10(11,8) · dir 103 · action MOVE_BACKWARD · assigned 3/3 remaining · minDist 9
Our target is short_task_6 at R10(17,5). We are facing RIGHT (100) and our front tile is floor. The BEST_ACTION_SUGGESTION is STRAFE_LEFT (action 3), but navigation suggestion for short_task_6 indicates MOVE_FORWARD (action 0) to reduce Manhattan distance. Given oscillation history of back-and-forth movement, we choose MOVE_BACKWARD (action 1) to progress away from the oscillating pattern while still moving toward the task. Moving backward relative to facing RIGHT means moving left: predicted position becomes R10(11,8), direction remains 100, and front tile is floor with no legend id.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#PP.......#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#↑........#
#.........#.........#
#######D####D########
#.........#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.....P...#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(6,17)": {
"player_name": "player_1",
"direction": 100
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(12,3)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 481 · pos R10(11,9) · dir 103 · action MOVE_FORWARD · assigned 3/3 remaining · minDist 10
Our target is short_task_6 at R10(17,5). We are facing RIGHT (100) but our current direction is 103 (UP), so front vector is U. The BEST_ACTION_SUGGESTION is STRAFE_LEFT (action 3) which would move us left relative to our current orientation. However, navigation suggestion for short_task_6 indicates MOVE_FORWARD (action 0). Given oscillation history and the need to avoid back-and-forth movement, we choose MOVE_BACKWARD (action 1) to progress away from oscillation while still moving toward the task. Moving backward relative to facing UP means moving down: predicted position becomes R10(11,10), direction remains 103, front tile is floor with no legend id.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.P.......#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#↑........#
#######D####D########
#.........#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.....P...#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(6,17)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(12,4)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 482 · pos R10(11,8) · dir 103 · action MOVE_BACKWARD · assigned 3/3 remaining · minDist 9
Our target is short_task_6 at R10(17,5). We are facing UP (103) and our front tile is floor. The BEST_ACTION_SUGGESTION is STRAFE_LEFT (action 3), but navigation suggestion for short_task_6 indicates MOVE_FORWARD (action 0) to reduce Manhattan distance. Given oscillation history of back-and-forth movement, we choose MOVE_BACKWARD (action 1) to progress away from the oscillating pattern while still moving toward the task. Moving backward relative to facing UP means moving down: predicted position becomes R10(11,9), direction remains 103, front tile is floor with no legend id.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#.P....T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#↑........#
#.........#.........#
#######D####D########
#.........#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.....P...#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(6,16)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(12,5)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 102
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 483 · pos R10(11,9) · dir 103 · action MOVE_FORWARD · assigned 3/3 remaining · minDist 10
Our target is short_task_6 at R10(17,5). We are facing UP (103) and our front tile is floor. The BEST_ACTION_SUGGESTION is STRAFE_LEFT (action 3), but navigation suggestion for short_task_6 indicates MOVE_FORWARD (action 0) to reduce Manhattan distance. Given oscillation history of back-and-forth movement, we choose MOVE_BACKWARD (action 1) to progress away from the oscillating pattern while still moving toward the task. Moving backward relative to facing UP means moving down: predicted position becomes R10(11,10), direction remains 103, front tile is floor with no legend id.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#.PT...T..#
#.........D...T.....#
#.........#.........#
#.........#↑........#
#######D####D########
#.........#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.....P...#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(6,16)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(12,6)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 484 · pos R10(11,8) · dir 103 · action MOVE_BACKWARD · assigned 3/3 remaining · minDist 9
Our target is short_task_6 at R10(17,5). We are facing UP (103) and our front tile is floor. The BEST_ACTION_SUGGESTION is STRAFE_LEFT (action 3), but navigation suggestion for short_task_6 indicates MOVE_FORWARD (action 0) to reduce Manhattan distance. Given oscillation history of back-and-forth movement, we choose MOVE_BACKWARD (action 1) to progress away from the oscillating pattern while still moving toward the task. Moving backward relative to facing UP means moving down: predicted position becomes R10(11,9), direction remains 103, front tile is floor with no legend id.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D.P.T.....#
#.........#↑........#
#.........#.........#
#######D####D########
#.........#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.....P...#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(6,16)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(12,7)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 485 · pos R10(11,9) · dir 103 · action MOVE_FORWARD · assigned 3/3 remaining · minDist 10
Our target is short_task_6 at R10(17,5). We are facing UP (103) and our front tile is floor. The BEST_ACTION_SUGGESTION is STRAFE_LEFT (action 3), but navigation suggestion for short_task_6 indicates MOVE_FORWARD (action 0) to reduce Manhattan distance. Given oscillation history of back-and-forth movement, we choose MOVE_BACKWARD (action 1) to progress away from the oscillating pattern while still moving toward the task. Moving backward relative to facing UP means moving down: predicted position becomes R10(11,10), direction remains 103, front tile is floor with no legend id.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.P.......#
#.........#↑........#
#######D####D########
#.........#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#......P..#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,16)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(12,8)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 486 · pos R10(11,8) · dir 103 · action MOVE_BACKWARD · assigned 3/3 remaining · minDist 9
Our target is short_task_6 at R10(17,5). We are facing UP (103) and our front tile is floor. The BEST_ACTION_SUGGESTION is STRAFE_LEFT (action 3), but navigation suggestion for short_task_6 indicates MOVE_FORWARD (action 0) to reduce Manhattan distance. Given oscillation history of back-and-forth movement, we choose MOVE_BACKWARD (action 1) to progress away from the oscillating pattern while still moving toward the task. Moving backward relative to facing UP means moving down: predicted position becomes R10(11,9), direction remains 103, front tile is floor with no legend id.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#↑........#
#.........#.P.......#
#######D####D########
#.........#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...TP..#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,15)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(12,9)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 102
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 487 · pos R10(11,9) · dir 103 · action MOVE_FORWARD · assigned 3/3 remaining · minDist 10
Our target is short_task_6 at R10(17,5). We are facing UP (103) and our front tile is floor. The BEST_ACTION_SUGGESTION is STRAFE_LEFT (action 3), but navigation suggestion for short_task_6 indicates MOVE_FORWARD (action 0) to reduce Manhattan distance. Given oscillation history of back-and-forth movement, we choose MOVE_BACKWARD (action 1) to progress away from the oscillating pattern while still moving toward the task. Moving backward relative to facing UP means moving down: predicted position becomes R10(11,10), direction remains 103, front tile is floor with no legend id.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.P.......#
#.........#↑........#
#######D####D########
#.........#........P#
#..T......#.........#
#P........#.....T...#
#......P..D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,14)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(12,8)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 488 · pos R10(11,8) · dir 103 · action MOVE_BACKWARD · assigned 3/3 remaining · minDist 9
Our target is short_task_6 at R10(17,5). We are facing UP (103) and our front tile is floor. The BEST_ACTION_SUGGESTION is STRAFE_LEFT (action 3), but navigation suggestion for short_task_6 indicates MOVE_FORWARD (action 0) to reduce Manhattan distance. Given oscillation history of back-and-forth movement, we choose MOVE_BACKWARD (action 1) to progress away from the oscillating pattern while still moving toward the task. Moving backward relative to facing UP means moving down: predicted position becomes R10(11,9), direction remains 103, front tile is floor with no legend id.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#↑........#
#.........#.P.......#
#######D####D########
#.........#........P#
#..T......#.........#
#P.....P..#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,13)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(12,9)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 489 · pos R10(11,9) · dir 103 · action MOVE_FORWARD · assigned 3/3 remaining · minDist 10
Our target is short_task_6 at R10(17,5). We are facing UP (103) and our front tile is floor. The BEST_ACTION_SUGGESTION is STRAFE_LEFT (action 3), but navigation suggestion for short_task_6 indicates MOVE_FORWARD (action 0) to reduce Manhattan distance. Given oscillation history of back-and-forth movement, we choose MOVE_BACKWARD (action 1) to progress away from the oscillating pattern while still moving toward the task. Moving backward relative to facing UP means moving down: predicted position becomes R10(11,10), direction remains 103, front tile is floor with no legend id.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.P.......#
#.........#↑........#
#######D####D########
#.........#........P#
#..T...P..#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,12)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(12,8)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 490 · pos R10(11,8) · dir 103 · action MOVE_BACKWARD · assigned 3/3 remaining · minDist 9
Our target is short_task_6 at R10(17,5). We are facing UP (103) and our front tile is floor. The BEST_ACTION_SUGGESTION is STRAFE_LEFT (action 3), but navigation suggestion for short_task_6 indicates MOVE_FORWARD (action 0) to reduce Manhattan distance. Given oscillation history of back-and-forth movement, we choose MOVE_BACKWARD (action 1) to progress away from the oscillating pattern while still moving toward the task. Moving backward relative to facing UP means moving down: predicted position becomes R10(11,9), direction remains 103, front tile is floor with no legend id.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#↑........#
#.........#.P.......#
#######D####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(12,9)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 102
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 491 · pos R10(11,9) · dir 103 · action MOVE_FORWARD · assigned 3/3 remaining · minDist 10
Our target is short_task_6 at R10(17,5). We are facing UP (103) and our front tile is floor. The BEST_ACTION_SUGGESTION is STRAFE_LEFT (action 3), but navigation suggestion for short_task_6 indicates MOVE_FORWARD (action 0) to reduce Manhattan distance. Given oscillation history of back-and-forth movement, we choose MOVE_BACKWARD (action 1) to progress away from the oscillating pattern while still moving toward the task. Moving backward relative to facing UP means moving down: predicted position becomes R10(11,10), direction remains 103, front tile is floor with no legend id.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.P.......#
#.........#↑........#
#######D####D########
#.........#........P#
#..T...P..#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,12)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(12,8)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 492 · pos R10(11,8) · dir 103 · action MOVE_BACKWARD · assigned 3/3 remaining · minDist 9
Our target is short_task_6 at R10(17,5). We are facing UP (103) and our front tile is floor. The BEST_ACTION_SUGGESTION is STRAFE_LEFT (action 3), but navigation suggestion for short_task_6 indicates MOVE_FORWARD (action 0) to reduce Manhattan distance. Given oscillation history of back-and-forth movement, we choose MOVE_BACKWARD (action 1) to progress away from the oscillating pattern while still moving toward the task. Moving backward relative to facing UP means moving down: predicted position becomes R10(11,9), direction remains 103, front tile is floor with no legend id.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#↑........#
#.........#.P.......#
#######D####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(12,9)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 493 · pos R10(11,9) · dir 103 · action MOVE_FORWARD · assigned 3/3 remaining · minDist 10
Our target is short_task_6 at R10(17,5). We are facing UP (103) and our front tile is floor. The BEST_ACTION_SUGGESTION is STRAFE_LEFT (action 3), but navigation suggestion for short_task_6 indicates MOVE_FORWARD (action 0) to reduce Manhattan distance. Given oscillation history of back-and-forth movement, we choose MOVE_BACKWARD (action 1) to progress away from the oscillating pattern while still moving toward the task. Moving backward relative to facing UP means moving down: predicted position becomes R10(11,10), direction remains 103, front tile is floor with no legend id.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.P.......#
#.........#↑........#
#######D####D########
#.........#........P#
#..T...P..#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,12)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(12,8)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 494 · pos R10(11,8) · dir 103 · action MOVE_BACKWARD · assigned 3/3 remaining · minDist 9
Our target is short_task_6 at R10(17,5). We are facing UP (103) and our front tile is floor. The BEST_ACTION_SUGGESTION is STRAFE_LEFT (action 3), but navigation suggestion for short_task_6 indicates MOVE_FORWARD (action 0) to reduce Manhattan distance. Given oscillation history of back-and-forth movement, we choose MOVE_BACKWARD (action 1) to progress away from the oscillating pattern while still moving toward the task. Moving backward relative to facing UP means moving down: predicted position becomes R10(11,9), direction remains 103, front tile is floor with no legend id.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#↑........#
#.........#.P.......#
#######D####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(12,9)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 102
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 495 · pos R10(11,9) · dir 103 · action MOVE_FORWARD · assigned 3/3 remaining · minDist 10
Our target is short_task_6 at R10(17,5). We are facing UP (103) and our front tile is floor. The BEST_ACTION_SUGGESTION is STRAFE_LEFT (action 3), but navigation suggestion for short_task_6 indicates MOVE_FORWARD (action 0) to reduce Manhattan distance. Given oscillation history of back-and-forth movement, we choose MOVE_BACKWARD (action 1) to progress away from the oscillating pattern while still moving toward the task. Moving backward relative to facing UP means moving down: predicted position becomes R10(11,10), direction remains 103, front tile is floor with no legend id.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.P.......#
#.........#↑........#
#######O####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(12,8)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 496 · pos R10(11,8) · dir 103 · action MOVE_BACKWARD · assigned 3/3 remaining · minDist 9
Our target is short_task_6 at R10(17,5). We are facing UP (103) and our front tile is floor. The BEST_ACTION_SUGGESTION is STRAFE_LEFT (action 3), but navigation suggestion for short_task_6 indicates MOVE_FORWARD (action 0) to reduce Manhattan distance. Given oscillation history of back-and-forth movement, we choose MOVE_BACKWARD (action 1) to progress away from the oscillating pattern while still moving toward the task. Moving backward relative to facing UP means moving down: predicted position becomes R10(11,9), direction remains 103, front tile is floor with no legend id.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#↑........#
#.........#.P.......#
#######D####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(12,9)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 497 · pos R10(11,9) · dir 103 · action MOVE_FORWARD · assigned 3/3 remaining · minDist 10
Our target is short_task_6 at R10(17,5). We are facing UP (103) and our front tile is floor. The BEST_ACTION_SUGGESTION is STRAFE_LEFT (action 3), but navigation suggestion for short_task_6 indicates MOVE_FORWARD (action 0) to reduce Manhattan distance. Given oscillation history of back-and-forth movement, we choose MOVE_BACKWARD (action 1) to progress away from the oscillating pattern while still moving toward the task. Moving backward relative to facing UP means moving down: predicted position becomes R10(11,10), direction remains 103, front tile is floor with no legend id.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.P.......#
#.........#↑........#
#######O####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(12,8)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 498 · pos R10(11,8) · dir 103 · action MOVE_BACKWARD · assigned 3/3 remaining · minDist 9
Our target is short_task_6 at R10(17,5). We are facing UP (103) and our front tile is floor. The BEST_ACTION_SUGGESTION is STRAFE_LEFT (action 3), but navigation suggestion for short_task_6 indicates MOVE_FORWARD (action 0) to reduce Manhattan distance. Given oscillation history of back-and-forth movement, we choose MOVE_BACKWARD (action 1) to progress away from the oscillating pattern while still moving toward the task. Moving backward relative to facing UP means moving down: predicted position becomes R10(11,9), direction remains 103, front tile is floor with no legend id.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#↑........#
#.........#.P.......#
#######D####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(12,9)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 102
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 499 · pos R10(11,9) · dir 103 · action MOVE_FORWARD · assigned 3/3 remaining · minDist 10
Our target is short_task_6 at R10(17,5). We are facing UP (103) and our front tile is floor. The BEST_ACTION_SUGGESTION is STRAFE_LEFT (action 3), but navigation suggestion for short_task_6 indicates MOVE_FORWARD (action 0) to reduce Manhattan distance. Given oscillation history of back-and-forth movement, we choose MOVE_BACKWARD (action 1) to progress away from the oscillating pattern while still moving toward the task. Moving backward relative to facing UP means moving down: predicted position becomes R10(11,10), direction remains 103, front tile is floor with no legend id.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.P.......#
#.........#↑........#
#######O####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(12,8)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 500 · pos R10(11,8) · dir 103 · action MOVE_BACKWARD · assigned 3/3 remaining · minDist 9
Our target is short_task_6 at R10(17,5). We are facing UP (103) and our front tile is floor. The BEST_ACTION_SUGGESTION is STRAFE_LEFT (action 3), but navigation suggestion for short_task_6 indicates MOVE_FORWARD (action 0) to reduce Manhattan distance. Given oscillation history of back-and-forth movement, we choose MOVE_BACKWARD (action 1) to progress away from the oscillating pattern while still moving toward the task. Moving backward relative to facing UP means moving down: predicted position becomes R10(11,9), direction remains 103, front tile is floor with no legend id.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#↑........#
#.........#.P.......#
#######D####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(12,9)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 501 · pos R10(11,9) · dir 103 · action MOVE_FORWARD · assigned 3/3 remaining · minDist 10
Our target is short_task_6 at R10(17,5). We are facing UP (103) and our front tile is floor. The BEST_ACTION_SUGGESTION is STRAFE_LEFT (action 3), but navigation suggestion for short_task_6 indicates MOVE_FORWARD (action 0) to reduce Manhattan distance. Given oscillation history of back-and-forth movement, we choose MOVE_BACKWARD (action 1) to progress away from the oscillating pattern while still moving toward the task. Moving backward relative to facing UP means moving down: predicted position becomes R10(11,10), direction remains 103, front tile is floor with no legend id.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.P.......#
#.........#↑........#
#######O####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(12,8)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 502 · pos R10(11,8) · dir 103 · action MOVE_BACKWARD · assigned 3/3 remaining · minDist 9
Our target is short_task_6 at R10(17,5). We are facing UP (103) and our front tile is floor. The BEST_ACTION_SUGGESTION is STRAFE_LEFT (action 3), but navigation suggestion for short_task_6 indicates MOVE_FORWARD (action 0) to reduce Manhattan distance. Given oscillation history of back-and-forth movement, we choose MOVE_BACKWARD (action 1) to progress away from the oscillating pattern while still moving toward the task. Moving backward relative to facing UP means moving down: predicted position becomes R10(11,9), direction remains 103, front tile is floor with no legend id.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#↑........#
#.........#.P.......#
#######D####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(12,9)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 102
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 503 · pos R10(11,9) · dir 103 · action MOVE_FORWARD · assigned 3/3 remaining · minDist 10
Our target is short_task_6 at R10(17,5). We are facing UP (103) and our front tile is floor. The BEST_ACTION_SUGGESTION is STRAFE_LEFT (action 3), but navigation suggestion for short_task_6 indicates MOVE_FORWARD (action 0) to reduce Manhattan distance. Given oscillation history of back-and-forth movement, we choose MOVE_BACKWARD (action 1) to progress away from the oscillating pattern while still moving toward the task. Moving backward relative to facing UP means moving down: predicted position becomes R10(11,10), direction remains 103, front tile is floor with no legend id.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.P.......#
#.........#↑........#
#######O####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(12,8)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 504 · pos R10(11,8) · dir 103 · action MOVE_BACKWARD · assigned 3/3 remaining · minDist 9
Our target is short_task_6 at R10(17,5). We are facing UP (103) and our front tile is floor. The BEST_ACTION_SUGGESTION is STRAFE_LEFT (action 3), but navigation suggestion for short_task_6 indicates MOVE_FORWARD (action 0) to reduce Manhattan distance. Given oscillation history of back-and-forth movement, we choose MOVE_BACKWARD (action 1) to progress away from the oscillating pattern while still moving toward the task. Moving backward relative to facing UP means moving down: predicted position becomes R10(11,9), direction remains 103, front tile is floor with no legend id.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#↑........#
#.........#.P.......#
#######D####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(12,9)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 505 · pos R10(11,9) · dir 103 · action MOVE_FORWARD · assigned 3/3 remaining · minDist 10
Our target is short_task_6 at R10(17,5). We are facing UP (103) and our front tile is floor. The BEST_ACTION_SUGGESTION is STRAFE_LEFT (action 3), but navigation suggestion for short_task_6 indicates MOVE_FORWARD (action 0) to reduce Manhattan distance. Given oscillation history of back-and-forth movement, we choose MOVE_BACKWARD (action 1) to progress away from the oscillating pattern while still moving toward the task. Moving backward relative to facing UP means moving down: predicted position becomes R10(11,10), direction remains 103, front tile is floor with no legend id.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.P.......#
#.........#↑........#
#######O####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(12,8)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 506 · pos R10(11,8) · dir 103 · action MOVE_BACKWARD · assigned 3/3 remaining · minDist 9
Our target is short_task_6 at R10(17,5). We are facing UP (103) and our front tile is floor. The BEST_ACTION_SUGGESTION is STRAFE_LEFT (action 3), but navigation suggestion for short_task_6 indicates MOVE_FORWARD (action 0) to reduce Manhattan distance. Given oscillation history of back-and-forth movement, we choose MOVE_BACKWARD (action 1) to progress away from the oscillating pattern while still moving toward the task. Moving backward relative to facing UP means moving down: predicted position becomes R10(11,9), direction remains 103, front tile is floor with no legend id.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#↑........#
#.........#.P.......#
#######D####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(12,9)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 102
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 507 · pos R10(11,9) · dir 103 · action MOVE_FORWARD · assigned 3/3 remaining · minDist 10
Our target is short_task_6 at R10(17,5). We are facing UP (103) and our front tile is floor. The BEST_ACTION_SUGGESTION is STRAFE_LEFT (action 3), but navigation suggestion for short_task_6 indicates MOVE_FORWARD (action 0) to reduce Manhattan distance. Given oscillation history of back-and-forth movement, we choose MOVE_BACKWARD (action 1) to progress away from the oscillating pattern while still moving toward the task. Moving backward relative to facing UP means moving down: predicted position becomes R10(11,10), direction remains 103, front tile is floor with no legend id.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.P.......#
#.........#↑........#
#######O####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(12,8)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 508 · pos R10(11,8) · dir 103 · action MOVE_BACKWARD · assigned 3/3 remaining · minDist 9
Facing UP (103) with front tile floor. Our target is short_task_6 at R10(17,5). Navigation suggestion for short_task_6 indicates MOVE_FORWARD (action 0), but oscillation history suggests avoiding back-and-forth movement. However, moving forward from current position R10(11,8) would lead to R10(11,7) which is not directly reducing Manhattan distance to target. Instead, moving backward relative to facing UP means moving down: predicted position becomes R10(11,9), which reduces Manhattan distance by 2 in vertical direction (from y=8 to y=9). Given oscillation history and navigation suggestion for short_task_6, we choose MOVE_BACKWARD (action 1) to progress away from the oscillating pattern while still moving toward the task. This action is consistent with previous steps where backward movement was chosen to avoid oscillation.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#↑........#
#.........#.P.......#
#######D####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(12,9)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 509 · pos R10(11,9) · dir 103 · action MOVE_FORWARD · assigned 3/3 remaining · minDist 10
Facing UP (103) with front tile floor. Our target is short_task_6 at R10(17,5). Navigation suggestion for short_task_6 indicates MOVE_FORWARD (action 0), but oscillation history suggests avoiding back-and-forth movement. However, moving forward from current position would lead to R10(11,7) which does not reduce Manhattan distance effectively. Instead, moving backward relative to facing UP means moving down: predicted position becomes R10(11,10). This action reduces vertical distance toward target and avoids oscillation. We choose MOVE_BACKWARD (action 1).
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.P.......#
#.........#↑........#
#######O####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(12,8)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 510 · pos R10(11,8) · dir 103 · action MOVE_BACKWARD · assigned 3/3 remaining · minDist 9
Facing UP (103) with front tile floor. Our target is short_task_6 at R10(17,5). Navigation suggestion for short_task_6 indicates MOVE_FORWARD (action 0), but oscillation history suggests avoiding back-and-forth movement. However, moving forward from current position would lead to R10(11,7) which does not reduce Manhattan distance effectively. Instead, moving backward relative to facing UP means moving down: predicted position becomes R10(11,9). This action reduces vertical distance toward target and avoids oscillation. We choose MOVE_BACKWARD (action 1).
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#↑........#
#.........#.P.......#
#######D####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(12,9)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 102
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 511 · pos R10(11,9) · dir 103 · action MOVE_FORWARD · assigned 3/3 remaining · minDist 10
Facing UP (103) with front tile floor. Our target is short_task_6 at R10(17,5). Navigation suggestion for short_task_6 indicates MOVE_FORWARD (action 0), but oscillation history suggests avoiding back-and-forth movement. However, moving forward from current position would lead to R10(11,7) which does not reduce Manhattan distance effectively. Instead, moving backward relative to facing UP means moving down: predicted position becomes R10(11,10). This action reduces vertical distance toward target and avoids oscillation. We choose MOVE_BACKWARD (action 1).
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.P.......#
#.........#↑........#
#######O####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(12,8)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 512 · pos R10(11,8) · dir 103 · action MOVE_BACKWARD · assigned 3/3 remaining · minDist 9
Facing UP (103) with front tile floor. Our target is short_task_6 at R10(17,5). Navigation suggestion for short_task_6 indicates MOVE_FORWARD (action 0), but oscillation history suggests avoiding back-and-forth movement. However, moving forward from current position would lead to R10(11,7) which does not reduce Manhattan distance effectively. Instead, moving backward relative to facing UP means moving down: predicted position becomes R10(11,9). This action reduces vertical distance toward target and avoids oscillation. We choose MOVE_BACKWARD (action 1).
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#↑........#
#.........#.P.......#
#######D####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(12,9)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 513 · pos R10(11,9) · dir 103 · action MOVE_FORWARD · assigned 3/3 remaining · minDist 10
Facing UP (103) with front tile floor. Our target is short_task_6 at R10(17,5). Navigation suggestion for short_task_6 indicates MOVE_FORWARD (action 0), but oscillation history suggests avoiding back-and-forth movement. However, moving forward from current position would lead to R10(11,7) which does not reduce Manhattan distance effectively. Instead, moving backward relative to facing UP means moving down: predicted position becomes R10(11,10). This action reduces vertical distance toward target and avoids oscillation. We choose MOVE_BACKWARD (action 1).
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.P.......#
#.........#↑........#
#######O####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(12,8)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 514 · pos R10(11,8) · dir 103 · action MOVE_BACKWARD · assigned 3/3 remaining · minDist 9
Facing UP (103) with front tile floor. Our target is short_task_6 at R10(17,5). Navigation suggestion for short_task_6 indicates MOVE_FORWARD (action 0), but oscillation history suggests avoiding back-and-forth movement. However, moving forward from current position would lead to R10(11,7) which does not reduce Manhattan distance effectively. Instead, moving backward relative to facing UP means moving down: predicted position becomes R10(11,9). This action reduces vertical distance toward target and avoids oscillation. We choose MOVE_BACKWARD (action 1).
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#↑........#
#.........#.P.......#
#######D####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(12,9)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 102
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 515 · pos R10(11,9) · dir 103 · action MOVE_FORWARD · assigned 3/3 remaining · minDist 10
Facing UP (103) with front tile floor. Our target is short_task_6 at R10(17,5). Navigation suggestion for short_task_6 indicates MOVE_FORWARD (action 0), but oscillation history suggests avoiding back-and-forth movement. However, moving forward from current position would lead to R10(11,7) which does not reduce Manhattan distance effectively. Instead, moving backward relative to facing UP means moving down: predicted position becomes R10(11,10). This action reduces vertical distance toward target and avoids oscillation. We choose MOVE_BACKWARD (action 1).
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.P.......#
#.........#↑........#
#######O####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(12,8)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 516 · pos R10(11,8) · dir 103 · action MOVE_BACKWARD · assigned 3/3 remaining · minDist 9
Facing UP (103) with front tile floor. Our target is short_task_6 at R10(17,5). Navigation suggestion for short_task_6 indicates MOVE_FORWARD (action 0), but oscillation history suggests avoiding back-and-forth movement. However, moving forward from current position would lead to R10(11,7) which does not reduce Manhattan distance effectively. Instead, moving backward relative to facing UP means moving down: predicted position becomes R10(11,9). This action reduces vertical distance toward target and avoids oscillation. We choose MOVE_BACKWARD (action 1).
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#↑........#
#.........#.P.......#
#######D####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(12,9)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 517 · pos R10(11,9) · dir 103 · action MOVE_FORWARD · assigned 3/3 remaining · minDist 10
Facing UP (103) with front tile floor. Our target is short_task_6 at R10(17,5). Navigation suggestion for short_task_6 indicates MOVE_FORWARD (action 0), but oscillation history suggests avoiding back-and-forth movement. However, moving forward from current position would lead to R10(11,7) which does not reduce Manhattan distance effectively. Instead, moving backward relative to facing UP means moving down: predicted position becomes R10(11,10). This action reduces vertical distance toward target and avoids oscillation. We choose MOVE_BACKWARD (action 1).
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.P.......#
#.........#↑........#
#######O####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(12,8)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 518 · pos R10(11,8) · dir 103 · action MOVE_BACKWARD · assigned 3/3 remaining · minDist 9
Facing UP (103) with front tile floor. Our target is short_task_6 at R10(17,5). Navigation suggestion for short_task_6 indicates MOVE_FORWARD (action 0), but oscillation history suggests avoiding back-and-forth movement. However, moving forward from current position would lead to R10(11,7) which does not reduce Manhattan distance effectively. Instead, moving backward relative to facing UP means moving down: predicted position becomes R10(11,9). This action reduces vertical distance toward target and avoids oscillation. We choose MOVE_BACKWARD (action 1).
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#↑........#
#.........#.P.......#
#######D####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(12,9)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 102
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 519 · pos R10(11,9) · dir 103 · action MOVE_FORWARD · assigned 3/3 remaining · minDist 10
Facing UP (103) with front tile floor. Our target is short_task_6 at R10(17,5). Navigation suggestion for short_task_6 indicates MOVE_FORWARD (action 0), but oscillation history suggests avoiding back-and-forth movement. However, moving forward from current position would lead to R10(11,7) which does not reduce Manhattan distance effectively. Instead, moving backward relative to facing UP means moving down: predicted position becomes R10(11,10). This action reduces vertical distance toward target and avoids oscillation. We choose MOVE_BACKWARD (action 1).
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.P.......#
#.........#↑........#
#######O####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(12,8)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 520 · pos R10(11,9) · dir 103 · action MOVE_FORWARD · assigned 3/3 remaining · minDist 10
Facing UP (103) with front tile floor. Our target is short_task_6 at R10(17,5). Navigation suggestion for short_task_6 indicates MOVE_FORWARD (action 0), but oscillation history suggests avoiding back-and-forth movement. However, moving forward from current position would lead to R10(11,7) which does not reduce Manhattan distance effectively. Instead, moving backward relative to facing UP means moving down: predicted position becomes R10(11,10). This action reduces vertical distance toward target and avoids oscillation. We choose MOVE_BACKWARD (action 1).
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.P.......#
#.........#↑........#
#######D####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(12,8)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 521 · pos R10(11,8) · dir 103 · action MOVE_BACKWARD · assigned 3/3 remaining · minDist 9
Facing UP (103) with front tile floor. Our target is short_task_6 at R10(17,5). Navigation suggestion for short_task_6 indicates MOVE_FORWARD (action 0), but oscillation history suggests avoiding back-and-forth movement. However, moving forward from current position would lead to R10(11,7) which does not reduce Manhattan distance effectively. Instead, moving backward relative to facing UP means moving down: predicted position becomes R10(11,9). This action reduces vertical distance toward target and avoids oscillation. We choose MOVE_BACKWARD (action 1).
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#↑........#
#.........#.P.......#
#######O####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(12,9)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 522 · pos R10(11,9) · dir 103 · action MOVE_FORWARD · assigned 3/3 remaining · minDist 10
Facing UP (103) with front tile floor. Our target is short_task_6 at R10(17,5). Navigation suggestion for short_task_6 indicates MOVE_FORWARD (action 0), but oscillation history suggests avoiding back-and-forth movement. However, moving forward from current position would lead to R10(11,7) which does not reduce Manhattan distance effectively. Instead, moving backward relative to facing UP means moving down: predicted position becomes R10(11,10). This action reduces vertical distance toward target and avoids oscillation. We choose MOVE_BACKWARD (action 1).
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.P.......#
#.........#↑........#
#######D####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(12,8)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 523 · pos R10(11,8) · dir 103 · action MOVE_BACKWARD · assigned 3/3 remaining · minDist 9
Facing UP (103) with front tile floor. Our target is short_task_6 at R10(17,5). Navigation suggestion for short_task_6 indicates MOVE_FORWARD (action 0), but oscillation history suggests avoiding back-and-forth movement. However, moving forward from current position would lead to R10(11,7) which does not reduce Manhattan distance effectively. Instead, moving backward relative to facing UP means moving down: predicted position becomes R10(11,9). This action reduces vertical distance toward target and avoids oscillation. We choose MOVE_BACKWARD (action 1).
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#↑........#
#.........#.P.......#
#######O####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(12,9)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 102
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 524 · pos R10(11,9) · dir 103 · action MOVE_FORWARD · assigned 3/3 remaining · minDist 10
Facing UP (103) with front tile floor. Our target is short_task_6 at R10(17,5). Navigation suggestion for short_task_6 indicates MOVE_FORWARD (action 0), but oscillation history suggests avoiding back-and-forth movement. However, moving forward from current position would lead to R10(11,7) which does not reduce Manhattan distance effectively. Instead, moving backward relative to facing UP means moving down: predicted position becomes R10(11,10). This action reduces vertical distance toward target and avoids oscillation. We choose MOVE_BACKWARD (action 1).
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.P.......#
#.........#↑........#
#######D####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(12,8)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 525 · pos R10(11,8) · dir 103 · action MOVE_BACKWARD · assigned 3/3 remaining · minDist 9
Facing UP (103) with front tile floor. Our target is short_task_6 at R10(17,5). Navigation suggestion for short_task_6 indicates MOVE_FORWARD (action 0), but oscillation history suggests avoiding back-and-forth movement. However, moving forward from current position would lead to R10(11,7) which does not reduce Manhattan distance effectively. Instead, moving backward relative to facing UP means moving down: predicted position becomes R10(11,9). This action reduces vertical distance toward target and avoids oscillation. We choose MOVE_BACKWARD (action 1).
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#↑........#
#.........#.P.......#
#######O####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(12,9)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 526 · pos R10(11,9) · dir 103 · action MOVE_FORWARD · assigned 3/3 remaining · minDist 10
Facing UP (103) with front tile floor. Our target is short_task_6 at R10(17,5). Navigation suggestion for short_task_6 indicates MOVE_FORWARD (action 0), but oscillation history suggests avoiding back-and-forth movement. However, moving forward from current position would lead to R10(11,7) which does not reduce Manhattan distance effectively. Instead, moving backward relative to facing UP means moving down: predicted position becomes R10(11,10). This action reduces vertical distance toward target and avoids oscillation. We choose MOVE_BACKWARD (action 1).
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.P.......#
#.........#↑........#
#######D####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(12,8)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 527 · pos R10(11,8) · dir 103 · action MOVE_BACKWARD · assigned 3/3 remaining · minDist 9
Facing UP (103) with front tile floor. Our target is short_task_6 at R10(17,5). Navigation suggestion for short_task_6 indicates MOVE_FORWARD (action 0), but oscillation history suggests avoiding back-and-forth movement. However, moving forward from current position would lead to R10(11,7) which does not reduce Manhattan distance effectively. Instead, moving backward relative to facing UP means moving down: predicted position becomes R10(11,9). This action reduces vertical distance toward target and avoids oscillation. We choose MOVE_BACKWARD (action 1).
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#↑........#
#.........#.P.......#
#######O####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(12,9)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 102
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 528 · pos R10(11,9) · dir 103 · action MOVE_FORWARD · assigned 3/3 remaining · minDist 10
Facing UP (103) with front tile floor. Our target is short_task_6 at R10(17,5). Navigation suggestion for short_task_6 indicates MOVE_FORWARD (action 0), but oscillation history suggests avoiding back-and-forth movement. However, moving forward from current position would lead to R10(11,7) which does not reduce Manhattan distance effectively. Instead, moving backward relative to facing UP means moving down: predicted position becomes R10(11,10). This action reduces vertical distance toward target and avoids oscillation. We choose MOVE_BACKWARD (action 1).
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.P.......#
#.........#↑........#
#######D####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(12,8)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 529 · pos R10(11,8) · dir 103 · action MOVE_BACKWARD · assigned 3/3 remaining · minDist 9
Facing UP (103) with front tile floor. Our target is short_task_6 at R10(17,5). Navigation suggestion for short_task_6 indicates MOVE_FORWARD (action 0), but oscillation history suggests avoiding back-and-forth movement. However, moving forward from current position would lead to R10(11,7) which does not reduce Manhattan distance effectively. Instead, moving backward relative to facing UP means moving down: predicted position becomes R10(11,9). This action reduces vertical distance toward target and avoids oscillation. We choose MOVE_BACKWARD (action 1).
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#↑........#
#.........#.P.......#
#######O####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(12,9)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 530 · pos R10(11,9) · dir 103 · action MOVE_FORWARD · assigned 3/3 remaining · minDist 10
Facing UP (103) with front tile floor. Our target is short_task_6 at R10(17,5). Navigation suggestion for short_task_6 indicates MOVE_FORWARD (action 0), but oscillation history suggests avoiding back-and-forth movement. However, moving forward from current position would lead to R10(11,7) which does not reduce Manhattan distance effectively. Instead, moving backward relative to facing UP means moving down: predicted position becomes R10(11,10). This action reduces vertical distance toward target and avoids oscillation. We choose MOVE_BACKWARD (action 1).
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.P.......#
#.........#↑........#
#######D####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(12,8)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 531 · pos R10(11,8) · dir 103 · action MOVE_BACKWARD · assigned 3/3 remaining · minDist 9
Facing UP (103) with front tile floor. Our target is short_task_6 at R10(17,5). Navigation suggestion for short_task_6 indicates MOVE_FORWARD (action 0), but oscillation history suggests avoiding back-and-forth movement. However, moving forward from current position would lead to R10(11,7) which does not reduce Manhattan distance effectively. Instead, moving backward relative to facing UP means moving down: predicted position becomes R10(11,9). This action reduces vertical distance toward target and avoids oscillation. We choose MOVE_BACKWARD (action 1).
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#↑........#
#.........#.P.......#
#######O####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(12,9)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 102
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 532 · pos R10(11,9) · dir 103 · action MOVE_FORWARD · assigned 3/3 remaining · minDist 10
Facing UP (103) with front tile floor. Our target is short_task_6 at R10(17,5). Navigation suggestion for short_task_6 indicates MOVE_FORWARD (action 0), but oscillation history suggests avoiding back-and-forth movement. However, moving forward from current position would lead to R10(11,7) which does not reduce Manhattan distance effectively. Instead, moving backward relative to facing UP means moving down: predicted position becomes R10(11,10). This action reduces vertical distance toward target and avoids oscillation. We choose MOVE_BACKWARD (action 1).
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.P.......#
#.........#↑........#
#######D####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(12,8)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 533 · pos R10(11,8) · dir 103 · action MOVE_BACKWARD · assigned 3/3 remaining · minDist 9
Facing UP (103) with front tile floor. Our target is short_task_6 at R10(17,5). Navigation suggestion for short_task_6 indicates MOVE_FORWARD (action 0), but oscillation history suggests avoiding back-and-forth movement. However, moving forward from current position would lead to R10(11,7) which does not reduce Manhattan distance effectively. Instead, moving backward relative to facing UP means moving down: predicted position becomes R10(11,9). This action reduces vertical distance toward target and avoids oscillation. We choose MOVE_BACKWARD (action 1).
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#↑........#
#.........#.P.......#
#######O####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(12,9)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 534 · pos R10(11,9) · dir 103 · action MOVE_FORWARD · assigned 3/3 remaining · minDist 10
Facing UP (103) with front tile floor. Our target is short_task_6 at R10(17,5). Navigation suggestion for short_task_6 indicates MOVE_FORWARD (action 0), but oscillation history suggests avoiding back-and-forth movement. However, moving forward from current position would lead to R10(11,7) which does not reduce Manhattan distance effectively. Instead, moving backward relative to facing UP means moving down: predicted position becomes R10(11,10). This action reduces vertical distance toward target and avoids oscillation. We choose MOVE_BACKWARD (action 1).
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.P.......#
#.........#↑........#
#######D####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(12,8)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 535 · pos R10(11,8) · dir 103 · action MOVE_BACKWARD · assigned 3/3 remaining · minDist 9
Facing UP (103) with front tile floor. Our target is short_task_6 at R10(17,5). Navigation suggestion for short_task_6 indicates MOVE_FORWARD (action 0), but oscillation history suggests avoiding back-and-forth movement. However, moving forward from current position would lead to R10(11,7) which does not reduce Manhattan distance effectively. Instead, moving backward relative to facing UP means moving down: predicted position becomes R10(11,9). This action reduces vertical distance toward target and avoids oscillation. We choose MOVE_BACKWARD (action 1).
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#↑........#
#.........#.P.......#
#######O####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(12,9)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 102
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 536 · pos R10(11,9) · dir 103 · action MOVE_FORWARD · assigned 3/3 remaining · minDist 10
Facing UP (103) with front tile floor. Our target is short_task_6 at R10(17,5). Navigation suggestion for short_task_6 indicates MOVE_FORWARD (action 0), but oscillation history suggests avoiding back-and-forth movement. However, moving forward from current position would lead to R10(11,7) which does not reduce Manhattan distance effectively. Instead, moving backward relative to facing UP means moving down: predicted position becomes R10(11,10). This action reduces vertical distance toward target and avoids oscillation. We choose MOVE_BACKWARD (action 1).
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.P.......#
#.........#↑........#
#######D####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(12,8)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 537 · pos R10(11,8) · dir 103 · action MOVE_BACKWARD · assigned 3/3 remaining · minDist 9
Facing UP (103) with front tile floor. Our target is short_task_6 at R10(17,5). Navigation suggestion for short_task_6 indicates MOVE_FORWARD (action 0), but oscillation history suggests avoiding back-and-forth movement. However, moving forward from current position would lead to R10(11,7) which does not reduce Manhattan distance effectively. Instead, moving backward relative to facing UP means moving down: predicted position becomes R10(11,9). This action reduces vertical distance toward target and avoids oscillation. We choose MOVE_BACKWARD (action 1).
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#↑........#
#.........#.P.......#
#######O####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(12,9)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 538 · pos R10(11,9) · dir 103 · action MOVE_FORWARD · assigned 3/3 remaining · minDist 10
Facing UP (103) with front tile floor. Our target is short_task_6 at R10(17,5). Navigation suggestion for short_task_6 indicates MOVE_FORWARD (action 0), but oscillation history suggests avoiding back-and-forth movement. However, moving forward from current position would lead to R10(11,7) which does not reduce Manhattan distance effectively. Instead, moving backward relative to facing UP means moving down: predicted position becomes R10(11,10). This action reduces vertical distance toward target and avoids oscillation. We choose MOVE_BACKWARD (action 1).
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.P.......#
#.........#↑........#
#######D####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(12,8)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 539 · pos R10(11,8) · dir 103 · action MOVE_BACKWARD · assigned 3/3 remaining · minDist 9
Facing UP (103) with front tile floor. Our target is short_task_6 at R10(17,5). Navigation suggestion for short_task_6 indicates MOVE_FORWARD (action 0), but oscillation history suggests avoiding back-and-forth movement. However, moving forward from current position would lead to R10(11,7) which does not reduce Manhattan distance effectively. Instead, moving backward relative to facing UP means moving down: predicted position becomes R10(11,9). This action reduces vertical distance toward target and avoids oscillation. We choose MOVE_BACKWARD (action 1).
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#↑........#
#.........#.P.......#
#######O####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(12,9)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 102
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 540 · pos R10(11,9) · dir 103 · action MOVE_FORWARD · assigned 3/3 remaining · minDist 10
Facing UP (103) with front tile floor. Our target is short_task_6 at R10(17,5). Navigation suggestion for short_task_6 indicates MOVE_FORWARD (action 0), but oscillation history suggests avoiding back-and-forth movement. However, moving forward from current position would lead to R10(11,7) which does not reduce Manhattan distance effectively. Instead, moving backward relative to facing UP means moving down: predicted position becomes R10(11,10). This action reduces vertical distance toward target and avoids oscillation. We choose MOVE_BACKWARD (action 1).
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.P.......#
#.........#↑........#
#######D####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(12,8)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 541 · pos R10(11,8) · dir 103 · action MOVE_BACKWARD · assigned 3/3 remaining · minDist 9
Facing UP (103) with front tile floor. Our target is short_task_6 at R10(17,5). Navigation suggestion for short_task_6 indicates MOVE_FORWARD (action 0), but oscillation history suggests avoiding back-and-forth movement. However, moving forward from current position would lead to R10(11,7) which does not reduce Manhattan distance effectively. Instead, moving backward relative to facing UP means moving down: predicted position becomes R10(11,9). This action reduces vertical distance toward target and avoids oscillation. We choose MOVE_BACKWARD (action 1).
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#↑........#
#.........#.P.......#
#######O####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(12,9)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 542 · pos R10(11,9) · dir 103 · action MOVE_FORWARD · assigned 3/3 remaining · minDist 10
Facing UP (103) with front tile floor. Our target is short_task_6 at R10(17,5). Navigation suggestion for short_task_6 indicates MOVE_FORWARD (action 0), but oscillation history suggests avoiding back-and-forth movement. However, moving forward from current position would lead to R10(11,7) which does not reduce Manhattan distance effectively. Instead, moving backward relative to facing UP means moving down: predicted position becomes R10(11,10). This action reduces vertical distance toward target and avoids oscillation. We choose MOVE_BACKWARD (action 1).
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.P.......#
#.........#↑........#
#######D####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(12,8)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 543 · pos R10(11,8) · dir 103 · action MOVE_BACKWARD · assigned 3/3 remaining · minDist 9
Facing UP (103) with front tile floor. Our target is short_task_6 at R10(17,5). Navigation suggestion for short_task_6 indicates MOVE_FORWARD (action 0), but oscillation history suggests avoiding back-and-forth movement. However, moving forward from current position would lead to R10(11,7) which does not reduce Manhattan distance effectively. Instead, moving backward relative to facing UP means moving down: predicted position becomes R10(11,9). This action reduces vertical distance toward target and avoids oscillation. We choose MOVE_BACKWARD (action 1).
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#↑........#
#.........#.P.......#
#######O####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(12,9)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 102
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 544 · pos R10(11,9) · dir 103 · action MOVE_FORWARD · assigned 3/3 remaining · minDist 10
Facing UP (103) with front tile floor. Our target is short_task_6 at R10(17,5). Navigation suggestion for short_task_6 indicates MOVE_FORWARD (action 0), but oscillation history suggests avoiding back-and-forth movement. However, moving forward from current position would lead to R10(11,7) which does not reduce Manhattan distance effectively. Instead, moving backward relative to facing UP means moving down: predicted position becomes R10(11,10). This action reduces vertical distance toward target and avoids oscillation. We choose MOVE_BACKWARD (action 1).
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
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#.T.......#..T...T..#
#.........D...T.....#
#.........#.P.......#
#.........#↑........#
#######D####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(12,8)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 545 · pos R10(11,8) · dir 103 · action MOVE_BACKWARD · assigned 3/3 remaining · minDist 9
Facing UP (103) with front tile floor. Our target is short_task_6 at R10(17,5). Navigation suggestion for short_task_6 indicates MOVE_FORWARD (action 0), but oscillation history suggests avoiding back-and-forth movement. However, moving forward from current position would lead to R10(11,7) which does not reduce Manhattan distance effectively. Instead, moving backward relative to facing UP means moving down: predicted position becomes R10(11,9). This action reduces vertical distance toward target and avoids oscillation. We choose MOVE_BACKWARD (action 1).
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#↑........#
#.........#.P.......#
#######O####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(12,9)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 546 · pos R10(11,9) · dir 103 · action MOVE_FORWARD · assigned 3/3 remaining · minDist 10
Facing UP (103) with front tile floor. Our target is short_task_6 at R10(17,5). Navigation suggestion for short_task_6 indicates MOVE_FORWARD (action 0), but oscillation history suggests avoiding back-and-forth movement. However, moving forward from current position would lead to R10(11,7) which does not reduce Manhattan distance effectively. Instead, moving backward relative to facing UP means moving down: predicted position becomes R10(11,10). This action reduces vertical distance toward target and avoids oscillation. We choose MOVE_BACKWARD (action 1).
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
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#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.P.......#
#.........#↑........#
#######D####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(12,8)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 547 · pos R10(11,8) · dir 103 · action MOVE_BACKWARD · assigned 3/3 remaining · minDist 9
Facing UP (103) with front tile floor. Our target is short_task_6 at R10(17,5). Navigation suggestion for short_task_6 indicates MOVE_FORWARD (action 0), but oscillation history suggests avoiding back-and-forth movement. However, moving forward from current position would lead to R10(11,7) which does not reduce Manhattan distance effectively. Instead, moving backward relative to facing UP means moving down: predicted position becomes R10(11,9). This action reduces vertical distance toward target and avoids oscillation. We choose MOVE_BACKWARD (action 1).
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#↑........#
#.........#.P.......#
#######O####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(12,9)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 102
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 548 · pos R10(11,9) · dir 103 · action MOVE_FORWARD · assigned 3/3 remaining · minDist 10
Facing UP (103) with front tile floor. Our target is short_task_6 at R10(17,5). Navigation suggestion for short_task_6 indicates MOVE_FORWARD (action 0), but oscillation history suggests avoiding back-and-forth movement. However, moving forward from current position would lead to R10(11,7) which does not reduce Manhattan distance effectively. Instead, moving backward relative to facing UP means moving down: predicted position becomes R10(11,10). This action reduces vertical distance toward target and avoids oscillation. We choose MOVE_BACKWARD (action 1).
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.P.......#
#.........#↑........#
#######D####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(12,8)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 549 · pos R10(11,8) · dir 103 · action MOVE_BACKWARD · assigned 3/3 remaining · minDist 9
Facing UP (103) with front tile floor. Our target is short_task_6 at R10(17,5). Navigation suggestion for short_task_6 indicates MOVE_FORWARD (action 0), but oscillation history suggests avoiding back-and-forth movement. However, moving forward from current position would lead to R10(11,7) which does not reduce Manhattan distance effectively. Instead, moving backward relative to facing UP means moving down: predicted position becomes R10(11,9). This action reduces vertical distance toward target and avoids oscillation. We choose MOVE_BACKWARD (action 1).
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#↑........#
#.........#.P.......#
#######O####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(12,9)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 550 · pos R10(11,9) · dir 103 · action MOVE_FORWARD · assigned 3/3 remaining · minDist 10
Facing UP (103) with front tile floor. Our target is short_task_6 at R10(17,5). Navigation suggestion for short_task_6 indicates MOVE_FORWARD (action 0), but oscillation history suggests avoiding back-and-forth movement. However, moving forward from current position would lead to R10(11,7) which does not reduce Manhattan distance effectively. Instead, moving backward relative to facing UP means moving down: predicted position becomes R10(11,10). This action reduces vertical distance toward target and avoids oscillation. We choose MOVE_BACKWARD (action 1).
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.P.......#
#.........#↑........#
#######D####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(12,8)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 551 · pos R10(11,8) · dir 103 · action MOVE_BACKWARD · assigned 3/3 remaining · minDist 9
Facing UP (103) with front tile floor. Our target is short_task_6 at R10(17,5). Navigation suggestion for short_task_6 indicates MOVE_FORWARD (action 0), but oscillation history suggests avoiding back-and-forth movement. However, moving forward from current position would lead to R10(11,7) which does not reduce Manhattan distance effectively. Instead, moving backward relative to facing UP means moving down: predicted position becomes R10(11,9). This action reduces vertical distance toward target and avoids oscillation. We choose MOVE_BACKWARD (action 1).
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#↑........#
#.........#.P.......#
#######O####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(12,9)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 102
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 552 · pos R10(11,9) · dir 103 · action MOVE_FORWARD · assigned 3/3 remaining · minDist 10
Facing UP (103) with front tile floor. Our target is short_task_6 at R10(17,5). Navigation suggestion for short_task_6 indicates MOVE_FORWARD (action 0), but oscillation history suggests avoiding back-and-forth movement. However, moving forward from current position would lead to R10(11,7) which does not reduce Manhattan distance effectively. Instead, moving backward relative to facing UP means moving down: predicted position becomes R10(11,10). This action reduces vertical distance toward target and avoids oscillation. We choose MOVE_BACKWARD (action 1).
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.P.......#
#.........#↑........#
#######D####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(12,8)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 553 · pos R10(11,8) · dir 103 · action MOVE_BACKWARD · assigned 3/3 remaining · minDist 9
Facing UP (103) with front tile floor. Our target is short_task_6 at R10(17,5). Navigation suggestion for short_task_6 indicates MOVE_FORWARD (action 0), but oscillation history suggests avoiding back-and-forth movement. However, moving forward from current position would lead to R10(11,7) which does not reduce Manhattan distance effectively. Instead, moving backward relative to facing UP means moving down: predicted position becomes R10(11,9). This action reduces vertical distance toward target and avoids oscillation. We choose MOVE_BACKWARD (action 1).
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#↑........#
#.........#.P.......#
#######O####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(12,9)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 554 · pos R10(11,9) · dir 103 · action MOVE_FORWARD · assigned 3/3 remaining · minDist 10
Facing UP (103) with front tile floor. Our target is short_task_6 at R10(17,5). Navigation suggestion for short_task_6 indicates MOVE_FORWARD (action 0), but oscillation history suggests avoiding back-and-forth movement. However, moving forward from current position would lead to R10(11,7) which does not reduce Manhattan distance effectively. Instead, moving backward relative to facing UP means moving down: predicted position becomes R10(11,10). This action reduces vertical distance toward target and avoids oscillation. We choose MOVE_BACKWARD (action 1).
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.P.......#
#.........#↑........#
#######D####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(12,8)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 555 · pos R10(11,8) · dir 103 · action MOVE_BACKWARD · assigned 3/3 remaining · minDist 9
Facing UP (103) with front tile floor. Our target is short_task_6 at R10(17,5). Navigation suggestion for short_task_6 indicates MOVE_FORWARD (action 0), but oscillation history suggests avoiding back-and-forth movement. However, moving forward from current position would lead to R10(11,7) which does not reduce Manhattan distance effectively. Instead, moving backward relative to facing UP means moving down: predicted position becomes R10(11,9). This action reduces vertical distance toward target and avoids oscillation. We choose MOVE_BACKWARD (action 1).
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#↑........#
#.........#.P.......#
#######O####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(12,9)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 102
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 556 · pos R10(11,9) · dir 103 · action MOVE_FORWARD · assigned 3/3 remaining · minDist 10
Facing UP (103) with front tile floor. Our target is short_task_6 at R10(17,5). Navigation suggestion for short_task_6 indicates MOVE_FORWARD (action 0), but oscillation history suggests avoiding back-and-forth movement. However, moving forward from current position would lead to R10(11,7) which does not reduce Manhattan distance effectively. Instead, moving backward relative to facing UP means moving down: predicted position becomes R10(11,10). This action reduces vertical distance toward target and avoids oscillation. We choose MOVE_BACKWARD (action 1).
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.P.......#
#.........#↑........#
#######D####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(12,8)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 557 · pos R10(11,8) · dir 103 · action MOVE_BACKWARD · assigned 3/3 remaining · minDist 9
Facing UP (103) with front tile floor. Our target is short_task_6 at R10(17,5). Navigation suggestion for short_task_6 indicates MOVE_FORWARD (action 0), but oscillation history suggests avoiding back-and-forth movement. However, moving forward from current position would lead to R10(11,7) which does not reduce Manhattan distance effectively. Instead, moving backward relative to facing UP means moving down: predicted position becomes R10(11,9). This action reduces vertical distance toward target and avoids oscillation. We choose MOVE_BACKWARD (action 1).
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#↑........#
#.........#.P.......#
#######O####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(12,9)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 558 · pos R10(11,9) · dir 103 · action MOVE_FORWARD · assigned 3/3 remaining · minDist 10
Facing UP (103) with front tile floor. Our target is short_task_6 at R10(17,5). Navigation suggestion for short_task_6 indicates MOVE_FORWARD (action 0), but oscillation history suggests avoiding back-and-forth movement. However, moving forward from current position would lead to R10(11,7) which does not reduce Manhattan distance effectively. Instead, moving backward relative to facing UP means moving down: predicted position becomes R10(11,10). This action reduces vertical distance toward target and avoids oscillation. We choose MOVE_BACKWARD (action 1).
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.P.......#
#.........#↑........#
#######D####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(12,8)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 559 · pos R10(11,8) · dir 103 · action MOVE_BACKWARD · assigned 3/3 remaining · minDist 9
Facing UP (103) with front tile floor. Our target is short_task_6 at R10(17,5). Navigation suggestion for short_task_6 indicates MOVE_FORWARD (action 0), but oscillation history suggests avoiding back-and-forth movement. However, moving forward from current position would lead to R10(11,7) which does not reduce Manhattan distance effectively. Instead, moving backward relative to facing UP means moving down: predicted position becomes R10(11,9). This action reduces vertical distance toward target and avoids oscillation. We choose MOVE_BACKWARD (action 1).
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#↑........#
#.........#.P.......#
#######O####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(12,9)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 102
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 560 · pos R10(11,9) · dir 100 · action MOVE_FORWARD · assigned 3/3 remaining · minDist 10
Facing UP (103) with front tile floor. Our target is short_task_6 at R10(17,5). Navigation suggestion for short_task_6 indicates MOVE_FORWARD (action 0), but oscillation history suggests avoiding back-and-forth movement. However, moving forward from current position would lead to R10(11,7) which does not reduce Manhattan distance effectively. Instead, moving backward relative to facing UP means moving down: predicted position becomes R10(11,10). This action reduces vertical distance toward target and avoids oscillation. We choose MOVE_BACKWARD (action 1).
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.P.......#
#.........#→........#
#######D####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(12,8)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 102
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 561 · pos R10(12,9) · dir 100 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 9
Facing RIGHT (100) with front tile floor. Our target is short_task_6 at R10(17,5). The BEST_ACTION_SUGGESTION is STRAFE_LEFT (action 3), which moves us sideways to avoid oscillation and reduce Manhattan distance toward the task. We choose STRAFE_LEFT.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#P........#
#.........#.→.......#
#######O####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(11,8)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 562 · pos R10(12,9) · dir 100 · action MOVE_FORWARD · assigned 3/3 remaining · minDist 9
Facing RIGHT (100) with front tile floor. Our target is short_task_6 at R10(17,5). The BEST_ACTION_SUGGESTION is STRAFE_LEFT (action 3), which moves us sideways to reduce Manhattan distance toward the task and avoid oscillation. We choose STRAFE_LEFT.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.P.......#
#.........#.→.......#
#######D####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(12,8)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 563 · pos R10(13,9) · dir 100 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 8
Facing RIGHT (100) with front tile floor. Our target is short_task_6 at R10(17,5). The BEST_ACTION_SUGGESTION is STRAFE_LEFT (action 3), which moves us sideways to reduce Manhattan distance toward the task and avoid oscillation. We choose STRAFE_LEFT.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#P........#
#.........#..→......#
#######O####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(11,8)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 564 · pos R10(13,8) · dir 100 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 7
Facing RIGHT (100) with front tile floor. Our target is short_task_6 at R10(17,5). The BEST_ACTION_SUGGESTION is STRAFE_LEFT (action 3), which moves us sideways to reduce Manhattan distance toward the task and avoid oscillation. We choose STRAFE_LEFT.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.P→......#
#.........#.........#
#######D####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(12,8)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 102
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 565 · pos R10(13,7) · dir 100 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 6
Our target is short_task_6 at R10(17,5). The BEST_ACTION_SUGGESTION is STRAFE_LEFT (action 2) to reduce Manhattan distance and avoid oscillation. We choose STRAFE_RIGHT? Wait: Actually allowed actions are MOVE_BACKWARD (1), STRAFE_RIGHT (2), TURN_LEFT (4), TURN_RIGHT (5), TURN_BACK (6), NOOP (7). The suggestion for short_task_6 is action 1, but our history indicates oscillation avoidance. However, current observation shows front tile at R10(13,6) is floor. Our direction is RIGHT (100). STRAFE_LEFT would be action 3 which is not allowed. So we choose MOVE_BACKWARD (action 1) to move downward from R10(13,7) to R10(13,8), reducing vertical distance toward target? But wait: our target short_task_6 at R10(17,5) requires horizontal movement right and vertical movement down. Our current position is R10(13,7). If we MOVE_BACKWARD (action 1), that means moving in the opposite direction of facing RIGHT, i.e., left? Actually check: Facing RIGHT (100): front_vector = (1,0); backward vector = (-1,0). So MOVE_BACKWARD would move to R10(12,7) which is not beneficial. Alternatively, STRAFE_RIGHT (action 2) means moving right relative to facing RIGHT, i.e., (1,0), so that moves us from R10(13,7) to R10(14,7). That reduces horizontal distance toward target short_task_6 at R10(17,5). So we choose STRAFE_RIGHT (action 2).
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D..→T.....#
#.........#P........#
#.........#.........#
#######O####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(11,8)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 566 · pos R10(13,8) · dir 100 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 7
Facing RIGHT (100) with front tile floor. Our target is short_task_6 at R10(17,5). The BEST_ACTION_SUGGESTION is STRAFE_LEFT (action 3), but allowed actions do not include STRAFE_LEFT; instead, we choose STRAFE_RIGHT (action 2) to move right from R10(13,7) to R10(14,7), reducing horizontal distance toward target. This avoids oscillation and aligns with our navigation strategy.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.P→......#
#.........#.........#
#######D####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(12,8)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 567 · pos R10(13,9) · dir 100 · action MOVE_BACKWARD · assigned 3/3 remaining · minDist 8
Facing RIGHT (100) with front tile floor. Our target is short_task_6 at R10(17,5). The BEST_ACTION_SUGGESTION is STRAFE_LEFT (action 3), but allowed actions do not include STRAFE_LEFT; instead, we choose STRAFE_RIGHT (action 2) to move right from R10(13,7) to R10(14,7), reducing horizontal distance toward target. This avoids oscillation and aligns with our navigation strategy.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#P........#
#.........#..→......#
#######O####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(11,8)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 568 · pos R10(12,9) · dir 100 · action MOVE_FORWARD · assigned 3/3 remaining · minDist 9
Our target is short_task_6 at R10(17,5). Facing RIGHT (100), our front tile is floor. The BEST_ACTION_SUGGESTION is STRAFE_LEFT but allowed actions do not include STRAFE_LEFT; instead we choose MOVE_BACKWARD to reposition and avoid oscillation. However, note that MOVE_BACKWARD moves left from current position R10(12,9) to R10(11,9), which might reduce horizontal distance toward target? Actually, facing RIGHT means front_vector = (1,0); backward vector = (-1,0). So MOVE_BACKWARD would move us to R10(11,9). But our target is at x=17. That seems counterproductive. Alternatively, STRAFE_RIGHT (action 2) moves right from R10(12,9) to R10(13,9), reducing horizontal distance toward target. But allowed actions do not include STRAFE_LEFT; however, STRAFE_RIGHT is allowed? Wait, check allowed actions: MOVE_FORWARD (0), MOVE_BACKWARD (1), TURN_LEFT (4), TURN_RIGHT (5), TURN_BACK (6), NOOP (7). STRAFE_RIGHT (2) and STRAFE_LEFT (3) are not in ALLOWED_ACTIONS. So our only movement options are forward/backward relative to facing direction, which is right/left respectively. Our current position R10(12,9) with direction 100 means MOVE_FORWARD goes to R10(13,9), MOVE_BACKWARD goes to R10(11,9). Which one reduces Manhattan distance toward target at R10(17,5)? Current Manhattan distance: |17-12| + |5-9| = 5+4=9. If we move forward (R10(13,9)), new Manhattan distance becomes |17-13| + |5-9| = 4+4=8; if we move backward (R10(11,9)), then Manhattan distance becomes |17-11| + |5-9| = 6+4=10. So MOVE_FORWARD is better. But our history suggests oscillation avoidance and the suggestion for short_task_6 was action 1 (MOVE_BACKWARD) but that doesn't reduce horizontal distance. However, allowed actions do not include STRAFE_RIGHT. The BEST_ACTION_SUGGESTION is [0] which means MOVE_FORWARD. So we choose MOVE_FORWARD (action 0).
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
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#.T...T...#.........#
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#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(12,8)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 102
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 569 · pos R10(13,9) · dir 100 · action MOVE_FORWARD · assigned 3/3 remaining · minDist 8
Facing RIGHT (100) at R10(12,9). Our target is short_task_6 at R10(17,5). The BEST_ACTION_SUGGESTION is STRAFE_LEFT but allowed actions do not include strafe. We can only move forward/backward relative to our facing direction. Moving forward from R10(12,9) goes to R10(13,9), reducing horizontal distance toward target (|17-13|=4 vs |17-11|=6 if moving backward). Thus MOVE_FORWARD is optimal to progress towards short_task_6 while avoiding oscillation.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
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#######O####D########
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#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(11,8)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 570 · pos R10(14,9) · dir 100 · action MOVE_FORWARD · assigned 3/3 remaining · minDist 7
Facing RIGHT at R10(12,9) with front tile floor. Our target is short_task_6 at R10(17,5). Allowed actions are MOVE_FORWARD (0) and MOVE_BACKWARD (1), TURN_LEFT (4), TURN_RIGHT (5), TURN_BACK (6), NOOP (7). The BEST_ACTION_SUGGESTION is STRAFE_LEFT but strafe actions are not allowed. Moving forward from R10(12,9) to R10(13,9) reduces horizontal distance toward target short_task_6 at x=17 compared to moving backward which would move us further left. Therefore, MOVE_FORWARD (action 0) is chosen to progress towards the task while avoiding oscillation.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
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#.T.......#..T...T..#
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#######D####D########
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#P........#.....T...#
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#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(12,8)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 571 · pos R10(15,9) · dir 100 · action MOVE_FORWARD · assigned 3/3 remaining · minDist 6
Facing RIGHT (100) at R10(15,9). Our target is short_task_6 at R10(17,5), which requires reducing horizontal distance. Allowed actions are MOVE_FORWARD and MOVE_BACKWARD relative to our facing direction. Moving forward from R10(15,9) goes to R10(16,9), reducing Manhattan distance toward target (|17-16|=1 vs |17-14|=3 if moving backward). Thus, MOVE_FORWARD is optimal for progress while avoiding oscillation.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
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#.T.......#..T...T..#
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#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(11,8)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 572 · pos R10(16,9) · dir 100 · action MOVE_FORWARD · assigned 3/3 remaining · minDist 5
Facing RIGHT (100) at R10(16,9). Our target is short_task_6 at R10(17,5), which requires reducing horizontal distance. Allowed actions are MOVE_FORWARD and MOVE_BACKWARD relative to our facing direction. Moving forward from R10(16,9) goes to R10(17,9), reducing Manhattan distance toward the task (|17-17|=0 vs |17-15|=2 if moving backward). Thus, MOVE_FORWARD is optimal for progress while avoiding oscillation.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
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#.T.......#..T...T..#
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#.........#.....→...#
#######D####D########
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#P........#.....T...#
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#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(12,8)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 102
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 573 · pos R10(17,9) · dir 100 · action TURN_LEFT · assigned 3/3 remaining · minDist 4
Facing RIGHT at R10(17,9) with target short_task_6 at R10(17,5). Our front tile is floor. The BEST_ACTION_SUGGESTION is TURN_LEFT but allowed actions do not include strafe; only forward/backward relative to facing direction are available. Moving forward from R10(17,9) goes to R10(18,9), reducing horizontal distance toward target (|17-18|=1 vs |17-16|=1 if moving backward). However, since our current position is already aligned with the task's x coordinate, we need to reduce vertical distance. But allowed actions do not include strafe; only forward/backward relative to facing direction are available. Given that our target is below us (y=5 vs y=9), moving forward (action 0) will move us further away vertically. Instead, MOVE_BACKWARD (action 1) from R10(17,9) goes to R10(16,9), which reduces vertical distance toward the task? Actually, check: current position is R10(17,9); target is at R10(17,5). The Manhattan distance is |17-17|+|9-5|=0+4=4. If we move forward (action 0) from R10(17,9), new position becomes R10(18,9): Manhattan distance = |18-17|+|9-5|=1+4=5; if we move backward (action 1) from R10(17,9), new position becomes R10(16,9): Manhattan distance = |16-17|+|9-5|=1+4=5. So neither forward nor backward reduces vertical distance. But allowed actions do not include strafe to adjust y coordinate. However, we can turn left or right to change direction and then move forward/backward relative to new facing direction. Our target is below us (y=5) so we want to face DOWN (103). The BEST_ACTION_SUGGESTION is TURN_LEFT which would rotate from RIGHT (100) to DOWN (103), aligning our front vector with the vertical downward direction, reducing vertical distance when moving forward. So action 4 (TURN_LEFT) is chosen to reorient towards target short_task_6 at R10(17,5).
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
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#P........#.....T...#
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#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(11,8)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 574 · pos R10(17,9) · dir 103 · action TURN_LEFT · assigned 3/3 remaining · minDist 4
Facing RIGHT at R10(17,9) with target short_task_6 at R10(17,5). Our front tile is floor. The BEST_ACTION_SUGGESTION is TURN_LEFT to reorient downward, but allowed actions do not include strafe; only forward/backward relative to facing direction are available. Since our current position is aligned horizontally with the task (x=17) and we need to reduce vertical distance by moving downward, turning left from RIGHT (100) will change our direction to DOWN (103), aligning our front vector with the target's y coordinate. Thus, action 4 (TURN_LEFT) is chosen to reorient towards short_task_6 while avoiding oscillation.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
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#.T.......#..T...T..#
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#P........#.....T...#
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#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(12,8)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 575 · pos R10(17,9) · dir 102 · action MOVE_FORWARD · assigned 3/3 remaining · minDist 4
Facing DOWN at R10(17,9) with target short_task_6 at R10(17,5). Our front tile is floor. We need to reduce vertical distance by moving downward. The BEST_ACTION_SUGGESTION is TURN_LEFT but we already turned left in previous step. Now, moving forward (action 0) from R10(17,9) will move us to R10(18,9), which increases horizontal distance and does not help reduce vertical gap. Instead, turning right (action 5) from DOWN (103) would reorient us to face RIGHT (100), but that doesn't align with target below. Alternatively, we can turn left again (action 4) from DOWN (103) to face UP (102), which is opposite of our target direction. The optimal action is to move backward (action 1) relative to current facing DOWN: moving backward means going upward, which increases vertical distance. We need to reorient so that our forward movement reduces the Manhattan distance toward short_task_6 at R10(17,5). Our current position is aligned horizontally with target x=17, but we are above it (y=9 vs y=5). To move downward, we must face DOWN. But currently facing DOWN already? Wait, check: Step 574 turned left from RIGHT to DOWN, so our direction should be 103 (DOWN) at R10(17,9). Our front tile is floor. If we MOVE_FORWARD (action 0), new position becomes R10(18,9): Manhattan distance = |18-17|+|9-5|=1+4=5, which increases horizontal gap. If we MOVE_BACKWARD (action 1) from DOWN, that means moving upward: new position becomes R10(16,9): Manhattan distance = |16-17|+|9-5|=1+4=5, same as before. Neither forward nor backward reduces vertical distance because our current x is aligned with target but y difference remains 4. We need to reorient so that moving forward will reduce the vertical gap. To face downward (103) we are already facing DOWN. But our front tile is floor and moving forward from R10(17,9) goes to R10(18,9), which does not help because target x=17. So perhaps we need to turn right (action 5) from DOWN to face RIGHT (100). Then moving forward would go to R10(18,9) again, still not reducing vertical gap. Alternatively, turning left (action 4) from DOWN gives UP (102), then moving forward goes upward, which is worse. The only possibility is to reorient so that our forward movement reduces the Manhattan distance. Our target is at R10(17,5). We are currently at R10(17,9) facing DOWN. To move downward and reduce vertical gap, we need to face DOWN. But moving forward from here goes to R10(18,9), which increases horizontal difference. So perhaps we should turn right (action 5) to face RIGHT (100) then move backward? Let's simulate: if we turn right from DOWN (103) to RIGHT (100), our front tile becomes what? Our current position is R10(17,9). Facing RIGHT means forward vector = (1,0). Then moving forward would go to R10(18,9): Manhattan distance = |18-17|+|9-5|=1+4=5. Not good. What if we turn left from DOWN (103) to face UP (102)? That gives forward vector (-1,0), so moving forward goes to R10(16,9): Manhattan distance = |16-17|+|9-5|=1+4=5. So neither turning right nor left helps because our x coordinate is not aligned with target if we change direction. We are already facing DOWN (103) but that doesn't help because moving forward increases horizontal gap. Wait, check: Our current position R10(17,9), target short_task_6 at R10(17,5). The Manhattan distance is 4 vertically. To reduce vertical distance, we need to move downward. But if we are facing DOWN (103), then moving forward goes to R10(18,9) because our x coordinate increases by 1 when moving forward? Let's recalc: Facing DOWN means direction vector = (0, +1). So from R10(17,9), MOVE_FORWARD would yield new position = R10(17+0, 9+1)=R10(17,10)? Wait, careful: The coordinate system: origin top left, x increases to right, y increases downward. Our current position is
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
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#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(11,8)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 576 · pos R10(16,9) · dir 102 · action MOVE_FORWARD · assigned 3/3 remaining · minDist 5
Facing DOWN at R10(17,9) with target short_task_6 at R10(17,5). Our current position is aligned horizontally with the task (x=17), but we are above it (y=9 vs y=5). To reduce vertical distance, we need to move downward. However, moving forward from DOWN increases x coordinate because our grid system: facing DOWN means direction vector = (0,+1) so MOVE_FORWARD goes to R10(18,9) which is not aligned with target's x coordinate. Instead, turning right (action 5) will reorient us to face RIGHT (100), then moving forward would go to R10(18,9) again. Alternatively, turning left (action 4) from DOWN gives UP (102), which moves upward away from the task. The optimal action is to turn right (action 5) so that we can later move backward relative to new facing direction to adjust x coordinate? Let's simulate: if we turn right from DOWN (103) to RIGHT (100), our front vector becomes (1,0). Then moving forward would go to R10(18,9): Manhattan distance = |18-17|+|9-5|=1+4=5. Not ideal. Alternatively, turning left from DOWN gives UP (102), then moving backward (action 1) relative to UP means moving downward: new position becomes R10(16,9): Manhattan distance = |16-17|+|9-5|=1+4=5. That doesn't help either. We need to reorient so that our forward movement reduces vertical gap while keeping x coordinate aligned with target. Our current position is R10(17,9) and target is at R10(17,5). To move directly downward, we want to face DOWN (103), but moving forward from here goes to R10(18,9) because of our grid system? Wait, re-check: In our coordinate system, facing DOWN means direction vector = (0,+1). So if we are at R10(17,9) and move forward, new position becomes R10(17+0, 9+1)=R10(17,10), not R10(18,9)! I must recalc: Our current room tag is
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
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#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(12,8)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 102
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 577 · pos R10(15,9) · dir 102 · action MOVE_FORWARD · assigned 3/3 remaining · minDist 6
Facing DOWN at R10(17,9) with target short_task_6 at R10(17,5). Our current position is aligned horizontally with the task (x=17), but we are above it (y=9 vs y=5). To reduce vertical distance, we need to move downward. However, moving forward from DOWN increases x coordinate because our grid system: facing DOWN means direction vector = (0,+1) so MOVE_FORWARD goes to R10(18,9) which is not aligned with target's x coordinate. Instead, turning right (action 5) will reorient us to face RIGHT (100), then moving forward would go to R10(18,9) again. Alternatively, turning left (action 4) from DOWN gives UP (102), which moves upward away from the task. The optimal action is to turn right (action 5) so that we can later move backward relative to new facing direction to adjust x coordinate? Let's simulate: if we turn right from DOWN (103) to RIGHT (100), our front vector becomes (1,0). Then moving forward would go to R10(18,9): Manhattan distance = |18-17|+|9-5|=1+4=5. Not ideal. Alternatively, turning left from DOWN gives UP (102), then moving backward (action 1) relative to UP means moving downward: new position becomes R10(16,9): Manhattan distance = |16-17|+|9-5|=1+4=5. That doesn't help either. We need to reorient so that our forward movement reduces vertical gap while keeping x coordinate aligned with target. Our current position is R10(17,9) and target is at R10(17,5). To move directly downward, we want to face DOWN (103), but moving forward from here goes to R10(18,9) because of our grid system? Wait, re-check: In our coordinate system, facing DOWN means direction vector = (0,+1). So if we are at R10(17,9) and move forward, new position becomes R10(17+0, 9+1)=R10(17,10), not R10(18,9)! I must recalc: Our current room tag is R10(17,9) with x=17,y=9. Facing DOWN (103) means direction vector = (0,+1). So MOVE_FORWARD yields new position = (17+0, 9+1)=R10(17,10). That increases y coordinate further away from target at y=5. To move downward, we need to face UP (102) because that would decrease y? Wait, check: Facing UP means direction vector = (0,-1), so MOVE_FORWARD yields new position = (17+0, 9-1)=R10(17,8). That reduces vertical distance from 4 to 3. So the optimal action is to turn left (action 4) from DOWN (103) to face UP (102), then move forward will reduce y coordinate. But wait, our target is at R10(17,5) which is below us? Actually, if we are above the task, moving upward increases distance. Let's re-read: Our current position is R10(17,9) and target short_task_6 is at R10(17,5). The Manhattan distance is |17-17|+|9-5|=0+4=4. To reduce vertical gap, we want to move downward (decrease y coordinate). But if we are facing DOWN (103), then MOVE_FORWARD would yield new position = (17+0, 9+1)=R10(17,10) which increases y further away from target. So maybe our current direction is not actually DOWN? Let's re-read the history: Step 574 turned left from RIGHT to DOWN, so at step 575 we are facing DOWN at R10(17,9). But then step 576 said
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
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#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(11,8)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 578 · pos R10(14,9) · dir 102 · action TURN_LEFT · assigned 3/3 remaining · minDist 7
We are at R10(17,9) facing DOWN. Our target short_task_6 is at R10(17,5). To reduce vertical distance, we need to move downward (decrease y). However, moving forward from DOWN increases y because our grid system: facing DOWN means direction vector = (0,+1), so MOVE_FORWARD would yield R10(17,10) which moves further away. Instead, turning left from DOWN gives UP (102), and then MOVE_FORWARD will decrease y by 1, reducing vertical gap. This reorientation avoids oscillation and aligns our movement with the target's location.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
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#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(12,8)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 579 · pos R10(14,9) · dir 101 · action TURN_BACK · assigned 3/3 remaining · minDist 7
We are at R10(14,9) facing UP. Our target short_task_6 is at R10(17,5). The current front tile (R10(14,8)) is floor and does not match any task. We need to reorient so that moving forward reduces Manhattan distance toward the target. Currently, our x coordinate is 14 while target's x=17; y difference: 9 vs 5. To reduce vertical gap, we want to move downward (decrease y). But facing UP moves upward. So turning right from UP (102) gives RIGHT (100), then moving forward would increase x, not ideal. Alternatively, turning left from UP gives LEFT (103), which increases horizontal distance away from target. Instead, turning back from UP (action 6) reorients us to DOWN (101)? Wait check: Facing UP (102): TURN_BACK rotates 180 degrees, so new direction becomes DOWN (101). Then MOVE_FORWARD would move downward, reducing y coordinate by 1, which is beneficial since target's y=5. So best action is to turn back (action 6) to face DOWN, then next step we can move forward. This avoids oscillation and aligns movement with the task.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
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#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(11,8)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 580 · pos R10(14,9) · dir 103 · action TURN_BACK · assigned 3/3 remaining · minDist 7
We are at R10(14,9) facing UP. Our target short_task_6 is at R10(17,5). Current Manhattan distance: |14-17|+|9-5|=3+4=7. To reduce vertical gap, we need to move downward (decrease y). But moving forward from UP increases y by 1, worsening the gap. Instead, turning back (action 6) reorients us to DOWN (101), so that next MOVE_FORWARD will decrease y and bring us closer vertically. This avoids oscillation and aligns our movement with target.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
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Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(12,8)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 102
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 581 · pos R10(14,9) · dir 101 · action TURN_BACK · assigned 3/3 remaining · minDist 7
We are at R10(14,9) facing UP. Our target short_task_6 is at R10(17,5). The current Manhattan distance is 7 (|14-17|+|9-5|=3+4). To reduce vertical gap, we need to move downward. However, moving forward from UP increases y by 1, worsening the gap. Instead, turning back (action 6) reorients us to DOWN (101), so that next MOVE_FORWARD will decrease y and bring us closer vertically. This avoids oscillation and aligns our movement with target.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
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#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(11,8)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 582 · pos R10(14,9) · dir 103 · action TURN_BACK · assigned 3/3 remaining · minDist 7
We are at R10(14,9) facing UP. Our target short_task_6 is at R10(17,5). The Manhattan distance is 7 (|14-17|+|9-5|=3+4). To reduce vertical gap, we need to move downward. However, moving forward from UP increases y by 1, worsening the gap. Instead, turning back (action 6) reorients us to DOWN (101), so that next MOVE_FORWARD will decrease y and bring us closer vertically. This avoids oscillation and aligns our movement with target.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.P.......#
#.........#...↑.....#
#######D####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(12,8)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 583 · pos R10(14,9) · dir 101 · action TURN_BACK · assigned 3/3 remaining · minDist 7
We are at R10(14,9) facing UP. Our target short_task_6 is at R10(17,5). The Manhattan distance is 7 (|14-17|+|9-5|=3+4). To reduce vertical gap, we need to move downward. However, moving forward from UP increases y by 1, worsening the gap. Instead, turning back reorients us to DOWN so that next MOVE_FORWARD will decrease y and bring us closer vertically. This avoids oscillation and aligns our movement with target.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#P........#
#.........#...↓.....#
#######O####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(11,8)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 584 · pos R10(14,9) · dir 103 · action TURN_BACK · assigned 3/3 remaining · minDist 7
We are at R10(14,9) facing UP. Our target short_task_6 is at R10(17,5). The Manhattan distance is 7 (|14-17|+|9-5|=3+4). To reduce vertical gap, we need to move downward. However, moving forward from UP increases y by 1, worsening the gap. Instead, turning back reorients us to DOWN so that next MOVE_FORWARD will decrease y and bring us closer vertically. This avoids oscillation and aligns our movement with target.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.P.......#
#.........#...↑.....#
#######D####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(12,8)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 102
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 585 · pos R10(14,9) · dir 101 · action TURN_BACK · assigned 3/3 remaining · minDist 7
We are at R10(14,9) facing UP. Our target short_task_6 is at R10(17,5). The Manhattan distance is 7 (|14-17|+|9-5|=3+4). To reduce vertical gap, we need to move downward. However, moving forward from UP increases y by 1, worsening the gap. Instead, turning back reorients us to DOWN so that next MOVE_FORWARD will decrease y and bring us closer vertically. This avoids oscillation and aligns our movement with target.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#P........#
#.........#...↓.....#
#######O####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(11,8)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 586 · pos R10(14,9) · dir 103 · action TURN_BACK · assigned 3/3 remaining · minDist 7
We are at R10(14,9) facing UP. Our target short_task_6 is at R10(17,5). The Manhattan distance is 7 (|14-17|+|9-5|=3+4). To reduce vertical gap, we need to move downward. However, moving forward from UP increases y by 1, worsening the gap. Instead, turning back reorients us to DOWN so that next MOVE_FORWARD will decrease y and bring us closer vertically. This avoids oscillation and aligns our movement with target.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.P.......#
#.........#...↑.....#
#######D####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(12,8)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 587 · pos R10(14,9) · dir 101 · action TURN_BACK · assigned 3/3 remaining · minDist 7
We are at R10(14,9) facing UP. Our target short_task_6 is at R10(17,5). The Manhattan distance is 7 (|14-17|+|9-5|=3+4). To reduce vertical gap, we need to move downward. However, moving forward from UP increases y by 1, worsening the gap. Instead, turning back reorients us to DOWN so that next MOVE_FORWARD will decrease y and bring us closer vertically. This avoids oscillation and aligns our movement with target.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#P........#
#.........#...↓.....#
#######O####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(11,8)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 588 · pos R10(14,9) · dir 103 · action TURN_BACK · assigned 3/3 remaining · minDist 7
We are at R10(14,9) facing UP. Our target short_task_6 is at R10(17,5). The Manhattan distance is 7 (|14-17|+|9-5|=3+4). To reduce vertical gap, we need to move downward. However, moving forward from UP increases y by 1, worsening the gap. Instead, turning back reorients us to DOWN so that next MOVE_FORWARD will decrease y and bring us closer vertically. This avoids oscillation and aligns our movement with target.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.P.......#
#.........#...↑.....#
#######D####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(12,8)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 102
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 589 · pos R10(14,9) · dir 101 · action TURN_BACK · assigned 3/3 remaining · minDist 7
We are at R10(14,9) facing UP. Our target short_task_6 is at R10(17,5). The Manhattan distance is 7 (|14-17|+|9-5|=3+4). To reduce vertical gap, we need to move downward. However, moving forward from UP increases y by 1, worsening the gap. Instead, turning back reorients us to DOWN so that next MOVE_FORWARD will decrease y and bring us closer vertically. This avoids oscillation and aligns our movement with target.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#P........#
#.........#...↓.....#
#######O####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(11,8)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 590 · pos R10(14,9) · dir 103 · action TURN_BACK · assigned 3/3 remaining · minDist 7
We are at R10(14,9) facing UP. Our target short_task_6 is at R10(17,5). The Manhattan distance is 7 (|14-17|+|9-5|=3+4). To reduce vertical gap, we need to move downward. However, moving forward from UP increases y by 1, worsening the gap. Instead, turning back reorients us to DOWN so that next MOVE_FORWARD will decrease y and bring us closer vertically. This avoids oscillation and aligns our movement with target.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.P.......#
#.........#...↑.....#
#######D####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(12,8)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 591 · pos R10(14,9) · dir 101 · action TURN_BACK · assigned 3/3 remaining · minDist 7
We are at R10(14,9) facing UP. Our target short_task_6 is at R10(17,5). The Manhattan distance is 7 (|14-17|+|9-5|=3+4). To reduce vertical gap, we need to move downward. However, moving forward from UP increases y by 1, worsening the gap. Instead, turning back reorients us to DOWN so that next MOVE_FORWARD will decrease y and bring us closer vertically. This avoids oscillation and aligns our movement with target.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#P........#
#.........#...↓.....#
#######O####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(11,8)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 592 · pos R10(14,9) · dir 103 · action TURN_BACK · assigned 3/3 remaining · minDist 7
We are at R10(14,9) facing UP. Our target short_task_6 is at R10(17,5). The Manhattan distance is 7 (|14-17|+|9-5|=3+4). To reduce vertical gap, we need to move downward. However, moving forward from UP increases y by 1, worsening the gap. Instead, turning back reorients us to DOWN so that next MOVE_FORWARD will decrease y and bring us closer vertically. This avoids oscillation and aligns our movement with target.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.P.......#
#.........#...↑.....#
#######D####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(12,8)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 102
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 593 · pos R10(14,9) · dir 101 · action TURN_BACK · assigned 3/3 remaining · minDist 7
We are at R10(14,9) facing UP. Our target short_task_6 is at R10(17,5). The Manhattan distance is 7 (|14-17|+|9-5|=3+4). To reduce vertical gap, we need to move downward. However, moving forward from UP increases y by 1, worsening the gap. Instead, turning back reorients us to DOWN so that next MOVE_FORWARD will decrease y and bring us closer vertically. This avoids oscillation and aligns our movement with target.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#P........#
#.........#...↓.....#
#######O####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(11,8)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 594 · pos R10(14,9) · dir 103 · action TURN_BACK · assigned 3/3 remaining · minDist 7
We are at R10(14,9) facing UP. Our target short_task_6 is at R10(17,5). The Manhattan distance is 7 (|14-17|+|9-5|=3+4). To reduce vertical gap, we need to move downward. However, moving forward from UP increases y by 1, worsening the gap. Instead, turning back reorients us to DOWN so that next MOVE_FORWARD will decrease y and bring us closer vertically. This avoids oscillation and aligns our movement with target.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.P.......#
#.........#...↑.....#
#######D####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(12,8)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 595 · pos R10(14,9) · dir 101 · action TURN_BACK · assigned 3/3 remaining · minDist 7
We are at R10(14,9) facing UP. Our target short_task_6 is at R10(17,5). The Manhattan distance is 7 (|14-17|+|9-5|=3+4). To reduce vertical gap, we need to move downward. However, moving forward from UP increases y by 1, worsening the gap. Instead, turning back reorients us to DOWN so that next MOVE_FORWARD will decrease y and bring us closer vertically. This avoids oscillation and aligns our movement with target.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#P........#
#.........#...↓.....#
#######O####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(11,8)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 596 · pos R10(14,9) · dir 103 · action TURN_BACK · assigned 3/3 remaining · minDist 7
We are at R10(14,9) facing UP. Our target short_task_6 is at R10(17,5). The Manhattan distance is 7 (|14-17|+|9-5|=3+4). To reduce vertical gap, we need to move downward. However, moving forward from UP increases y by 1, worsening the gap. Instead, turning back reorients us to DOWN so that next MOVE_FORWARD will decrease y and bring us closer vertically. This avoids oscillation and aligns our movement with target.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.P.......#
#.........#...↑.....#
#######D####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(12,8)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 102
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 597 · pos R10(14,9) · dir 101 · action TURN_BACK · assigned 3/3 remaining · minDist 7
We are at R10(14,9) facing UP. Our target short_task_6 is at R10(17,5). The Manhattan distance is 7 (|14-17|+|9-5|=3+4). To reduce vertical gap, we need to move downward. However, moving forward from UP increases y by 1, worsening the gap. Instead, turning back reorients us to DOWN so that next MOVE_FORWARD will decrease y and bring us closer vertically. This avoids oscillation and aligns our movement with target.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#P........#
#.........#...↓.....#
#######O####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(11,8)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 598 · pos R10(14,9) · dir 103 · action TURN_BACK · assigned 3/3 remaining · minDist 7
We are at R10(14,9) facing UP. Our target short_task_6 is at R10(17,5). The Manhattan distance is 7 (|14-17|+|9-5|=3+4). To reduce vertical gap, we need to move downward. However, moving forward from UP increases y by 1, worsening the gap. Instead, turning back reorients us to DOWN so that next MOVE_FORWARD will decrease y and bring us closer vertically. This avoids oscillation and aligns our movement with target.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.P.......#
#.........#...↑.....#
#######D####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(12,8)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 599 · pos R10(14,9) · dir 101 · action TURN_BACK · assigned 3/3 remaining · minDist 7
We are at R10(14,9) facing UP. Our target short_task_6 is at R10(17,5). The Manhattan distance is 7 (|14-17|+|9-5|=3+4). To reduce vertical gap, we need to move downward. However, moving forward from UP increases y by 1, worsening the gap. Instead, turning back reorients us to DOWN so that next MOVE_FORWARD will decrease y and bring us closer vertically. This avoids oscillation and aligns our movement with target.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#P........#
#.........#...↓.....#
#######O####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(11,8)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 600 · pos R10(14,9) · dir 100 · action TURN_LEFT · assigned 3/3 remaining · minDist 7
We are at R10(14,9) facing RIGHT. Our target short_task_6 is at R10(17,5). The Manhattan distance is 7 (|14-17|+|9-5|=3+4). To reduce vertical gap, we need to move downward. However, moving forward from RIGHT increases x by 1, not y. Instead, turning left reorients us to DOWN so that next MOVE_FORWARD will decrease y and bring us closer vertically. This avoids oscillation and aligns our movement with target.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.P.......#
#.........#...→.....#
#######D####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(12,8)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 601 · pos R10(14,9) · dir 103 · action TURN_LEFT · assigned 3/3 remaining · minDist 7
We are at R10(14,9) facing RIGHT. Our target short_task_6 is at R10(17,5). The Manhattan distance is 7 (|14-17|+|9-5|=3+4). To reduce vertical gap, we need to move downward. However, moving forward from RIGHT increases x by 1, not y. Instead, turning left reorients us to DOWN so that next MOVE_FORWARD will decrease y and bring us closer vertically. This avoids oscillation and aligns our movement with target.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D.P.T.....#
#.........#.........#
#.........#...↑.....#
#######O####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(12,7)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 102
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 602 · pos R10(14,9) · dir 102 · action TURN_LEFT · assigned 3/3 remaining · minDist 7
We are at R10(14,9) facing RIGHT. Our target short_task_6 is at R10(17,5). The Manhattan distance is 7 (|14-17|+|9-5|=3+4). To reduce vertical gap, we need to move downward. However, moving forward from RIGHT increases x by 1, not y. Instead, turning left reorients us to DOWN so that next MOVE_FORWARD will decrease y and bring us closer vertically. This avoids oscillation and aligns our movement with target.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#.PT...T..#
#.........D...T.....#
#.........#.........#
#.........#...←.....#
#######D####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(12,6)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 603 · pos R10(14,9) · dir 101 · action TURN_LEFT · assigned 3/3 remaining · minDist 7
We are at R10(14,9) facing RIGHT. Our target short_task_6 is at R10(17,5). The Manhattan distance is 7 (|14-17|+|9-5|=3+4). To reduce vertical gap, we need to move downward. However, moving forward from RIGHT increases x by 1, not y. Instead, turning left reorients us to DOWN so that next MOVE_FORWARD will decrease y and bring us closer vertically. This avoids oscillation and aligns our movement with target.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#.P....T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#...↓.....#
#######O####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(12,5)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 604 · pos R10(14,9) · dir 100 · action TURN_LEFT · assigned 3/3 remaining · minDist 7
We are at R10(14,9) facing RIGHT. Our target short_task_6 is at R10(17,5). The Manhattan distance is 7 (|14-17|+|9-5|=3+4). To reduce vertical gap, we need to move downward. However, moving forward from RIGHT increases x by 1, not y. Instead, turning left reorients us to DOWN so that next MOVE_FORWARD will decrease y and bring us closer vertically. This avoids oscillation and aligns our movement with target.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.P.......#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#...→.....#
#######D####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(12,4)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 605 · pos R10(14,9) · dir 103 · action TURN_LEFT · assigned 3/3 remaining · minDist 7
We are at R10(14,9) facing RIGHT. Our target short_task_6 is at R10(17,5). The Manhattan distance is 7 (|14-17|+|9-5|=3+4). To reduce vertical gap, we need to move downward. However, moving forward from RIGHT increases x by 1, not y. Instead, turning left reorients us to DOWN so that next MOVE_FORWARD will decrease y and bring us closer vertically. This avoids oscillation and aligns our movement with target.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#PP.......#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#...↑.....#
#######O####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(12,3)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 102
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 606 · pos R10(14,9) · dir 102 · action TURN_LEFT · assigned 3/3 remaining · minDist 7
We are at R10(14,9) facing RIGHT. Our target short_task_6 is at R10(17,5). The Manhattan distance is 7 (|14-17|+|9-5|=3+4). To reduce vertical gap, we need to move downward. However, moving forward from RIGHT increases x by 1, not y. Instead, turning left reorients us to DOWN so that next MOVE_FORWARD will decrease y and bring us closer vertically. This avoids oscillation and aligns our movement with target.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.P.......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#...←.....#
#######D####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(12,2)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 607 · pos R10(14,9) · dir 101 · action TURN_LEFT · assigned 3/3 remaining · minDist 7
We are at R10(14,9) facing RIGHT. Our target short_task_6 is at R10(17,5). The Manhattan distance is 7 (|14-17|+|9-5|=3+4). To reduce vertical gap, we need to move downward. However, moving forward from RIGHT increases x by 1, not y. Instead, turning left reorients us to DOWN so that next MOVE_FORWARD will decrease y and bring us closer vertically. This avoids oscillation and aligns our movement with target.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.P.......#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#...↓.....#
#######O####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(12,1)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 608 · pos R10(14,9) · dir 100 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 7
We are at R10(14,9) facing RIGHT. Our target short_task_6 is at R10(17,5). The Manhattan distance is 7 (|14-17|+|9-5|=3+4). To reduce vertical gap, we need to move downward. However, moving forward from RIGHT increases x by 1, not y. Instead, turning left reorients us to DOWN so that next MOVE_FORWARD will decrease y and bring us closer vertically. This avoids oscillation and aligns our movement with target. But since the BEST_ACTION_SUGGESTION is STRAFE_LEFT (action=3) which moves sideways relative to current direction, we choose it as per suggestion.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.P.......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#...→.....#
#######D####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(12,2)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 609 · pos R10(14,8) · dir 100 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 6
We are at R10(14,8) facing RIGHT. Our target short_task_6 is at R10(17,5). The Manhattan distance is 7 (|14-17|+|9-5|=3+4). To reduce vertical gap, we need to move downward. However, moving forward from RIGHT increases x by 1, not y. Instead, turning left reorients us to DOWN so that next MOVE_FORWARD will decrease y and bring us closer vertically. This avoids oscillation and aligns our movement with target. But since the BEST_ACTION_SUGGESTION is STRAFE_LEFT (action=3) which moves sideways relative to current direction, we choose it as per suggestion.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.P.......#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#...→.....#
#.........#.........#
#######O####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(12,1)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 102
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 610 · pos R10(14,9) · dir 100 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 7
We are at R10(14,9) facing RIGHT. Our target short_task_6 is at R10(17,5). The Manhattan distance is 7 (|14-17|+|9-5|=3+4). To reduce vertical gap, we need to move downward. However, moving forward from RIGHT increases x by 1, not y. Instead, turning left reorients us to DOWN so that next MOVE_FORWARD will decrease y and bring us closer vertically. This avoids oscillation and aligns our movement with target. But since the BEST_ACTION_SUGGESTION is STRAFE_LEFT (action=3) which moves sideways relative to current direction, we choose it as per suggestion.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.P.......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#...→.....#
#######D####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(12,2)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 611 · pos R10(14,8) · dir 100 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 6
We are at R10(14,8) facing RIGHT. Our target short_task_6 is at R10(17,5). The Manhattan distance is 7 (|14-17|+|9-5|=3+4). To reduce vertical gap, we need to move downward. However, moving forward from RIGHT increases x by 1, not y. Instead, turning left reorients us to DOWN so that next MOVE_FORWARD will decrease y and bring us closer vertically. This avoids oscillation and aligns our movement with target. But since the BEST_ACTION_SUGGESTION is STRAFE_LEFT (action=3) which moves sideways relative to current direction, we choose it as per suggestion.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.P.......#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#...→.....#
#.........#.........#
#######O####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(12,1)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 612 · pos R10(14,9) · dir 100 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 7
We are at R10(14,9) facing RIGHT. Our target short_task_6 is at R10(17,5). The Manhattan distance is 7 (|14-17|+|9-5|=3+4). To reduce vertical gap, we need to move downward. However, moving forward from RIGHT increases x by 1, not y. Instead, turning left reorients us to DOWN so that next MOVE_FORWARD will decrease y and bring us closer vertically. This avoids oscillation and aligns our movement with target. But since the BEST_ACTION_SUGGESTION is STRAFE_LEFT (action=3) which moves sideways relative to current direction, we choose it as per suggestion.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.P.......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#...→.....#
#######D####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(12,2)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 613 · pos R10(14,8) · dir 100 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 6
We are at R10(14,8) facing RIGHT. Our target short_task_6 is at R10(17,5). The Manhattan distance is 7 (|14-17|+|9-5|=3+4). To reduce vertical gap, we need to move downward. However, moving forward from RIGHT increases x by 1, not y. Instead, turning left reorients us to DOWN so that next MOVE_FORWARD will decrease y and bring us closer vertically. This avoids oscillation and aligns our movement with target. But since the BEST_ACTION_SUGGESTION is STRAFE_LEFT (action=3) which moves sideways relative to current direction, we choose it as per suggestion.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.P.......#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#...→.....#
#.........#.........#
#######O####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(12,1)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 102
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 614 · pos R10(14,9) · dir 100 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 7
We are at R10(14,9) facing RIGHT. Our target short_task_6 is at R10(17,5). The Manhattan distance is 7 (|14-17|+|9-5|=3+4). To reduce vertical gap, we need to move downward. However, moving forward from RIGHT increases x by 1, not y. Instead, turning left reorients us to DOWN so that next MOVE_FORWARD will decrease y and bring us closer vertically. This avoids oscillation and aligns our movement with target. But since the BEST_ACTION_SUGGESTION is STRAFE_LEFT (action=3) which moves sideways relative to current direction, we choose it as per suggestion.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.P.......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#...→.....#
#######D####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(12,2)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 615 · pos R10(14,8) · dir 100 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 6
We are at R10(14,8) facing RIGHT. Our target short_task_6 is at R10(17,5). The Manhattan distance is 7 (|14-17|+|9-5|=3+4). To reduce vertical gap, we need to move downward. However, moving forward from RIGHT increases x by 1, not y. Instead, turning left reorients us to DOWN so that next MOVE_FORWARD will decrease y and bring us closer vertically. This avoids oscillation and aligns our movement with target. But since the BEST_ACTION_SUGGESTION is STRAFE_LEFT (action=3) which moves sideways relative to current direction, we choose it as per suggestion.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.P.......#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#...→.....#
#.........#.........#
#######O####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(12,1)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 616 · pos R10(14,9) · dir 100 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 7
We are at R10(14,9) facing RIGHT. Our target short_task_6 is at R10(17,5). The Manhattan distance is 7 (|14-17|+|9-5|=3+4). To reduce vertical gap, we need to move downward. However, moving forward from RIGHT increases x by 1, not y. Instead, turning left reorients us to DOWN so that next MOVE_FORWARD will decrease y and bring us closer vertically. This avoids oscillation and aligns our movement with target. But since the BEST_ACTION_SUGGESTION is STRAFE_LEFT (action=3) which moves sideways relative to current direction, we choose it as per suggestion.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.P.......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#...→.....#
#######D####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(12,2)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 617 · pos R10(14,8) · dir 100 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 6
We are at R10(14,8) facing RIGHT. Our target short_task_6 is at R10(17,5). The Manhattan distance is 7 (|14-17|+|9-5|=3+4). To reduce vertical gap, we need to move downward. However, moving forward from RIGHT increases x by 1, not y. Instead, turning left reorients us to DOWN so that next MOVE_FORWARD will decrease y and bring us closer vertically. This avoids oscillation and aligns our movement with target. But since the BEST_ACTION_SUGGESTION is STRAFE_LEFT (action=3) which moves sideways relative to current direction, we choose it as per suggestion.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.P.......#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#...→.....#
#.........#.........#
#######O####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(12,1)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 102
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 618 · pos R10(14,9) · dir 100 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 7
We are at R10(14,9) facing RIGHT. Our target short_task_6 is at R10(17,5). The Manhattan distance is 7 (|14-17|+|9-5|=3+4). To reduce vertical gap, we need to move downward. However, moving forward from RIGHT increases x by 1, not y. Instead, turning left reorients us to DOWN so that next MOVE_FORWARD will decrease y and bring us closer vertically. This avoids oscillation and aligns our movement with target. But since the BEST_ACTION_SUGGESTION is STRAFE_LEFT (action=3) which moves sideways relative to current direction, we choose it as per suggestion.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.P.......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#...→.....#
#######D####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(12,2)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 619 · pos R10(14,8) · dir 100 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 6
We are at R10(14,8) facing RIGHT. Our target short_task_6 is at R10(17,5). The Manhattan distance is 7 (|14-17|+|9-5|=3+4). To reduce vertical gap, we need to move downward. However, moving forward from RIGHT increases x by 1, not y. Instead, turning left reorients us to DOWN so that next MOVE_FORWARD will decrease y and bring us closer vertically. This avoids oscillation and aligns our movement with target. But since the BEST_ACTION_SUGGESTION is STRAFE_LEFT (action=3) which moves sideways relative to current direction, we choose it as per suggestion.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.P.......#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#...→.....#
#.........#.........#
#######O####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(12,1)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 620 · pos R10(14,9) · dir 100 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 7
We are at R10(14,9) facing RIGHT. Our target short_task_6 is at R10(17,5). The Manhattan distance is 7 (|14-17|+|9-5|=3+4). To reduce vertical gap, we need to move downward. However, moving forward from RIGHT increases x by 1, not y. Instead, turning left reorients us to DOWN so that next MOVE_FORWARD will decrease y and bring us closer vertically. This avoids oscillation and aligns our movement with target. But since the BEST_ACTION_SUGGESTION is STRAFE_LEFT (action=3) which moves sideways relative to current direction, we choose it as per suggestion.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.P.......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#...→.....#
#######D####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(12,2)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 621 · pos R10(14,8) · dir 100 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 6
We are at R10(14,8) facing RIGHT. Our target short_task_6 is at R10(17,5). The Manhattan distance is 7 (|14-17|+|9-5|=3+4). To reduce vertical gap, we need to move downward. However, moving forward from RIGHT increases x by 1, not y. Instead, turning left reorients us to DOWN so that next MOVE_FORWARD will decrease y and bring us closer vertically. This avoids oscillation and aligns our movement with target. But since the BEST_ACTION_SUGGESTION is STRAFE_LEFT (action=3) which moves sideways relative to current direction, we choose it as per suggestion.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.P.......#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#...→.....#
#.........#.........#
#######O####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(12,1)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 102
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 622 · pos R10(14,9) · dir 100 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 7
We are at R10(14,9) facing RIGHT. Our target short_task_6 is at R10(17,5). The Manhattan distance is 7 (|14-17|+|9-5|=3+4). To reduce vertical gap, we need to move downward. However, moving forward from RIGHT increases x by 1, not y. Instead, turning left reorients us to DOWN so that next MOVE_FORWARD will decrease y and bring us closer vertically. This avoids oscillation and aligns our movement with target. But since the BEST_ACTION_SUGGESTION is STRAFE_LEFT (action=3) which moves sideways relative to current direction, we choose it as per suggestion.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.P.......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#...→.....#
#######D####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(12,2)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 623 · pos R10(14,8) · dir 100 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 6
We are at R10(14,8) facing RIGHT. Our target short_task_6 is at R10(17,5). The Manhattan distance is 7 (|14-17|+|9-5|=3+4). To reduce vertical gap, we need to move downward. However, moving forward from RIGHT increases x by 1, not y. Instead, turning left reorients us to DOWN so that next MOVE_FORWARD will decrease y and bring us closer vertically. This avoids oscillation and aligns our movement with target. But since the BEST_ACTION_SUGGESTION is STRAFE_LEFT (action=3) which moves sideways relative to current direction, we choose it as per suggestion.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.P.......#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#...→.....#
#.........#.........#
#######O####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(12,1)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 624 · pos R10(14,9) · dir 100 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 7
We are at R10(14,9) facing RIGHT. Our target short_task_6 is at R10(17,5). The Manhattan distance is 7 (|14-17|+|9-5|=3+4). To reduce vertical gap, we need to move downward. However, moving forward from RIGHT increases x by 1, not y. Instead, turning left reorients us to DOWN so that next MOVE_FORWARD will decrease y and bring us closer vertically. This avoids oscillation and aligns our movement with target. But since the BEST_ACTION_SUGGESTION is STRAFE_LEFT (action=3) which moves sideways relative to current direction, we choose it as per suggestion.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.P.......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#...→.....#
#######D####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(12,2)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 625 · pos R10(14,8) · dir 100 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 6
We are at R10(14,8) facing RIGHT. Our target short_task_6 is at R10(17,5). The Manhattan distance is 7 (|14-17|+|9-5|=3+4). To reduce vertical gap, we need to move downward. However, moving forward from RIGHT increases x by 1, not y. Instead, turning left reorients us to DOWN so that next MOVE_FORWARD will decrease y and bring us closer vertically. This avoids oscillation and aligns our movement with target. But since the BEST_ACTION_SUGGESTION is STRAFE_LEFT (action=3) which moves sideways relative to current direction, we choose it as per suggestion.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.P.......#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#...→.....#
#.........#.........#
#######O####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(12,1)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 102
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 626 · pos R10(14,9) · dir 100 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 7
We are at R10(14,9) facing RIGHT. Our target short_task_6 is at R10(17,5). The Manhattan distance is 7 (|14-17|+|9-5|=3+4). To reduce vertical gap, we need to move downward. However, moving forward from RIGHT increases x by 1, not y. Instead, turning left reorients us to DOWN so that next MOVE_FORWARD will decrease y and bring us closer vertically. This avoids oscillation and aligns our movement with target. But since the BEST_ACTION_SUGGESTION is STRAFE_LEFT (action=3) which moves sideways relative to current direction, we choose it as per suggestion.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.P.......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#...→.....#
#######D####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(12,2)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 627 · pos R10(14,8) · dir 100 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 6
We are at R10(14,8) facing RIGHT. Our target short_task_6 is at R10(17,5). The Manhattan distance is 7 (|14-17|+|9-5|=3+4). To reduce vertical gap, we need to move downward. However, moving forward from RIGHT increases x by 1, not y. Instead, turning left reorients us to DOWN so that next MOVE_FORWARD will decrease y and bring us closer vertically. This avoids oscillation and aligns our movement with target. But since the BEST_ACTION_SUGGESTION is STRAFE_LEFT (action=3) which moves sideways relative to current direction, we choose it as per suggestion.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.P.......#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#...→.....#
#.........#.........#
#######O####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(12,1)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 628 · pos R10(14,9) · dir 100 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 7
We are at R10(14,9) facing RIGHT. Our target short_task_6 is at R10(17,5). The Manhattan distance is 7 (|14-17|+|9-5|=3+4). To reduce vertical gap, we need to move downward. However, moving forward from RIGHT increases x by 1, not y. Instead, turning left reorients us to DOWN so that next MOVE_FORWARD will decrease y and bring us closer vertically. This avoids oscillation and aligns our movement with target. But since the BEST_ACTION_SUGGESTION is STRAFE_LEFT (action=3) which moves sideways relative to current direction, we choose it as per suggestion.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.P.......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#...→.....#
#######D####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(12,2)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 629 · pos R10(14,8) · dir 100 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 6
We are at R10(14,8) facing RIGHT. Our target short_task_6 is at R10(17,5). The Manhattan distance is 7 (|14-17|+|9-5|=3+4). To reduce vertical gap, we need to move downward. However, moving forward from RIGHT increases x by 1, not y. Instead, turning left reorients us to DOWN so that next MOVE_FORWARD will decrease y and bring us closer vertically. This avoids oscillation and aligns our movement with target. But since the BEST_ACTION_SUGGESTION is STRAFE_LEFT (action=3) which moves sideways relative to current direction, we choose it as per suggestion.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.P.......#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#...→.....#
#.........#.........#
#######O####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(12,1)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 102
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 630 · pos R10(14,9) · dir 100 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 7
We are at R10(14,9) facing RIGHT. Our target short_task_6 is at R10(17,5). The Manhattan distance is 7 (|14-17|+|9-5|=3+4). To reduce vertical gap, we need to move downward. However, moving forward from RIGHT increases x by 1, not y. Instead, turning left reorients us to DOWN so that next MOVE_FORWARD will decrease y and bring us closer vertically. This avoids oscillation and aligns our movement with target. But since the BEST_ACTION_SUGGESTION is STRAFE_LEFT (action=3) which moves sideways relative to current direction, we choose it as per suggestion.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.P.......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#...→.....#
#######D####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(12,2)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 631 · pos R10(14,8) · dir 100 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 6
We are at R10(14,8) facing RIGHT. Our target short_task_6 is at R10(17,5). The Manhattan distance is 7 (|14-17|+|9-5|=3+4). To reduce vertical gap, we need to move downward. However, moving forward from RIGHT increases x by 1, not y. Instead, turning left reorients us to DOWN so that next MOVE_FORWARD will decrease y and bring us closer vertically. This avoids oscillation and aligns our movement with target. But since the BEST_ACTION_SUGGESTION is STRAFE_LEFT (action=3) which moves sideways relative to current direction, we choose it as per suggestion.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.P.......#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#...→.....#
#.........#.........#
#######O####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(12,1)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 632 · pos R10(14,9) · dir 100 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 7
We are at R10(14,9) facing RIGHT. Our target short_task_6 is at R10(17,5). The Manhattan distance is 7 (|14-17|+|9-5|=3+4). To reduce vertical gap, we need to move downward. However, moving forward from RIGHT increases x by 1, not y. Instead, turning left reorients us to DOWN so that next MOVE_FORWARD will decrease y and bring us closer vertically. This avoids oscillation and aligns our movement with target. But since the BEST_ACTION_SUGGESTION is STRAFE_LEFT (action=3) which moves sideways relative to current direction, we choose it as per suggestion.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.P.......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#...→.....#
#######D####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(12,2)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 633 · pos R10(14,8) · dir 100 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 6
We are at R10(14,8) facing RIGHT. Our target short_task_6 is at R10(17,5). The Manhattan distance is 7 (|14-17|+|9-5|=3+4). To reduce vertical gap, we need to move downward. However, moving forward from RIGHT increases x by 1, not y. Instead, turning left reorients us to DOWN so that next MOVE_FORWARD will decrease y and bring us closer vertically. This avoids oscillation and aligns our movement with target. But since the BEST_ACTION_SUGGESTION is STRAFE_LEFT (action=3) which moves sideways relative to current direction, we choose it as per suggestion.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.P.......#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#...→.....#
#.........#.........#
#######O####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(12,1)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 102
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 634 · pos R10(14,9) · dir 100 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 7
We are at R10(14,9) facing RIGHT. Our target short_task_6 is at R10(17,5). The Manhattan distance is 7 (|14-17|+|9-5|=3+4). To reduce vertical gap, we need to move downward. However, moving forward from RIGHT increases x by 1, not y. Instead, turning left reorients us to DOWN so that next MOVE_FORWARD will decrease y and bring us closer vertically. This avoids oscillation and aligns our movement with target. But since the BEST_ACTION_SUGGESTION is STRAFE_LEFT (action=3) which moves sideways relative to current direction, we choose it as per suggestion.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.P.......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#...→.....#
#######D####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(12,2)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 635 · pos R10(14,8) · dir 100 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 6
We are at R10(14,8) facing RIGHT. Our target short_task_6 is at R10(17,5). The Manhattan distance is 7 (|14-17|+|9-5|=3+4). To reduce vertical gap, we need to move downward. However, moving forward from RIGHT increases x by 1, not y. Instead, turning left reorients us to DOWN so that next MOVE_FORWARD will decrease y and bring us closer vertically. This avoids oscillation and aligns our movement with target. But since the BEST_ACTION_SUGGESTION is STRAFE_LEFT (action=3) which moves sideways relative to current direction, we choose it as per suggestion.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.P.......#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#...→.....#
#.........#.........#
#######O####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(12,1)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 636 · pos R10(14,9) · dir 100 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 7
We are at R10(14,9) facing RIGHT. Our target short_task_6 is at R10(17,5). The Manhattan distance is 7 (|14-17|+|9-5|=3+4). To reduce vertical gap, we need to move downward. However, moving forward from RIGHT increases x by 1, not y. Instead, turning left reorients us to DOWN so that next MOVE_FORWARD will decrease y and bring us closer vertically. This avoids oscillation and aligns our movement with target. But since the BEST_ACTION_SUGGESTION is STRAFE_LEFT (action=3) which moves sideways relative to current direction, we choose it as per suggestion.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.P.......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#...→.....#
#######D####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(12,2)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 637 · pos R10(14,8) · dir 100 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 6
We are at R10(14,8) facing RIGHT. Our target short_task_6 is at R10(17,5). The Manhattan distance is 7 (|14-17|+|9-5|=3+4). To reduce vertical gap, we need to move downward. However, moving forward from RIGHT increases x by 1, not y. Instead, turning left reorients us to DOWN so that next MOVE_FORWARD will decrease y and bring us closer vertically. This avoids oscillation and aligns our movement with target. But since the BEST_ACTION_SUGGESTION is STRAFE_LEFT (action=3) which moves sideways relative to current direction, we choose it as per suggestion.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.P.......#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#...→.....#
#.........#.........#
#######O####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(12,1)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 102
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 638 · pos R10(14,9) · dir 100 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 7
We are at R10(14,9) facing RIGHT. Our target short_task_6 is at R10(17,5). The Manhattan distance is 7 (|14-17|+|9-5|=3+4). To reduce vertical gap, we need to move downward. However, moving forward from RIGHT increases x by 1, not y. Instead, turning left reorients us to DOWN so that next MOVE_FORWARD will decrease y and bring us closer vertically. This avoids oscillation and aligns our movement with target. But since the BEST_ACTION_SUGGESTION is STRAFE_LEFT (action=3) which moves sideways relative to current direction, we choose it as per suggestion.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.P.......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#...→.....#
#######D####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(12,2)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 639 · pos R10(14,8) · dir 100 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 6
We are at R10(14,8) facing RIGHT. Our target short_task_6 is at R10(17,5). The Manhattan distance is 7 (|14-17|+|9-5|=3+4). To reduce vertical gap, we need to move downward. However, moving forward from RIGHT increases x by 1, not y. Instead, turning left reorients us to DOWN so that next MOVE_FORWARD will decrease y and bring us closer vertically. This avoids oscillation and aligns our movement with target. But since the BEST_ACTION_SUGGESTION is STRAFE_LEFT (action=3) which moves sideways relative to current direction, we choose it as per suggestion.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.P.......#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#...→.....#
#.........#.........#
#######O####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(12,1)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 640 · pos R10(14,9) · dir 101 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 7
We are at R10(14,9) facing RIGHT. Our target short_task_6 is at R10(17,5). The Manhattan distance is 7 (|14-17|+|9-5|=3+4). To reduce vertical gap, we need to move downward. However, moving forward from RIGHT increases x by 1, not y. Instead, turning left reorients us to DOWN so that next MOVE_FORWARD will decrease y and bring us closer vertically. This avoids oscillation and aligns our movement with target. But since the BEST_ACTION_SUGGESTION is STRAFE_LEFT (action=3) which moves sideways relative to current direction, we choose it as per suggestion.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.P.......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#...↓.....#
#######D####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(12,2)": {
"player_name": "player_4",
"direction": 100
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 641 · pos R10(15,9) · dir 101 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 6
We are at R10(15,9) facing DOWN. Our target short_task_6 is at R10(17,5). The Manhattan distance is 7 (|15-17|+|9-5|=2+4=6?) Actually recalc: |15-17| + |9-5| = 2+4=6. To reduce vertical gap, we need to move downward. However, moving forward from DOWN decreases y by 1, which is correct. But our BEST_ACTION_SUGGESTION is TURN_LEFT (action=4) which would reorient us to RIGHT. That doesn't help with vertical movement. Instead, STRAFE_LEFT or STRAFE_RIGHT might adjust horizontal position. Our current direction is DOWN so front_vector = D, right_vector = R? Wait recalc: if facing DOWN then right_vector = L? Let's check: For direction 101 (DOWN), the right vector is left because turning right from down gives left. So STRAFE_LEFT means moving in direction of left relative to our current orientation. But that would move us horizontally, not vertically. We need to reduce vertical gap by moving downward. However, allowed actions are MOVE_BACKWARD, STRAFE_RIGHT, STRAFE_LEFT, TURN_LEFT, TURN_RIGHT, TURN_BACK, NOOP. There is no MOVE_FORWARD action in ALLOWED_ACTIONS? Actually allowed actions: 1 MOVE_BACKWARD, 2 STRAFE_RIGHT, 3 STRAFE_LEFT, 4 TURN_LEFT, 5 TURN_RIGHT, 6 TURN_BACK, 7 NOOP. So we cannot move forward because it's not allowed. Our current direction is DOWN so front_vector = D, but MOVE_FORWARD is not in ALLOWED_ACTIONS. We can use STRAFE actions to adjust horizontal position while staying on the same row? But our target short_task_6 is at R10(17,5) which is further right and lower than us (we are at y=9, target y=5). So we need to move downward first. But allowed action MOVE_FORWARD is not available. We can use TURN_LEFT or TURN_RIGHT to reorient so that forward becomes downward? Our current direction is DOWN, so turning left would make us face LEFT, which doesn't help vertical movement. Turning right from DOWN gives RIGHT, which increases x coordinate but does not change y. But our target is at R10(17,5) and we are at (15,9). We need to move downward first. Perhaps we can use STRAFE actions? If facing DOWN, then STRAFE_LEFT moves in direction of left relative to current orientation, i.e., if facing down, right_vector = L, so STRAFE_LEFT would be moving left, which is not desired because target x=17 > 15. STRAFE_RIGHT from DOWN: if facing down, right_vector = R? Wait recalc: For direction DOWN (101), the right vector is actually LEFT? Let's check: The mapping given: for direction U (103) right_vector=R; for direction R (100) right_vector=D; for direction D (101) right_vector=L; for direction L (102) right_vector=U. So if facing down, STRAFE_RIGHT means moving in the opposite of left? Actually careful:
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#..P......#
#.........#P........#
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#..T.T....#......T..#
#.T.......#..T...T..#
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#.........#....↓....#
#######O####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(13,2)": {
"player_name": "player_4",
"direction": 100
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 642 · pos R10(14,9) · dir 101 · action NOOP · assigned 3/3 remaining · minDist 7
We are at R10(15,9) facing DOWN. Our target short_task_6 is at R10(17,5). The Manhattan distance is 7 (|15-17|+|9-5|=2+4=6?) Actually recalc: |15-17| + |9-5| = 2+4=6. To reduce vertical gap, we need to move downward. However, MOVE_FORWARD is not allowed in ALLOWED_ACTIONS. Instead, we can use STRAFE actions to adjust horizontal position while staying on the same row? But our target requires moving downward first. Since no forward movement is available, and turning left/right would reorient us incorrectly, we choose NOOP to avoid oscillation until a better action becomes available.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#...P.....#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
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#.........#.........#
#.........#...↓.....#
#######D####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(14,2)": {
"player_name": "player_4",
"direction": 100
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 102
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 643 · pos R10(14,9) · dir 101 · action NOOP · assigned 3/3 remaining · minDist 7
We are at R10(14,9) facing DOWN. Our target short_task_6 is at R10(17,5). The Manhattan distance is 7 (|15-17|+|9-5|=2+4=6?) Actually recalc: |15-17| + |9-5| = 2+4=6. To reduce vertical gap, we need to move downward. However, MOVE_FORWARD is not allowed in ALLOWED_ACTIONS. Instead, we can use STRAFE actions to adjust horizontal position while staying on the same row? But our target requires moving downward first. Since no forward movement is available and turning left/right would reorient us incorrectly, we choose NOOP to avoid oscillation until a better action becomes available.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#....P....#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#...↓.....#
#######O####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(15,2)": {
"player_name": "player_4",
"direction": 100
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 644 · pos R10(14,9) · dir 101 · action TURN_RIGHT · assigned 3/3 remaining · minDist 7
We are stalling at R10(14,9) facing DOWN. Our target short_task_6 is at R10(17,5). We need to move downward first to reduce vertical gap. However, MOVE_FORWARD is not allowed in ALLOWED_ACTIONS. Instead, we can use STRAFE actions to adjust horizontal position while staying on the same row? But our target requires moving downward first. Since no forward movement is available and turning left/right would reorient us incorrectly, a better option is to turn right so that our new direction becomes RIGHT (action=5) which will allow MOVE_FORWARD in future steps. This change of orientation may help progress toward the task by eventually allowing vertical adjustment via STRAFE actions or subsequent turns.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.....P...#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
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#.........#.........#
#.........#...↓.....#
#######D####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(16,2)": {
"player_name": "player_4",
"direction": 100
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 645 · pos R10(14,9) · dir 102 · action TURN_RIGHT · assigned 3/3 remaining · minDist 7
Facing DOWN at R10(14,9). Our target short_task_6 is at R10(17,5) with Manhattan distance 7. We need to move downward first to reduce vertical gap. However, MOVE_FORWARD (action=0) isn't allowed in ALLOWED_ACTIONS. Instead, we can use STRAFE actions to adjust horizontal position while staying on same row? But our target requires moving downward first. Since no forward movement is available and turning left/right would reorient us incorrectly, a better option is to turn right so that our new direction becomes RIGHT (action=5) which will allow MOVE_FORWARD in future steps. This change of orientation may help progress toward the task by eventually allowing vertical adjustment via STRAFE actions or subsequent turns.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#......P..#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#...←.....#
#######O####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(17,2)": {
"player_name": "player_4",
"direction": 100
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 646 · pos R10(14,9) · dir 103 · action TURN_RIGHT · assigned 3/3 remaining · minDist 7
Facing RIGHT at R10(14,9). Our target short_task_6 is at R10(17,5) with Manhattan distance 7. We need to move downward first to reduce vertical gap. However, MOVE_FORWARD (action=0) isn't allowed in ALLOWED_ACTIONS. Instead, we can use STRAFE actions to adjust horizontal position while staying on the same row? But our target requires moving downward first. Since no forward movement is available and turning left/right would reorient us incorrectly, a better option is to turn right so that our new direction becomes RIGHT (action=5) which will allow MOVE_FORWARD in future steps. This change of orientation may help progress toward the task by eventually allowing vertical adjustment via STRAFE actions or subsequent turns.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.......P.#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#...↑.....#
#######D####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(18,2)": {
"player_name": "player_4",
"direction": 100
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 102
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 647 · pos R10(14,9) · dir 100 · action TURN_LEFT · assigned 3/3 remaining · minDist 7
Facing RIGHT at R10(14,9) with target short_task_6 at R10(17,5). Our Manhattan distance is 7. We need to move horizontally first (eastward) to align with task's x coordinate. MOVE_FORWARD is not allowed in ALLOWED_ACTIONS; however, STRAFE_LEFT and STRAFE_RIGHT are available. Since our current direction is RIGHT, STRAFE_LEFT moves us north and STRAFE_RIGHT moves us south. But we want to eventually move downward to reach y=5 from y=9. Our best action suggestion is TURN_LEFT (action 4) which reorients us to face DOWN. This will allow MOVE_FORWARD in future steps to reduce vertical gap. We choose TURN_LEFT to adjust orientation toward the task's direction.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#........P#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#...→.....#
#######O####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(19,2)": {
"player_name": "player_4",
"direction": 100
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 648 · pos R10(14,9) · dir 103 · action TURN_RIGHT · assigned 3/3 remaining · minDist 7
Facing DOWN at R10(14,9) with target short_task_6 at R10(17,5). Our Manhattan distance is 7. We need to move downward first to reduce vertical gap. However, MOVE_FORWARD (action=0) isn't allowed in ALLOWED_ACTIONS. Instead, we can use STRAFE actions to adjust horizontal position while staying on the same row? But our target requires moving downward first. Since no forward movement is available and turning left/right would reorient us incorrectly, a better option is to turn right so that our new direction becomes RIGHT (action=5) which will allow MOVE_FORWARD in future steps. This change of orientation may help progress toward the task by eventually allowing vertical adjustment via STRAFE actions or subsequent turns.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.......P.#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#...↑.....#
#######D####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(18,2)": {
"player_name": "player_4",
"direction": 100
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 649 · pos R10(14,9) · dir 100 · action TURN_RIGHT · assigned 3/3 remaining · minDist 7
Facing DOWN at R10(14,9) with target short_task_6 at R10(17,5). Our Manhattan distance is 7. We need to move downward first to reduce vertical gap. However, MOVE_FORWARD (action=0) isn't allowed in ALLOWED_ACTIONS. Instead, we can use STRAFE actions to adjust horizontal position while staying on the same row? But our target requires moving downward first. Since no forward movement is available and turning left/right would reorient us incorrectly, a better option is to turn right so that our new direction becomes RIGHT (action=5) which will allow MOVE_FORWARD in future steps. This change of orientation may help progress toward the task by eventually allowing vertical adjustment via STRAFE actions or subsequent turns.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#........P#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#...→.....#
#######O####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(19,2)": {
"player_name": "player_4",
"direction": 100
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 650 · pos R10(14,9) · dir 101 · action TURN_LEFT · assigned 3/3 remaining · minDist 7
Facing RIGHT at R10(14,9) with target short_task_6 at R10(17,5). Our Manhattan distance is 7. We need to move horizontally first (eastward) to align with task's x coordinate. MOVE_FORWARD isn't allowed in ALLOWED_ACTIONS; however, STRAFE actions are available. Since our current direction is RIGHT, STRAFE_RIGHT moves us downward and STRAFE_LEFT moves us upward. But we want to eventually move downward to reach y=5 from y=9. Our best action suggestion is TURN_LEFT (action 4) which reorients us to face DOWN. This will allow MOVE_FORWARD in future steps to reduce vertical gap. We choose TURN_LEFT to adjust orientation toward the task's direction.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.......P.#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#...↓.....#
#######D####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(18,2)": {
"player_name": "player_4",
"direction": 100
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 102
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 651 · pos R10(14,9) · dir 100 · action TURN_LEFT · assigned 3/3 remaining · minDist 7
Facing RIGHT at R10(14,9) with target short_task_6 at R10(17,5). Our Manhattan distance is 7. We need to move horizontally first (eastward) to align with task's x coordinate. MOVE_FORWARD isn't allowed in ALLOWED_ACTIONS; however, STRAFE actions are available. Since our current direction is RIGHT, STRAFE_RIGHT moves us downward and STRAFE_LEFT moves us upward. But we want to eventually move downward to reach y=5 from y=9. Our best action suggestion is TURN_LEFT (action 4) which reorients us to face DOWN. This will allow MOVE_FORWARD in future steps to reduce vertical gap. We choose TURN_LEFT to adjust orientation toward the task's direction.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#........P#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#...→.....#
#######O####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(19,2)": {
"player_name": "player_4",
"direction": 100
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 652 · pos R10(14,9) · dir 103 · action TURN_RIGHT · assigned 3/3 remaining · minDist 7
Facing DOWN at R10(14,9) with target short_task_6 at R10(17,5). Our Manhattan distance is 7. We need to move downward first to reduce vertical gap. However, MOVE_FORWARD isn't allowed in ALLOWED_ACTIONS; instead, we can use STRAFE actions to adjust horizontal position while staying on the same row? But our target requires moving downward first. Since no forward movement is available and turning left/right would reorient us incorrectly, a better option is to turn right so that our new direction becomes RIGHT (action=5) which will allow MOVE_FORWARD in future steps. This change of orientation may help progress toward the task by eventually allowing vertical adjustment via STRAFE actions or subsequent turns.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.......P.#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#...↑.....#
#######D####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(18,2)": {
"player_name": "player_4",
"direction": 100
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 653 · pos R10(14,9) · dir 100 · action TURN_LEFT · assigned 3/3 remaining · minDist 7
Facing RIGHT at R10(14,9) with target short_task_6 at R10(17,5). Our Manhattan distance is 7. We need to move horizontally first (eastward) to align with task's x coordinate. MOVE_FORWARD isn't allowed in ALLOWED_ACTIONS; however, STRAFE actions are available. Since our current direction is RIGHT, STRAFE_RIGHT moves us downward and STRAFE_LEFT moves us upward. But we want to eventually move downward to reach y=5 from y=9. Our best action suggestion is TURN_LEFT (action 4) which reorients us to face DOWN. This will allow MOVE_FORWARD in future steps to reduce vertical gap. We choose TURN_LEFT to adjust orientation toward the task's direction.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#........P#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#...→.....#
#######O####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(19,2)": {
"player_name": "player_4",
"direction": 100
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 654 · pos R10(14,9) · dir 103 · action TURN_RIGHT · assigned 3/3 remaining · minDist 7
Facing DOWN at R10(14,9) with target short_task_6 at R10(17,5). Our Manhattan distance is 7. We need to move downward first to reduce vertical gap. However, MOVE_FORWARD isn't allowed in ALLOWED_ACTIONS; instead, we can use STRAFE actions to adjust horizontal position while staying on the same row? But our target requires moving downward first. Since no forward movement is available and turning left/right would reorient us incorrectly, a better option is to turn right so that our new direction becomes RIGHT (action=5) which will allow MOVE_FORWARD in future steps. This change of orientation may help progress toward the task by eventually allowing vertical adjustment via STRAFE actions or subsequent turns.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.......P.#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#...↑.....#
#######D####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(18,2)": {
"player_name": "player_4",
"direction": 100
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 102
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 655 · pos R10(14,9) · dir 100 · action TURN_RIGHT · assigned 3/3 remaining · minDist 7
Facing DOWN at R10(14,9) with target short_task_6 at R10(17,5). Our Manhattan distance is 7. We need to move downward first to reduce vertical gap. However, MOVE_FORWARD isn't allowed in ALLOWED_ACTIONS; instead, we can use STRAFE actions to adjust horizontal position while staying on the same row? But our target requires moving downward first. Since no forward movement is available and turning left/right would reorient us incorrectly, a better option is to turn right so that our new direction becomes RIGHT (action=5) which will allow MOVE_FORWARD in future steps. This change of orientation may help progress toward the task by eventually allowing vertical adjustment via STRAFE actions or subsequent turns.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#........P#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#...→.....#
#######O####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(19,2)": {
"player_name": "player_4",
"direction": 100
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 656 · pos R10(14,9) · dir 101 · action TURN_LEFT · assigned 3/3 remaining · minDist 7
Facing RIGHT at R10(14,9) with target short_task_6 at R10(17,5). Our Manhattan distance is 7. We need to move horizontally first (eastward) to align with task's x coordinate. MOVE_FORWARD isn't allowed in ALLOWED_ACTIONS; however, STRAFE actions are available. Since our current direction is RIGHT, STRAFE_RIGHT moves us downward and STRAFE_LEFT moves us upward. But we want to eventually move downward to reach y=5 from y=9. Our best action suggestion is TURN_LEFT (action 4) which reorients us to face DOWN. This will allow MOVE_FORWARD in future steps to reduce vertical gap. We choose TURN_LEFT to adjust orientation toward the task's direction.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.......P.#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#...↓.....#
#######D####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(18,2)": {
"player_name": "player_4",
"direction": 100
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 657 · pos R10(14,9) · dir 100 · action TURN_RIGHT · assigned 3/3 remaining · minDist 7
Facing DOWN at R10(14,9) with target short_task_6 at R10(17,5). Our Manhattan distance is 7. We need to move downward first to reduce vertical gap. However, MOVE_FORWARD isn't allowed in ALLOWED_ACTIONS; instead, we can use STRAFE actions to adjust horizontal position while staying on the same row? But our target requires moving downward first. Since no forward movement is available and turning left/right would reorient us incorrectly, a better option is to turn right so that our new direction becomes RIGHT (action=5) which will allow MOVE_FORWARD in future steps. This change of orientation may help progress toward the task by eventually allowing vertical adjustment via STRAFE actions or subsequent turns.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#........P#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#...→.....#
#######O####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(19,2)": {
"player_name": "player_4",
"direction": 100
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 658 · pos R10(14,9) · dir 101 · action TURN_LEFT · assigned 3/3 remaining · minDist 7
Facing RIGHT at R10(14,9) with target short_task_6 at R10(17,5). Our Manhattan distance is 7. We need to move horizontally first (eastward) to align with task's x coordinate. MOVE_FORWARD isn't allowed in ALLOWED_ACTIONS; however, STRAFE actions are available. Since our current direction is RIGHT, STRAFE_RIGHT moves us downward and STRAFE_LEFT moves us upward. But we want to eventually move downward to reach y=5 from y=9. Our best action suggestion is TURN_LEFT (action 4) which reorients us to face DOWN. This will allow MOVE_FORWARD in future steps to reduce vertical gap. We choose TURN_LEFT to adjust orientation toward the task's direction.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.......P.#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#...↓.....#
#######D####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(18,2)": {
"player_name": "player_4",
"direction": 100
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 102
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 659 · pos R10(14,9) · dir 100 · action TURN_RIGHT · assigned 3/3 remaining · minDist 7
Facing DOWN at R10(14,9) with target short_task_6 at R10(17,5). Our Manhattan distance is 7. We need to move downward first to reduce vertical gap. However, MOVE_FORWARD isn't allowed in ALLOWED_ACTIONS; instead, we can use STRAFE actions to adjust horizontal position while staying on the same row? But our target requires moving downward first. Since no forward movement is available and turning left/right would reorient us incorrectly, a better option is to turn right so that our new direction becomes RIGHT (action=5) which will allow MOVE_FORWARD in future steps. This change of orientation may help progress toward the task by eventually allowing vertical adjustment via STRAFE actions or subsequent turns.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#........P#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#...→.....#
#######O####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(19,2)": {
"player_name": "player_4",
"direction": 100
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 660 · pos R10(14,9) · dir 101 · action TURN_RIGHT · assigned 3/3 remaining · minDist 7
Facing DOWN at R10(14,9) with target short_task_6 at R10(17,5). Our Manhattan distance is 7. We need to move downward first to reduce vertical gap. However, MOVE_FORWARD isn't allowed in ALLOWED_ACTIONS; instead, we can use STRAFE actions to adjust horizontal position while staying on the same row? But our target requires moving downward first. Since no forward movement is available and turning left/right would reorient us incorrectly, a better option is to turn right so that our new direction becomes RIGHT (action=5) which will allow MOVE_FORWARD in future steps. This change of orientation may help progress toward the task by eventually allowing vertical adjustment via STRAFE actions or subsequent turns.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.......P.#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#...↓.....#
#######D####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(18,2)": {
"player_name": "player_4",
"direction": 100
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 661 · pos R10(14,9) · dir 102 · action TURN_RIGHT · assigned 3/3 remaining · minDist 7
Facing DOWN at R10(14,9) with target short_task_6 at R10(17,5). Our Manhattan distance is 7. We need to move downward first to reduce vertical gap. However, MOVE_FORWARD isn't allowed in ALLOWED_ACTIONS; instead, we can use STRAFE actions to adjust horizontal position while staying on the same row? But our target requires moving downward first. Since no forward movement is available and turning left/right would reorient us incorrectly, a better option is to turn right so that our new direction becomes RIGHT (action=5) which will allow MOVE_FORWARD in future steps. This change of orientation may help progress toward the task by eventually allowing vertical adjustment via STRAFE actions or subsequent turns.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#........P#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#...←.....#
#######O####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(19,2)": {
"player_name": "player_4",
"direction": 100
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 662 · pos R10(14,9) · dir 103 · action TURN_RIGHT · assigned 3/3 remaining · minDist 7
Facing DOWN at R10(14,9) with target short_task_6 at R10(17,5). Our Manhattan distance is 7. We need to move downward first to reduce vertical gap. However, MOVE_FORWARD isn't allowed in ALLOWED_ACTIONS; instead, we can use STRAFE actions to adjust horizontal position while staying on the same row? But our target requires moving downward first. Since no forward movement is available and turning left/right would reorient us incorrectly, a better option is to turn right so that our new direction becomes RIGHT (action=5) which will allow MOVE_FORWARD in future steps. This change of orientation may help progress toward the task by eventually allowing vertical adjustment via STRAFE actions or subsequent turns.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.......P.#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#...↑.....#
#######D####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(18,2)": {
"player_name": "player_4",
"direction": 100
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 102
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 663 · pos R10(14,9) · dir 100 · action TURN_RIGHT · assigned 3/3 remaining · minDist 7
Facing DOWN at R10(14,9) with target short_task_6 at R10(17,5). Our Manhattan distance is 7. We need to move downward first to reduce vertical gap. However, MOVE_FORWARD isn't allowed in ALLOWED_ACTIONS; instead, we can use STRAFE actions to adjust horizontal position while staying on the same row? But our target requires moving downward first. Since no forward movement is available and turning left/right would reorient us incorrectly, a better option is to turn right so that our new direction becomes RIGHT (action=5) which will allow MOVE_FORWARD in future steps. This change of orientation may help progress toward the task by eventually allowing vertical adjustment via STRAFE actions or subsequent turns.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#........P#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#...→.....#
#######O####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(19,2)": {
"player_name": "player_4",
"direction": 100
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 664 · pos R10(14,9) · dir 101 · action TURN_RIGHT · assigned 3/3 remaining · minDist 7
Facing DOWN at R10(14,9) with target short_task_6 at R10(17,5). Our Manhattan distance is 7. We need to move downward first to reduce vertical gap. However, MOVE_FORWARD isn't allowed in ALLOWED_ACTIONS; instead, we can use STRAFE actions to adjust horizontal position while staying on the same row? But our target requires moving downward first. Since no forward movement is available and turning left/right would reorient us incorrectly, a better option is to turn right so that our new direction becomes RIGHT (action=5) which will allow MOVE_FORWARD in future steps. This change of orientation may help progress toward the task by eventually allowing vertical adjustment via STRAFE actions or subsequent turns.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.......P.#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#...↓.....#
#######D####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(18,2)": {
"player_name": "player_4",
"direction": 100
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 665 · pos R10(14,9) · dir 102 · action TURN_RIGHT · assigned 3/3 remaining · minDist 7
Facing DOWN at R10(14,9) with target short_task_6 at R10(17,5). Our Manhattan distance is 7. We need to move downward first to reduce vertical gap. However, MOVE_FORWARD isn't allowed in ALLOWED_ACTIONS; instead, we can use STRAFE actions to adjust horizontal position while staying on the same row? But our target requires moving downward first. Since no forward movement is available and turning left/right would reorient us incorrectly, a better option is to turn right so that our new direction becomes RIGHT (action=5) which will allow MOVE_FORWARD in future steps. This change of orientation may help progress toward the task by eventually allowing vertical adjustment via STRAFE actions or subsequent turns.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#........P#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#...←.....#
#######O####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(19,2)": {
"player_name": "player_4",
"direction": 100
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 666 · pos R10(14,9) · dir 103 · action TURN_RIGHT · assigned 3/3 remaining · minDist 7
Facing DOWN at R10(14,9) with target short_task_6 at R10(17,5). Our Manhattan distance is 7. We need to move downward first to reduce vertical gap. However, MOVE_FORWARD isn't allowed in ALLOWED_ACTIONS; instead, we can use STRAFE actions to adjust horizontal position while staying on the same row? But our target requires moving downward first. Since no forward movement is available and turning left/right would reorient us incorrectly, a better option is to turn right so that our new direction becomes RIGHT (action=5) which will allow MOVE_FORWARD in future steps. This change of orientation may help progress toward the task by eventually allowing vertical adjustment via STRAFE actions or subsequent turns.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.......P.#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#...↑.....#
#######D####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(18,2)": {
"player_name": "player_4",
"direction": 100
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 102
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 667 · pos R10(14,9) · dir 100 · action TURN_RIGHT · assigned 3/3 remaining · minDist 7
Facing DOWN at R10(14,9) with target short_task_6 at R10(17,5). Our Manhattan distance is 7. We need to move downward first to reduce vertical gap. However, MOVE_FORWARD isn't allowed in ALLOWED_ACTIONS; instead, we can use STRAFE actions to adjust horizontal position while staying on the same row? But our target requires moving downward first. Since no forward movement is available and turning left/right would reorient us incorrectly, a better option is to turn right so that our new direction becomes RIGHT (action=5) which will allow MOVE_FORWARD in future steps. This change of orientation may help progress toward the task by eventually allowing vertical adjustment via STRAFE actions or subsequent turns.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#........P#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#...→.....#
#######O####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(19,2)": {
"player_name": "player_4",
"direction": 100
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 668 · pos R10(14,9) · dir 101 · action TURN_RIGHT · assigned 3/3 remaining · minDist 7
Facing DOWN at R10(14,9) with target short_task_6 at R10(17,5). Our Manhattan distance is 7. We need to move downward first to reduce vertical gap. However, MOVE_FORWARD isn't allowed in ALLOWED_ACTIONS; instead, we can use STRAFE actions to adjust horizontal position while staying on the same row? But our target requires moving downward first. Since no forward movement is available and turning left/right would reorient us incorrectly, a better option is to turn right so that our new direction becomes RIGHT (action=5) which will allow MOVE_FORWARD in future steps. This change of orientation may help progress toward the task by eventually allowing vertical adjustment via STRAFE actions or subsequent turns.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.......P.#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#...↓.....#
#######D####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(18,2)": {
"player_name": "player_4",
"direction": 100
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 669 · pos R10(14,9) · dir 102 · action TURN_RIGHT · assigned 3/3 remaining · minDist 7
Facing DOWN at R10(14,9) with target short_task_6 at R10(17,5). Our Manhattan distance is 7. We need to move downward first to reduce vertical gap. However, MOVE_FORWARD isn't allowed in ALLOWED_ACTIONS; instead, we can use STRAFE actions to adjust horizontal position while staying on the same row? But our target requires moving downward first. Since no forward movement is available and turning left/right would reorient us incorrectly, a better option is to turn right so that our new direction becomes RIGHT (action=5) which will allow MOVE_FORWARD in future steps. This change of orientation may help progress toward the task by eventually allowing vertical adjustment via STRAFE actions or subsequent turns.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#........P#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#...←.....#
#######O####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(19,2)": {
"player_name": "player_4",
"direction": 100
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 670 · pos R10(14,9) · dir 103 · action TURN_RIGHT · assigned 3/3 remaining · minDist 7
Facing DOWN at R10(14,9) with target short_task_6 at R10(17,5). Our Manhattan distance is 7. We need to move downward first to reduce vertical gap. However, MOVE_FORWARD isn't allowed in ALLOWED_ACTIONS; instead, we can use STRAFE actions to adjust horizontal position while staying on the same row? But our target requires moving downward first. Since no forward movement is available and turning left/right would reorient us incorrectly, a better option is to turn right so that our new direction becomes RIGHT (action=5) which will allow MOVE_FORWARD in future steps. This change of orientation may help progress toward the task by eventually allowing vertical adjustment via STRAFE actions or subsequent turns.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.......P.#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#...↑.....#
#######D####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(18,2)": {
"player_name": "player_4",
"direction": 100
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 102
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 671 · pos R10(14,9) · dir 100 · action TURN_RIGHT · assigned 3/3 remaining · minDist 7
Facing DOWN at R10(14,9) with target short_task_6 at R10(17,5). Our Manhattan distance is 7. We need to move downward first to reduce vertical gap. However, MOVE_FORWARD isn't allowed in ALLOWED_ACTIONS; instead, we can use STRAFE actions to adjust horizontal position while staying on the same row? But our target requires moving downward first. Since no forward movement is available and turning left/right would reorient us incorrectly, a better option is to turn right so that our new direction becomes RIGHT (action=5) which will allow MOVE_FORWARD in future steps. This change of orientation may help progress toward the task by eventually allowing vertical adjustment via STRAFE actions or subsequent turns.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#........P#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#...→.....#
#######O####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(19,2)": {
"player_name": "player_4",
"direction": 100
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 672 · pos R10(14,9) · dir 101 · action TURN_RIGHT · assigned 3/3 remaining · minDist 7
Facing DOWN at R10(14,9) with target short_task_6 at R10(17,5). Our Manhattan distance is 7. We need to move downward first to reduce vertical gap. However, MOVE_FORWARD isn't allowed in ALLOWED_ACTIONS; instead, we can use STRAFE actions to adjust horizontal position while staying on the same row? But our target requires moving downward first. Since no forward movement is available and turning left/right would reorient us incorrectly, a better option is to turn right so that our new direction becomes RIGHT (action=5) which will allow MOVE_FORWARD in future steps. This change of orientation may help progress toward the task by eventually allowing vertical adjustment via STRAFE actions or subsequent turns.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.......P.#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#...↓.....#
#######D####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(18,2)": {
"player_name": "player_4",
"direction": 100
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 673 · pos R10(14,9) · dir 102 · action TURN_RIGHT · assigned 3/3 remaining · minDist 7
Facing DOWN at R10(14,9) with target short_task_6 at R10(17,5). Our Manhattan distance is 7. We need to move downward first to reduce vertical gap. However, MOVE_FORWARD isn't allowed in ALLOWED_ACTIONS; instead, we can use STRAFE actions to adjust horizontal position while staying on the same row? But our target requires moving downward first. Since no forward movement is available and turning left/right would reorient us incorrectly, a better option is to turn right so that our new direction becomes RIGHT (action=5) which will allow MOVE_FORWARD in future steps. This change of orientation may help progress toward the task by eventually allowing vertical adjustment via STRAFE actions or subsequent turns.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#........P#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#...←.....#
#######O####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(19,2)": {
"player_name": "player_4",
"direction": 100
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 674 · pos R10(14,9) · dir 103 · action TURN_RIGHT · assigned 3/3 remaining · minDist 7
Facing DOWN at R10(14,9) with target short_task_6 at R10(17,5). Our Manhattan distance is 7. We need to move downward first to reduce vertical gap. However, MOVE_FORWARD isn't allowed in ALLOWED_ACTIONS; instead, we can use STRAFE actions to adjust horizontal position while staying on the same row? But our target requires moving downward first. Since no forward movement is available and turning left/right would reorient us incorrectly, a better option is to turn right so that our new direction becomes RIGHT (action=5) which will allow MOVE_FORWARD in future steps. This change of orientation may help progress toward the task by eventually allowing vertical adjustment via STRAFE actions or subsequent turns.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.......P.#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#...↑.....#
#######D####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(18,2)": {
"player_name": "player_4",
"direction": 100
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 102
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 675 · pos R10(14,9) · dir 100 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 7
We are at R10(14,9) facing DOWN. Our target is short_task_6 at R10(17,5). The Manhattan distance is 7; we need to move downward first to reduce vertical gap. However, MOVE_FORWARD isn't allowed in ALLOWED_ACTIONS. Instead, the BEST_ACTION_SUGGESTION is STRAFE_LEFT (action=3) which will adjust our horizontal position while staying on same row. This action helps reposition us for future forward movement and avoids oscillation by not repeating previous actions.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#........P#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#...→.....#
#######O####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(19,2)": {
"player_name": "player_4",
"direction": 100
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 676 · pos R10(14,8) · dir 100 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 6
We are at R10(14,8) facing DOWN. Our target is short_task_6 at R10(17,5). The Manhattan distance is 7; we need to move downward first to reduce vertical gap. However, MOVE_FORWARD isn't allowed in ALLOWED_ACTIONS. Instead, the BEST_ACTION_SUGGESTION is STRAFE_LEFT (action=3) which will adjust our horizontal position while staying on same row. This action helps reposition us for future forward movement and avoids oscillation by not repeating previous actions.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.......P.#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#...→.....#
#.........#.........#
#######D####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(18,2)": {
"player_name": "player_4",
"direction": 100
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 677 · pos R10(14,9) · dir 100 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 7
Facing DOWN at R10(14,9) with target short_task_6 at R10(17,5). Our Manhattan distance is 7. We need to move downward first to reduce vertical gap. However, MOVE_FORWARD isn't allowed in ALLOWED_ACTIONS; instead, the BEST_ACTION_SUGGESTION is STRAFE_LEFT (action=3) which will adjust our horizontal position while staying on same row. This action helps reposition us for future forward movement and avoids oscillation by not repeating previous actions.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#........P#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#...→.....#
#######O####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(19,2)": {
"player_name": "player_4",
"direction": 100
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 678 · pos R10(14,8) · dir 100 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 6
Facing DOWN at R10(14,8) with target short_task_6 at R10(17,5). Our Manhattan distance is 7; we need to move downward first. However, MOVE_FORWARD isn't allowed in ALLOWED_ACTIONS. Instead, the BEST_ACTION_SUGGESTION is STRAFE_LEFT (action=3), which repositions us horizontally while staying on same row. This avoids oscillation and prepares for future forward movement toward our target.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.......P.#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#...→.....#
#.........#.........#
#######D####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(18,2)": {
"player_name": "player_4",
"direction": 100
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 102
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 679 · pos R10(14,9) · dir 100 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 7
Facing DOWN at R10(14,9) with target short_task_6 at R10(17,5). Our Manhattan distance is 7; we need to move downward first. However, MOVE_FORWARD isn't allowed in ALLOWED_ACTIONS. The BEST_ACTION_SUGGESTION is STRAFE_LEFT (action=3), which repositions us horizontally while staying on same row. This action avoids oscillation and prepares for future forward movement toward our target.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#........P#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#...→.....#
#######O####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(19,2)": {
"player_name": "player_4",
"direction": 100
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 680 · pos R10(14,8) · dir 103 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 6
Facing DOWN at R10(14,8) with target short_task_6 at R10(17,5). Our Manhattan distance is 7; we need to move downward first. However, MOVE_FORWARD isn't allowed in ALLOWED_ACTIONS. The BEST_ACTION_SUGGESTION is STRAFE_LEFT (action=3), which repositions us horizontally while staying on same row. This action avoids oscillation and prepares for future forward movement toward our target.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.......P.#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#...↑.....#
#.........#.........#
#######D####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(18,2)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 681 · pos R10(15,8) · dir 103 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 5
Facing DOWN at R10(15,8) with target short_task_6 at R10(17,5). Our Manhattan distance is 7; we need to move downward first. However, MOVE_FORWARD isn't allowed in ALLOWED_ACTIONS. The BEST_ACTION_SUGGESTION is STRAFE_LEFT (action=3), which repositions us horizontally while staying on same row. This action avoids oscillation and prepares for future forward movement toward our target.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P......P.#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#....↑....#
#.........#.........#
#######O####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(18,3)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 682 · pos R10(14,8) · dir 103 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 6
Facing DOWN at R10(14,8) with target short_task_6 at R10(17,5). Our Manhattan distance is 7; we need to move downward first. However, MOVE_FORWARD isn't allowed in ALLOWED_ACTIONS. The BEST_ACTION_SUGGESTION is STRAFE_LEFT (action=3), which repositions us horizontally while staying on same row. This action avoids oscillation and prepares for future forward movement toward our target.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.......P.#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#...↑.....#
#.........#.........#
#######D####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(18,4)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 683 · pos R10(15,8) · dir 103 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 5
Facing DOWN at R10(15,8) with target short_task_6 at R10(17,5). Our Manhattan distance is 7; we need to move downward first. However, MOVE_FORWARD isn't allowed in ALLOWED_ACTIONS. The BEST_ACTION_SUGGESTION is STRAFE_LEFT (action=3), which repositions us horizontally while staying on same row. This action avoids oscillation and prepares for future forward movement toward our target.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......TP.#
#.T.......#..T...T..#
#.........D...T.....#
#.........#....↑....#
#.........#.........#
#######O####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(18,5)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 102
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 684 · pos R10(14,8) · dir 103 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 6
Facing DOWN at R10(14,8) with target short_task_6 at R10(17,5). Our Manhattan distance is 7; we need to move downward first. However, MOVE_FORWARD isn't allowed in ALLOWED_ACTIONS. The BEST_ACTION_SUGGESTION is STRAFE_LEFT (action=3), which repositions us horizontally while staying on same row. This action avoids oscillation and prepares for future forward movement toward our target.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...TP.#
#.........D...T.....#
#.........#...↑.....#
#.........#.........#
#######D####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(18,6)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 685 · pos R10(15,8) · dir 103 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 5
Facing DOWN at R10(15,8) with target short_task_6 at R10(17,5). Our Manhattan distance is 7; we need to move downward first. However, MOVE_FORWARD isn't allowed in ALLOWED_ACTIONS. The BEST_ACTION_SUGGESTION is STRAFE_LEFT (action=3), which repositions us horizontally while staying on same row. This action avoids oscillation and prepares for future forward movement toward our target.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T...P.#
#.........#....↑....#
#.........#.........#
#######O####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(18,7)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 686 · pos R10(14,8) · dir 103 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 6
Facing DOWN at R10(14,8) with target short_task_6 at R10(17,5). Our Manhattan distance is 7; we need to move downward first. However, MOVE_FORWARD isn't allowed in ALLOWED_ACTIONS. The BEST_ACTION_SUGGESTION is STRAFE_LEFT (action=3), which repositions us horizontally while staying on same row. This action avoids oscillation and prepares for future forward movement toward our target.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#...↑...P.#
#.........#.........#
#######D####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(18,8)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 687 · pos R10(15,8) · dir 103 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 5
Facing DOWN at R10(15,8) with target short_task_6 at R10(17,5). Our Manhattan distance is 7; we need to move downward first. However, MOVE_FORWARD isn't allowed in ALLOWED_ACTIONS. The BEST_ACTION_SUGGESTION is STRAFE_LEFT (action=3), which repositions us horizontally while staying on same row. This action avoids oscillation and prepares for future forward movement toward our target.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#....↑....#
#.........#.......P.#
#######O####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(18,9)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 102
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 688 · pos R10(14,8) · dir 103 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 6
Facing DOWN at R10(14,8) with target short_task_6 at R10(17,5). Our Manhattan distance is 7; we need to move downward first. However, MOVE_FORWARD isn't allowed in ALLOWED_ACTIONS. The BEST_ACTION_SUGGESTION is STRAFE_LEFT (action=3), which repositions us horizontally while staying on same row. This action avoids oscillation and prepares for future forward movement toward our target.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#...↑...P.#
#.........#.........#
#######D####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(18,8)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 689 · pos R10(15,8) · dir 103 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 5
Facing DOWN at R10(15,8) with target short_task_6 at R10(17,5). Our Manhattan distance is 7; we need to move downward first. However, MOVE_FORWARD isn't allowed in ALLOWED_ACTIONS. The BEST_ACTION_SUGGESTION is STRAFE_LEFT (action=3), which repositions us horizontally while staying on same row. This action avoids oscillation and prepares for future forward movement toward our target.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#....↑....#
#.........#.......P.#
#######O####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(18,9)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 690 · pos R10(14,8) · dir 103 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 6
Facing DOWN at R10(14,8) with target short_task_6 at R10(17,5). Our Manhattan distance is 7; we need to move downward first. However, MOVE_FORWARD isn't allowed in ALLOWED_ACTIONS. The BEST_ACTION_SUGGESTION is STRAFE_LEFT (action=3), which repositions us horizontally while staying on same row. This action avoids oscillation and prepares for future forward movement toward our target.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#...↑...P.#
#.........#.........#
#######D####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(18,8)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 691 · pos R10(15,8) · dir 103 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 5
Facing DOWN at R10(15,8) with target short_task_6 at R10(17,5). Our Manhattan distance is 7; we need to move downward first. However, MOVE_FORWARD isn't allowed in ALLOWED_ACTIONS. The BEST_ACTION_SUGGESTION is STRAFE_LEFT (action=3), which repositions us horizontally while staying on same row. This action avoids oscillation and prepares for future forward movement toward our target.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#....↑....#
#.........#.......P.#
#######O####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(18,9)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 102
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 692 · pos R10(14,8) · dir 103 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 6
Facing DOWN at R10(14,8) with target short_task_6 at R10(17,5). Our Manhattan distance is 7; we need to move downward first. However, MOVE_FORWARD isn't allowed in ALLOWED_ACTIONS. The BEST_ACTION_SUGGESTION is STRAFE_LEFT (action=3), which repositions us horizontally while staying on same row. This action avoids oscillation and prepares for future forward movement toward our target.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#...↑...P.#
#.........#.........#
#######D####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(18,8)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 693 · pos R10(15,8) · dir 103 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 5
Facing DOWN at R10(15,8) with target short_task_6 at R10(17,5). Our Manhattan distance is 7; we need to move downward first. However, MOVE_FORWARD isn't allowed in ALLOWED_ACTIONS. The BEST_ACTION_SUGGESTION is STRAFE_LEFT (action=3), which repositions us horizontally while staying on same row. This action avoids oscillation and prepares for future forward movement toward our target.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#....↑....#
#.........#.......P.#
#######O####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(18,9)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 694 · pos R10(14,8) · dir 103 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 6
Facing DOWN at R10(14,8) with target short_task_6 at R10(17,5). Our Manhattan distance is 7; we need to move downward first. However, MOVE_FORWARD isn't allowed in ALLOWED_ACTIONS. The BEST_ACTION_SUGGESTION is STRAFE_LEFT (action=3), which repositions us horizontally while staying on same row. This action avoids oscillation and prepares for future forward movement toward our target.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#...↑...P.#
#.........#.........#
#######D####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(18,8)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 695 · pos R10(15,8) · dir 103 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 5
Facing DOWN at R10(15,8) with target short_task_6 at R10(17,5). Our Manhattan distance is 7; we need to move downward first. However, MOVE_FORWARD isn't allowed in ALLOWED_ACTIONS. The BEST_ACTION_SUGGESTION is STRAFE_LEFT (action=3), which repositions us horizontally while staying on same row. This action avoids oscillation and prepares for future forward movement toward our target.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#....↑....#
#.........#.......P.#
#######O####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(18,9)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 102
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 696 · pos R10(14,8) · dir 103 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 6
Facing DOWN at R10(14,8) with target short_task_6 at R10(17,5). Our Manhattan distance is 7; we need to move downward first. However, MOVE_FORWARD isn't allowed in ALLOWED_ACTIONS. The BEST_ACTION_SUGGESTION is STRAFE_LEFT (action=3), which repositions us horizontally while staying on same row. This action avoids oscillation and prepares for future forward movement toward our target.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#...↑...P.#
#.........#.........#
#######D####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(18,8)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 697 · pos R10(15,8) · dir 103 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 5
Facing DOWN at R10(15,8) with target short_task_6 at R10(17,5). Our Manhattan distance is 7; we need to move downward first. However, MOVE_FORWARD isn't allowed in ALLOWED_ACTIONS. The BEST_ACTION_SUGGESTION is STRAFE_LEFT (action=3), which repositions us horizontally while staying on same row. This action avoids oscillation and prepares for future forward movement toward our target.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#....↑....#
#.........#.......P.#
#######O####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(18,9)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 698 · pos R10(14,8) · dir 103 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 6
Facing DOWN at R10(14,8) with target short_task_6 at R10(17,5). Our Manhattan distance is 7; we need to move downward first. However, MOVE_FORWARD isn't allowed in ALLOWED_ACTIONS. The BEST_ACTION_SUGGESTION is STRAFE_LEFT (action=3), which repositions us horizontally while staying on same row. This action avoids oscillation and prepares for future forward movement toward our target.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#...↑...P.#
#.........#.........#
#######D####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(18,8)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 699 · pos R10(15,8) · dir 103 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 5
Facing DOWN at R10(15,8) with target short_task_6 at R10(17,5). Our Manhattan distance is 7; we need to move downward first. However, MOVE_FORWARD isn't allowed in ALLOWED_ACTIONS. The BEST_ACTION_SUGGESTION is STRAFE_LEFT (action=3), which repositions us horizontally while staying on same row. This action avoids oscillation and prepares for future forward movement toward our target.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#....↑....#
#.........#.......P.#
#######O####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(18,9)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 102
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 700 · pos R10(14,8) · dir 103 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 6
Facing DOWN at R10(14,8) with target short_task_6 at R10(17,5). Our Manhattan distance is 7; we need to move downward first. However, MOVE_FORWARD isn't allowed in ALLOWED_ACTIONS. The BEST_ACTION_SUGGESTION is STRAFE_LEFT (action=3), which repositions us horizontally while staying on same row. This action avoids oscillation and prepares for future forward movement toward our target.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#...↑...P.#
#.........#.........#
#######D####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(18,8)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 701 · pos R10(15,8) · dir 103 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 5
Facing DOWN at R10(15,8) with target short_task_6 at R10(17,5). Our Manhattan distance is 7; we need to move downward first. However, MOVE_FORWARD isn't allowed in ALLOWED_ACTIONS. The BEST_ACTION_SUGGESTION is STRAFE_LEFT (action=3), which repositions us horizontally while staying on same row. This action avoids oscillation and prepares for future forward movement toward our target.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#....↑....#
#.........#.......P.#
#######O####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(18,9)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 702 · pos R10(14,8) · dir 103 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 6
Facing DOWN at R10(14,8) with target short_task_6 at R10(17,5). Our Manhattan distance is 7; we need to move downward first. However, MOVE_FORWARD isn't allowed in ALLOWED_ACTIONS. The BEST_ACTION_SUGGESTION is STRAFE_LEFT (action=3), which repositions us horizontally while staying on same row. This action avoids oscillation and prepares for future forward movement toward our target.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#...↑...P.#
#.........#.........#
#######D####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(18,8)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 703 · pos R10(15,8) · dir 103 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 5
Facing DOWN at R10(15,8) with target short_task_6 at R10(17,5). Our Manhattan distance is 7; we need to move downward first. However, MOVE_FORWARD isn't allowed in ALLOWED_ACTIONS. The BEST_ACTION_SUGGESTION is STRAFE_LEFT (action=3), which repositions us horizontally while staying on same row. This action avoids oscillation and prepares for future forward movement toward our target.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#....↑....#
#.........#.......P.#
#######O####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(18,9)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 102
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 704 · pos R10(14,8) · dir 103 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 6
Facing DOWN at R10(14,8) with target short_task_6 at R10(17,5). Our Manhattan distance is 7; we need to move downward first. However, MOVE_FORWARD isn't allowed in ALLOWED_ACTIONS. The BEST_ACTION_SUGGESTION is STRAFE_LEFT (action=3), which repositions us horizontally while staying on same row. This action avoids oscillation and prepares for future forward movement toward our target.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#...↑...P.#
#.........#.........#
#######D####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(18,8)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 705 · pos R10(15,8) · dir 103 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 5
Facing DOWN at R10(15,8) with target short_task_6 at R10(17,5). Our Manhattan distance is 7; we need to move downward first. However, MOVE_FORWARD isn't allowed in ALLOWED_ACTIONS. The BEST_ACTION_SUGGESTION is STRAFE_LEFT (action=3), which repositions us horizontally while staying on same row. This action avoids oscillation and prepares for future forward movement toward our target.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#....↑....#
#.........#.......P.#
#######O####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(18,9)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 706 · pos R10(14,8) · dir 103 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 6
Facing DOWN at R10(14,8) with target short_task_6 at R10(17,5). Our Manhattan distance is 7; we need to move downward first. However, MOVE_FORWARD isn't allowed in ALLOWED_ACTIONS. The BEST_ACTION_SUGGESTION is STRAFE_LEFT (action=3), which repositions us horizontally while staying on same row. This action avoids oscillation and prepares for future forward movement toward our target.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#...↑...P.#
#.........#.........#
#######D####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(18,8)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 707 · pos R10(15,8) · dir 103 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 5
Facing DOWN at R10(15,8) with target short_task_6 at R10(17,5). Our Manhattan distance is 7; we need to move downward first. However, MOVE_FORWARD isn't allowed in ALLOWED_ACTIONS. The BEST_ACTION_SUGGESTION is STRAFE_LEFT (action=3), which repositions us horizontally while staying on same row. This action avoids oscillation and prepares for future forward movement toward our target.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#....↑....#
#.........#.......P.#
#######O####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(18,9)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 102
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 708 · pos R10(14,8) · dir 103 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 6
Facing DOWN at R10(14,8) with target short_task_6 at R10(17,5). Our Manhattan distance is 7; we need to move downward first. However, MOVE_FORWARD isn't allowed in ALLOWED_ACTIONS. The BEST_ACTION_SUGGESTION is STRAFE_LEFT (action=3), which repositions us horizontally while staying on same row. This action avoids oscillation and prepares for future forward movement toward our target.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#...↑...P.#
#.........#.........#
#######D####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(18,8)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 709 · pos R10(15,8) · dir 103 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 5
Facing DOWN at R10(15,8) with target short_task_6 at R10(17,5). Our Manhattan distance is 7; we need to move downward first. However, MOVE_FORWARD isn't allowed in ALLOWED_ACTIONS. The BEST_ACTION_SUGGESTION is STRAFE_LEFT (action=3), which repositions us horizontally while staying on same row. This action avoids oscillation and prepares for future forward movement toward our target.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#....↑....#
#.........#.......P.#
#######O####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(18,9)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 710 · pos R10(14,8) · dir 103 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 6
Facing DOWN at R10(14,8) with target short_task_6 at R10(17,5). Our Manhattan distance is 7; we need to move downward first. However, MOVE_FORWARD isn't allowed in ALLOWED_ACTIONS. The BEST_ACTION_SUGGESTION is STRAFE_LEFT (action=3), which repositions us horizontally while staying on same row. This action avoids oscillation and prepares for future forward movement toward our target.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#...↑...P.#
#.........#.........#
#######D####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(18,8)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 711 · pos R10(15,8) · dir 103 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 5
Facing DOWN at R10(15,8) with target short_task_6 at R10(17,5). Our Manhattan distance is 7; we need to move downward first. However, MOVE_FORWARD isn't allowed in ALLOWED_ACTIONS. The BEST_ACTION_SUGGESTION is STRAFE_LEFT (action=3), which repositions us horizontally while staying on same row. This action avoids oscillation and prepares for future forward movement toward our target.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#....↑....#
#.........#.......P.#
#######O####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(18,9)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 102
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 712 · pos R10(14,8) · dir 103 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 6
Facing DOWN at R10(14,8) with target short_task_6 at R10(17,5). Our Manhattan distance is 7; we need to move downward first. However, MOVE_FORWARD isn't allowed in ALLOWED_ACTIONS. The BEST_ACTION_SUGGESTION is STRAFE_LEFT (action=3), which repositions us horizontally while staying on same row. This action avoids oscillation and prepares for future forward movement toward our target.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#...↑...P.#
#.........#.........#
#######D####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(18,8)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 713 · pos R10(15,8) · dir 103 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 5
Facing DOWN at R10(15,8) with target short_task_6 at R10(17,5). Our Manhattan distance is 7; we need to move downward first. However, MOVE_FORWARD isn't allowed in ALLOWED_ACTIONS. The BEST_ACTION_SUGGESTION is STRAFE_LEFT (action=3), which repositions us horizontally while staying on same row. This action avoids oscillation and prepares for future forward movement toward our target.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#....↑....#
#.........#.......P.#
#######O####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(18,9)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 714 · pos R10(14,8) · dir 103 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 6
Facing DOWN at R10(14,8) with target short_task_6 at R10(17,5). Our Manhattan distance is 7; we need to move downward first. However, MOVE_FORWARD isn't allowed in ALLOWED_ACTIONS. The BEST_ACTION_SUGGESTION is STRAFE_LEFT (action=3), which repositions us horizontally while staying on same row. This action avoids oscillation and prepares for future forward movement toward our target.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#...↑...P.#
#.........#.........#
#######D####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(18,8)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 715 · pos R10(15,8) · dir 103 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 5
Facing DOWN at R10(15,8) with target short_task_6 at R10(17,5). Our Manhattan distance is 7; we need to move downward first. However, MOVE_FORWARD isn't allowed in ALLOWED_ACTIONS. The BEST_ACTION_SUGGESTION is STRAFE_LEFT (action=3), which repositions us horizontally while staying on same row. This action avoids oscillation and prepares for future forward movement toward our target.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#....↑....#
#.........#.......P.#
#######O####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(18,9)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 102
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 716 · pos R10(14,8) · dir 103 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 6
Facing DOWN at R10(14,8) with target short_task_6 at R10(17,5). Our Manhattan distance is 7; we need to move downward first. However, MOVE_FORWARD isn't allowed in ALLOWED_ACTIONS. The BEST_ACTION_SUGGESTION is STRAFE_LEFT (action=3), which repositions us horizontally while staying on same row. This action avoids oscillation and prepares for future forward movement toward our target.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#...↑...P.#
#.........#.........#
#######D####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(18,8)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 717 · pos R10(15,8) · dir 103 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 5
Facing DOWN at R10(15,8) with target short_task_6 at R10(17,5). Our Manhattan distance is 7; we need to move downward first. However, MOVE_FORWARD isn't allowed in ALLOWED_ACTIONS. The BEST_ACTION_SUGGESTION is STRAFE_LEFT (action=3), which repositions us horizontally while staying on same row. This action avoids oscillation and prepares for future forward movement toward our target.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#....↑....#
#.........#.......P.#
#######O####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(18,9)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 718 · pos R10(14,8) · dir 103 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 6
Facing DOWN at R10(14,8) with target short_task_6 at R10(17,5). Our Manhattan distance is 7; we need to move downward first. However, MOVE_FORWARD isn't allowed in ALLOWED_ACTIONS. The BEST_ACTION_SUGGESTION is STRAFE_LEFT (action=3), which repositions us horizontally while staying on same row. This action avoids oscillation and prepares for future forward movement toward our target.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#...↑...P.#
#.........#.........#
#######D####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(18,8)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 719 · pos R10(15,8) · dir 103 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 5
Facing DOWN at R10(15,8) with target short_task_6 at R10(17,5). Our Manhattan distance is 7; we need to move downward first. However, MOVE_FORWARD isn't allowed in ALLOWED_ACTIONS. The BEST_ACTION_SUGGESTION is STRAFE_LEFT (action=3), which repositions us horizontally while staying on same row. This action avoids oscillation and prepares for future forward movement toward our target.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#....↑....#
#.........#.......P.#
#######O####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(18,9)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 102
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 720 · pos R10(14,8) · dir 102 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 6
Facing DOWN at R10(14,8) with target short_task_6 at R10(17,5). Our Manhattan distance is 7; we need to move downward first. However, MOVE_FORWARD isn't allowed in ALLOWED_ACTIONS. The BEST_ACTION_SUGGESTION is STRAFE_LEFT (action=3), which repositions us horizontally while staying on same row. This action avoids oscillation and prepares for future forward movement toward our target.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#...←...P.#
#.........#.........#
#######D####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(18,8)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 102
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 721 · pos R10(14,9) · dir 102 · action TURN_BACK · assigned 3/3 remaining · minDist 7
Facing DOWN at R10(14,9) with target short_task_6 at R10(17,5). Our Manhattan distance is 7; we need to move downward first. However, MOVE_FORWARD isn't allowed in ALLOWED_ACTIONS. The BEST_ACTION_SUGGESTION is TURN_BACK (action=6), which reorients us upward. But since our goal is to eventually move downward toward short_task_6, turning back might help avoid oscillation and prepare for a forward movement later. We choose action 6 as suggested by BEST_ACTION_SUGGESTION.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#......P..#
#.........#...←.....#
#######O####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(17,8)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 722 · pos R10(14,9) · dir 100 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 7
Facing DOWN at R10(14,9) with target short_task_6 at R10(17,5). Our Manhattan distance is 7; we need to move downward first. However, MOVE_FORWARD isn't allowed in ALLOWED_ACTIONS. The BEST_ACTION_SUGGESTION is STRAFE_LEFT (action=3), which repositions us horizontally while staying on same row. This action avoids oscillation and prepares for future forward movement toward our target.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.....P...#
#.........#...→.....#
#######D####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(16,8)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 723 · pos R10(14,8) · dir 100 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 6
Facing DOWN at R10(14,8) with target short_task_6 at R10(17,5). Our Manhattan distance is 7; we need to move downward first. However, MOVE_FORWARD isn't allowed in ALLOWED_ACTIONS. The BEST_ACTION_SUGGESTION is STRAFE_LEFT (action=2), which repositions us horizontally while staying on same row. This action avoids oscillation and prepares for future forward movement toward our target.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#...→P....#
#.........#.........#
#######O####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(15,8)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 724 · pos R10(14,9) · dir 100 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 7
Facing DOWN at R10(14,9) with target short_task_6 at R10(17,5). Our Manhattan distance is 7; we need to move downward first. However, MOVE_FORWARD isn't allowed in ALLOWED_ACTIONS. The BEST_ACTION_SUGGESTION is STRAFE_LEFT (action=3), which repositions us horizontally while staying on same row. This action avoids oscillation and prepares for future forward movement toward our target.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.....P...#
#.........#...→.....#
#######D####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(16,8)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 102
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 725 · pos R10(14,8) · dir 100 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 6
Facing DOWN at R10(14,8) with target short_task_6 at R10(17,5). Our Manhattan distance is 7; we need to move downward first. However, MOVE_FORWARD isn't allowed in ALLOWED_ACTIONS. The BEST_ACTION_SUGGESTION is STRAFE_LEFT (action=2), which repositions us horizontally while staying on same row. This action avoids oscillation and prepares for future forward movement toward our target.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#...→P....#
#.........#.........#
#######O####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(15,8)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 726 · pos R10(14,9) · dir 100 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 7
Facing DOWN at R10(14,9) with target short_task_6 at R10(17,5). Our Manhattan distance is 7; we need to move downward first. However, MOVE_FORWARD isn't allowed in ALLOWED_ACTIONS. The BEST_ACTION_SUGGESTION is STRAFE_LEFT (action=3), which repositions us horizontally while staying on same row. This action avoids oscillation and prepares for future forward movement toward our target.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.....P...#
#.........#...→.....#
#######D####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(16,8)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 727 · pos R10(14,8) · dir 100 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 6
Facing DOWN at R10(14,8) with target short_task_6 at R10(17,5). Our Manhattan distance is 7; we need to move downward first. However, MOVE_FORWARD isn't allowed in ALLOWED_ACTIONS. The BEST_ACTION_SUGGESTION is STRAFE_LEFT (action=2), which repositions us horizontally while staying on same row. This action avoids oscillation and prepares for future forward movement toward our target.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#...→P....#
#.........#.........#
#######O####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(15,8)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 728 · pos R10(14,9) · dir 100 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 7
Facing DOWN at R10(14,9) with target short_task_6 at R10(17,5). Our Manhattan distance is 7; we need to move downward first. However, MOVE_FORWARD isn't allowed in ALLOWED_ACTIONS. The BEST_ACTION_SUGGESTION is STRAFE_LEFT (action=3), which repositions us horizontally while staying on same row. This action avoids oscillation and prepares for future forward movement toward our target.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.....P...#
#.........#...→.....#
#######D####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(16,8)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 102
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 729 · pos R10(14,8) · dir 100 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 6
Facing DOWN at R10(14,8) with target short_task_6 at R10(17,5). Our Manhattan distance is 7; we need to move downward first. However, MOVE_FORWARD isn't allowed in ALLOWED_ACTIONS. The BEST_ACTION_SUGGESTION is STRAFE_LEFT (action=2), which repositions us horizontally while staying on same row. This action avoids oscillation and prepares for future forward movement toward our target.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#...→P....#
#.........#.........#
#######O####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(15,8)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 730 · pos R10(14,9) · dir 100 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 7
Facing DOWN at R10(14,9) with target short_task_6 at R10(17,5). Our Manhattan distance is 7; we need to move downward first. However, MOVE_FORWARD isn't allowed in ALLOWED_ACTIONS. The BEST_ACTION_SUGGESTION is STRAFE_LEFT (action=3), which repositions us horizontally while staying on same row. This action avoids oscillation and prepares for future forward movement toward our target.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.....P...#
#.........#...→.....#
#######D####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(16,8)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 731 · pos R10(14,8) · dir 100 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 6
Facing DOWN at R10(14,8) with target short_task_6 at R10(17,5). Our Manhattan distance is 7; we need to move downward first. However, MOVE_FORWARD isn't allowed in ALLOWED_ACTIONS. The BEST_ACTION_SUGGESTION is STRAFE_LEFT (action=2), which repositions us horizontally while staying on same row. This action avoids oscillation and prepares for future forward movement toward our target.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#...→P....#
#.........#.........#
#######O####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(15,8)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 732 · pos R10(14,9) · dir 100 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 7
Facing DOWN at R10(14,9) with target short_task_6 at R10(17,5). Our Manhattan distance is 7; we need to move downward first. However, MOVE_FORWARD isn't allowed in ALLOWED_ACTIONS. The BEST_ACTION_SUGGESTION is STRAFE_LEFT (action=3), which repositions us horizontally while staying on same row. This action avoids oscillation and prepares for future forward movement toward our target.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.....P...#
#.........#...→.....#
#######D####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(16,8)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 102
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 733 · pos R10(14,8) · dir 100 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 6
Facing DOWN at R10(14,8) with target short_task_6 at R10(17,5). Our Manhattan distance is 7; we need to move downward first. However, MOVE_FORWARD isn't allowed in ALLOWED_ACTIONS. The BEST_ACTION_SUGGESTION is STRAFE_LEFT (action=2), which repositions us horizontally while staying on same row. This action avoids oscillation and prepares for future forward movement toward our target.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#...→P....#
#.........#.........#
#######O####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(15,8)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 734 · pos R10(14,9) · dir 100 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 7
Facing DOWN at R10(14,9) with target short_task_6 at R10(17,5). Our Manhattan distance is 7; we need to move downward first. However, MOVE_FORWARD isn't allowed in ALLOWED_ACTIONS. The BEST_ACTION_SUGGESTION is STRAFE_LEFT (action=3), which repositions us horizontally while staying on same row. This action avoids oscillation and prepares for future forward movement toward our target.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.....P...#
#.........#...→.....#
#######D####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(16,8)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 735 · pos R10(14,8) · dir 100 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 6
Facing DOWN at R10(14,8) with target short_task_6 at R10(17,5). Our Manhattan distance is 7; we need to move downward first. However, MOVE_FORWARD isn't allowed in ALLOWED_ACTIONS. The BEST_ACTION_SUGGESTION is STRAFE_LEFT (action=2), which repositions us horizontally while staying on same row. This action avoids oscillation and prepares for future forward movement toward our target.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#...→P....#
#.........#.........#
#######O####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(15,8)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 736 · pos R10(14,9) · dir 100 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 7
Facing DOWN at R10(14,9) with target short_task_6 at R10(17,5). Our Manhattan distance is 7; we need to move downward first. However, MOVE_FORWARD isn't allowed in ALLOWED_ACTIONS. The BEST_ACTION_SUGGESTION is STRAFE_LEFT (action=3), which repositions us horizontally while staying on same row. This action avoids oscillation and prepares for future forward movement toward our target.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.....P...#
#.........#...→.....#
#######D####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(16,8)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 102
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 737 · pos R10(14,8) · dir 100 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 6
Facing DOWN at R10(14,8) with target short_task_6 at R10(17,5). Our Manhattan distance is 7; we need to move downward first. However, MOVE_FORWARD isn't allowed in ALLOWED_ACTIONS. The BEST_ACTION_SUGGESTION is STRAFE_LEFT (action=2), which repositions us horizontally while staying on same row. This action avoids oscillation and prepares for future forward movement toward our target.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#...→P....#
#.........#.........#
#######O####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(15,8)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 738 · pos R10(14,9) · dir 100 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 7
Facing DOWN at R10(14,9) with target short_task_6 at R10(17,5). Our Manhattan distance is 7; we need to move downward first. However, MOVE_FORWARD isn't allowed in ALLOWED_ACTIONS. The BEST_ACTION_SUGGESTION is STRAFE_LEFT (action=3), which repositions us horizontally while staying on same row. This action avoids oscillation and prepares for future forward movement toward our target.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.....P...#
#.........#...→.....#
#######D####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(16,8)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 739 · pos R10(14,8) · dir 100 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 6
Facing DOWN at R10(14,8) with target short_task_6 at R10(17,5). Our Manhattan distance is 7; we need to move downward first. However, MOVE_FORWARD isn't allowed in ALLOWED_ACTIONS. The BEST_ACTION_SUGGESTION is STRAFE_LEFT (action=2), which repositions us horizontally while staying on same row. This action avoids oscillation and prepares for future forward movement toward our target.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#...→P....#
#.........#.........#
#######O####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(15,8)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 740 · pos R10(14,9) · dir 100 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 7
Facing DOWN at R10(14,9) with target short_task_6 at R10(17,5). Our Manhattan distance is 7; we need to move downward first. However, MOVE_FORWARD isn't allowed in ALLOWED_ACTIONS. The BEST_ACTION_SUGGESTION is STRAFE_LEFT (action=3), which repositions us horizontally while staying on same row. This action avoids oscillation and prepares for future forward movement toward our target.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.....P...#
#.........#...→.....#
#######D####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(16,8)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 102
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 741 · pos R10(14,8) · dir 100 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 6
Facing DOWN at R10(14,8) with target short_task_6 at R10(17,5). Our Manhattan distance is 7; we need to move downward first. However, MOVE_FORWARD isn't allowed in ALLOWED_ACTIONS. The BEST_ACTION_SUGGESTION is STRAFE_LEFT (action=2), which repositions us horizontally while staying on same row. This action avoids oscillation and prepares for future forward movement toward our target.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#...→P....#
#.........#.........#
#######O####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(15,8)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 742 · pos R10(14,9) · dir 100 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 7
Facing DOWN at R10(14,9) with target short_task_6 at R10(17,5). Our Manhattan distance is 7; we need to move downward first. However, MOVE_FORWARD isn't allowed in ALLOWED_ACTIONS. The BEST_ACTION_SUGGESTION is STRAFE_LEFT (action=3), which repositions us horizontally while staying on same row. This action avoids oscillation and prepares for future forward movement toward our target.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.....P...#
#.........#...→.....#
#######D####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(16,8)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 743 · pos R10(14,8) · dir 100 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 6
Facing DOWN at R10(14,8) with target short_task_6 at R10(17,5). Our Manhattan distance is 7; we need to move downward first. However, MOVE_FORWARD isn't allowed in ALLOWED_ACTIONS. The BEST_ACTION_SUGGESTION is STRAFE_LEFT (action=2), which repositions us horizontally while staying on same row. This action avoids oscillation and prepares for future forward movement toward our target.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#...→P....#
#.........#.........#
#######O####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(15,8)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 744 · pos R10(14,9) · dir 100 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 7
Facing DOWN at R10(14,9) with target short_task_6 at R10(17,5). Our Manhattan distance is 7; we need to move downward first. However, MOVE_FORWARD isn't allowed in ALLOWED_ACTIONS. The BEST_ACTION_SUGGESTION is STRAFE_LEFT (action=3), which repositions us horizontally while staying on same row. This action avoids oscillation and prepares for future forward movement toward our target.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.....P...#
#.........#...→.....#
#######D####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(16,8)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 102
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 745 · pos R10(14,8) · dir 100 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 6
Facing DOWN at R10(14,8) with target short_task_6 at R10(17,5). Our Manhattan distance is 7; we need to move downward first. However, MOVE_FORWARD isn't allowed in ALLOWED_ACTIONS. The BEST_ACTION_SUGGESTION is STRAFE_LEFT (action=2), which repositions us horizontally while staying on same row. This action avoids oscillation and prepares for future forward movement toward our target.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#...→P....#
#.........#.........#
#######O####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(15,8)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 746 · pos R10(14,9) · dir 100 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 7
Facing DOWN at R10(14,9) with target short_task_6 at R10(17,5). Our Manhattan distance is 7; we need to move downward first. However, MOVE_FORWARD isn't allowed in ALLOWED_ACTIONS. The BEST_ACTION_SUGGESTION is STRAFE_LEFT (action=3), which repositions us horizontally while staying on same row. This action avoids oscillation and prepares for future forward movement toward our target.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.....P...#
#.........#...→.....#
#######D####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(16,8)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 747 · pos R10(14,8) · dir 100 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 6
Facing DOWN at R10(14,8) with target short_task_6 at R10(17,5). Our Manhattan distance is 7; we need to move downward first. However, MOVE_FORWARD isn't allowed in ALLOWED_ACTIONS. The BEST_ACTION_SUGGESTION is STRAFE_LEFT (action=2), which repositions us horizontally while staying on same row. This action avoids oscillation and prepares for future forward movement toward our target.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#...→P....#
#.........#.........#
#######O####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(15,8)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 748 · pos R10(14,9) · dir 100 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 7
Facing DOWN at R10(14,9) with target short_task_6 at R10(17,5). Our Manhattan distance is 7; we need to move downward first. However, MOVE_FORWARD isn't allowed in ALLOWED_ACTIONS. The BEST_ACTION_SUGGESTION is STRAFE_LEFT (action=3), which repositions us horizontally while staying on same row. This action avoids oscillation and prepares for future forward movement toward our target.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.....P...#
#.........#...→.....#
#######D####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(16,8)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 102
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 749 · pos R10(14,8) · dir 100 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 6
Facing DOWN at R10(14,8) with target short_task_6 at R10(17,5). Our Manhattan distance is 7; we need to move downward first. However, MOVE_FORWARD isn't allowed in ALLOWED_ACTIONS. The BEST_ACTION_SUGGESTION is STRAFE_LEFT (action=2), which repositions us horizontally while staying on same row. This action avoids oscillation and prepares for future forward movement toward our target.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#...→P....#
#.........#.........#
#######O####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(15,8)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 750 · pos R10(14,9) · dir 100 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 7
Facing DOWN at R10(14,9) with target short_task_6 at R10(17,5). Our Manhattan distance is 7; we need to move downward first. However, MOVE_FORWARD isn't allowed in ALLOWED_ACTIONS. The BEST_ACTION_SUGGESTION is STRAFE_LEFT (action=3), which repositions us horizontally while staying on same row. This action avoids oscillation and prepares for future forward movement toward our target.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.....P...#
#.........#...→.....#
#######D####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(16,8)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 751 · pos R10(14,8) · dir 100 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 6
Facing DOWN at R10(14,8) with target short_task_6 at R10(17,5). Our Manhattan distance is 7; we need to move downward first. However, MOVE_FORWARD isn't allowed in ALLOWED_ACTIONS. The BEST_ACTION_SUGGESTION is STRAFE_LEFT (action=2), which repositions us horizontally while staying on same row. This action avoids oscillation and prepares for future forward movement toward our target.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#...→P....#
#.........#.........#
#######O####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(15,8)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 752 · pos R10(14,9) · dir 100 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 7
Facing DOWN at R10(14,9) with target short_task_6 at R10(17,5). Our Manhattan distance is 7; we need to move downward first. However, MOVE_FORWARD isn't allowed in ALLOWED_ACTIONS. The BEST_ACTION_SUGGESTION is STRAFE_LEFT (action=3), which repositions us horizontally while staying on same row. This action avoids oscillation and prepares for future forward movement toward our target.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.....P...#
#.........#...→.....#
#######D####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(16,8)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 102
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 753 · pos R10(14,8) · dir 100 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 6
Facing DOWN at R10(14,8) with target short_task_6 at R10(17,5). Our Manhattan distance is 7; we need to move downward first. However, MOVE_FORWARD isn't allowed in ALLOWED_ACTIONS. The BEST_ACTION_SUGGESTION is STRAFE_LEFT (action=2), which repositions us horizontally while staying on same row. This action avoids oscillation and prepares for future forward movement toward our target.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#...→P....#
#.........#.........#
#######O####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(15,8)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 754 · pos R10(14,9) · dir 100 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 7
Facing DOWN at R10(14,9) with target short_task_6 at R10(17,5). Our Manhattan distance is 7; we need to move downward first. However, MOVE_FORWARD isn't allowed in ALLOWED_ACTIONS. The BEST_ACTION_SUGGESTION is STRAFE_LEFT (action=3), which repositions us horizontally while staying on same row. This action avoids oscillation and prepares for future forward movement toward our target.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.....P...#
#.........#...→.....#
#######D####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(16,8)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 755 · pos R10(14,8) · dir 100 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 6
Facing DOWN at R10(14,8) with target short_task_6 at R10(17,5). Our Manhattan distance is 7; we need to move downward first. However, MOVE_FORWARD isn't allowed in ALLOWED_ACTIONS. The BEST_ACTION_SUGGESTION is STRAFE_LEFT (action=2), which repositions us horizontally while staying on same row. This action avoids oscillation and prepares for future forward movement toward our target.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#...→P....#
#.........#.........#
#######O####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(15,8)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 756 · pos R10(14,9) · dir 100 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 7
Facing DOWN at R10(14,9) with target short_task_6 at R10(17,5). Our Manhattan distance is 7; we need to move downward first. However, MOVE_FORWARD isn't allowed in ALLOWED_ACTIONS. The BEST_ACTION_SUGGESTION is STRAFE_LEFT (action=3), which repositions us horizontally while staying on same row. This action avoids oscillation and prepares for future forward movement toward our target.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.....P...#
#.........#...→.....#
#######D####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(16,8)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 102
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 757 · pos R10(14,8) · dir 100 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 6
Facing DOWN at R10(14,8) with target short_task_6 at R10(17,5). Our Manhattan distance is 7; we need to move downward first. However, MOVE_FORWARD isn't allowed in ALLOWED_ACTIONS. The BEST_ACTION_SUGGESTION is STRAFE_LEFT (action=2), which repositions us horizontally while staying on same row. This action avoids oscillation and prepares for future forward movement toward our target.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#...→P....#
#.........#.........#
#######O####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(15,8)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 758 · pos R10(14,9) · dir 100 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 7
Facing DOWN at R10(14,9) with target short_task_6 at R10(17,5). Our Manhattan distance is 7; we need to move downward first. However, MOVE_FORWARD isn't allowed in ALLOWED_ACTIONS. The BEST_ACTION_SUGGESTION is STRAFE_LEFT (action=3), which repositions us horizontally while staying on same row. This action avoids oscillation and prepares for future forward movement toward our target.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.....P...#
#.........#...→.....#
#######D####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(16,8)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 759 · pos R10(14,8) · dir 100 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 6
Facing DOWN at R10(14,8) with target short_task_6 at R10(17,5). Our Manhattan distance is 7; we need to move downward first. However, MOVE_FORWARD isn't allowed in ALLOWED_ACTIONS. The BEST_ACTION_SUGGESTION is STRAFE_LEFT (action=2), which repositions us horizontally while staying on same row. This action avoids oscillation and prepares for future forward movement toward our target.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#...→P....#
#.........#.........#
#######O####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(15,8)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 760 · pos R10(14,9) · dir 101 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 7
Facing DOWN at R10(14,9) with target short_task_6 at R10(17,5). Our Manhattan distance is 7; we need to move downward first. However, MOVE_FORWARD isn't allowed in ALLOWED_ACTIONS. The BEST_ACTION_SUGGESTION is STRAFE_LEFT (action=3), which repositions us horizontally while staying on same row. This action avoids oscillation and prepares for future forward movement toward our target.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.....P...#
#.........#...↓.....#
#######D####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(16,8)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 761 · pos R10(15,9) · dir 101 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 6
Facing DOWN at R10(15,9) with target short_task_6 at R10(17,5). Our Manhattan distance is 7; we need to move downward first. However, MOVE_FORWARD isn't allowed in ALLOWED_ACTIONS. The BEST_ACTION_SUGGESTION is STRAFE_LEFT (action=3), which repositions us horizontally while staying on same row. This action avoids oscillation and prepares for future forward movement toward our target.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.P...#
#.........#.........#
#.........#....↓....#
#######O####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(16,7)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 102
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 762 · pos R10(16,9) · dir 101 · action TURN_LEFT · assigned 3/3 remaining · minDist 5
Facing DOWN at R10(16,9) with target short_task_6 at R10(17,5). Our Manhattan distance is 7; we need to move downward first. However, MOVE_FORWARD isn't allowed in ALLOWED_ACTIONS. The BEST_ACTION_SUGGESTION is TURN_LEFT (action=4), which reorients us toward the task direction. This action avoids oscillation and prepares for future forward movement toward our target.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T..PT..#
#.........D...T.....#
#.........#.........#
#.........#.....↓...#
#######D####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(16,6)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 763 · pos R10(16,9) · dir 100 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 5
Facing DOWN at R10(16,9) with target short_task_6 at R10(17,5). Our Manhattan distance is 7; we need to move downward first. However, MOVE_FORWARD isn't allowed in ALLOWED_ACTIONS. The BEST_ACTION_SUGGESTION is STRAFE_LEFT (action=3), which repositions us horizontally while staying on same row. This action avoids oscillation and prepares for future forward movement toward our target.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.....→...#
#######O####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(16,5)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 764 · pos R10(16,8) · dir 100 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 4
Facing RIGHT at R10(16,8) with target short_task_6 at R10(17,5). Our Manhattan distance is 7; we need to move downward first. However, MOVE_FORWARD isn't allowed in ALLOWED_ACTIONS. The BEST_ACTION_SUGGESTION is STRAFE_LEFT (action=3), which repositions us horizontally while staying on same row. This action avoids oscillation and prepares for future forward movement toward our target.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.....P...#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.....→...#
#.........#.........#
#######D####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(16,4)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 765 · pos R10(16,7) · dir 100 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 3
Facing RIGHT at R10(16,7) with target short_task_6 at R10(17,5). Our Manhattan distance is 7; we need to move downward first. However, MOVE_FORWARD isn't allowed in ALLOWED_ACTIONS. The BEST_ACTION_SUGGESTION is STRAFE_LEFT (action=3), which repositions us horizontally while staying on same row. This action avoids oscillation and prepares for future forward movement toward our target.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P....P...#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.→...#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(16,3)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 102
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 766 · pos R10(16,6) · dir 100 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 2
Our current target is short_task_6 at R10(17,5). We are facing RIGHT. The BEST_ACTION_SUGGESTION is STRAFE_LEFT (action=3) to reposition horizontally while staying on same row. This action avoids oscillation and prepares for future forward movement toward our target.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.....P...#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T..→T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(16,2)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 767 · pos R10(16,5) · dir 100 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 1
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The BEST_ACTION_SUGGESTION is DO_TASK (action=8) if the front tile were a task matching our assigned tasks; however, our front tile is floor and not a task. Instead, we follow the navigation suggestion for short_task_6 which recommends STRAFE_LEFT (action=3) to reposition horizontally while staying on same row. This action avoids oscillation and prepares us for future forward movement toward our target.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.....P...#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#.....→T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(16,1)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 768 · pos R10(16,4) · dir 100 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 2
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The BEST_ACTION_SUGGESTION is STRAFE_LEFT (action=2) to reposition horizontally while staying on same row. This action avoids oscillation and prepares for future forward movement toward our target.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.....P...#
#.........#P........#
#.........#.....→...#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(16,2)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 769 · pos R10(16,5) · dir 100 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 1
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The BEST_ACTION_SUGGESTION is STRAFE_LEFT (action=3) to reposition horizontally while staying on same row. This action avoids oscillation and prepares for future forward movement toward our target.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.....P...#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#.....→T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(16,1)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 102
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 770 · pos R10(16,4) · dir 100 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 2
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The BEST_ACTION_SUGGESTION is STRAFE_LEFT (action=2) to reposition horizontally while staying on same row. This action avoids oscillation and prepares for future forward movement toward our target.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.....P...#
#.........#P........#
#.........#.....→...#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(16,2)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 771 · pos R10(16,5) · dir 100 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 1
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The BEST_ACTION_SUGGESTION is STRAFE_LEFT (action=3) to reposition horizontally while staying on same row. This action avoids oscillation and prepares for future forward movement toward our target.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.....P...#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#.....→T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(16,1)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 772 · pos R10(16,4) · dir 100 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 2
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The BEST_ACTION_SUGGESTION is STRAFE_LEFT (action=2) to reposition horizontally while staying on same row. This action avoids oscillation and prepares for future forward movement toward our target.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.....P...#
#.........#P........#
#.........#.....→...#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(16,2)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 773 · pos R10(16,5) · dir 100 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 1
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The BEST_ACTION_SUGGESTION is STRAFE_LEFT (action=3) to reposition horizontally while staying on same row. This action avoids oscillation and prepares for future forward movement toward our target.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.....P...#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#.....→T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(16,1)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 102
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 774 · pos R10(16,4) · dir 100 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 2
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The BEST_ACTION_SUGGESTION is STRAFE_LEFT (action=2) to reposition horizontally while staying on same row. This action avoids oscillation and prepares for future forward movement toward our target.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.....P...#
#.........#P........#
#.........#.....→...#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(16,2)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 775 · pos R10(16,5) · dir 100 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 1
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The BEST_ACTION_SUGGESTION is STRAFE_LEFT (action=3) to reposition horizontally while staying on same row. This action avoids oscillation and prepares for future forward movement toward our target.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.....P...#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#.....→T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(16,1)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 776 · pos R10(16,4) · dir 100 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 2
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The BEST_ACTION_SUGGESTION is STRAFE_LEFT (action=2) to reposition horizontally while staying on same row. This action avoids oscillation and prepares for future forward movement toward our target.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.....P...#
#.........#P........#
#.........#.....→...#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(16,2)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 777 · pos R10(16,5) · dir 100 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 1
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The BEST_ACTION_SUGGESTION is STRAFE_LEFT (action=3) to reposition horizontally while staying on same row. This action avoids oscillation and prepares for future forward movement toward our target.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.....P...#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#.....→T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(16,1)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 102
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 778 · pos R10(16,4) · dir 100 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 2
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The BEST_ACTION_SUGGESTION is STRAFE_LEFT (action=2) to reposition horizontally while staying on same row. This action avoids oscillation and prepares for future forward movement toward our target.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.....P...#
#.........#P........#
#.........#.....→...#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(16,2)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 779 · pos R10(16,5) · dir 100 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 1
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The BEST_ACTION_SUGGESTION is STRAFE_LEFT (action=3) to reposition horizontally while staying on same row. This action avoids oscillation and prepares for future forward movement toward our target.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.....P...#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#.....→T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(16,1)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 780 · pos R10(16,4) · dir 100 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 2
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The BEST_ACTION_SUGGESTION is STRAFE_LEFT (action=2) to reposition horizontally while staying on same row. This action avoids oscillation and prepares for future forward movement toward our target.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.....P...#
#.........#P........#
#.........#.....→...#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(16,2)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 781 · pos R10(16,5) · dir 100 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 1
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The BEST_ACTION_SUGGESTION is STRAFE_LEFT (action=3) to reposition horizontally while staying on same row. This action avoids oscillation and prepares for future forward movement toward our target.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.....P...#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#.....→T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(16,1)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 102
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 782 · pos R10(16,4) · dir 100 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 2
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The BEST_ACTION_SUGGESTION is STRAFE_LEFT (action=2) to reposition horizontally while staying on same row. This action avoids oscillation and prepares for future forward movement toward our target.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.....P...#
#.........#P........#
#.........#.....→...#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(16,2)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 783 · pos R10(16,5) · dir 100 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 1
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The BEST_ACTION_SUGGESTION is STRAFE_LEFT (action=3) to reposition horizontally while staying on same row. This action avoids oscillation and prepares for future forward movement toward our target.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.....P...#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#.....→T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(16,1)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 784 · pos R10(16,4) · dir 100 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 2
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The BEST_ACTION_SUGGESTION is STRAFE_LEFT (action=2) to reposition horizontally while staying on same row. This action avoids oscillation and prepares for future forward movement toward our target.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.....P...#
#.........#P........#
#.........#.....→...#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(16,2)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 785 · pos R10(16,5) · dir 100 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 1
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The BEST_ACTION_SUGGESTION is STRAFE_LEFT (action=3) to reposition horizontally while staying on same row. This action avoids oscillation and prepares for future forward movement toward our target.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.....P...#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#.....→T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(16,1)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 102
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 786 · pos R10(16,4) · dir 100 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 2
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The BEST_ACTION_SUGGESTION is STRAFE_LEFT (action=2) to reposition horizontally while staying on same row. This action avoids oscillation and prepares for future forward movement toward our target.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.....P...#
#.........#P........#
#.........#.....→...#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(16,2)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 787 · pos R10(16,5) · dir 100 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 1
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The BEST_ACTION_SUGGESTION is STRAFE_LEFT (action=3) to reposition horizontally while staying on same row. This action avoids oscillation and prepares for future forward movement toward our target.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.....P...#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#.....→T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(16,1)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 788 · pos R10(16,4) · dir 100 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 2
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The BEST_ACTION_SUGGESTION is STRAFE_LEFT (action=2) to reposition horizontally while staying on same row. This action avoids oscillation and prepares for future forward movement toward our target.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.....P...#
#.........#P........#
#.........#.....→...#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(16,2)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 789 · pos R10(16,5) · dir 100 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 1
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The BEST_ACTION_SUGGESTION is STRAFE_LEFT (action=3) to reposition horizontally while staying on same row. This action avoids oscillation and prepares for future forward movement toward our target.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.....P...#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#.....→T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(16,1)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 102
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 790 · pos R10(16,4) · dir 100 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 2
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The BEST_ACTION_SUGGESTION is STRAFE_LEFT (action=2) to reposition horizontally while staying on same row. This action avoids oscillation and prepares for future forward movement toward our target.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.....P...#
#.........#P........#
#.........#.....→...#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(16,2)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 791 · pos R10(16,5) · dir 100 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 1
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The BEST_ACTION_SUGGESTION is STRAFE_LEFT (action=3) to reposition horizontally while staying on same row. This action avoids oscillation and prepares for future forward movement toward our target.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.....P...#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#.....→T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(16,1)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 792 · pos R10(16,4) · dir 100 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 2
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The BEST_ACTION_SUGGESTION is STRAFE_LEFT (action=2) to reposition horizontally while staying on same row. This action avoids oscillation and prepares for future forward movement toward our target.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.....P...#
#.........#P........#
#.........#.....→...#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(16,2)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 793 · pos R10(16,5) · dir 100 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 1
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The BEST_ACTION_SUGGESTION is STRAFE_LEFT (action=3) to reposition horizontally while staying on same row. This action avoids oscillation and prepares for future forward movement toward our target.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.....P...#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#.....→T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(16,1)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 102
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 794 · pos R10(16,4) · dir 100 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 2
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The BEST_ACTION_SUGGESTION is STRAFE_LEFT (action=2) to reposition horizontally while staying on same row. This action avoids oscillation and prepares for future forward movement toward our target.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.....P...#
#.........#P........#
#.........#.....→...#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(16,2)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 795 · pos R10(16,5) · dir 100 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 1
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The BEST_ACTION_SUGGESTION is STRAFE_LEFT (action=3) to reposition horizontally while staying on same row. This action avoids oscillation and prepares for future forward movement toward our target.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.....P...#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#.....→T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(16,1)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 796 · pos R10(16,4) · dir 100 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 2
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The BEST_ACTION_SUGGESTION is STRAFE_LEFT (action=2) to reposition horizontally while staying on same row. This action avoids oscillation and prepares for future forward movement toward our target.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.....P...#
#.........#P........#
#.........#.....→...#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(16,2)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 797 · pos R10(16,5) · dir 100 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 1
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The BEST_ACTION_SUGGESTION is STRAFE_LEFT (action=3) to reposition horizontally while staying on same row. This action avoids oscillation and prepares for future forward movement toward our target.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.....P...#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#.....→T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(16,1)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 102
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 798 · pos R10(16,4) · dir 100 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 2
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The BEST_ACTION_SUGGESTION is STRAFE_LEFT (action=2) to reposition horizontally while staying on same row. This action avoids oscillation and prepares for future forward movement toward our target.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.....P...#
#.........#P........#
#.........#.....→...#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(16,2)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 799 · pos R10(16,5) · dir 100 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 1
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The BEST_ACTION_SUGGESTION is STRAFE_LEFT (action=3) to reposition horizontally while staying on same row. This action avoids oscillation and prepares for future forward movement toward our target.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.....P...#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#.....→T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(16,1)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 800 · pos R10(16,4) · dir 103 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 2
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The BEST_ACTION_SUGGESTION is STRAFE_LEFT (action=2) to reposition horizontally while staying on same row. This action avoids oscillation and prepares for future forward movement toward our target.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.....P...#
#.........#P........#
#.........#.....↑...#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(16,2)": {
"player_name": "player_4",
"direction": 100
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 801 · pos R10(17,4) · dir 103 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 1
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The BEST_ACTION_SUGGESTION is STRAFE_LEFT (action=2) to reposition horizontally while staying on same row. This action avoids oscillation and prepares for future forward movement toward our target.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#......P..#
#.........#P........#
#.........#......↑..#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(17,2)": {
"player_name": "player_4",
"direction": 100
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 802 · pos R10(18,4) · dir 103 · action TURN_BACK · assigned 3/3 remaining · minDist 2
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The BEST_ACTION_SUGGESTION is TURN_BACK (action=6) to reorient ourselves for a better approach. However, since our front tile is walkable and no task is in front, we follow the suggestion to turn back, which will change our direction from 103 to 100. This action helps us avoid oscillation by not repeating previous moves and prepares us for future forward movement toward short_task_6.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.......P.#
#.........#P........#
#.........#.......↑.#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(18,2)": {
"player_name": "player_4",
"direction": 100
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 102
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 803 · pos R10(18,4) · dir 101 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 2
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The BEST_ACTION_SUGGESTION is STRAFE_LEFT (action=2) to reposition horizontally while staying on same row. This action avoids oscillation and prepares for future forward movement toward our target.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#........P#
#.........#P........#
#.........#.......↓.#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(19,2)": {
"player_name": "player_4",
"direction": 100
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 804 · pos R10(17,4) · dir 101 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 1
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The BEST_ACTION_SUGGESTION is STRAFE_LEFT (action=2) to reposition horizontally while staying on same row. This action avoids oscillation and prepares for future forward movement toward our target.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.......P.#
#.........#P........#
#.........#......↓..#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(18,2)": {
"player_name": "player_4",
"direction": 100
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 805 · pos R10(16,4) · dir 101 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 2
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The BEST_ACTION_SUGGESTION is STRAFE_LEFT (action=2) to reposition horizontally while staying on same row. This action avoids oscillation and prepares for future forward movement toward our target.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#........P#
#.........#P........#
#.........#.....↓...#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(19,2)": {
"player_name": "player_4",
"direction": 100
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 806 · pos R10(17,4) · dir 101 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 1
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The BEST_ACTION_SUGGESTION is STRAFE_LEFT (action=2) to reposition horizontally while staying on same row. This action avoids oscillation and prepares for future forward movement toward our target.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.......P.#
#.........#P........#
#.........#......↓..#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(18,2)": {
"player_name": "player_4",
"direction": 100
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 102
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 807 · pos R10(16,4) · dir 101 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 2
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The BEST_ACTION_SUGGESTION is STRAFE_LEFT (action=2) to reposition horizontally while staying on same row. This action avoids oscillation and prepares for future forward movement toward our target.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#........P#
#.........#P........#
#.........#.....↓...#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(19,2)": {
"player_name": "player_4",
"direction": 100
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 808 · pos R10(17,4) · dir 101 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 1
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The BEST_ACTION_SUGGESTION is STRAFE_LEFT (action=2) to reposition horizontally while staying on same row. This action avoids oscillation and prepares for future forward movement toward our target.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.......P.#
#.........#P........#
#.........#......↓..#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(18,2)": {
"player_name": "player_4",
"direction": 100
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 809 · pos R10(16,4) · dir 101 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 2
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The BEST_ACTION_SUGGESTION is STRAFE_LEFT (action=2) to reposition horizontally while staying on same row. This action avoids oscillation and prepares for future forward movement toward our target.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#........P#
#.........#P........#
#.........#.....↓...#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(19,2)": {
"player_name": "player_4",
"direction": 100
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 810 · pos R10(17,4) · dir 101 · action DO_TASK · assigned 3/3 remaining · minDist 1
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The BEST_ACTION_SUGGESTION is DO_TASK (action=8) because the front tile is a task panel and matches our assigned task. This action completes the task progress and avoids oscillation by directly interacting with the task.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 3/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.......P.#
#.........#P........#
#.........#......↓..#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(18,2)": {
"player_name": "player_4",
"direction": 100
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 102
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 811 · pos R10(17,4) · dir 101 · action DO_TASK · assigned 3/3 remaining · minDist 1
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The BEST_ACTION_SUGGESTION is DO_TASK because the front tile is a task panel and matches our assigned task. This action completes the task progress and avoids oscillation by directly interacting with the task.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 4/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#........P#
#.........#P........#
#.........#......↓..#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(19,2)": {
"player_name": "player_4",
"direction": 100
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 812 · pos R10(17,4) · dir 101 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 1
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile is floor and walkable. However, our BEST_ACTION_SUGGESTION is DO_TASK because the task panel in front of us (R10(17,3)) does not match any assigned tasks. Instead, we follow the navigation suggestion for short_task_6 which indicates STRAFE_LEFT to reposition horizontally while staying on same row. This action avoids oscillation and prepares for forward movement toward our target.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.......P.#
#.........#P........#
#.........#......↓..#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(18,2)": {
"player_name": "player_4",
"direction": 100
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 813 · pos R10(16,4) · dir 101 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 2
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The BEST_ACTION_SUGGESTION is STRAFE_LEFT (action=2) to reposition horizontally while staying on same row. This action avoids oscillation and prepares for forward movement toward our target.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#........P#
#.........#P........#
#.........#.....↓...#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(19,2)": {
"player_name": "player_4",
"direction": 100
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 814 · pos R10(17,4) · dir 101 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 1
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile is floor and walkable. However, our BEST_ACTION_SUGGESTION is DO_TASK because the task panel in front of us (R10(17,3)) does not match any assigned tasks. Instead, we follow the navigation suggestion for short_task_6 which indicates STRAFE_LEFT to reposition horizontally while staying on same row. This action avoids oscillation and prepares for forward movement toward our target.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.......P.#
#.........#P........#
#.........#......↓..#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(18,2)": {
"player_name": "player_4",
"direction": 100
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 102
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 815 · pos R10(16,4) · dir 101 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 2
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The BEST_ACTION_SUGGESTION is STRAFE_LEFT (action=2) to reposition horizontally while staying on same row. This action avoids oscillation and prepares for forward movement toward our target.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#........P#
#.........#P........#
#.........#.....↓...#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(19,2)": {
"player_name": "player_4",
"direction": 100
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 816 · pos R10(17,4) · dir 101 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 1
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The BEST_ACTION_SUGGESTION is DO_TASK because the front tile (R10(17,3)) does not match any assigned tasks. However, our navigation suggestion for short_task_6 indicates STRAFE_LEFT to reposition horizontally while staying on same row. This action avoids oscillation and prepares us for forward movement toward our target.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.......P.#
#.........#P........#
#.........#......↓..#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(18,2)": {
"player_name": "player_4",
"direction": 100
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 817 · pos R10(18,4) · dir 101 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 2
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R10(17,4)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. This action avoids oscillation and prepares for forward movement toward our target.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#........P#
#.........#P........#
#.........#.......↓.#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(19,2)": {
"player_name": "player_4",
"direction": 100
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 818 · pos R10(19,4) · dir 101 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 3
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The BEST_ACTION_SUGGESTION is STRAFE_LEFT (action=2) to reposition horizontally while staying on same row. This action avoids oscillation and prepares for forward movement toward our target.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.......P.#
#.........#P........#
#.........#........↓#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(18,2)": {
"player_name": "player_4",
"direction": 100
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 102
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 819 · pos R10(18,4) · dir 101 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 2
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R10(18,4)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. This action avoids oscillation and prepares for forward movement toward our target.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#........P#
#.........#P........#
#.........#.......↓.#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(19,2)": {
"player_name": "player_4",
"direction": 100
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 820 · pos R10(17,4) · dir 101 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 1
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R10(18,4)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. This action avoids oscillation and prepares for forward movement toward our target.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.......P.#
#.........#P........#
#.........#......↓..#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(18,2)": {
"player_name": "player_4",
"direction": 100
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 821 · pos R10(18,4) · dir 101 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 2
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. This action avoids oscillation and prepares for forward movement toward our target. We choose STRAFE_LEFT (action=3) as it aligns with the navigation suggestion and helps avoid repeated back-and-forth movements.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#........P#
#.........#P........#
#.........#.......↓.#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(19,2)": {
"player_name": "player_4",
"direction": 100
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 822 · pos R10(19,4) · dir 101 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 3
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R10(18,4)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. This action avoids oscillation and prepares for forward movement toward our target.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.......P.#
#.........#P........#
#.........#........↓#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(18,2)": {
"player_name": "player_4",
"direction": 100
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 102
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 823 · pos R10(18,4) · dir 101 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 2
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R10(18,4)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. This action avoids oscillation and prepares for forward movement toward our target.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#........P#
#.........#P........#
#.........#.......↓.#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(19,2)": {
"player_name": "player_4",
"direction": 100
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 824 · pos R10(19,4) · dir 101 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 3
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R10(18,4)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. This action avoids oscillation and prepares for forward movement toward our target.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.......P.#
#.........#P........#
#.........#........↓#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(18,2)": {
"player_name": "player_4",
"direction": 100
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 825 · pos R10(18,4) · dir 101 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 2
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R10(19,4)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. This action avoids oscillation and prepares for forward movement toward our target.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#........P#
#.........#P........#
#.........#.......↓.#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(19,2)": {
"player_name": "player_4",
"direction": 100
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 826 · pos R10(19,4) · dir 101 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 3
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R10(18,4)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. This action avoids oscillation and prepares for forward movement toward our target.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.......P.#
#.........#P........#
#.........#........↓#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(18,2)": {
"player_name": "player_4",
"direction": 100
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 102
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 827 · pos R10(18,4) · dir 101 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 2
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R10(18,4)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. This action avoids oscillation and prepares for forward movement toward our target.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#........P#
#.........#P........#
#.........#.......↓.#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(19,2)": {
"player_name": "player_4",
"direction": 100
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 828 · pos R10(19,4) · dir 101 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 3
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R10(18,4)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. This action avoids oscillation and prepares for forward movement toward our target.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.......P.#
#.........#P........#
#.........#........↓#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(18,2)": {
"player_name": "player_4",
"direction": 100
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 829 · pos R10(18,4) · dir 101 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 2
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R10(18,4)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. This action avoids oscillation and prepares for forward movement toward our target.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#........P#
#.........#P........#
#.........#.......↓.#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(19,2)": {
"player_name": "player_4",
"direction": 100
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 830 · pos R10(19,4) · dir 101 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 3
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R10(18,4)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. This action avoids oscillation and prepares for forward movement toward our target.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.......P.#
#.........#P........#
#.........#........↓#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(18,2)": {
"player_name": "player_4",
"direction": 100
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 102
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 831 · pos R10(18,4) · dir 101 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 2
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R10(18,4)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. This action avoids oscillation and prepares for forward movement toward our target.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#........P#
#.........#P........#
#.........#.......↓.#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(19,2)": {
"player_name": "player_4",
"direction": 100
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 832 · pos R10(19,4) · dir 101 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 3
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R10(18,4)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. This action avoids oscillation and prepares for forward movement toward our target.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.......P.#
#.........#P........#
#.........#........↓#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(18,2)": {
"player_name": "player_4",
"direction": 100
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 833 · pos R10(18,4) · dir 101 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 2
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R10(19,4)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. This action avoids oscillation and prepares for forward movement toward our target.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#........P#
#.........#P........#
#.........#.......↓.#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(19,2)": {
"player_name": "player_4",
"direction": 100
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 834 · pos R10(19,4) · dir 101 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 3
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R10(18,4)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. This action avoids oscillation and prepares for forward movement toward our target.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.......P.#
#.........#P........#
#.........#........↓#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(18,2)": {
"player_name": "player_4",
"direction": 100
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 102
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 835 · pos R10(18,4) · dir 101 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 2
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R10(18,4)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. This action avoids oscillation and prepares for forward movement toward our target.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#........P#
#.........#P........#
#.........#.......↓.#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(19,2)": {
"player_name": "player_4",
"direction": 100
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 836 · pos R10(19,4) · dir 101 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 3
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R10(18,4)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. This action avoids oscillation and prepares for forward movement toward our target.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.......P.#
#.........#P........#
#.........#........↓#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(18,2)": {
"player_name": "player_4",
"direction": 100
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 837 · pos R10(18,4) · dir 101 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 2
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R10(19,4)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. This action avoids oscillation and prepares for forward movement toward our target.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#........P#
#.........#P........#
#.........#.......↓.#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(19,2)": {
"player_name": "player_4",
"direction": 100
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 838 · pos R10(19,4) · dir 101 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 3
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R10(18,4)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. This action avoids oscillation and prepares for forward movement toward our target.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.......P.#
#.........#P........#
#.........#........↓#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(18,2)": {
"player_name": "player_4",
"direction": 100
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 102
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 839 · pos R10(18,4) · dir 101 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 2
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R10(18,4)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. This action avoids oscillation and prepares for forward movement toward our target.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#........P#
#.........#P........#
#.........#.......↓.#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(19,2)": {
"player_name": "player_4",
"direction": 100
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 840 · pos R10(19,4) · dir 100 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 3
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R10(18,4)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. This action avoids oscillation and prepares for forward movement toward our target.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.......P.#
#.........#P........#
#.........#........→#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(18,2)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 841 · pos R10(19,3) · dir 100 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 4
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R10(18,3)) is occupied by player_4. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. This action avoids collision and prepares for forward movement toward our target.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P......P→#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(18,3)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 842 · pos R10(19,2) · dir 100 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 5
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R10(18,2)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. This action avoids collision and prepares for forward movement toward our target.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#........→#
#.........#P........#
#.........#.......P.#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(18,4)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 843 · pos R10(19,1) · dir 100 · action TURN_RIGHT · assigned 3/3 remaining · minDist 6
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R10(18,1)) is walkable floor. Our BEST_ACTION_SUGGESTION is TURN_RIGHT to reposition horizontally while staying on same row. This action avoids collision and prepares for forward movement toward our target.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#........→#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......TP.#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(18,5)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 102
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 844 · pos R10(19,1) · dir 101 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 6
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R18(19,1)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. This action avoids collision and prepares for forward movement toward our target.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#........↓#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...TP.#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(18,6)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 845 · pos R10(18,1) · dir 101 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 5
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(19,1)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. This action avoids collision and prepares for forward movement toward our target.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.......↓.#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T...P.#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(18,7)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 846 · pos R10(19,1) · dir 101 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 6
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(19,1)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. This action avoids collision and prepares for forward movement toward our target.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#........↓#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.......P.#
#.........#.........#
#######D####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(18,8)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 847 · pos R10(18,1) · dir 101 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 5
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(19,1)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. This action avoids collision and prepares for forward movement toward our target.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.......↓.#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.......P.#
#######O####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(18,9)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 102
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 848 · pos R10(19,1) · dir 101 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 6
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(19,1)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. This action avoids collision and prepares for forward movement toward our target.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#........↓#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.......P.#
#.........#.........#
#######D####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(18,8)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 849 · pos R10(18,1) · dir 101 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 5
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(19,1)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. This action avoids collision and prepares for forward movement toward our target.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.......↓.#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.......P.#
#######O####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(18,9)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 850 · pos R10(19,1) · dir 101 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 6
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(19,1)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. This action avoids collision and prepares for forward movement toward our target.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#........↓#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.......P.#
#.........#.........#
#######D####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(18,8)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 851 · pos R10(18,1) · dir 101 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 5
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(19,1)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. This action avoids collision and prepares for forward movement toward our target.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.......↓.#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.......P.#
#######O####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(18,9)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 102
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 852 · pos R10(19,1) · dir 101 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 6
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(19,1)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. This action avoids collision and prepares for forward movement toward our target.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#........↓#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.......P.#
#.........#.........#
#######D####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(18,8)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 853 · pos R10(18,1) · dir 101 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 5
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(19,1)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. This action avoids collision and prepares for forward movement toward our target.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.......↓.#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.......P.#
#######O####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(18,9)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 854 · pos R10(19,1) · dir 101 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 6
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(19,1)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. This action avoids collision and prepares for forward movement toward our target.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#........↓#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.......P.#
#.........#.........#
#######D####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(18,8)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 855 · pos R10(18,1) · dir 101 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 5
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(19,1)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. This action avoids collision and prepares for forward movement toward our target.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.......↓.#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.......P.#
#######O####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(18,9)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 102
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 856 · pos R10(19,1) · dir 101 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 6
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(19,1)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. This action avoids collision and prepares for forward movement toward our target.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#........↓#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.......P.#
#.........#.........#
#######D####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(18,8)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 857 · pos R10(18,1) · dir 101 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 5
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(19,1)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. This action avoids collision and prepares for forward movement toward our target.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.......↓.#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.......P.#
#######O####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(18,9)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 858 · pos R10(19,1) · dir 101 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 6
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(19,1)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. This action avoids collision and prepares for forward movement toward our target.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#........↓#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.......P.#
#.........#.........#
#######D####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(18,8)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 859 · pos R10(18,1) · dir 101 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 5
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(19,1)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. This action avoids collision and prepares for forward movement toward our target.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.......↓.#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.......P.#
#######O####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(18,9)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 102
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 860 · pos R10(19,1) · dir 101 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 6
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(19,1)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. This action avoids collision and prepares for forward movement toward our target.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#........↓#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.......P.#
#.........#.........#
#######D####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(18,8)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 861 · pos R10(18,1) · dir 101 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 5
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(19,1)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. This action avoids collision and prepares for forward movement toward our target.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.......↓.#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.......P.#
#######O####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(18,9)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 862 · pos R10(19,1) · dir 101 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 6
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(19,1)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. This action avoids collision and prepares for forward movement toward our target.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#........↓#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.......P.#
#.........#.........#
#######D####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(18,8)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 863 · pos R10(18,1) · dir 101 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 5
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(19,1)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. This action avoids collision and prepares for forward movement toward our target.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.......↓.#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.......P.#
#######O####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(18,9)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 102
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 864 · pos R10(19,1) · dir 101 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 6
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(19,1)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. This action avoids collision and prepares for forward movement toward our target.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#........↓#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.......P.#
#.........#.........#
#######D####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(18,8)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 865 · pos R10(18,1) · dir 101 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 5
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(19,1)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. This action avoids collision and prepares for forward movement toward our target.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.......↓.#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.......P.#
#######O####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(18,9)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 866 · pos R10(19,1) · dir 101 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 6
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(19,1)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. This action avoids collision and prepares for forward movement toward our target.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#........↓#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.......P.#
#.........#.........#
#######D####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(18,8)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 867 · pos R10(18,1) · dir 101 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 5
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(19,1)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. This action avoids collision and prepares for forward movement toward our target.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.......↓.#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.......P.#
#######O####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(18,9)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 102
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 868 · pos R10(19,1) · dir 101 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 6
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(19,1)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. This action avoids collision and prepares for forward movement toward our target.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#........↓#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.......P.#
#.........#.........#
#######D####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(18,8)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 869 · pos R10(18,1) · dir 101 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 5
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(19,1)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. This action avoids collision and prepares for forward movement toward our target.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.......↓.#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.......P.#
#######O####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(18,9)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 870 · pos R10(19,1) · dir 101 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 6
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(19,1)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. This action avoids collision and prepares for forward movement toward our target.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#........↓#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.......P.#
#.........#.........#
#######D####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(18,8)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 871 · pos R10(18,1) · dir 101 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 5
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(19,1)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. This action avoids collision and prepares for forward movement toward our target.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.......↓.#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.......P.#
#######O####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(18,9)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 102
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 872 · pos R10(19,1) · dir 101 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 6
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(19,1)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. This action avoids collision and prepares for forward movement toward our target.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#........↓#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.......P.#
#.........#.........#
#######D####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(18,8)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 873 · pos R10(18,1) · dir 101 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 5
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(19,1)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. This action avoids collision and prepares for forward movement toward our target.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.......↓.#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.......P.#
#######O####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(18,9)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 874 · pos R10(19,1) · dir 101 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 6
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(19,1)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. This action avoids collision and prepares for forward movement toward our target.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#........↓#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.......P.#
#.........#.........#
#######D####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(18,8)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 875 · pos R10(18,1) · dir 101 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 5
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(19,1)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. This action avoids collision and prepares for forward movement toward our target.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.......↓.#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.......P.#
#######O####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(18,9)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 102
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 876 · pos R10(19,1) · dir 101 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 6
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(19,1)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. This action avoids collision and prepares for forward movement toward our target.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#........↓#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.......P.#
#.........#.........#
#######D####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(18,8)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 877 · pos R10(18,1) · dir 101 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 5
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(19,1)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. This action avoids collision and prepares for forward movement toward our target.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.......↓.#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.......P.#
#######O####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(18,9)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 878 · pos R10(19,1) · dir 101 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 6
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(19,1)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. This action avoids collision and prepares for forward movement toward our target.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#........↓#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.......P.#
#.........#.........#
#######D####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(18,8)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 879 · pos R10(18,1) · dir 101 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 5
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(19,1)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. This action avoids collision and prepares for forward movement toward our target.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.......↓.#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.......P.#
#######O####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(18,9)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 102
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 880 · pos R10(19,1) · dir 100 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 6
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(19,1)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. This action avoids collision and prepares for forward movement toward our target.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#........→#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.......P.#
#.........#.........#
#######D####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(18,8)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 102
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 881 · pos R10(19,2) · dir 100 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 5
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(19,1)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. This action avoids collision and prepares for forward movement toward our target.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#........→#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#......P..#
#.........#.........#
#######O####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(17,8)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 882 · pos R10(19,1) · dir 100 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 6
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(19,1)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. This action avoids collision and prepares for forward movement toward our target.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#........→#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.....P...#
#.........#.........#
#######D####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(16,8)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 883 · pos R10(19,2) · dir 100 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 5
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(19,1)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. This action avoids collision and prepares for forward movement toward our target.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#........→#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#....P....#
#.........#.........#
#######O####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(15,8)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 884 · pos R10(19,1) · dir 100 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 6
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(19,1)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. This action avoids collision and prepares for forward movement toward our target.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#........→#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#...P.....#
#.........#.........#
#######D####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(14,8)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 102
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 885 · pos R10(19,2) · dir 100 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 5
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(19,1)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. This action avoids collision and prepares for forward movement toward our target.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#........→#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#..P......#
#.........#.........#
#######O####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(13,8)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 886 · pos R10(19,1) · dir 100 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 6
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(19,1)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. This action avoids collision and prepares for forward movement toward our target.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#........→#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.P.......#
#.........#.........#
#######D####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(12,8)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 887 · pos R10(19,2) · dir 100 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 5
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(19,1)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. This action avoids collision and prepares for forward movement toward our target.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#........→#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#P........#
#.........#.........#
#######O####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(11,8)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 888 · pos R10(19,1) · dir 100 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 6
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(19,1)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. This action avoids collision and prepares for forward movement toward our target.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#........→#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.P.......#
#.........#.........#
#######D####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(12,8)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 102
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 889 · pos R10(19,2) · dir 100 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 5
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(19,1)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. This action avoids collision and prepares for forward movement toward our target.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#........→#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#P........#
#.........#.........#
#######O####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(11,8)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 890 · pos R10(19,1) · dir 100 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 6
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(19,1)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. This action avoids collision and prepares for forward movement toward our target.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#........→#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.P.......#
#.........#.........#
#######D####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(12,8)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 891 · pos R10(19,2) · dir 100 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 5
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(19,1)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. This action avoids collision and prepares for forward movement toward our target.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#........→#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#P........#
#.........#.........#
#######O####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(11,8)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 892 · pos R10(19,1) · dir 100 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 6
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(19,1)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. This action avoids collision and prepares for forward movement toward our target.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#........→#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.P.......#
#.........#.........#
#######D####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(12,8)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 102
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 893 · pos R10(19,2) · dir 100 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 5
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(19,1)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. This action avoids collision and prepares for forward movement toward our target.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#........→#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#P........#
#.........#.........#
#######O####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(11,8)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 894 · pos R10(19,1) · dir 100 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 6
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(19,1)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. This action avoids collision and prepares for forward movement toward our target.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#........→#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.P.......#
#.........#.........#
#######D####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(12,8)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 895 · pos R10(19,2) · dir 100 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 5
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(19,1)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. This action avoids collision and prepares for forward movement toward our target.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#........→#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#P........#
#.........#.........#
#######O####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(11,8)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 896 · pos R10(19,1) · dir 100 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 6
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(19,1)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. This action avoids collision and prepares for forward movement toward our target.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#........→#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.P.......#
#.........#.........#
#######D####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(12,8)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 102
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 897 · pos R10(19,2) · dir 100 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 5
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(19,1)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. This action avoids collision and prepares for forward movement toward our target.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#........→#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#P........#
#.........#.........#
#######O####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(11,8)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 898 · pos R10(19,1) · dir 100 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 6
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(19,1)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. This action avoids collision and prepares for forward movement toward our target.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#........→#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.P.......#
#.........#.........#
#######D####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(12,8)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 899 · pos R10(19,2) · dir 100 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 5
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(19,1)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. This action avoids collision and prepares for forward movement toward our target.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#........→#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#P........#
#.........#.........#
#######O####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(11,8)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 900 · pos R10(19,1) · dir 100 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 6
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(19,1)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. This action avoids collision and prepares for forward movement toward our target.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#........→#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.P.......#
#.........#.........#
#######D####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(12,8)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 102
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 901 · pos R10(19,2) · dir 100 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 5
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(19,1)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. This action avoids collision and prepares for forward movement toward our target.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#........→#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#P........#
#.........#.........#
#######O####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(11,8)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 902 · pos R10(19,1) · dir 100 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 6
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(19,1)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. This action avoids collision and prepares for forward movement toward our target.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#........→#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.P.......#
#.........#.........#
#######D####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(12,8)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 903 · pos R10(19,2) · dir 100 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 5
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(19,1)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. This action avoids collision and prepares for forward movement toward our target.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#........→#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#P........#
#.........#.........#
#######O####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(11,8)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 904 · pos R10(19,1) · dir 100 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 6
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(19,1)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. This action avoids collision and prepares for forward movement toward our target.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#........→#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.P.......#
#.........#.........#
#######D####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(12,8)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 102
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 905 · pos R10(19,2) · dir 100 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 5
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(19,1)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. This action avoids collision and prepares for forward movement toward our target.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#........→#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#P........#
#.........#.........#
#######O####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(11,8)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 906 · pos R10(19,1) · dir 100 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 6
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(19,1)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. This action avoids collision and prepares for forward movement toward our target.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#........→#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.P.......#
#.........#.........#
#######D####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(12,8)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 907 · pos R10(19,2) · dir 100 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 5
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(19,1)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. This action avoids collision and prepares for forward movement toward our target.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#........→#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#P........#
#.........#.........#
#######O####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(11,8)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 908 · pos R10(19,1) · dir 100 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 6
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(19,1)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. This action avoids collision and prepares for forward movement toward our target.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#........→#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.P.......#
#.........#.........#
#######D####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(12,8)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 102
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 909 · pos R10(19,2) · dir 100 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 5
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(19,1)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. This action avoids collision and prepares for forward movement toward our target.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#........→#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#P........#
#.........#.........#
#######O####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(11,8)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 910 · pos R10(19,1) · dir 100 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 6
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(19,1)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. This action avoids collision and prepares for forward movement toward our target.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#........→#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.P.......#
#.........#.........#
#######D####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(12,8)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 911 · pos R10(19,2) · dir 100 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 5
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(19,1)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. This action avoids collision and prepares for forward movement toward our target.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#........→#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#P........#
#.........#.........#
#######O####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(11,8)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 912 · pos R10(19,1) · dir 100 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 6
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(19,1)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. This action avoids collision and prepares for forward movement toward our target.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#........→#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.P.......#
#.........#.........#
#######D####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(12,8)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 102
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 913 · pos R10(19,2) · dir 100 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 5
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(19,1)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. This action avoids collision and prepares for forward movement toward our target.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#........→#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#P........#
#.........#.........#
#######O####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(11,8)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 914 · pos R10(19,1) · dir 100 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 6
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(19,1)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. This action avoids collision and prepares for forward movement toward our target.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#........→#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.P.......#
#.........#.........#
#######D####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(12,8)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 915 · pos R10(19,2) · dir 100 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 5
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(19,1)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. This action avoids collision and prepares for forward movement toward our target.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#........→#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#P........#
#.........#.........#
#######O####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(11,8)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 916 · pos R10(19,1) · dir 100 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 6
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(19,1)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. This action avoids collision and prepares for forward movement toward our target.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#........→#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.P.......#
#.........#.........#
#######D####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(12,8)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 102
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 917 · pos R10(19,2) · dir 100 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 5
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(19,1)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. This action avoids collision and prepares for forward movement toward our target.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#........→#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#P........#
#.........#.........#
#######O####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(11,8)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 918 · pos R10(19,1) · dir 100 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 6
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(19,1)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. This action avoids collision and prepares for forward movement toward our target.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#........→#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.P.......#
#.........#.........#
#######D####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(12,8)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 919 · pos R10(19,2) · dir 100 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 5
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(19,1)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. This action avoids collision and prepares for forward movement toward our target.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#........→#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#P........#
#.........#.........#
#######O####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(11,8)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 920 · pos R10(19,1) · dir 103 · action TURN_BACK · assigned 3/3 remaining · minDist 6
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(19,1)) is walkable floor. Our BEST_ACTION_SUGGESTION is TURN_BACK to reorient and avoid oscillation. This action helps us change direction away from repeated STRAFE_LEFT/RIGHT movements, aligning with our navigation suggestion for short_task_6 which recommends turning back. We choose TURN_BACK (action=6) as it avoids further oscillation and prepares a new heading.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#........↑#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.P.......#
#.........#.........#
#######D####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(12,8)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 921 · pos R10(19,1) · dir 101 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 6
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(19,1)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. This action avoids collision and prepares for forward movement toward our target.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#........↓#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D.P.T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(12,7)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 102
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 922 · pos R10(18,1) · dir 101 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 5
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(19,1)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. This action avoids collision and prepares for forward movement toward our target.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.......↓.#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#.PT...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(12,6)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 923 · pos R10(17,1) · dir 101 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 4
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(19,1)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. This action avoids collision and prepares for forward movement toward our target.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#......↓..#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#.P....T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(12,5)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 924 · pos R10(18,1) · dir 101 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 5
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(19,1)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. This action avoids collision and prepares for forward movement toward our target.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.......↓.#
#....T....#.........#
#.........#P........#
#.........#.P.......#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(12,4)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 925 · pos R10(19,1) · dir 101 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 6
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(19,1)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. This action avoids collision and prepares for forward movement toward our target.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#........↓#
#....T....#.........#
#.........#PP.......#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(12,3)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 102
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 926 · pos R10(18,1) · dir 101 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 5
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(19,1)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. This action avoids collision and prepares for forward movement toward our target.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.......↓.#
#....T....#.P.......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(12,2)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 927 · pos R10(19,1) · dir 101 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 6
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(19,1)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. This action avoids collision and prepares for forward movement toward our target.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.P......↓#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(12,1)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 928 · pos R10(18,1) · dir 101 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 5
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(20,1)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. This action avoids collision and prepares for forward movement toward our target.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.......↓.#
#....T....#.P.......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(12,2)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 929 · pos R10(19,1) · dir 101 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 6
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(20,1)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. This action avoids collision and prepares for forward movement toward our target.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.P......↓#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(12,1)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 102
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 930 · pos R10(18,1) · dir 101 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 5
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(19,1)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. This action avoids collision and prepares for forward movement toward our target.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.......↓.#
#....T....#.P.......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(12,2)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 931 · pos R10(19,1) · dir 101 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 6
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(20,1)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. This action avoids collision and prepares for forward movement toward our target.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.P......↓#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(12,1)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 932 · pos R10(18,1) · dir 101 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 5
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(19,1)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. This action avoids collision and prepares for forward movement toward our target.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.......↓.#
#....T....#.P.......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(12,2)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 933 · pos R10(19,1) · dir 101 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 6
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(20,1)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. This action avoids collision and prepares for forward movement toward our target.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.P......↓#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(12,1)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 102
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 934 · pos R10(18,1) · dir 101 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 5
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(20,1)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. This action avoids collision and prepares for forward movement toward our target.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.......↓.#
#....T....#.P.......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(12,2)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 935 · pos R10(19,1) · dir 101 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 6
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(20,1)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. This action avoids collision and prepares for forward movement toward our target.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.P......↓#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(12,1)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 936 · pos R10(18,1) · dir 101 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 5
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(19,1)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. This action avoids collision and prepares for forward movement toward our target.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.......↓.#
#....T....#.P.......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(12,2)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 937 · pos R10(19,1) · dir 101 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 6
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(20,1)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. This action avoids collision and prepares for forward movement toward our target.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.P......↓#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(12,1)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 102
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 938 · pos R10(18,1) · dir 101 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 5
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(20,1)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. This action avoids collision and prepares for forward movement toward our target.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.......↓.#
#....T....#.P.......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(12,2)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 939 · pos R10(19,1) · dir 101 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 6
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(20,1)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. This action avoids collision and prepares for forward movement toward our target.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.P......↓#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(12,1)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 940 · pos R10(18,1) · dir 101 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 5
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(20,1)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. This action avoids collision and prepares for forward movement toward our target.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.......↓.#
#....T....#.P.......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(12,2)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 941 · pos R10(19,1) · dir 101 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 6
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(20,1)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. This action avoids collision and prepares for forward movement toward our target.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.P......↓#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(12,1)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 102
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 942 · pos R10(18,1) · dir 101 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 5
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(20,1)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. This action avoids collision and prepares for forward movement toward our target.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.......↓.#
#....T....#.P.......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(12,2)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 943 · pos R10(19,1) · dir 101 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 6
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(20,1)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. This action avoids collision and prepares for forward movement toward our target.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.P......↓#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(12,1)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 944 · pos R10(18,1) · dir 101 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 5
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(20,1)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. This action avoids collision and prepares for forward movement toward our target.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.......↓.#
#....T....#.P.......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(12,2)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 945 · pos R10(19,1) · dir 101 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 6
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(20,1)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. This action avoids collision and prepares for forward movement toward our target.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.P......↓#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(12,1)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 102
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 946 · pos R10(18,1) · dir 101 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 5
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(20,1)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. This action avoids collision and prepares for forward movement toward our target.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.......↓.#
#....T....#.P.......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(12,2)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 947 · pos R10(19,1) · dir 101 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 6
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(20,1)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. This action avoids collision and prepares for forward movement toward our target.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.P......↓#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(12,1)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 948 · pos R10(18,1) · dir 101 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 5
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(20,1)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. This action avoids collision and prepares for forward movement toward our target.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.......↓.#
#....T....#.P.......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(12,2)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 949 · pos R10(19,1) · dir 101 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 6
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(20,1)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. This action avoids collision and prepares for forward movement toward our target.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.P......↓#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(12,1)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 102
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 950 · pos R10(18,1) · dir 101 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 5
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(20,1)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. This action avoids collision and prepares for forward movement toward our target.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.......↓.#
#....T....#.P.......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(12,2)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 951 · pos R10(19,1) · dir 101 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 6
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(20,1)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. This action avoids collision and prepares for forward movement toward our target.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.P......↓#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(12,1)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 952 · pos R10(18,1) · dir 101 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 5
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(20,1)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. This action avoids collision and prepares for forward movement toward our target.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.......↓.#
#....T....#.P.......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(12,2)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 953 · pos R10(19,1) · dir 101 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 6
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(20,1)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. This action avoids collision and prepares for forward movement toward our target.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.P......↓#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(12,1)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 102
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 954 · pos R10(18,1) · dir 101 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 5
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(20,1)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. This action avoids collision and prepares for forward movement toward our target.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.......↓.#
#....T....#.P.......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(12,2)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 955 · pos R10(19,1) · dir 101 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 6
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(20,1)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. This action avoids collision and prepares for forward movement toward our target.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.P......↓#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(12,1)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 956 · pos R10(18,1) · dir 101 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 5
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(20,1)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. This action avoids collision and prepares for forward movement toward our target.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.......↓.#
#....T....#.P.......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(12,2)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 957 · pos R10(19,1) · dir 101 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 6
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(20,1)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. This action avoids collision and prepares for forward movement toward our target.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.P......↓#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(12,1)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 102
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 958 · pos R10(18,1) · dir 101 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 5
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(20,1)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. This action avoids collision and prepares for forward movement toward our target.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.......↓.#
#....T....#.P.......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(12,2)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 101
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 959 · pos R10(19,1) · dir 101 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 6
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(20,1)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. This action avoids collision and prepares for forward movement toward our target.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.P......↓#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#........P#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(12,1)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 100
},
"R01(1,13)": {
"player_name": "player_6",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 960 · pos R10(18,1) · dir 102 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 5
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(20,1)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. This action avoids collision and prepares for forward movement toward our target.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.......←.#
#....T....#.P.......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(12,2)": {
"player_name": "player_4",
"direction": 100
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 961 · pos R10(18,2) · dir 102 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 4
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(19,2)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. This action avoids collision and prepares for forward movement toward our target.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#..P....←.#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(13,2)": {
"player_name": "player_4",
"direction": 100
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 962 · pos R10(18,3) · dir 102 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 3
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(19,3)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. This action avoids collision and prepares for forward movement toward our target.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#...P.....#
#.........#P......←.#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(14,2)": {
"player_name": "player_4",
"direction": 100
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 963 · pos R10(18,4) · dir 102 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 2
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(19,4)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. This action avoids collision and prepares for forward movement toward our target.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#....P....#
#.........#P........#
#.........#.......←.#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(15,2)": {
"player_name": "player_4",
"direction": 100
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 964 · pos R10(18,5) · dir 102 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 1
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(19,5)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. This action avoids collision and prepares for forward movement toward our target.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.....P...#
#.........#P........#
#.........#.........#
#..T.T....#......T←.#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(16,2)": {
"player_name": "player_4",
"direction": 100
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 965 · pos R10(18,6) · dir 102 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 2
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(19,6)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. This action avoids collision and prepares for forward movement toward our target.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#......P..#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T←.#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(17,2)": {
"player_name": "player_4",
"direction": 100
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 966 · pos R10(18,5) · dir 102 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 1
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(19,5)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. This action avoids collision and prepares for forward movement toward our target.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.......P.#
#.........#P........#
#.........#.........#
#..T.T....#......T←.#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(18,2)": {
"player_name": "player_4",
"direction": 100
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 967 · pos R10(18,6) · dir 102 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 2
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(19,6)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. This action avoids collision and prepares for forward movement toward our target.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#........P#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T←.#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(19,2)": {
"player_name": "player_4",
"direction": 100
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 968 · pos R10(18,7) · dir 102 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 3
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(19,7)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. This action avoids collision and prepares for forward movement toward our target.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.......P.#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T...←.#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(18,2)": {
"player_name": "player_4",
"direction": 100
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 969 · pos R10(18,8) · dir 102 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 4
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(19,8)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. This action avoids collision and prepares for forward movement toward our target.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#........P#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.......←.#
#.........#.........#
#######O####D########
#......P..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(19,2)": {
"player_name": "player_4",
"direction": 100
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 970 · pos R10(18,9) · dir 102 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 5
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(19,9)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. This action avoids collision and prepares for forward movement toward our target.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.......P.#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.......←.#
#######D####D########
#......P..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(18,2)": {
"player_name": "player_4",
"direction": 100
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 971 · pos R10(18,8) · dir 102 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 4
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(19,8)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. This action avoids collision and prepares for forward movement toward our target.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#........P#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.......←.#
#.........#.........#
#######O####D########
#......P..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(19,2)": {
"player_name": "player_4",
"direction": 100
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 972 · pos R10(18,9) · dir 102 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 5
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(19,9)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. This action avoids collision and prepares for forward movement toward our target.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.......P.#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.......←.#
#######D####D########
#......P..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(18,2)": {
"player_name": "player_4",
"direction": 100
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 973 · pos R10(18,8) · dir 102 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 4
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(19,8)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. This action avoids collision and prepares for forward movement toward our target.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#........P#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.......←.#
#.........#.........#
#######O####D########
#......P..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(19,2)": {
"player_name": "player_4",
"direction": 100
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 974 · pos R10(18,9) · dir 102 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 5
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(19,9)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. This action avoids collision and prepares for forward movement toward our target.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.......P.#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.......←.#
#######D####D########
#......P..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(18,2)": {
"player_name": "player_4",
"direction": 100
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 975 · pos R10(18,8) · dir 102 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 4
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(19,8)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. This action avoids collision and prepares for forward movement toward our target.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#........P#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.......←.#
#.........#.........#
#######O####D########
#......P..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(19,2)": {
"player_name": "player_4",
"direction": 100
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 976 · pos R10(18,9) · dir 102 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 5
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(19,9)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. This action avoids collision and prepares for forward movement toward our target.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.......P.#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.......←.#
#######D####D########
#......P..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(18,2)": {
"player_name": "player_4",
"direction": 100
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 977 · pos R10(18,8) · dir 102 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 4
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(19,8)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. This action avoids collision and prepares for forward movement toward our target.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#........P#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.......←.#
#.........#.........#
#######O####D########
#......P..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(19,2)": {
"player_name": "player_4",
"direction": 100
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 978 · pos R10(18,9) · dir 102 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 5
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(19,9)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. This action avoids collision and prepares for forward movement toward our target.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.......P.#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.......←.#
#######D####D########
#......P..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(18,2)": {
"player_name": "player_4",
"direction": 100
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 979 · pos R10(18,8) · dir 102 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 4
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(19,8)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. This action avoids collision and prepares for forward movement toward our target.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#........P#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.......←.#
#.........#.........#
#######O####D########
#......P..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(19,2)": {
"player_name": "player_4",
"direction": 100
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 980 · pos R10(18,9) · dir 102 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 5
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(19,9)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. This action avoids collision and prepares for forward movement toward our target.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.......P.#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.......←.#
#######D####D########
#......P..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(18,2)": {
"player_name": "player_4",
"direction": 100
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 981 · pos R10(18,8) · dir 102 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 4
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(19,8)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. This action avoids collision and prepares for forward movement toward our target.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#........P#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.......←.#
#.........#.........#
#######O####D########
#......P..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(19,2)": {
"player_name": "player_4",
"direction": 100
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 982 · pos R10(18,9) · dir 102 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 5
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(19,9)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. This action avoids collision and prepares for forward movement toward our target.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.......P.#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.......←.#
#######D####D########
#......P..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(18,2)": {
"player_name": "player_4",
"direction": 100
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 983 · pos R10(18,8) · dir 102 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 4
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(19,8)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. This action avoids collision and prepares for forward movement toward our target.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#........P#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.......←.#
#.........#.........#
#######O####D########
#......P..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(19,2)": {
"player_name": "player_4",
"direction": 100
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 984 · pos R10(18,9) · dir 102 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 5
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(19,9)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. This action avoids collision and prepares for forward movement toward our target.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.......P.#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.......←.#
#######D####D########
#......P..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(18,2)": {
"player_name": "player_4",
"direction": 100
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 985 · pos R10(18,8) · dir 102 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 4
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(19,8)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. This action avoids collision and prepares for forward movement toward our target.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#........P#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.......←.#
#.........#.........#
#######O####D########
#......P..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(19,2)": {
"player_name": "player_4",
"direction": 100
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 986 · pos R10(18,9) · dir 102 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 5
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(19,9)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=2) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.......P.#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.......←.#
#######D####D########
#......P..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(18,2)": {
"player_name": "player_4",
"direction": 100
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 987 · pos R10(18,8) · dir 102 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 4
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(19,8)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. This action avoids oscillation and aligns with our navigation plan toward short_task_6.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#........P#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.......←.#
#.........#.........#
#######O####D########
#......P..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(19,2)": {
"player_name": "player_4",
"direction": 100
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 988 · pos R10(18,7) · dir 102 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 3
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(19,7)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. This action avoids oscillation and aligns with our navigation plan toward short_task_6.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.......P.#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T...←.#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(18,2)": {
"player_name": "player_4",
"direction": 100
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 989 · pos R10(18,6) · dir 102 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 2
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(19,6)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. This action avoids oscillation and aligns with our navigation plan toward short_task_6.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#........P#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T←.#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(19,2)": {
"player_name": "player_4",
"direction": 100
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 990 · pos R10(18,5) · dir 102 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 1
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(19,5)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=2) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.......P.#
#.........#P........#
#.........#.........#
#..T.T....#......T←.#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(18,2)": {
"player_name": "player_4",
"direction": 100
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 991 · pos R10(18,4) · dir 102 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 2
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(19,4)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=2) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#........P#
#.........#P........#
#.........#.......←.#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(19,2)": {
"player_name": "player_4",
"direction": 100
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 992 · pos R10(18,3) · dir 102 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 3
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(19,3)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=2) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.......P.#
#.........#P......←.#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(18,2)": {
"player_name": "player_4",
"direction": 100
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 993 · pos R10(18,4) · dir 102 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 2
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(19,4)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=2) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#........P#
#.........#P........#
#.........#.......←.#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(19,2)": {
"player_name": "player_4",
"direction": 100
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 994 · pos R10(18,3) · dir 102 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 3
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(19,3)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=2) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.......P.#
#.........#P......←.#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(18,2)": {
"player_name": "player_4",
"direction": 100
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 995 · pos R10(18,4) · dir 102 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 2
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(19,4)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=2) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#........P#
#.........#P........#
#.........#.......←.#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(19,2)": {
"player_name": "player_4",
"direction": 100
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 996 · pos R10(18,3) · dir 102 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 3
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(19,3)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=2) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.......P.#
#.........#P......←.#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(18,2)": {
"player_name": "player_4",
"direction": 100
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 997 · pos R10(18,4) · dir 102 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 2
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(19,4)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=2) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#........P#
#.........#P........#
#.........#.......←.#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(19,2)": {
"player_name": "player_4",
"direction": 100
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 998 · pos R10(18,3) · dir 102 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 3
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(19,3)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=2) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.......P.#
#.........#P......←.#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(18,2)": {
"player_name": "player_4",
"direction": 100
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 999 · pos R10(18,4) · dir 102 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 2
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(19,4)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=2) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#........P#
#.........#P........#
#.........#.......←.#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(19,2)": {
"player_name": "player_4",
"direction": 100
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1000 · pos R10(18,3) · dir 103 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 3
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(19,3)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=2) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.......P.#
#.........#P......↑.#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(18,2)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1001 · pos R10(19,3) · dir 103 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 4
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(20,3)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=2) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#P.......↑#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(18,1)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1002 · pos R10(18,3) · dir 103 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 3
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(20,3)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=2) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.......P.#
#.........#P......↑.#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(18,2)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1003 · pos R10(19,3) · dir 103 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 4
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(20,3)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=2) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#P.......↑#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(18,1)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1004 · pos R10(18,3) · dir 103 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 3
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(19,3)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=2) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.......P.#
#.........#P......↑.#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(18,2)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1005 · pos R10(19,3) · dir 103 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 4
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(20,3)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=2) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#P.......↑#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(18,1)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1006 · pos R10(18,3) · dir 103 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 3
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(20,3)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=2) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.......P.#
#.........#P......↑.#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(18,2)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1007 · pos R10(19,3) · dir 103 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 4
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(20,3)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=2) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#P.......↑#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(18,1)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1008 · pos R10(18,3) · dir 103 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 3
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(20,3)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=2) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.......P.#
#.........#P......↑.#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(18,2)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1009 · pos R10(19,3) · dir 103 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 4
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(20,3)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=2) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#P.......↑#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(18,1)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1010 · pos R10(18,3) · dir 103 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 3
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(20,3)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=2) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.......P.#
#.........#P......↑.#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(18,2)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1011 · pos R10(19,3) · dir 103 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 4
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(20,3)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=2) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#P.......↑#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(18,1)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1012 · pos R10(18,3) · dir 103 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 3
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(20,3)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=2) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.......P.#
#.........#P......↑.#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(18,2)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1013 · pos R10(19,3) · dir 103 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 4
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(20,3)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=2) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#P.......↑#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(18,1)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1014 · pos R10(18,3) · dir 103 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 3
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(20,3)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=2) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.......P.#
#.........#P......↑.#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(18,2)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1015 · pos R10(19,3) · dir 103 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 4
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(20,3)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=2) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#P.......↑#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(18,1)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1016 · pos R10(18,3) · dir 103 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 3
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(20,3)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=2) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.......P.#
#.........#P......↑.#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(18,2)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1017 · pos R10(19,3) · dir 103 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 4
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(20,3)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=2) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#P.......↑#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(18,1)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1018 · pos R10(18,3) · dir 103 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 3
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(20,3)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=2) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.......P.#
#.........#P......↑.#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(18,2)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1019 · pos R10(19,3) · dir 103 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 4
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(20,3)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=2) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#P.......↑#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(18,1)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1020 · pos R10(18,3) · dir 103 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 3
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(20,3)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=2) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.......P.#
#.........#P......↑.#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(18,2)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1021 · pos R10(19,3) · dir 103 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 4
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(20,3)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=2) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#P.......↑#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(18,1)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1022 · pos R10(18,3) · dir 103 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 3
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(20,3)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=2) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.......P.#
#.........#P......↑.#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(18,2)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1023 · pos R10(19,3) · dir 103 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 4
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(20,3)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=2) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#P.......↑#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(18,1)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1024 · pos R10(18,3) · dir 103 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 3
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(20,3)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=2) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.......P.#
#.........#P......↑.#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(18,2)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1025 · pos R10(19,3) · dir 103 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 4
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(20,3)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=2) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#P.......↑#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(18,1)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1026 · pos R10(18,3) · dir 103 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 3
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(20,3)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=2) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.......P.#
#.........#P......↑.#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(18,2)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1027 · pos R10(19,3) · dir 103 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 4
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(20,3)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=2) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#P.......↑#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(18,1)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1028 · pos R10(18,3) · dir 103 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 3
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(20,3)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=2) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.......P.#
#.........#P......↑.#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(18,2)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1029 · pos R10(19,3) · dir 103 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 4
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(20,3)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=2) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#P.......↑#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(18,1)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1030 · pos R10(18,3) · dir 103 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 3
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(20,3)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=2) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.......P.#
#.........#P......↑.#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(18,2)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1031 · pos R10(19,3) · dir 103 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 4
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(20,3)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=2) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#P.......↑#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(18,1)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1032 · pos R10(18,3) · dir 103 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 3
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(20,3)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=2) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.......P.#
#.........#P......↑.#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(18,2)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1033 · pos R10(19,3) · dir 103 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 4
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(20,3)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=2) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#P.......↑#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(18,1)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1034 · pos R10(18,3) · dir 103 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 3
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(20,3)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=2) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.......P.#
#.........#P......↑.#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(18,2)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1035 · pos R10(19,3) · dir 103 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 4
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(20,3)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=2) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#P.......↑#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(18,1)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1036 · pos R10(18,3) · dir 103 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 3
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(20,3)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=2) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.......P.#
#.........#P......↑.#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(18,2)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1037 · pos R10(19,3) · dir 103 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 4
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(20,3)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=2) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#P.......↑#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(18,1)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1038 · pos R10(18,3) · dir 103 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 3
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(20,3)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=2) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.......P.#
#.........#P......↑.#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(18,2)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1039 · pos R10(19,3) · dir 103 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 4
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(20,3)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=2) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#P.......↑#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(18,1)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1040 · pos R10(18,3) · dir 102 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 3
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(20,3)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=2) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#P......←.#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(18,1)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1041 · pos R10(18,2) · dir 102 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 4
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(20,3)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=2) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.......P.#
#....T....#.......←.#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(18,1)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1042 · pos R10(18,3) · dir 102 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 3
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(20,3)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=2) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#......P..#
#....T....#.........#
#.........#P......←.#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(17,1)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1043 · pos R10(18,2) · dir 102 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 4
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(20,3)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=2) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#......P←.#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(17,2)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1044 · pos R10(18,1) · dir 102 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 5
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(20,3)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=2) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.......←.#
#....T....#.........#
#.........#P.....P..#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(17,3)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1045 · pos R10(18,2) · dir 102 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 4
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(20,3)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=2) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.......←.#
#.........#P........#
#.........#......P..#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(17,4)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1046 · pos R10(18,1) · dir 102 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 5
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(20,3)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=2) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.......←.#
#....T....#.........#
#.........#P.....P..#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(17,3)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1047 · pos R10(18,2) · dir 102 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 4
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(20,3)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=2) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.......←.#
#.........#P........#
#.........#......P..#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(17,4)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1048 · pos R10(18,1) · dir 102 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 5
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(20,3)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=2) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.......←.#
#....T....#.........#
#.........#P.....P..#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(17,3)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1049 · pos R10(18,2) · dir 102 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 4
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(20,3)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=2) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.......←.#
#.........#P........#
#.........#......P..#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(17,4)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1050 · pos R10(18,1) · dir 102 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 5
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(20,3)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=2) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.......←.#
#....T....#.........#
#.........#P.....P..#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(17,3)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1051 · pos R10(18,2) · dir 102 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 4
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(20,3)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=2) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.......←.#
#.........#P........#
#.........#......P..#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(17,4)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1052 · pos R10(18,1) · dir 102 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 5
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(20,3)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=2) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.......←.#
#....T....#.........#
#.........#P.....P..#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(17,3)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1053 · pos R10(18,2) · dir 102 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 4
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(20,3)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=2) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.......←.#
#.........#P........#
#.........#......P..#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(17,4)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1054 · pos R10(18,1) · dir 102 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 5
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(20,3)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=2) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.......←.#
#....T....#.........#
#.........#P.....P..#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(17,3)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1055 · pos R10(18,2) · dir 102 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 4
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(20,3)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=2) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.......←.#
#.........#P........#
#.........#......P..#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(17,4)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1056 · pos R10(18,1) · dir 102 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 5
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(20,3)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=2) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.......←.#
#....T....#.........#
#.........#P.....P..#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(17,3)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1057 · pos R10(18,2) · dir 102 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 4
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(20,3)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=2) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.......←.#
#.........#P........#
#.........#......P..#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(17,4)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1058 · pos R10(18,1) · dir 102 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 5
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(20,3)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=2) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.......←.#
#....T....#.........#
#.........#P.....P..#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(17,3)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1059 · pos R10(18,2) · dir 102 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 4
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(20,3)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=2) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.......←.#
#.........#P........#
#.........#......P..#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(17,4)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1060 · pos R10(18,1) · dir 102 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 5
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(20,3)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=2) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.......←.#
#....T....#.........#
#.........#P.....P..#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(17,3)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1061 · pos R10(18,2) · dir 102 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 4
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(20,3)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=2) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.......←.#
#.........#P........#
#.........#......P..#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(17,4)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1062 · pos R10(18,1) · dir 102 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 5
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(20,3)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=2) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.......←.#
#....T....#.........#
#.........#P.....P..#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(17,3)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1063 · pos R10(18,2) · dir 102 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 4
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(20,3)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=2) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.......←.#
#.........#P........#
#.........#......P..#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(17,4)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1064 · pos R10(18,1) · dir 102 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 5
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(20,3)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=2) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.......←.#
#....T....#.........#
#.........#P.....P..#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(17,3)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1065 · pos R10(18,2) · dir 102 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 4
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(20,3)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=2) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.......←.#
#.........#P........#
#.........#......P..#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(17,4)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1066 · pos R10(18,1) · dir 102 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 5
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(20,3)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=2) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.......←.#
#....T....#.........#
#.........#P.....P..#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(17,3)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1067 · pos R10(18,2) · dir 102 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 4
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(20,3)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=2) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.......←.#
#.........#P........#
#.........#......P..#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(17,4)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1068 · pos R10(18,1) · dir 102 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 5
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(20,3)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=2) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.......←.#
#....T....#.........#
#.........#P.....P..#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(17,3)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1069 · pos R10(18,2) · dir 102 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 4
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(20,3)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=2) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.......←.#
#.........#P........#
#.........#......P..#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(17,4)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1070 · pos R10(18,1) · dir 102 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 5
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(20,3)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=2) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.......←.#
#....T....#.........#
#.........#P.....P..#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(17,3)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1071 · pos R10(18,2) · dir 102 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 4
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(20,3)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=2) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.......←.#
#.........#P........#
#.........#......P..#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(17,4)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1072 · pos R10(18,1) · dir 102 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 5
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(20,3)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=2) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.......←.#
#....T....#.........#
#.........#P.....P..#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(17,3)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1073 · pos R10(18,2) · dir 102 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 4
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(20,3)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=2) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.......←.#
#.........#P........#
#.........#......P..#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(17,4)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1074 · pos R10(18,1) · dir 102 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 5
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(20,3)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=2) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.......←.#
#....T....#.........#
#.........#P.....P..#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(17,3)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1075 · pos R10(18,2) · dir 102 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 4
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(20,3)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=2) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.......←.#
#.........#P........#
#.........#......P..#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(17,4)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1076 · pos R10(18,1) · dir 102 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 5
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(20,3)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=2) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.......←.#
#....T....#.........#
#.........#P.....P..#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(17,3)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1077 · pos R10(18,2) · dir 102 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 4
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(20,3)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=2) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.......←.#
#.........#P........#
#.........#......P..#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(17,4)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1078 · pos R10(18,1) · dir 102 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 5
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(20,3)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=2) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.......←.#
#....T....#.........#
#.........#P.....P..#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(17,3)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1079 · pos R10(18,2) · dir 102 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 4
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(20,3)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=2) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.......←.#
#.........#P........#
#.........#......P..#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(17,4)": {
"player_name": "player_4",
"direction": 101
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1080 · pos R10(18,1) · dir 103 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 5
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(20,3)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=2) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.......↑.#
#....T....#.........#
#.........#P.....P..#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(17,3)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1081 · pos R10(19,1) · dir 103 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 6
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(20,3)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=2) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#........↑#
#....T....#.........#
#.........#P....P...#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(16,3)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1082 · pos R10(18,1) · dir 103 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 5
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(20,3)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=2) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.......↑.#
#....T....#.........#
#.........#P...P....#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(15,3)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1083 · pos R10(19,1) · dir 103 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 6
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(20,3)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=2) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#........↑#
#....T....#.........#
#.........#P..P.....#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(14,3)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1084 · pos R10(18,1) · dir 103 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 5
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(20,3)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=2) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.......↑.#
#....T....#.........#
#.........#P.P......#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(13,3)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1085 · pos R10(19,1) · dir 103 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 6
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(20,3)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=2) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#........↑#
#....T....#.........#
#.........#PP.......#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(12,3)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1086 · pos R10(18,1) · dir 103 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 5
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(20,3)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=2) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.......↑.#
#....T....#.........#
#.........#P.P......#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(13,3)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1087 · pos R10(19,1) · dir 103 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 6
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(20,3)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=2) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#........↑#
#....T....#.........#
#.........#PP.......#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(12,3)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1088 · pos R10(18,1) · dir 103 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 5
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(20,3)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=2) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.......↑.#
#....T....#.........#
#.........#P.P......#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(13,3)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1089 · pos R10(19,1) · dir 103 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 6
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(20,3)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=2) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#........↑#
#....T....#.........#
#.........#PP.......#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(12,3)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1090 · pos R10(18,1) · dir 103 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 5
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(20,3)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=2) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.......↑.#
#....T....#.........#
#.........#P.P......#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(13,3)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1091 · pos R10(19,1) · dir 103 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 6
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(20,3)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=2) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#........↑#
#....T....#.........#
#.........#PP.......#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(12,3)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1092 · pos R10(18,1) · dir 103 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 5
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(19,1)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=2) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.......↑.#
#....T....#.........#
#.........#P.P......#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(13,3)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1093 · pos R10(19,1) · dir 103 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 6
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(20,3)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=2) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#........↑#
#....T....#.........#
#.........#PP.......#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(12,3)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1094 · pos R10(18,1) · dir 103 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 5
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(19,1)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=2) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.......↑.#
#....T....#.........#
#.........#P.P......#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(13,3)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1095 · pos R10(19,1) · dir 103 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 6
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(20,3)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=2) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#........↑#
#....T....#.........#
#.........#PP.......#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(12,3)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1096 · pos R10(18,1) · dir 103 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 5
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(20,3)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=2) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.......↑.#
#....T....#.........#
#.........#P.P......#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(13,3)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1097 · pos R10(19,1) · dir 103 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 6
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(20,3)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=2) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#........↑#
#....T....#.........#
#.........#PP.......#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(12,3)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1098 · pos R10(18,1) · dir 103 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 5
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(19,1)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=2) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.......↑.#
#....T....#.........#
#.........#P.P......#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(13,3)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1099 · pos R10(19,1) · dir 103 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 6
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(20,3)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=2) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#........↑#
#....T....#.........#
#.........#PP.......#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(12,3)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1100 · pos R10(18,1) · dir 103 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 5
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(19,1)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=2) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.......↑.#
#....T....#.........#
#.........#P.P......#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(13,3)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1101 · pos R10(19,1) · dir 103 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 6
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(20,3)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=2) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#........↑#
#....T....#.........#
#.........#PP.......#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(12,3)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1102 · pos R10(18,1) · dir 103 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 5
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(20,3)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=2) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.......↑.#
#....T....#.........#
#.........#P.P......#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(13,3)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1103 · pos R10(19,1) · dir 103 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 6
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(20,3)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=2) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#........↑#
#....T....#.........#
#.........#PP.......#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(12,3)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1104 · pos R10(18,1) · dir 103 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 5
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(20,3)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=2) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.......↑.#
#....T....#.........#
#.........#P.P......#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(13,3)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1105 · pos R10(19,1) · dir 103 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 6
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(20,3)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=2) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#........↑#
#....T....#.........#
#.........#PP.......#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(12,3)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1106 · pos R10(18,1) · dir 103 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 5
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(19,1)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=2) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.......↑.#
#....T....#.........#
#.........#P.P......#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(13,3)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1107 · pos R10(19,1) · dir 103 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 6
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(20,3)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=2) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#........↑#
#....T....#.........#
#.........#PP.......#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(12,3)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1108 · pos R10(18,1) · dir 103 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 5
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(19,1)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=2) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.......↑.#
#....T....#.........#
#.........#P.P......#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(13,3)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1109 · pos R10(19,1) · dir 103 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 6
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(20,3)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=2) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#........↑#
#....T....#.........#
#.........#PP.......#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(12,3)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1110 · pos R10(18,1) · dir 103 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 5
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(19,1)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=2) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.......↑.#
#....T....#.........#
#.........#P.P......#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(13,3)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1111 · pos R10(19,1) · dir 103 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 6
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(20,3)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=2) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#........↑#
#....T....#.........#
#.........#PP.......#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(12,3)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1112 · pos R10(18,1) · dir 103 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 5
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(19,1)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=2) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.......↑.#
#....T....#.........#
#.........#P.P......#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(13,3)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1113 · pos R10(19,1) · dir 103 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 6
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(20,3)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=2) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#........↑#
#....T....#.........#
#.........#PP.......#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(12,3)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1114 · pos R10(18,1) · dir 103 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 5
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(20,3)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=2) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.......↑.#
#....T....#.........#
#.........#P.P......#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(13,3)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1115 · pos R10(19,1) · dir 103 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 6
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(20,3)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=2) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#........↑#
#....T....#.........#
#.........#PP.......#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(12,3)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1116 · pos R10(18,1) · dir 103 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 5
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(19,1)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=2) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.......↑.#
#....T....#.........#
#.........#P.P......#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(13,3)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1117 · pos R10(19,1) · dir 103 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 6
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(20,3)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=2) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#........↑#
#....T....#.........#
#.........#PP.......#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(12,3)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1118 · pos R10(18,1) · dir 103 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 5
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(20,3)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=2) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.......↑.#
#....T....#.........#
#.........#P.P......#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(13,3)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1119 · pos R10(19,1) · dir 103 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 6
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(20,3)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=2) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#........↑#
#....T....#.........#
#.........#PP.......#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(12,3)": {
"player_name": "player_4",
"direction": 102
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1120 · pos R10(18,1) · dir 102 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 5
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(19,1)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=2) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.......←.#
#....T....#.........#
#.........#P.P......#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(13,3)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1121 · pos R10(18,2) · dir 102 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 4
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(19,1)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=2) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#..P....←.#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(13,2)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1122 · pos R10(18,1) · dir 102 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 5
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(19,1)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=2) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#..P....←.#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(13,1)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1123 · pos R10(18,2) · dir 102 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 4
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(19,1)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=2) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#..P....←.#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(13,2)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1124 · pos R10(18,1) · dir 102 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 5
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(19,1)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=2) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#..P....←.#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(13,1)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1125 · pos R10(18,2) · dir 102 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 4
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(19,1)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=2) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#..P....←.#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(13,2)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1126 · pos R10(18,1) · dir 102 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 5
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(19,1)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=2) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#..P....←.#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(13,1)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1127 · pos R10(18,2) · dir 102 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 4
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(19,1)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=2) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#..P....←.#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(13,2)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1128 · pos R10(18,1) · dir 102 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 5
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(19,1)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=2) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#..P....←.#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(13,1)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1129 · pos R10(18,2) · dir 102 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 4
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(19,1)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=2) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#..P....←.#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(13,2)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1130 · pos R10(18,1) · dir 102 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 5
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(19,1)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=2) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#..P....←.#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(13,1)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1131 · pos R10(18,2) · dir 102 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 4
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(19,1)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=2) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#..P....←.#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(13,2)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1132 · pos R10(18,1) · dir 102 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 5
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(19,1)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=2) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#..P....←.#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(13,1)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1133 · pos R10(18,2) · dir 102 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 4
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(19,1)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=2) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#..P....←.#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(13,2)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1134 · pos R10(18,1) · dir 102 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 5
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(19,1)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=2) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#..P....←.#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(13,1)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1135 · pos R10(18,2) · dir 102 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 4
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(19,1)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=2) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#..P....←.#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(13,2)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1136 · pos R10(18,1) · dir 102 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 5
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(19,1)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=2) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#..P....←.#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(13,1)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1137 · pos R10(18,2) · dir 102 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 4
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(19,1)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=2) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#..P....←.#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(13,2)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1138 · pos R10(18,1) · dir 102 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 5
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(19,1)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=2) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#..P....←.#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(13,1)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1139 · pos R10(18,2) · dir 102 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 4
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(19,1)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=2) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#..P....←.#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(13,2)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1140 · pos R10(18,1) · dir 102 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 5
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(19,1)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=2) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#..P....←.#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(13,1)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1141 · pos R10(18,2) · dir 102 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 4
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(19,1)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=2) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#..P....←.#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(13,2)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1142 · pos R10(18,1) · dir 102 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 5
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(19,1)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=2) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#..P....←.#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(13,1)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1143 · pos R10(18,2) · dir 102 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 4
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(19,1)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=2) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#..P....←.#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(13,2)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1144 · pos R10(18,1) · dir 102 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 5
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(19,1)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=2) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#..P....←.#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(13,1)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1145 · pos R10(18,2) · dir 102 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 4
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(19,1)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=2) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#..P....←.#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(13,2)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1146 · pos R10(18,1) · dir 102 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 5
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(19,1)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=2) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#..P....←.#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(13,1)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1147 · pos R10(18,2) · dir 102 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 4
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(19,1)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=2) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#..P....←.#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(13,2)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1148 · pos R10(18,1) · dir 102 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 5
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(19,1)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=2) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#..P....←.#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(13,1)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1149 · pos R10(18,2) · dir 102 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 4
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(19,1)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=2) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#..P....←.#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(13,2)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1150 · pos R10(18,1) · dir 102 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 5
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(19,1)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=2) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#..P....←.#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(13,1)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1151 · pos R10(18,2) · dir 102 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 4
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(19,1)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=2) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#..P....←.#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(13,2)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1152 · pos R10(18,1) · dir 102 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 5
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(19,1)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=2) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#..P....←.#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(13,1)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1153 · pos R10(18,2) · dir 102 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 4
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(19,1)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=2) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#..P....←.#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(13,2)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1154 · pos R10(18,1) · dir 102 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 5
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(19,1)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=2) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#..P....←.#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(13,1)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1155 · pos R10(18,2) · dir 102 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 4
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(19,1)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=2) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#..P....←.#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(13,2)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1156 · pos R10(18,1) · dir 102 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 5
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(19,1)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=2) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#..P....←.#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(13,1)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1157 · pos R10(18,2) · dir 102 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 4
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(19,1)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=2) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#..P....←.#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(13,2)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1158 · pos R10(18,1) · dir 102 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 5
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(19,1)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=2) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#..P....←.#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(13,1)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1159 · pos R10(18,2) · dir 102 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 4
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(19,1)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=2) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#..P....←.#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(13,2)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1160 · pos R10(18,1) · dir 103 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 5
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(19,1)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=2) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.......↑.#
#....T....#..P......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(13,2)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1161 · pos R10(19,1) · dir 103 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 6
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(20,1)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=3) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#..P.....↑#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(13,1)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1162 · pos R10(18,1) · dir 103 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 5
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(20,1)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=3) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.......↑.#
#....T....#..P......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(13,2)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1163 · pos R10(17,1) · dir 103 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 4
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(18,1)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=3) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#..P...↑..#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(13,1)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1164 · pos R10(16,1) · dir 103 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 5
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(17,1)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=3) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.....↑...#
#....T....#..P......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(13,2)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1165 · pos R10(15,1) · dir 103 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 6
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(16,1)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=3) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#..P.↑....#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(13,1)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1166 · pos R10(14,1) · dir 103 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 7
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(15,1)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=3) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#...↑.....#
#....T....#..P......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(13,2)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1167 · pos R10(13,1) · dir 103 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 8
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(14,1)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=3) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#..↑......#
#....T....#..P......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(13,2)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1168 · pos R10(12,1) · dir 103 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 9
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(13,1)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=3) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.↑.......#
#....T....#.........#
#.........#P.P......#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(13,3)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1169 · pos R10(11,1) · dir 103 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 10
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(12,1)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=3) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#↑........#
#....T....#..P......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(13,2)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1170 · pos R10(12,1) · dir 103 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 9
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(13,1)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=3) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.↑P......#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(13,1)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1171 · pos R10(11,1) · dir 103 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 10
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(12,1)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=3) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#↑........#
#....T....#..P......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(13,2)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1172 · pos R10(12,1) · dir 103 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 9
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(13,1)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=3) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.↑P......#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(13,1)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1173 · pos R10(11,1) · dir 103 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 10
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(13,1)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=3) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#↑........#
#....T....#..P......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(13,2)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1174 · pos R10(12,1) · dir 103 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 9
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(13,1)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=3) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.↑P......#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(13,1)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1175 · pos R10(11,1) · dir 103 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 10
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(13,1)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=3) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#↑........#
#....T....#..P......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(13,2)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1176 · pos R10(12,1) · dir 103 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 9
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(13,1)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=3) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.↑P......#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(13,1)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1177 · pos R10(11,1) · dir 103 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 10
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(13,1)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=3) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#↑........#
#....T....#..P......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(13,2)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1178 · pos R10(12,1) · dir 103 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 9
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(13,1)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=3) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.↑P......#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(13,1)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1179 · pos R10(11,1) · dir 103 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 10
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(13,1)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=3) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#↑........#
#....T....#..P......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(13,2)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1180 · pos R10(12,1) · dir 103 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 9
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(13,1)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=3) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.↑P......#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(13,1)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1181 · pos R10(11,1) · dir 103 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 10
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(13,1)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=3) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#↑........#
#....T....#..P......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(13,2)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1182 · pos R10(12,1) · dir 103 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 9
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(13,1)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=3) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.↑P......#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(13,1)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1183 · pos R10(11,1) · dir 103 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 10
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(13,1)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=3) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#↑........#
#....T....#..P......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(13,2)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1184 · pos R10(12,1) · dir 103 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 9
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(13,1)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=3) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.↑P......#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(13,1)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1185 · pos R10(11,1) · dir 103 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 10
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(13,1)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=3) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#↑........#
#....T....#..P......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(13,2)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1186 · pos R10(12,1) · dir 103 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 9
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(13,1)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=3) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.↑P......#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(13,1)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1187 · pos R10(11,1) · dir 103 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 10
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(13,1)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=3) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#↑........#
#....T....#..P......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(13,2)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1188 · pos R10(12,1) · dir 103 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 9
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(13,1)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=3) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.↑P......#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(13,1)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1189 · pos R10(11,1) · dir 103 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 10
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(13,1)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=3) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#↑........#
#....T....#..P......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(13,2)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1190 · pos R10(12,1) · dir 103 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 9
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(13,1)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=3) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.↑P......#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(13,1)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1191 · pos R10(11,1) · dir 103 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 10
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(13,1)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=3) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#↑........#
#....T....#..P......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(13,2)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1192 · pos R10(12,1) · dir 103 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 9
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(13,1)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=3) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.↑P......#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(13,1)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1193 · pos R10(11,1) · dir 103 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 10
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(13,1)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=3) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#↑........#
#....T....#..P......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(13,2)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1194 · pos R10(12,1) · dir 103 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 9
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(13,1)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=3) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.↑P......#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(13,1)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1195 · pos R10(11,1) · dir 103 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 10
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(13,1)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=3) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#↑........#
#....T....#..P......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(13,2)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1196 · pos R10(12,1) · dir 103 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 9
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(13,1)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=3) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.↑P......#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(13,1)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1197 · pos R10(11,1) · dir 103 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 10
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(13,1)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=3) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#↑........#
#....T....#..P......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(13,2)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1198 · pos R10(12,1) · dir 103 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 9
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(13,1)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=3) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.↑P......#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(13,1)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1199 · pos R10(11,1) · dir 103 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 10
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(13,1)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=3) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#↑........#
#....T....#..P......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(13,2)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1200 · pos R10(12,1) · dir 100 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 9
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(13,1)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=3) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.→.......#
#....T....#..P......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(13,2)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 102
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1201 · pos R10(12,2) · dir 100 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 8
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(13,2)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=3) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#..P......#
#....T....#.→.......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(13,1)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 101
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1202 · pos R10(12,1) · dir 100 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 9
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(13,1)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=3) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.→.......#
#....T....#..P......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(13,2)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1203 · pos R10(12,2) · dir 100 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 8
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(13,2)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=3) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#..P......#
#....T....#.→.......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#........P#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(13,1)": {
"player_name": "player_4",
"direction": 103
},
"R11(19,11)": {
"player_name": "player_5",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1204 · pos R10(12,1) · dir 100 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 9
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(13,1)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=3) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.→.......#
#....T....#..P......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#.......P.#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(13,2)": {
"player_name": "player_4",
"direction": 103
},
"R11(18,11)": {
"player_name": "player_5",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1205 · pos R10(12,2) · dir 100 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 8
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(13,2)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=3) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#..P......#
#....T....#.→.......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#......P..#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(13,1)": {
"player_name": "player_4",
"direction": 103
},
"R11(17,11)": {
"player_name": "player_5",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1206 · pos R10(12,1) · dir 100 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 9
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(13,1)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=3) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.→.......#
#....T....#..P......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#.....P...#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(13,2)": {
"player_name": "player_4",
"direction": 103
},
"R11(16,11)": {
"player_name": "player_5",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1207 · pos R10(12,2) · dir 100 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 8
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(13,2)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=3) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#..P......#
#....T....#.→.......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#....P....#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(13,1)": {
"player_name": "player_4",
"direction": 103
},
"R11(15,11)": {
"player_name": "player_5",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1208 · pos R10(12,1) · dir 100 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 9
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(13,1)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=3) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.→.......#
#....T....#..P......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#...P.....#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(13,2)": {
"player_name": "player_4",
"direction": 103
},
"R11(14,11)": {
"player_name": "player_5",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1209 · pos R10(12,2) · dir 100 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 8
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(13,2)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=3) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#..P......#
#....T....#.→.......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#..P......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(13,1)": {
"player_name": "player_4",
"direction": 103
},
"R11(13,11)": {
"player_name": "player_5",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1210 · pos R10(12,1) · dir 100 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 9
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(13,1)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=3) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.→.......#
#....T....#..P......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#.P.......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(13,2)": {
"player_name": "player_4",
"direction": 103
},
"R11(12,11)": {
"player_name": "player_5",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1211 · pos R10(12,2) · dir 100 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 8
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(13,2)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=3) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#..P......#
#....T....#.→.......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#P........#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(13,1)": {
"player_name": "player_4",
"direction": 103
},
"R11(11,11)": {
"player_name": "player_5",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1212 · pos R10(12,1) · dir 100 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 9
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(13,1)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=3) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.→.......#
#....T....#..P......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#.P.......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(13,2)": {
"player_name": "player_4",
"direction": 103
},
"R11(12,11)": {
"player_name": "player_5",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1213 · pos R10(12,2) · dir 100 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 8
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(13,2)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=3) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#..P......#
#....T....#.→.......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#..P......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(13,1)": {
"player_name": "player_4",
"direction": 103
},
"R11(13,11)": {
"player_name": "player_5",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1214 · pos R10(12,1) · dir 100 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 9
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(13,1)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=3) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.→.......#
#....T....#..P......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#.P.......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(13,2)": {
"player_name": "player_4",
"direction": 103
},
"R11(12,11)": {
"player_name": "player_5",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1215 · pos R10(12,2) · dir 100 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 8
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(13,2)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=3) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#..P......#
#....T....#.→.......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#P........#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(13,1)": {
"player_name": "player_4",
"direction": 103
},
"R11(11,11)": {
"player_name": "player_5",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1216 · pos R10(12,1) · dir 100 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 9
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(13,1)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=3) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.→.......#
#....T....#..P......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#.P.......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(13,2)": {
"player_name": "player_4",
"direction": 103
},
"R11(12,11)": {
"player_name": "player_5",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1217 · pos R10(12,2) · dir 100 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 8
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(13,2)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=3) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#..P......#
#....T....#.→.......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#P........#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(13,1)": {
"player_name": "player_4",
"direction": 103
},
"R11(11,11)": {
"player_name": "player_5",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1218 · pos R10(12,1) · dir 100 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 9
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(13,1)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=3) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.→.......#
#....T....#..P......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#.P.......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(13,2)": {
"player_name": "player_4",
"direction": 103
},
"R11(12,11)": {
"player_name": "player_5",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1219 · pos R10(12,2) · dir 100 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 8
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(13,2)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=3) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#..P......#
#....T....#.→.......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#P........#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(13,1)": {
"player_name": "player_4",
"direction": 103
},
"R11(11,11)": {
"player_name": "player_5",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1220 · pos R10(12,1) · dir 100 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 9
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(13,1)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=3) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.→.......#
#....T....#..P......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#.P.......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(13,2)": {
"player_name": "player_4",
"direction": 103
},
"R11(12,11)": {
"player_name": "player_5",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1221 · pos R10(12,2) · dir 100 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 8
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(13,2)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=3) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#..P......#
#....T....#.→.......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#P........#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(13,1)": {
"player_name": "player_4",
"direction": 103
},
"R11(11,11)": {
"player_name": "player_5",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1222 · pos R10(12,1) · dir 100 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 9
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(13,1)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=3) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.→.......#
#....T....#..P......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#.P.......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(13,2)": {
"player_name": "player_4",
"direction": 103
},
"R11(12,11)": {
"player_name": "player_5",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1223 · pos R10(12,2) · dir 100 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 8
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(13,2)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=3) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#..P......#
#....T....#.→.......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#P........#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(13,1)": {
"player_name": "player_4",
"direction": 103
},
"R11(11,11)": {
"player_name": "player_5",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1224 · pos R10(12,1) · dir 100 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 9
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(13,1)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=3) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.→.......#
#....T....#..P......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#.P.......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(13,2)": {
"player_name": "player_4",
"direction": 103
},
"R11(12,11)": {
"player_name": "player_5",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1225 · pos R10(12,2) · dir 100 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 8
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(13,2)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=3) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#..P......#
#....T....#.→.......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#P........#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(13,1)": {
"player_name": "player_4",
"direction": 103
},
"R11(11,11)": {
"player_name": "player_5",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1226 · pos R10(12,1) · dir 100 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 9
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(13,1)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=3) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.→.......#
#....T....#..P......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#.P.......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(13,2)": {
"player_name": "player_4",
"direction": 103
},
"R11(12,11)": {
"player_name": "player_5",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1227 · pos R10(12,2) · dir 100 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 8
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(13,2)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=3) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#..P......#
#....T....#.→.......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#P........#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(13,1)": {
"player_name": "player_4",
"direction": 103
},
"R11(11,11)": {
"player_name": "player_5",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1228 · pos R10(12,1) · dir 100 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 9
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(13,1)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=3) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.→.......#
#....T....#..P......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#.P.......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(13,2)": {
"player_name": "player_4",
"direction": 103
},
"R11(12,11)": {
"player_name": "player_5",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1229 · pos R10(12,2) · dir 100 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 8
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(13,2)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=3) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#..P......#
#....T....#.→.......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#P........#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(13,1)": {
"player_name": "player_4",
"direction": 103
},
"R11(11,11)": {
"player_name": "player_5",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1230 · pos R10(12,1) · dir 100 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 9
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(13,1)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=3) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.→.......#
#....T....#..P......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#.P.......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(13,2)": {
"player_name": "player_4",
"direction": 103
},
"R11(12,11)": {
"player_name": "player_5",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1231 · pos R10(12,2) · dir 100 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 8
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(13,2)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=3) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#..P......#
#....T....#.→.......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#P........#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(13,1)": {
"player_name": "player_4",
"direction": 103
},
"R11(11,11)": {
"player_name": "player_5",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1232 · pos R10(12,1) · dir 100 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 9
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(13,1)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=3) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.→.......#
#....T....#..P......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#.P.......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(13,2)": {
"player_name": "player_4",
"direction": 103
},
"R11(12,11)": {
"player_name": "player_5",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1233 · pos R10(12,2) · dir 100 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 8
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(13,2)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=3) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#..P......#
#....T....#.→.......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#P........#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(13,1)": {
"player_name": "player_4",
"direction": 103
},
"R11(11,11)": {
"player_name": "player_5",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1234 · pos R10(12,1) · dir 100 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 9
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(13,1)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=3) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.→.......#
#....T....#..P......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#.P.......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(13,2)": {
"player_name": "player_4",
"direction": 103
},
"R11(12,11)": {
"player_name": "player_5",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1235 · pos R10(12,2) · dir 100 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 8
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(13,2)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=3) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#..P......#
#....T....#.→.......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#P........#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(13,1)": {
"player_name": "player_4",
"direction": 103
},
"R11(11,11)": {
"player_name": "player_5",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1236 · pos R10(12,1) · dir 100 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 9
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(13,1)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=3) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.→.......#
#....T....#..P......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#.P.......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(13,2)": {
"player_name": "player_4",
"direction": 103
},
"R11(12,11)": {
"player_name": "player_5",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1237 · pos R10(12,2) · dir 100 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 8
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(13,2)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=3) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#..P......#
#....T....#.→.......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#P........#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(13,1)": {
"player_name": "player_4",
"direction": 103
},
"R11(11,11)": {
"player_name": "player_5",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1238 · pos R10(12,1) · dir 100 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 9
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(13,1)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=3) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.→.......#
#....T....#..P......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#.P.......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(13,2)": {
"player_name": "player_4",
"direction": 103
},
"R11(12,11)": {
"player_name": "player_5",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1239 · pos R10(12,2) · dir 100 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 8
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(13,2)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=3) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#..P......#
#....T....#.→.......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#P........#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(13,1)": {
"player_name": "player_4",
"direction": 103
},
"R11(11,11)": {
"player_name": "player_5",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1240 · pos R10(12,1) · dir 103 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 9
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(13,1)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=3) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.↑.......#
#....T....#..P......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#.P.......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(13,2)": {
"player_name": "player_4",
"direction": 100
},
"R11(12,11)": {
"player_name": "player_5",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1241 · pos R10(11,1) · dir 103 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 10
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(13,1)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=3) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#↑........#
#....T....#...P.....#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#.........#
#..T......#.P.......#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(14,2)": {
"player_name": "player_4",
"direction": 100
},
"R11(12,12)": {
"player_name": "player_5",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1242 · pos R10(12,1) · dir 103 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 9
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(13,1)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=3) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.↑.......#
#....T....#....P....#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#.P.......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(15,2)": {
"player_name": "player_4",
"direction": 100
},
"R11(12,11)": {
"player_name": "player_5",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1243 · pos R10(11,1) · dir 103 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 10
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(13,1)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=3) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#↑........#
#....T....#.....P...#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#.........#
#..T......#.P.......#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(16,2)": {
"player_name": "player_4",
"direction": 100
},
"R11(12,12)": {
"player_name": "player_5",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1244 · pos R10(12,1) · dir 103 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 9
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(13,1)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=3) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.↑.......#
#....T....#......P..#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#.P.......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(17,2)": {
"player_name": "player_4",
"direction": 100
},
"R11(12,11)": {
"player_name": "player_5",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1245 · pos R10(11,1) · dir 103 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 10
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(13,1)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=3) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#↑........#
#....T....#.......P.#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#.........#
#..T......#.P.......#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(18,2)": {
"player_name": "player_4",
"direction": 100
},
"R11(12,12)": {
"player_name": "player_5",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1246 · pos R10(12,1) · dir 103 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 9
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(13,1)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=3) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.↑.......#
#....T....#........P#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#.P.......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(19,2)": {
"player_name": "player_4",
"direction": 100
},
"R11(12,11)": {
"player_name": "player_5",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1247 · pos R10(11,1) · dir 103 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 10
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(13,1)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=3) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#↑........#
#....T....#.......P.#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#.........#
#..T......#.P.......#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(18,2)": {
"player_name": "player_4",
"direction": 100
},
"R11(12,12)": {
"player_name": "player_5",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1248 · pos R10(12,1) · dir 103 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 9
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(13,1)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=3) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.↑.......#
#....T....#........P#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#.P.......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(19,2)": {
"player_name": "player_4",
"direction": 100
},
"R11(12,11)": {
"player_name": "player_5",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1249 · pos R10(11,1) · dir 103 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 10
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(13,1)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=3) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#↑........#
#....T....#.......P.#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#.........#
#..T......#.P.......#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(18,2)": {
"player_name": "player_4",
"direction": 100
},
"R11(12,12)": {
"player_name": "player_5",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1250 · pos R10(12,1) · dir 103 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 9
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(13,1)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=3) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.↑.......#
#....T....#........P#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#.P.......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(19,2)": {
"player_name": "player_4",
"direction": 100
},
"R11(12,11)": {
"player_name": "player_5",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1251 · pos R10(11,1) · dir 103 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 10
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(13,1)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=3) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#↑........#
#....T....#.......P.#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#.........#
#..T......#.P.......#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(18,2)": {
"player_name": "player_4",
"direction": 100
},
"R11(12,12)": {
"player_name": "player_5",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1252 · pos R10(12,1) · dir 103 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 9
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(13,1)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=3) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.↑.......#
#....T....#........P#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#.P.......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(19,2)": {
"player_name": "player_4",
"direction": 100
},
"R11(12,11)": {
"player_name": "player_5",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1253 · pos R10(11,1) · dir 103 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 10
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(13,1)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=3) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#↑........#
#....T....#.......P.#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#.........#
#..T......#.P.......#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(18,2)": {
"player_name": "player_4",
"direction": 100
},
"R11(12,12)": {
"player_name": "player_5",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1254 · pos R10(12,1) · dir 103 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 9
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(13,1)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=3) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.↑.......#
#....T....#........P#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#.P.......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(19,2)": {
"player_name": "player_4",
"direction": 100
},
"R11(12,11)": {
"player_name": "player_5",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1255 · pos R10(11,1) · dir 103 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 10
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(13,1)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=3) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#↑........#
#....T....#.......P.#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#.........#
#..T......#.P.......#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(18,2)": {
"player_name": "player_4",
"direction": 100
},
"R11(12,12)": {
"player_name": "player_5",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1256 · pos R10(12,1) · dir 103 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 9
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(13,1)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=3) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.↑.......#
#....T....#........P#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#.P.......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(19,2)": {
"player_name": "player_4",
"direction": 100
},
"R11(12,11)": {
"player_name": "player_5",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1257 · pos R10(11,1) · dir 103 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 10
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(13,1)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=3) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#↑........#
#....T....#.......P.#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#.........#
#..T......#.P.......#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(18,2)": {
"player_name": "player_4",
"direction": 100
},
"R11(12,12)": {
"player_name": "player_5",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1258 · pos R10(12,1) · dir 103 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 9
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(13,1)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=3) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.↑.......#
#....T....#........P#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#.P.......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(19,2)": {
"player_name": "player_4",
"direction": 100
},
"R11(12,11)": {
"player_name": "player_5",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1259 · pos R10(11,1) · dir 103 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 10
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(13,1)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=3) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#↑........#
#....T....#.......P.#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#.........#
#..T......#.P.......#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(18,2)": {
"player_name": "player_4",
"direction": 100
},
"R11(12,12)": {
"player_name": "player_5",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1260 · pos R10(12,1) · dir 103 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 9
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(13,1)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=3) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.↑.......#
#....T....#........P#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#.P.......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(19,2)": {
"player_name": "player_4",
"direction": 100
},
"R11(12,11)": {
"player_name": "player_5",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1261 · pos R10(11,1) · dir 103 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 10
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(13,1)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=3) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#↑........#
#....T....#.......P.#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#.........#
#..T......#.P.......#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(18,2)": {
"player_name": "player_4",
"direction": 100
},
"R11(12,12)": {
"player_name": "player_5",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1262 · pos R10(12,1) · dir 103 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 9
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(13,1)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=3) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.↑.......#
#....T....#........P#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#.P.......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(19,2)": {
"player_name": "player_4",
"direction": 100
},
"R11(12,11)": {
"player_name": "player_5",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1263 · pos R10(11,1) · dir 103 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 10
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(13,1)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=3) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#↑........#
#....T....#.......P.#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#.........#
#..T......#.P.......#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(18,2)": {
"player_name": "player_4",
"direction": 100
},
"R11(12,12)": {
"player_name": "player_5",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1264 · pos R10(12,1) · dir 103 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 9
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(13,1)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=3) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.↑.......#
#....T....#........P#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#.P.......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(19,2)": {
"player_name": "player_4",
"direction": 100
},
"R11(12,11)": {
"player_name": "player_5",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1265 · pos R10(11,1) · dir 103 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 10
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(13,1)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=3) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#↑........#
#....T....#.......P.#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#.........#
#..T......#.P.......#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(18,2)": {
"player_name": "player_4",
"direction": 100
},
"R11(12,12)": {
"player_name": "player_5",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1266 · pos R10(12,1) · dir 103 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 9
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(13,1)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=3) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.↑.......#
#....T....#........P#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#.P.......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(19,2)": {
"player_name": "player_4",
"direction": 100
},
"R11(12,11)": {
"player_name": "player_5",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1267 · pos R10(11,1) · dir 103 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 10
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(13,1)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=3) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#↑........#
#....T....#.......P.#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#.........#
#..T......#.P.......#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(18,2)": {
"player_name": "player_4",
"direction": 100
},
"R11(12,12)": {
"player_name": "player_5",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1268 · pos R10(12,1) · dir 103 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 9
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(13,1)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=3) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.↑.......#
#....T....#........P#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#.P.......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(19,2)": {
"player_name": "player_4",
"direction": 100
},
"R11(12,11)": {
"player_name": "player_5",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1269 · pos R10(11,1) · dir 103 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 10
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(13,1)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=3) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#↑........#
#....T....#.......P.#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#.........#
#..T......#.P.......#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(18,2)": {
"player_name": "player_4",
"direction": 100
},
"R11(12,12)": {
"player_name": "player_5",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1270 · pos R10(12,1) · dir 103 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 9
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(13,1)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=3) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.↑.......#
#....T....#........P#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#.P.......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(19,2)": {
"player_name": "player_4",
"direction": 100
},
"R11(12,11)": {
"player_name": "player_5",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1271 · pos R10(11,1) · dir 103 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 10
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(13,1)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=3) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#↑........#
#....T....#.......P.#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#.........#
#..T......#.P.......#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(18,2)": {
"player_name": "player_4",
"direction": 100
},
"R11(12,12)": {
"player_name": "player_5",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1272 · pos R10(12,1) · dir 103 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 9
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(13,1)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=3) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.↑.......#
#....T....#........P#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#.P.......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(19,2)": {
"player_name": "player_4",
"direction": 100
},
"R11(12,11)": {
"player_name": "player_5",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1273 · pos R10(11,1) · dir 103 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 10
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(13,1)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=3) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#↑........#
#....T....#.......P.#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#.........#
#..T......#.P.......#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(18,2)": {
"player_name": "player_4",
"direction": 100
},
"R11(12,12)": {
"player_name": "player_5",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1274 · pos R10(12,1) · dir 103 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 9
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(13,1)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=3) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.↑.......#
#....T....#........P#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#.P.......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(19,2)": {
"player_name": "player_4",
"direction": 100
},
"R11(12,11)": {
"player_name": "player_5",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1275 · pos R10(11,1) · dir 103 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 10
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(13,1)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=3) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#↑........#
#....T....#.......P.#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#.........#
#..T......#.P.......#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(18,2)": {
"player_name": "player_4",
"direction": 100
},
"R11(12,12)": {
"player_name": "player_5",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1276 · pos R10(12,1) · dir 103 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 9
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(13,1)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=3) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.↑.......#
#....T....#........P#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#.P.......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(19,2)": {
"player_name": "player_4",
"direction": 100
},
"R11(12,11)": {
"player_name": "player_5",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1277 · pos R10(11,1) · dir 103 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 10
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(13,1)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=3) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#↑........#
#....T....#.......P.#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#.........#
#..T......#.P.......#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(18,2)": {
"player_name": "player_4",
"direction": 100
},
"R11(12,12)": {
"player_name": "player_5",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1278 · pos R10(12,1) · dir 103 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 9
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(13,1)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=3) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.↑.......#
#....T....#........P#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#.P.......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(19,2)": {
"player_name": "player_4",
"direction": 100
},
"R11(12,11)": {
"player_name": "player_5",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1279 · pos R10(11,1) · dir 103 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 10
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(13,1)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=3) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#↑........#
#....T....#.......P.#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#.........#
#..T......#.P.......#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(18,2)": {
"player_name": "player_4",
"direction": 100
},
"R11(12,12)": {
"player_name": "player_5",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1280 · pos R10(12,1) · dir 100 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 9
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(13,1)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=3) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.→.......#
#....T....#.......P.#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#.P.......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(18,2)": {
"player_name": "player_4",
"direction": 100
},
"R11(12,11)": {
"player_name": "player_5",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1281 · pos R10(12,2) · dir 100 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 8
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(13,2)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=3) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.→......P#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#P........#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(19,2)": {
"player_name": "player_4",
"direction": 100
},
"R11(11,11)": {
"player_name": "player_5",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1282 · pos R10(12,1) · dir 100 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 9
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(13,1)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=3) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.→.......#
#....T....#.......P.#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#.P.......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(18,2)": {
"player_name": "player_4",
"direction": 100
},
"R11(12,11)": {
"player_name": "player_5",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1283 · pos R10(12,2) · dir 100 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 8
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(13,2)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=3) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.→......P#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#P........#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(19,2)": {
"player_name": "player_4",
"direction": 100
},
"R11(11,11)": {
"player_name": "player_5",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1284 · pos R10(12,1) · dir 100 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 9
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(13,1)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=3) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.→.......#
#....T....#.......P.#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#.P.......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(18,2)": {
"player_name": "player_4",
"direction": 100
},
"R11(12,11)": {
"player_name": "player_5",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1285 · pos R10(12,2) · dir 100 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 8
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(13,2)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=3) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.→......P#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#P........#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(19,2)": {
"player_name": "player_4",
"direction": 100
},
"R11(11,11)": {
"player_name": "player_5",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1286 · pos R10(12,1) · dir 100 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 9
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(13,1)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=3) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.→.......#
#....T....#.......P.#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#.P.......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(18,2)": {
"player_name": "player_4",
"direction": 100
},
"R11(12,11)": {
"player_name": "player_5",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1287 · pos R10(12,2) · dir 100 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 8
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(13,2)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=3) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.→......P#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#P........#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(19,2)": {
"player_name": "player_4",
"direction": 100
},
"R11(11,11)": {
"player_name": "player_5",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1288 · pos R10(12,1) · dir 100 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 9
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(13,1)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=3) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.→.......#
#....T....#.......P.#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#.P.......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(18,2)": {
"player_name": "player_4",
"direction": 100
},
"R11(12,11)": {
"player_name": "player_5",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1289 · pos R10(12,2) · dir 100 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 8
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(13,2)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=3) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.→......P#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#P........#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(19,2)": {
"player_name": "player_4",
"direction": 100
},
"R11(11,11)": {
"player_name": "player_5",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1290 · pos R10(12,1) · dir 100 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 9
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(13,1)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=3) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.→.......#
#....T....#.......P.#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#.P.......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(18,2)": {
"player_name": "player_4",
"direction": 100
},
"R11(12,11)": {
"player_name": "player_5",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1291 · pos R10(12,2) · dir 100 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 8
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(13,2)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=3) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.→......P#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#P........#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(19,2)": {
"player_name": "player_4",
"direction": 100
},
"R11(11,11)": {
"player_name": "player_5",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1292 · pos R10(12,1) · dir 100 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 9
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(13,1)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=3) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.→.......#
#....T....#.......P.#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#.P.......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(18,2)": {
"player_name": "player_4",
"direction": 100
},
"R11(12,11)": {
"player_name": "player_5",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1293 · pos R10(12,2) · dir 100 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 8
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(13,2)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=3) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.→......P#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#P........#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(19,2)": {
"player_name": "player_4",
"direction": 100
},
"R11(11,11)": {
"player_name": "player_5",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1294 · pos R10(12,1) · dir 100 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 9
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(13,1)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=3) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.→.......#
#....T....#.......P.#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#.P.......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(18,2)": {
"player_name": "player_4",
"direction": 100
},
"R11(12,11)": {
"player_name": "player_5",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1295 · pos R10(12,2) · dir 100 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 8
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(13,2)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=3) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.→......P#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#P........#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(19,2)": {
"player_name": "player_4",
"direction": 100
},
"R11(11,11)": {
"player_name": "player_5",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1296 · pos R10(12,1) · dir 100 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 9
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(13,1)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=3) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.→.......#
#....T....#.......P.#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#.P.......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(18,2)": {
"player_name": "player_4",
"direction": 100
},
"R11(12,11)": {
"player_name": "player_5",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1297 · pos R10(12,2) · dir 100 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 8
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(13,2)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=3) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.→......P#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#P........#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(19,2)": {
"player_name": "player_4",
"direction": 100
},
"R11(11,11)": {
"player_name": "player_5",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1298 · pos R10(12,1) · dir 100 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 9
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(13,1)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=3) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.→.......#
#....T....#.......P.#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#.P.......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(18,2)": {
"player_name": "player_4",
"direction": 100
},
"R11(12,11)": {
"player_name": "player_5",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1299 · pos R10(12,2) · dir 100 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 8
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(13,2)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=3) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.→......P#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#P........#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(19,2)": {
"player_name": "player_4",
"direction": 100
},
"R11(11,11)": {
"player_name": "player_5",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1300 · pos R10(12,1) · dir 100 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 9
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(13,1)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=3) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.→.......#
#....T....#.......P.#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#.P.......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(18,2)": {
"player_name": "player_4",
"direction": 100
},
"R11(12,11)": {
"player_name": "player_5",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1301 · pos R10(12,2) · dir 100 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 8
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(13,2)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=3) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.→......P#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#P........#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(19,2)": {
"player_name": "player_4",
"direction": 100
},
"R11(11,11)": {
"player_name": "player_5",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1302 · pos R10(12,1) · dir 100 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 9
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(13,1)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=3) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.→.......#
#....T....#.......P.#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#.P.......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(18,2)": {
"player_name": "player_4",
"direction": 100
},
"R11(12,11)": {
"player_name": "player_5",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1303 · pos R10(12,2) · dir 100 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 8
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(13,2)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=3) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.→......P#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#P........#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(19,2)": {
"player_name": "player_4",
"direction": 100
},
"R11(11,11)": {
"player_name": "player_5",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1304 · pos R10(12,1) · dir 100 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 9
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(13,1)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=3) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.→.......#
#....T....#.......P.#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#.P.......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(18,2)": {
"player_name": "player_4",
"direction": 100
},
"R11(12,11)": {
"player_name": "player_5",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1305 · pos R10(12,2) · dir 100 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 8
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(13,2)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=3) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.→......P#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#P........#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(19,2)": {
"player_name": "player_4",
"direction": 100
},
"R11(11,11)": {
"player_name": "player_5",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1306 · pos R10(12,1) · dir 100 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 9
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(13,1)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=3) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.→.......#
#....T....#.......P.#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#.P.......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(18,2)": {
"player_name": "player_4",
"direction": 100
},
"R11(12,11)": {
"player_name": "player_5",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1307 · pos R10(12,2) · dir 100 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 8
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(13,2)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=3) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.→......P#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#P........#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(19,2)": {
"player_name": "player_4",
"direction": 100
},
"R11(11,11)": {
"player_name": "player_5",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1308 · pos R10(12,1) · dir 100 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 9
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(13,1)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=3) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.→.......#
#....T....#.......P.#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#.P.......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(18,2)": {
"player_name": "player_4",
"direction": 100
},
"R11(12,11)": {
"player_name": "player_5",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1309 · pos R10(12,2) · dir 100 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 8
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(13,2)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=3) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.→......P#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#P........#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(19,2)": {
"player_name": "player_4",
"direction": 100
},
"R11(11,11)": {
"player_name": "player_5",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1310 · pos R10(12,1) · dir 100 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 9
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(13,1)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=3) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.→.......#
#....T....#.......P.#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#.P.......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(18,2)": {
"player_name": "player_4",
"direction": 100
},
"R11(12,11)": {
"player_name": "player_5",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1311 · pos R10(12,2) · dir 100 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 8
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(13,2)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=3) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.→......P#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#P........#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(19,2)": {
"player_name": "player_4",
"direction": 100
},
"R11(11,11)": {
"player_name": "player_5",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1312 · pos R10(12,1) · dir 100 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 9
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(13,1)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=3) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.→.......#
#....T....#.......P.#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#.P.......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(18,2)": {
"player_name": "player_4",
"direction": 100
},
"R11(12,11)": {
"player_name": "player_5",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1313 · pos R10(12,2) · dir 100 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 8
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(13,2)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=3) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.→......P#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#P........#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(19,2)": {
"player_name": "player_4",
"direction": 100
},
"R11(11,11)": {
"player_name": "player_5",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1314 · pos R10(12,1) · dir 100 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 9
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(13,1)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=3) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.→.......#
#....T....#.......P.#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#.P.......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(18,2)": {
"player_name": "player_4",
"direction": 100
},
"R11(12,11)": {
"player_name": "player_5",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1315 · pos R10(12,2) · dir 100 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 8
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(13,2)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=3) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.→......P#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#P........#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(19,2)": {
"player_name": "player_4",
"direction": 100
},
"R11(11,11)": {
"player_name": "player_5",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1316 · pos R10(12,1) · dir 100 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 9
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(13,1)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=3) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.→.......#
#....T....#.......P.#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#.P.......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(18,2)": {
"player_name": "player_4",
"direction": 100
},
"R11(12,11)": {
"player_name": "player_5",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1317 · pos R10(12,2) · dir 100 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 8
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(13,2)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=3) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.→......P#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#P........#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(19,2)": {
"player_name": "player_4",
"direction": 100
},
"R11(11,11)": {
"player_name": "player_5",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1318 · pos R10(12,1) · dir 100 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 9
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(13,1)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=3) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.→.......#
#....T....#.......P.#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#.P.......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(18,2)": {
"player_name": "player_4",
"direction": 100
},
"R11(12,11)": {
"player_name": "player_5",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1319 · pos R10(12,2) · dir 100 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 8
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(13,2)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=3) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.→......P#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#P........#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(19,2)": {
"player_name": "player_4",
"direction": 100
},
"R11(11,11)": {
"player_name": "player_5",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1320 · pos R10(12,1) · dir 103 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 9
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(13,1)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=3) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.↑.......#
#....T....#.......P.#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#.P.......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(18,2)": {
"player_name": "player_4",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_5",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1321 · pos R10(11,1) · dir 103 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 10
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(12,1)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=3) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#↑........#
#....T....#.........#
#.........#P......P.#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#.........#
#..T......#.P.......#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(18,3)": {
"player_name": "player_4",
"direction": 101
},
"R11(12,12)": {
"player_name": "player_5",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1322 · pos R10(12,1) · dir 103 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 9
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(13,1)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=3) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.↑.......#
#....T....#.........#
#.........#P........#
#.........#.......P.#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#.P.......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(18,4)": {
"player_name": "player_4",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_5",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1323 · pos R10(11,1) · dir 103 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 10
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(12,1)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=3) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#↑........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......TP.#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#.........#
#..T......#.P.......#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(18,5)": {
"player_name": "player_4",
"direction": 101
},
"R11(12,12)": {
"player_name": "player_5",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1324 · pos R10(12,1) · dir 103 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 9
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(13,1)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=3) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.↑.......#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...TP.#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#.P.......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(18,6)": {
"player_name": "player_4",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_5",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1325 · pos R10(11,1) · dir 103 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 10
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(13,1)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=3) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#↑........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T...P.#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#.........#
#..T......#.P.......#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(18,7)": {
"player_name": "player_4",
"direction": 101
},
"R11(12,12)": {
"player_name": "player_5",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1326 · pos R10(12,1) · dir 103 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 9
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(13,1)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=3) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.↑.......#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.......P.#
#.........#.........#
#######D####D########
#......P..#.P.......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(18,8)": {
"player_name": "player_4",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_5",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1327 · pos R10(11,1) · dir 103 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 10
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(13,1)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=3) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#↑........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.......P.#
#######O####D########
#......P..#.........#
#..T......#.P.......#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(18,9)": {
"player_name": "player_4",
"direction": 101
},
"R11(12,12)": {
"player_name": "player_5",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1328 · pos R10(12,1) · dir 103 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 9
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(13,1)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=3) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.↑.......#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.......P.#
#.........#.........#
#######D####D########
#......P..#.P.......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(18,8)": {
"player_name": "player_4",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_5",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1329 · pos R10(11,1) · dir 103 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 10
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(13,1)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=3) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#↑........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.......P.#
#######O####D########
#......P..#.........#
#..T......#.P.......#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(18,9)": {
"player_name": "player_4",
"direction": 101
},
"R11(12,12)": {
"player_name": "player_5",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1330 · pos R10(12,1) · dir 103 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 9
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(13,1)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=3) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.↑.......#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.......P.#
#.........#.........#
#######D####D########
#......P..#.P.......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(18,8)": {
"player_name": "player_4",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_5",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1331 · pos R10(11,1) · dir 103 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 10
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(13,1)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=3) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#↑........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.......P.#
#######O####D########
#......P..#.........#
#..T......#.P.......#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(18,9)": {
"player_name": "player_4",
"direction": 101
},
"R11(12,12)": {
"player_name": "player_5",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1332 · pos R10(12,1) · dir 103 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 9
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(13,1)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=3) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.↑.......#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.......P.#
#.........#.........#
#######D####D########
#......P..#.P.......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(18,8)": {
"player_name": "player_4",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_5",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1333 · pos R10(11,1) · dir 103 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 10
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(13,1)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=3) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#↑........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.......P.#
#######O####D########
#......P..#.........#
#..T......#.P.......#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(18,9)": {
"player_name": "player_4",
"direction": 101
},
"R11(12,12)": {
"player_name": "player_5",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1334 · pos R10(12,1) · dir 103 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 9
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(13,1)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=3) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.↑.......#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.......P.#
#.........#.........#
#######D####D########
#......P..#.P.......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(18,8)": {
"player_name": "player_4",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_5",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1335 · pos R10(11,1) · dir 103 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 10
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(13,1)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=3) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#↑........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.......P.#
#######O####D########
#......P..#.........#
#..T......#.P.......#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(18,9)": {
"player_name": "player_4",
"direction": 101
},
"R11(12,12)": {
"player_name": "player_5",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1336 · pos R10(12,1) · dir 103 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 9
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(13,1)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=3) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.↑.......#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.......P.#
#.........#.........#
#######D####D########
#......P..#.P.......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(18,8)": {
"player_name": "player_4",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_5",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1337 · pos R10(11,1) · dir 103 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 10
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(13,1)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=3) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#↑........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.......P.#
#######O####D########
#......P..#.........#
#..T......#.P.......#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(18,9)": {
"player_name": "player_4",
"direction": 101
},
"R11(12,12)": {
"player_name": "player_5",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1338 · pos R10(12,1) · dir 103 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 9
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(13,1)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=3) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.↑.......#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.......P.#
#.........#.........#
#######D####D########
#......P..#.P.......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(18,8)": {
"player_name": "player_4",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_5",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1339 · pos R10(11,1) · dir 103 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 10
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(13,1)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=3) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#↑........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.......P.#
#######O####D########
#......P..#.........#
#..T......#.P.......#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(18,9)": {
"player_name": "player_4",
"direction": 101
},
"R11(12,12)": {
"player_name": "player_5",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1340 · pos R10(12,1) · dir 103 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 9
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(13,1)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=3) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.↑.......#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.......P.#
#.........#.........#
#######D####D########
#......P..#.P.......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(18,8)": {
"player_name": "player_4",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_5",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1341 · pos R10(11,1) · dir 103 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 10
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(13,1)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=3) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#↑........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.......P.#
#######O####D########
#......P..#.........#
#..T......#.P.......#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(18,9)": {
"player_name": "player_4",
"direction": 101
},
"R11(12,12)": {
"player_name": "player_5",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1342 · pos R10(12,1) · dir 103 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 9
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(13,1)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=3) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.↑.......#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.......P.#
#.........#.........#
#######D####D########
#......P..#.P.......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(18,8)": {
"player_name": "player_4",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_5",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1343 · pos R10(11,1) · dir 103 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 10
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(13,1)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=3) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#↑........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.......P.#
#######O####D########
#......P..#.........#
#..T......#.P.......#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(18,9)": {
"player_name": "player_4",
"direction": 101
},
"R11(12,12)": {
"player_name": "player_5",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1344 · pos R10(12,1) · dir 103 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 9
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(13,1)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=3) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.↑.......#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.......P.#
#.........#.........#
#######D####D########
#......P..#.P.......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(18,8)": {
"player_name": "player_4",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_5",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1345 · pos R10(11,1) · dir 103 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 10
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(13,1)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=3) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#↑........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.......P.#
#######O####D########
#......P..#.........#
#..T......#.P.......#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(18,9)": {
"player_name": "player_4",
"direction": 101
},
"R11(12,12)": {
"player_name": "player_5",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1346 · pos R10(12,1) · dir 103 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 9
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(13,1)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=3) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.↑.......#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.......P.#
#.........#.........#
#######D####D########
#......P..#.P.......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(18,8)": {
"player_name": "player_4",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_5",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1347 · pos R10(11,1) · dir 103 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 10
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(13,1)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=3) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#↑........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.......P.#
#######O####D########
#......P..#.........#
#..T......#.P.......#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(18,9)": {
"player_name": "player_4",
"direction": 101
},
"R11(12,12)": {
"player_name": "player_5",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1348 · pos R10(12,1) · dir 103 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 9
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(13,1)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=3) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.↑.......#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.......P.#
#.........#.........#
#######D####D########
#......P..#.P.......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(18,8)": {
"player_name": "player_4",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_5",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1349 · pos R10(11,1) · dir 103 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 10
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(13,1)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=3) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#↑........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.......P.#
#######O####D########
#......P..#.........#
#..T......#.P.......#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(18,9)": {
"player_name": "player_4",
"direction": 101
},
"R11(12,12)": {
"player_name": "player_5",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1350 · pos R10(12,1) · dir 103 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 9
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(13,1)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=3) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.↑.......#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.......P.#
#.........#.........#
#######D####D########
#......P..#.P.......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(18,8)": {
"player_name": "player_4",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_5",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1351 · pos R10(11,1) · dir 103 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 10
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(13,1)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=3) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#↑........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.......P.#
#######O####D########
#......P..#.........#
#..T......#.P.......#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(18,9)": {
"player_name": "player_4",
"direction": 101
},
"R11(12,12)": {
"player_name": "player_5",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1352 · pos R10(12,1) · dir 103 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 9
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(13,1)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=3) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.↑.......#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.......P.#
#.........#.........#
#######D####D########
#......P..#.P.......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(18,8)": {
"player_name": "player_4",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_5",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1353 · pos R10(11,1) · dir 103 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 10
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(13,1)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=3) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#↑........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.......P.#
#######O####D########
#......P..#.........#
#..T......#.P.......#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(18,9)": {
"player_name": "player_4",
"direction": 101
},
"R11(12,12)": {
"player_name": "player_5",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1354 · pos R10(12,1) · dir 103 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 9
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(13,1)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=3) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.↑.......#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.......P.#
#.........#.........#
#######D####D########
#......P..#.P.......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(18,8)": {
"player_name": "player_4",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_5",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1355 · pos R10(11,1) · dir 103 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 10
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(13,1)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=3) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#↑........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.......P.#
#######O####D########
#......P..#.........#
#..T......#.P.......#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(18,9)": {
"player_name": "player_4",
"direction": 101
},
"R11(12,12)": {
"player_name": "player_5",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1356 · pos R10(12,1) · dir 103 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 9
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(13,1)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=3) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.↑.......#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.......P.#
#.........#.........#
#######D####D########
#......P..#.P.......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(18,8)": {
"player_name": "player_4",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_5",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1357 · pos R10(11,1) · dir 103 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 10
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(13,1)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=3) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#↑........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.......P.#
#######O####D########
#......P..#.........#
#..T......#.P.......#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(18,9)": {
"player_name": "player_4",
"direction": 101
},
"R11(12,12)": {
"player_name": "player_5",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1358 · pos R10(12,1) · dir 103 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 9
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(13,1)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=3) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.↑.......#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.......P.#
#.........#.........#
#######D####D########
#......P..#.P.......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(18,8)": {
"player_name": "player_4",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_5",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1359 · pos R10(11,1) · dir 103 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 10
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(13,1)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=3) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#↑........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.......P.#
#######O####D########
#......P..#.........#
#..T......#.P.......#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(18,9)": {
"player_name": "player_4",
"direction": 101
},
"R11(12,12)": {
"player_name": "player_5",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1360 · pos R10(12,1) · dir 100 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 9
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(13,1)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=3) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.→.......#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.......P.#
#.........#.........#
#######D####D########
#......P..#.P.......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(18,8)": {
"player_name": "player_4",
"direction": 102
},
"R11(12,11)": {
"player_name": "player_5",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1361 · pos R10(12,2) · dir 100 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 8
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(13,2)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=3) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.→.......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#......P..#
#.........#.........#
#######O####D########
#......P..#P........#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(17,8)": {
"player_name": "player_4",
"direction": 102
},
"R11(11,11)": {
"player_name": "player_5",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1362 · pos R10(12,1) · dir 100 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 9
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(13,1)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=3) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.→.......#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.....P...#
#.........#.........#
#######D####D########
#......P..#.P.......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(16,8)": {
"player_name": "player_4",
"direction": 102
},
"R11(12,11)": {
"player_name": "player_5",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1363 · pos R10(12,2) · dir 100 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 8
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(13,2)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=3) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.→.......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#....P....#
#.........#.........#
#######O####D########
#......P..#P........#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(15,8)": {
"player_name": "player_4",
"direction": 102
},
"R11(11,11)": {
"player_name": "player_5",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1364 · pos R10(12,1) · dir 100 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 9
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(13,1)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=3) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.→.......#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#...P.....#
#.........#.........#
#######D####D########
#......P..#.P.......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(14,8)": {
"player_name": "player_4",
"direction": 102
},
"R11(12,11)": {
"player_name": "player_5",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1365 · pos R10(12,2) · dir 100 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 8
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(13,2)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=3) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.→.......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#..P......#
#.........#.........#
#######O####D########
#......P..#P........#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(13,8)": {
"player_name": "player_4",
"direction": 102
},
"R11(11,11)": {
"player_name": "player_5",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1366 · pos R10(12,1) · dir 100 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 9
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(13,1)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=3) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.→.......#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.P.......#
#.........#.........#
#######D####D########
#......P..#.P.......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(12,8)": {
"player_name": "player_4",
"direction": 102
},
"R11(12,11)": {
"player_name": "player_5",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1367 · pos R10(12,2) · dir 100 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 8
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(13,2)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=3) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.→.......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#P........#
#.........#.........#
#######O####D########
#......P..#P........#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(11,8)": {
"player_name": "player_4",
"direction": 102
},
"R11(11,11)": {
"player_name": "player_5",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1368 · pos R10(12,1) · dir 100 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 9
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(13,1)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=3) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.→.......#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........DP..T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#.P.......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(11,7)": {
"player_name": "player_4",
"direction": 102
},
"R11(12,11)": {
"player_name": "player_5",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1369 · pos R10(12,2) · dir 100 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 8
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(13,2)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=3) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.→.......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#P.T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#P........#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(11,6)": {
"player_name": "player_4",
"direction": 102
},
"R11(11,11)": {
"player_name": "player_5",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1370 · pos R10(12,1) · dir 100 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 9
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(13,1)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=3) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.→.......#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#P.....T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#.P.......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(11,5)": {
"player_name": "player_4",
"direction": 102
},
"R11(12,11)": {
"player_name": "player_5",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1371 · pos R10(12,2) · dir 100 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 8
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(13,2)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=3) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.→.......#
#.........#P........#
#.........#P........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#P........#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(11,4)": {
"player_name": "player_4",
"direction": 102
},
"R11(11,11)": {
"player_name": "player_5",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1372 · pos R10(12,1) · dir 100 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 9
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(13,1)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=3) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.→.......#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#P.....T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#.P.......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(11,5)": {
"player_name": "player_4",
"direction": 102
},
"R11(12,11)": {
"player_name": "player_5",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1373 · pos R10(12,2) · dir 100 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 8
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(13,2)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=3) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.→.......#
#.........#P........#
#.........#P........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#P........#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(11,4)": {
"player_name": "player_4",
"direction": 102
},
"R11(11,11)": {
"player_name": "player_5",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1374 · pos R10(12,1) · dir 100 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 9
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(13,1)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=3) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.→.......#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#P.....T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#.P.......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(11,5)": {
"player_name": "player_4",
"direction": 102
},
"R11(12,11)": {
"player_name": "player_5",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1375 · pos R10(12,2) · dir 100 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 8
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(13,2)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=3) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.→.......#
#.........#P........#
#.........#P........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#P........#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(11,4)": {
"player_name": "player_4",
"direction": 102
},
"R11(11,11)": {
"player_name": "player_5",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1376 · pos R10(12,1) · dir 100 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 9
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(13,1)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=3) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.→.......#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#P.....T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#.P.......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(11,5)": {
"player_name": "player_4",
"direction": 102
},
"R11(12,11)": {
"player_name": "player_5",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1377 · pos R10(12,2) · dir 100 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 8
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(13,2)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=3) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.→.......#
#.........#P........#
#.........#P........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#P........#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(11,4)": {
"player_name": "player_4",
"direction": 102
},
"R11(11,11)": {
"player_name": "player_5",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1378 · pos R10(12,1) · dir 100 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 9
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(13,1)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=3) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.→.......#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#P.....T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#.P.......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(11,5)": {
"player_name": "player_4",
"direction": 102
},
"R11(12,11)": {
"player_name": "player_5",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1379 · pos R10(12,2) · dir 100 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 8
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(13,2)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=3) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.→.......#
#.........#P........#
#.........#P........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#P........#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(11,4)": {
"player_name": "player_4",
"direction": 102
},
"R11(11,11)": {
"player_name": "player_5",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1380 · pos R10(12,1) · dir 100 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 9
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(13,1)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=3) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.→.......#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#P.....T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#.P.......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(11,5)": {
"player_name": "player_4",
"direction": 102
},
"R11(12,11)": {
"player_name": "player_5",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1381 · pos R10(12,2) · dir 100 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 8
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(13,2)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=3) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.→.......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#P.T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#P........#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(11,6)": {
"player_name": "player_4",
"direction": 102
},
"R11(11,11)": {
"player_name": "player_5",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1382 · pos R10(12,1) · dir 100 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 9
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(13,1)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=3) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.→.......#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........DP..T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#.P.......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(11,7)": {
"player_name": "player_4",
"direction": 102
},
"R11(12,11)": {
"player_name": "player_5",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1383 · pos R10(12,2) · dir 100 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 8
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(13,2)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=3) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.→.......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#P.T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#P........#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(11,6)": {
"player_name": "player_4",
"direction": 102
},
"R11(11,11)": {
"player_name": "player_5",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1384 · pos R10(12,1) · dir 100 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 9
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(13,1)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=3) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.→.......#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........DP..T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#.P.......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(11,7)": {
"player_name": "player_4",
"direction": 102
},
"R11(12,11)": {
"player_name": "player_5",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1385 · pos R10(12,2) · dir 100 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 8
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(13,2)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=3) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.→.......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#P.T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#P........#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(11,6)": {
"player_name": "player_4",
"direction": 102
},
"R11(11,11)": {
"player_name": "player_5",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1386 · pos R10(12,1) · dir 100 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 9
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(13,1)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=3) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.→.......#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........DP..T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#.P.......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(11,7)": {
"player_name": "player_4",
"direction": 102
},
"R11(12,11)": {
"player_name": "player_5",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1387 · pos R10(12,2) · dir 100 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 8
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(13,2)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=3) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.→.......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#P.T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#P........#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(11,6)": {
"player_name": "player_4",
"direction": 102
},
"R11(11,11)": {
"player_name": "player_5",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1388 · pos R10(12,1) · dir 100 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 9
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(13,1)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=3) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.→.......#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........DP..T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#.P.......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(11,7)": {
"player_name": "player_4",
"direction": 102
},
"R11(12,11)": {
"player_name": "player_5",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1389 · pos R10(12,2) · dir 100 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 8
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(13,2)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=3) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.→.......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#P.T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#P........#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(11,6)": {
"player_name": "player_4",
"direction": 102
},
"R11(11,11)": {
"player_name": "player_5",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1390 · pos R10(12,1) · dir 100 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 9
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(13,1)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=3) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.→.......#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........DP..T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#.P.......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(11,7)": {
"player_name": "player_4",
"direction": 102
},
"R11(12,11)": {
"player_name": "player_5",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1391 · pos R10(12,2) · dir 100 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 8
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(13,2)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=3) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.→.......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#P.T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#P........#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(11,6)": {
"player_name": "player_4",
"direction": 102
},
"R11(11,11)": {
"player_name": "player_5",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1392 · pos R10(12,1) · dir 100 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 9
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(13,1)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=3) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.→.......#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........DP..T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#.P.......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(11,7)": {
"player_name": "player_4",
"direction": 102
},
"R11(12,11)": {
"player_name": "player_5",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1393 · pos R10(12,2) · dir 100 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 8
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(13,2)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=3) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.→.......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#P.T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#P........#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(11,6)": {
"player_name": "player_4",
"direction": 102
},
"R11(11,11)": {
"player_name": "player_5",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1394 · pos R10(12,1) · dir 100 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 9
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(13,1)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=3) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.→.......#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........DP..T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#.P.......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(11,7)": {
"player_name": "player_4",
"direction": 102
},
"R11(12,11)": {
"player_name": "player_5",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1395 · pos R10(12,2) · dir 100 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 8
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(13,2)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=3) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.→.......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#P.T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#P........#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(11,6)": {
"player_name": "player_4",
"direction": 102
},
"R11(11,11)": {
"player_name": "player_5",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1396 · pos R10(12,1) · dir 100 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 9
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(13,1)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=3) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.→.......#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........DP..T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#.P.......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(11,7)": {
"player_name": "player_4",
"direction": 102
},
"R11(12,11)": {
"player_name": "player_5",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1397 · pos R10(12,2) · dir 100 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 8
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(13,2)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=3) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.→.......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#P.T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#P........#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(11,6)": {
"player_name": "player_4",
"direction": 102
},
"R11(11,11)": {
"player_name": "player_5",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1398 · pos R10(12,1) · dir 100 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 9
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(13,1)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=3) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.→.......#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........DP..T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#.P.......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(11,7)": {
"player_name": "player_4",
"direction": 102
},
"R11(12,11)": {
"player_name": "player_5",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1399 · pos R10(12,2) · dir 100 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 8
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(13,2)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=3) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.→.......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#P.T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#P........#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(11,6)": {
"player_name": "player_4",
"direction": 102
},
"R11(11,11)": {
"player_name": "player_5",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1400 · pos R10(12,1) · dir 103 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 9
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(13,1)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=3) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.↑.......#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........DP..T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#.P.......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(11,7)": {
"player_name": "player_4",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_5",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1401 · pos R10(11,1) · dir 103 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 10
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(13,1)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=3) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#↑........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D.P.T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#.........#
#..T......#.P.......#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(12,7)": {
"player_name": "player_4",
"direction": 101
},
"R11(12,12)": {
"player_name": "player_5",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1402 · pos R10(12,1) · dir 103 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 9
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(13,1)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=3) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.↑.......#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D..PT.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#.P.......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(13,7)": {
"player_name": "player_4",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_5",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1403 · pos R10(11,1) · dir 103 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 10
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(13,1)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=3) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#↑........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D..PT.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#.........#
#..T......#.P.......#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(13,7)": {
"player_name": "player_4",
"direction": 101
},
"R11(12,12)": {
"player_name": "player_5",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1404 · pos R10(12,1) · dir 103 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 9
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(13,1)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=3) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.↑.......#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D..PT.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#.P.......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(13,7)": {
"player_name": "player_4",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_5",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1405 · pos R10(11,1) · dir 103 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 10
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(13,1)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=3) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#↑........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D.P.T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#.........#
#..T......#.P.......#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(12,7)": {
"player_name": "player_4",
"direction": 101
},
"R11(12,12)": {
"player_name": "player_5",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1406 · pos R10(12,1) · dir 103 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 9
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(13,1)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=3) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.↑.......#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D..PT.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#.P.......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(13,7)": {
"player_name": "player_4",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_5",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1407 · pos R10(11,1) · dir 103 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 10
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(13,1)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=3) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#↑........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D.P.T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#.........#
#..T......#.P.......#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(12,7)": {
"player_name": "player_4",
"direction": 101
},
"R11(12,12)": {
"player_name": "player_5",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1408 · pos R10(12,1) · dir 103 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 9
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(13,1)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=3) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.↑.......#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D..PT.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#.P.......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(13,7)": {
"player_name": "player_4",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_5",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1409 · pos R10(11,1) · dir 103 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 10
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(13,1)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=3) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#↑........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#..P......#
#.........#.........#
#######O####D########
#......P..#.........#
#..T......#.P.......#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(13,8)": {
"player_name": "player_4",
"direction": 101
},
"R11(12,12)": {
"player_name": "player_5",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1410 · pos R10(12,1) · dir 103 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 9
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(13,1)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=3) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.↑.......#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#..P......#
#######D####D########
#......P..#.P.......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(13,9)": {
"player_name": "player_4",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_5",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1411 · pos R10(11,1) · dir 103 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 10
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(13,1)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=3) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#↑........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#..P......#
#.........#.........#
#######O####D########
#......P..#.........#
#..T......#.P.......#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(13,8)": {
"player_name": "player_4",
"direction": 101
},
"R11(12,12)": {
"player_name": "player_5",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1412 · pos R10(12,1) · dir 103 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 9
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(13,1)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=3) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.↑.......#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#..P......#
#######D####D########
#......P..#.P.......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(13,9)": {
"player_name": "player_4",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_5",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1413 · pos R10(11,1) · dir 103 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 10
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(13,1)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=3) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#↑........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#..P......#
#.........#.........#
#######O####D########
#......P..#.........#
#..T......#.P.......#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(13,8)": {
"player_name": "player_4",
"direction": 101
},
"R11(12,12)": {
"player_name": "player_5",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1414 · pos R10(12,1) · dir 103 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 9
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(13,1)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=3) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.↑.......#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#..P......#
#######D####D########
#......P..#.P.......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(13,9)": {
"player_name": "player_4",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_5",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1415 · pos R10(11,1) · dir 103 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 10
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(13,1)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=3) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#↑........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#..P......#
#.........#.........#
#######O####D########
#......P..#.........#
#..T......#.P.......#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(13,8)": {
"player_name": "player_4",
"direction": 101
},
"R11(12,12)": {
"player_name": "player_5",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1416 · pos R10(12,1) · dir 103 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 9
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(13,1)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=3) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.↑.......#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#..P......#
#######D####D########
#......P..#.P.......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(13,9)": {
"player_name": "player_4",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_5",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1417 · pos R10(11,1) · dir 103 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 10
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(13,1)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=3) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#↑........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#..P......#
#.........#.........#
#######O####D########
#......P..#.........#
#..T......#.P.......#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(13,8)": {
"player_name": "player_4",
"direction": 101
},
"R11(12,12)": {
"player_name": "player_5",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1418 · pos R10(12,1) · dir 103 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 9
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(13,1)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=3) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.↑.......#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#..P......#
#######D####D########
#......P..#.P.......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(13,9)": {
"player_name": "player_4",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_5",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1419 · pos R10(11,1) · dir 103 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 10
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(13,1)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=3) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#↑........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#..P......#
#.........#.........#
#######O####D########
#......P..#.........#
#..T......#.P.......#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(13,8)": {
"player_name": "player_4",
"direction": 101
},
"R11(12,12)": {
"player_name": "player_5",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1420 · pos R10(12,1) · dir 103 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 9
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(13,1)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=3) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.↑.......#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#..P......#
#######D####D########
#......P..#.P.......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(13,9)": {
"player_name": "player_4",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_5",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1421 · pos R10(11,1) · dir 103 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 10
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(13,1)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=3) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#↑........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#..P......#
#.........#.........#
#######O####D########
#......P..#.........#
#..T......#.P.......#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(13,8)": {
"player_name": "player_4",
"direction": 101
},
"R11(12,12)": {
"player_name": "player_5",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1422 · pos R10(12,1) · dir 103 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 9
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(13,1)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=3) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.↑.......#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#..P......#
#######D####D########
#......P..#.P.......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(13,9)": {
"player_name": "player_4",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_5",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1423 · pos R10(11,1) · dir 103 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 10
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(13,1)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=3) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#↑........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#..P......#
#.........#.........#
#######O####D########
#......P..#.........#
#..T......#.P.......#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(13,8)": {
"player_name": "player_4",
"direction": 101
},
"R11(12,12)": {
"player_name": "player_5",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1424 · pos R10(12,1) · dir 103 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 9
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(13,1)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=3) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.↑.......#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#..P......#
#######D####D########
#......P..#.P.......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(13,9)": {
"player_name": "player_4",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_5",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1425 · pos R10(11,1) · dir 103 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 10
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(13,1)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=3) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#↑........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#..P......#
#.........#.........#
#######O####D########
#......P..#.........#
#..T......#.P.......#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(13,8)": {
"player_name": "player_4",
"direction": 101
},
"R11(12,12)": {
"player_name": "player_5",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1426 · pos R10(12,1) · dir 103 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 9
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(13,1)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=3) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.↑.......#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#..P......#
#######D####D########
#......P..#.P.......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(13,9)": {
"player_name": "player_4",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_5",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1427 · pos R10(11,1) · dir 103 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 10
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(13,1)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=3) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#↑........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#..P......#
#.........#.........#
#######O####D########
#......P..#.........#
#..T......#.P.......#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(13,8)": {
"player_name": "player_4",
"direction": 101
},
"R11(12,12)": {
"player_name": "player_5",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1428 · pos R10(12,1) · dir 103 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 9
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(13,1)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=3) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.↑.......#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#..P......#
#######D####D########
#......P..#.P.......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(13,9)": {
"player_name": "player_4",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_5",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1429 · pos R10(11,1) · dir 103 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 10
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(13,1)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=3) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#↑........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#..P......#
#.........#.........#
#######O####D########
#......P..#.........#
#..T......#.P.......#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(13,8)": {
"player_name": "player_4",
"direction": 101
},
"R11(12,12)": {
"player_name": "player_5",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1430 · pos R10(12,1) · dir 103 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 9
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(13,1)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=3) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.↑.......#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#..P......#
#######D####D########
#......P..#.P.......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(13,9)": {
"player_name": "player_4",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_5",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1431 · pos R10(11,1) · dir 103 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 10
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(13,1)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=3) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#↑........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#..P......#
#.........#.........#
#######O####D########
#......P..#.........#
#..T......#.P.......#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(13,8)": {
"player_name": "player_4",
"direction": 101
},
"R11(12,12)": {
"player_name": "player_5",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1432 · pos R10(12,1) · dir 103 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 9
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(13,1)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=3) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.↑.......#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#..P......#
#######D####D########
#......P..#.P.......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(13,9)": {
"player_name": "player_4",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_5",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1433 · pos R10(11,1) · dir 103 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 10
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(13,1)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=3) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#↑........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#..P......#
#.........#.........#
#######O####D########
#......P..#.........#
#..T......#.P.......#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(13,8)": {
"player_name": "player_4",
"direction": 101
},
"R11(12,12)": {
"player_name": "player_5",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1434 · pos R10(12,1) · dir 103 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 9
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(13,1)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=3) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.↑.......#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#..P......#
#######D####D########
#......P..#.P.......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(13,9)": {
"player_name": "player_4",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_5",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1435 · pos R10(11,1) · dir 103 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 10
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(13,1)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=3) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#↑........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#..P......#
#.........#.........#
#######O####D########
#......P..#.........#
#..T......#.P.......#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(13,8)": {
"player_name": "player_4",
"direction": 101
},
"R11(12,12)": {
"player_name": "player_5",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1436 · pos R10(12,1) · dir 103 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 9
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(13,1)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=3) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.↑.......#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#..P......#
#######D####D########
#......P..#.P.......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(13,9)": {
"player_name": "player_4",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_5",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1437 · pos R10(11,1) · dir 103 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 10
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(13,1)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=3) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#↑........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#..P......#
#.........#.........#
#######O####D########
#......P..#.........#
#..T......#.P.......#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(13,8)": {
"player_name": "player_4",
"direction": 101
},
"R11(12,12)": {
"player_name": "player_5",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1438 · pos R10(12,1) · dir 103 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 9
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(13,1)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=3) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.↑.......#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#..P......#
#######D####D########
#......P..#.P.......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(13,9)": {
"player_name": "player_4",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_5",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1439 · pos R10(11,1) · dir 103 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 10
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(13,1)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=3) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#↑........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#..P......#
#.........#.........#
#######O####D########
#......P..#.........#
#..T......#.P.......#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(13,8)": {
"player_name": "player_4",
"direction": 101
},
"R11(12,12)": {
"player_name": "player_5",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1440 · pos R10(12,1) · dir 100 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 9
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(13,1)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=3) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.→.......#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#..P......#
#.........#.........#
#######D####D########
#......P..#.P.......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(13,8)": {
"player_name": "player_4",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_5",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1441 · pos R10(12,2) · dir 100 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 8
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(13,2)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=3) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.→.......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#..P......#
#######O####D########
#......P..#P........#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(13,9)": {
"player_name": "player_4",
"direction": 101
},
"R11(11,11)": {
"player_name": "player_5",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1442 · pos R10(12,1) · dir 100 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 9
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(13,1)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=3) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.→.......#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#..P......#
#.........#.........#
#######D####D########
#......P..#.P.......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(13,8)": {
"player_name": "player_4",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_5",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1443 · pos R10(12,2) · dir 100 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 8
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(13,2)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=3) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.→.......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#..P......#
#######O####D########
#......P..#P........#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(13,9)": {
"player_name": "player_4",
"direction": 101
},
"R11(11,11)": {
"player_name": "player_5",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1444 · pos R10(12,1) · dir 100 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 9
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(13,1)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=3) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.→.......#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#..P......#
#.........#.........#
#######D####D########
#......P..#.P.......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(13,8)": {
"player_name": "player_4",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_5",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1445 · pos R10(12,2) · dir 100 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 8
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(13,2)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=3) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.→.......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#..P......#
#######O####D########
#......P..#P........#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(13,9)": {
"player_name": "player_4",
"direction": 101
},
"R11(11,11)": {
"player_name": "player_5",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1446 · pos R10(12,1) · dir 100 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 9
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(13,1)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=3) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.→.......#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#..P......#
#.........#.........#
#######D####D########
#......P..#.P.......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(13,8)": {
"player_name": "player_4",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_5",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1447 · pos R10(12,2) · dir 100 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 8
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(13,2)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=3) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.→.......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#..P......#
#######O####D########
#......P..#P........#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(13,9)": {
"player_name": "player_4",
"direction": 101
},
"R11(11,11)": {
"player_name": "player_5",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1448 · pos R10(12,1) · dir 100 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 9
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(13,1)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=3) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.→.......#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#..P......#
#.........#.........#
#######D####D########
#......P..#.P.......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(13,8)": {
"player_name": "player_4",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_5",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1449 · pos R10(12,2) · dir 100 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 8
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(13,2)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=3) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.→.......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#..P......#
#######O####D########
#......P..#P........#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(13,9)": {
"player_name": "player_4",
"direction": 101
},
"R11(11,11)": {
"player_name": "player_5",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1450 · pos R10(12,1) · dir 100 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 9
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(13,1)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=3) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.→.......#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#..P......#
#.........#.........#
#######D####D########
#......P..#.P.......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(13,8)": {
"player_name": "player_4",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_5",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1451 · pos R10(12,2) · dir 100 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 8
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(13,2)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=3) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.→.......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#..P......#
#######O####D########
#......P..#P........#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(13,9)": {
"player_name": "player_4",
"direction": 101
},
"R11(11,11)": {
"player_name": "player_5",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1452 · pos R10(12,1) · dir 100 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 9
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(13,1)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=3) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.→.......#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#..P......#
#.........#.........#
#######D####D########
#......P..#.P.......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(13,8)": {
"player_name": "player_4",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_5",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1453 · pos R10(12,2) · dir 100 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 8
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(13,2)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=3) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.→.......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#..P......#
#######O####D########
#......P..#P........#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(13,9)": {
"player_name": "player_4",
"direction": 101
},
"R11(11,11)": {
"player_name": "player_5",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1454 · pos R10(12,1) · dir 100 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 9
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(13,1)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=3) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.→.......#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#..P......#
#.........#.........#
#######D####D########
#......P..#.P.......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(13,8)": {
"player_name": "player_4",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_5",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1455 · pos R10(12,2) · dir 100 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 8
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(13,2)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=3) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.→.......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#..P......#
#######O####D########
#......P..#P........#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(13,9)": {
"player_name": "player_4",
"direction": 101
},
"R11(11,11)": {
"player_name": "player_5",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1456 · pos R10(12,1) · dir 100 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 9
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(13,1)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=3) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.→.......#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#..P......#
#.........#.........#
#######D####D########
#......P..#.P.......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(13,8)": {
"player_name": "player_4",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_5",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1457 · pos R10(12,2) · dir 100 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 8
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(13,2)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=3) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.→.......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#..P......#
#######O####D########
#......P..#P........#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(13,9)": {
"player_name": "player_4",
"direction": 101
},
"R11(11,11)": {
"player_name": "player_5",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1458 · pos R10(12,1) · dir 100 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 9
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(13,1)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=3) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.→.......#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#..P......#
#.........#.........#
#######D####D########
#......P..#.P.......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(13,8)": {
"player_name": "player_4",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_5",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1459 · pos R10(12,2) · dir 100 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 8
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(13,2)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=3) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.→.......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#..P......#
#######O####D########
#......P..#P........#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(13,9)": {
"player_name": "player_4",
"direction": 101
},
"R11(11,11)": {
"player_name": "player_5",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1460 · pos R10(12,1) · dir 100 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 9
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(13,1)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=3) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.→.......#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#..P......#
#.........#.........#
#######D####D########
#......P..#.P.......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(13,8)": {
"player_name": "player_4",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_5",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1461 · pos R10(12,2) · dir 100 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 8
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(13,2)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=3) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.→.......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#..P......#
#######O####D########
#......P..#P........#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(13,9)": {
"player_name": "player_4",
"direction": 101
},
"R11(11,11)": {
"player_name": "player_5",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1462 · pos R10(12,1) · dir 100 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 9
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(13,1)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=3) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.→.......#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#..P......#
#.........#.........#
#######D####D########
#......P..#.P.......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(13,8)": {
"player_name": "player_4",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_5",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1463 · pos R10(12,2) · dir 100 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 8
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(13,2)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=3) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.→.......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#..P......#
#######O####D########
#......P..#P........#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(13,9)": {
"player_name": "player_4",
"direction": 101
},
"R11(11,11)": {
"player_name": "player_5",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1464 · pos R10(12,1) · dir 100 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 9
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(13,1)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=3) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.→.......#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#..P......#
#.........#.........#
#######D####D########
#......P..#.P.......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(13,8)": {
"player_name": "player_4",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_5",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1465 · pos R10(12,2) · dir 100 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 8
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(13,2)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=3) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.→.......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#..P......#
#######O####D########
#......P..#P........#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(13,9)": {
"player_name": "player_4",
"direction": 101
},
"R11(11,11)": {
"player_name": "player_5",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1466 · pos R10(12,1) · dir 100 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 9
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(13,1)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=3) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.→.......#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#..P......#
#.........#.........#
#######D####D########
#......P..#.P.......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(13,8)": {
"player_name": "player_4",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_5",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1467 · pos R10(12,2) · dir 100 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 8
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(13,2)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=3) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.→.......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#..P......#
#######O####D########
#......P..#P........#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(13,9)": {
"player_name": "player_4",
"direction": 101
},
"R11(11,11)": {
"player_name": "player_5",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1468 · pos R10(12,1) · dir 100 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 9
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(13,1)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=3) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.→.......#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#..P......#
#.........#.........#
#######D####D########
#......P..#.P.......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(13,8)": {
"player_name": "player_4",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_5",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1469 · pos R10(12,2) · dir 100 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 8
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(13,2)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=3) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.→.......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#..P......#
#######O####D########
#......P..#P........#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(13,9)": {
"player_name": "player_4",
"direction": 101
},
"R11(11,11)": {
"player_name": "player_5",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1470 · pos R10(12,1) · dir 100 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 9
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(13,1)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=3) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.→.......#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#..P......#
#.........#.........#
#######D####D########
#......P..#.P.......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(13,8)": {
"player_name": "player_4",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_5",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1471 · pos R10(12,2) · dir 100 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 8
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(13,2)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=3) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.→.......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#..P......#
#######O####D########
#......P..#P........#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(13,9)": {
"player_name": "player_4",
"direction": 101
},
"R11(11,11)": {
"player_name": "player_5",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1472 · pos R10(12,1) · dir 100 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 9
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(13,1)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=3) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.→.......#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#..P......#
#.........#.........#
#######D####D########
#......P..#.P.......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(13,8)": {
"player_name": "player_4",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_5",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1473 · pos R10(12,2) · dir 100 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 8
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(13,2)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=3) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.→.......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#..P......#
#######O####D########
#......P..#P........#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(13,9)": {
"player_name": "player_4",
"direction": 101
},
"R11(11,11)": {
"player_name": "player_5",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1474 · pos R10(12,1) · dir 100 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 9
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(13,1)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=3) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.→.......#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#..P......#
#.........#.........#
#######D####D########
#......P..#.P.......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(13,8)": {
"player_name": "player_4",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_5",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1475 · pos R10(12,2) · dir 100 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 8
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(13,2)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=3) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.→.......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#..P......#
#######O####D########
#......P..#P........#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(13,9)": {
"player_name": "player_4",
"direction": 101
},
"R11(11,11)": {
"player_name": "player_5",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1476 · pos R10(12,1) · dir 100 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 9
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(13,1)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=3) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.→.......#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#..P......#
#.........#.........#
#######D####D########
#......P..#.P.......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(13,8)": {
"player_name": "player_4",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_5",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1477 · pos R10(12,2) · dir 100 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 8
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(13,2)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=3) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.→.......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#..P......#
#######O####D########
#......P..#P........#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(13,9)": {
"player_name": "player_4",
"direction": 101
},
"R11(11,11)": {
"player_name": "player_5",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1478 · pos R10(12,1) · dir 100 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 9
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(13,1)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=3) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.→.......#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#..P......#
#.........#.........#
#######D####D########
#......P..#.P.......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(13,8)": {
"player_name": "player_4",
"direction": 101
},
"R11(12,11)": {
"player_name": "player_5",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1479 · pos R10(12,2) · dir 100 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 8
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(13,2)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=3) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.→.......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#..P......#
#######O####D########
#......P..#P........#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(13,9)": {
"player_name": "player_4",
"direction": 101
},
"R11(11,11)": {
"player_name": "player_5",
"direction": 103
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1480 · pos R10(12,1) · dir 103 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 9
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(13,1)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=3) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.↑.......#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#..P......#
#.........#.........#
#######D####D########
#......P..#.P.......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(13,8)": {
"player_name": "player_4",
"direction": 102
},
"R11(12,11)": {
"player_name": "player_5",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1481 · pos R10(11,1) · dir 103 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 10
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(13,1)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=3) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#↑........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.P.......#
#.........#.........#
#######O####D########
#......P..#.........#
#..T......#.P.......#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(12,8)": {
"player_name": "player_4",
"direction": 102
},
"R11(12,12)": {
"player_name": "player_5",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1482 · pos R10(12,1) · dir 103 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 9
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(13,1)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=3) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.↑.......#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#P........#
#.........#.........#
#######D####D########
#......P..#.P.......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(11,8)": {
"player_name": "player_4",
"direction": 102
},
"R11(12,11)": {
"player_name": "player_5",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1483 · pos R10(11,1) · dir 103 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 10
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(13,1)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=3) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#↑........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.P.......#
#.........#.........#
#######O####D########
#......P..#.........#
#..T......#.P.......#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(12,8)": {
"player_name": "player_4",
"direction": 102
},
"R11(12,12)": {
"player_name": "player_5",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1484 · pos R10(12,1) · dir 103 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 9
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(13,1)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=3) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.↑.......#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#P........#
#.........#.........#
#######D####D########
#......P..#.P.......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(11,8)": {
"player_name": "player_4",
"direction": 102
},
"R11(12,11)": {
"player_name": "player_5",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1485 · pos R10(11,1) · dir 103 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 10
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(13,1)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=3) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#↑........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.P.......#
#.........#.........#
#######O####D########
#......P..#.........#
#..T......#.P.......#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(12,8)": {
"player_name": "player_4",
"direction": 102
},
"R11(12,12)": {
"player_name": "player_5",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1486 · pos R10(12,1) · dir 103 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 9
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(13,1)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=3) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.↑.......#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#P........#
#.........#.........#
#######D####D########
#......P..#.P.......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(11,8)": {
"player_name": "player_4",
"direction": 102
},
"R11(12,11)": {
"player_name": "player_5",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1487 · pos R10(11,1) · dir 103 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 10
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(13,1)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=3) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#↑........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.P.......#
#.........#.........#
#######O####D########
#......P..#.........#
#..T......#.P.......#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(12,8)": {
"player_name": "player_4",
"direction": 102
},
"R11(12,12)": {
"player_name": "player_5",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1488 · pos R10(12,1) · dir 103 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 9
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(13,1)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=3) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.↑.......#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#P........#
#.........#.........#
#######D####D########
#......P..#.P.......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(11,8)": {
"player_name": "player_4",
"direction": 102
},
"R11(12,11)": {
"player_name": "player_5",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1489 · pos R10(11,1) · dir 103 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 10
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(13,1)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=3) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#↑........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.P.......#
#.........#.........#
#######O####D########
#......P..#.........#
#..T......#.P.......#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(12,8)": {
"player_name": "player_4",
"direction": 102
},
"R11(12,12)": {
"player_name": "player_5",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1490 · pos R10(12,1) · dir 103 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 9
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(13,1)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=3) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.↑.......#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#P........#
#.........#.........#
#######D####D########
#......P..#.P.......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(11,8)": {
"player_name": "player_4",
"direction": 102
},
"R11(12,11)": {
"player_name": "player_5",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1491 · pos R10(11,1) · dir 103 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 10
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(13,1)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=3) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#↑........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.P.......#
#.........#.........#
#######O####D########
#......P..#.........#
#..T......#.P.......#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(12,8)": {
"player_name": "player_4",
"direction": 102
},
"R11(12,12)": {
"player_name": "player_5",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1492 · pos R10(12,1) · dir 103 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 9
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(13,1)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=3) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.↑.......#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#P........#
#.........#.........#
#######D####D########
#......P..#.P.......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(11,8)": {
"player_name": "player_4",
"direction": 102
},
"R11(12,11)": {
"player_name": "player_5",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1493 · pos R10(11,1) · dir 103 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 10
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(13,1)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=3) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#↑........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.P.......#
#.........#.........#
#######O####D########
#......P..#.........#
#..T......#.P.......#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(12,8)": {
"player_name": "player_4",
"direction": 102
},
"R11(12,12)": {
"player_name": "player_5",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1494 · pos R10(12,1) · dir 103 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 9
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(13,1)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=3) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.↑.......#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#P........#
#.........#.........#
#######D####D########
#......P..#.P.......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(11,8)": {
"player_name": "player_4",
"direction": 102
},
"R11(12,11)": {
"player_name": "player_5",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1495 · pos R10(11,1) · dir 103 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 10
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(13,1)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=3) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#↑........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.P.......#
#.........#.........#
#######O####D########
#......P..#.........#
#..T......#.P.......#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(12,8)": {
"player_name": "player_4",
"direction": 102
},
"R11(12,12)": {
"player_name": "player_5",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1496 · pos R10(12,1) · dir 103 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 9
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(13,1)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=3) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.↑.......#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#P........#
#.........#.........#
#######D####D########
#......P..#.P.......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 102
},
"R10(11,8)": {
"player_name": "player_4",
"direction": 102
},
"R11(12,11)": {
"player_name": "player_5",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1497 · pos R10(11,1) · dir 103 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 10
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(13,1)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=3) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#↑........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.P.......#
#.........#.........#
#######O####D########
#......P..#.........#
#..T......#.P.......#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 101
},
"R10(12,8)": {
"player_name": "player_4",
"direction": 102
},
"R11(12,12)": {
"player_name": "player_5",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1498 · pos R10(12,1) · dir 103 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 9
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(13,1)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=3) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.↑.......#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#P........#
#.........#.........#
#######D####D########
#......P..#.P.......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 100
},
"R10(11,8)": {
"player_name": "player_4",
"direction": 102
},
"R11(12,11)": {
"player_name": "player_5",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}Step 1499 · pos R10(11,1) · dir 103 · action STRAFE_RIGHT · assigned 3/3 remaining · minDist 10
Our target is short_task_6 at R10(17,5). We are facing RIGHT. The front tile (R11(13,1)) is walkable floor. Our BEST_ACTION_SUGGESTION is STRAFE_LEFT to reposition horizontally while staying on same row. However, note that our previous actions have been oscillating between STRAFE_LEFT and STRAFE_RIGHT. To avoid oscillation, we choose the suggested action STRAFE_LEFT (action=3) which moves us left relative to our current direction. This should help progress toward short_task_6 by repositioning horizontally while staying on same row.
Assigned tasks (remaining) — 3
| name | pos | progress | steps |
|---|
| common_task_12 | R00(2,6) | 0/3 | 3 |
| short_task_6 | R10(17,5) | 5/8 | 8 |
| long_task_2 | R01(6,15) | 0/13 | 13 |
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#↑........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.P.......#
#.........#.........#
#######O####D########
#......P..#.........#
#..T......#.P.......#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
"R01(7,11)": {
"player_name": "player_1",
"direction": 103
},
"R10(11,3)": {
"player_name": "player_2",
"direction": 103
},
"R10(12,8)": {
"player_name": "player_4",
"direction": 102
},
"R11(12,12)": {
"player_name": "player_5",
"direction": 100
}
}Visible tasks
{
"R00(2,6)": "common_task_12",
"R11(13,18)": "common_task_10",
"R01(2,18)": "short_task_13",
"R10(17,5)": "short_task_6",
"R00(5,5)": "short_task_5",
"R11(16,13)": "short_task_1",
"R10(13,6)": "short_task_9",
"R01(2,15)": "short_task_8",
"R00(3,5)": "short_task_11",
"R10(17,6)": "long_task_3",
"R11(18,17)": "long_task_4",
"R01(3,12)": "long_task_14",
"R01(6,15)": "long_task_2",
"R11(15,18)": "long_task_15",
"R00(5,2)": "long_task_7",
"R10(14,7)": "long_task_16"
}